Jon
Spot Hidden
Archaeology +2
Handgun +9
Swim
Harry
Psychology
Angel
Charm +7
Spot Hidden +1
Mathis
Spot Hidden
Survival
First Aid -2
Simon
Library Use
Joseph
Spot Hidden +2
Library Use +9
Be sure to read and follow the guidelines for our forums.
Spot Hidden - (1d100)
(1) = 1
Archaeology - (1d100)
(95) = 95
Handgun - (1d100)
(37) = 37
Swim - (1d100)
(9) = 9
Spot hidden - (1d100)
(95) = 95
Library use - (1d100)
(57) = 57
Archaeology - (1d10)
(2) = 2
Handgun - (1d10)
(9) = 9
Spot Hidden - (1d10)
(2) = 2
Library Use - (1d10)
(9) = 9
Charm v. 40 - (1d100)
(61) = 61
Spot Hidden v. 50 - (1d100)
(74) = 74
Charm - (1d10)
(7) = 7
Spot Hidden - (1d10)
(1) = 1
Spot hidden - (1d10)
(1) = 1
Survival - (1d10)
(10) = 10
First aid - (1d10)
(2) = 2
Spot hidden - (1d100)
(33) = 33
Survival - (1d100)
(44) = 44
First aid - (1d100)
(13) = 13
push first aid roll - (1d100)
(22) = 22
Survival - (1d100)
(56) = 56
Persuade - (1d100)
(57) = 57
English - (1d100)
(61) = 61
Brawl - (1d100)
(31) = 31
Library use - (1d100)
(14) = 14
Stealth - (1d100)
(90) = 90
survival increase - (1d6)
(1) = 1
Persuade increase - (1d6)
(4) = 4
stealth increase - (1d6)
(1) = 1
Library Use (50) - (1d100)
(7) = 7
Rifle (25) - (1d100)
(20) = 20
Metallurgy (61) - (1d100)
(60) = 60
Intimidate (15) - (1d100)
(44) = 44
Intimidate - (1d6)
(1) = 1
Spot Hidden (25) - (1d100, 1d6)
1d100 : (42) = 42
1d6 : (2) = 2
Library Use (55) - (1d100, 1d6)
1d100 : (50) = 50
1d6 : (2) = 2
spot - (1d100, 1d6)
1d100 : (38) = 38
1d6 : (1) = 1
psych - (1d100, 1d6)
1d100 : (44) = 44
1d6 : (1) = 1
arabic - (1d100, 1d6)
1d100 : (68) = 68
1d6 : (3) = 3
Psychology - (1d100)
(94) = 94
bonus if applicable - (1d6)
(4) = 4
Spot Hidden - (1d100)
(80) = 80
bonus if applicable - (1d6)
(6) = 6
Library Use - (1d100)
(93) = 93
bonus if applicable - (1d6)
(3) = 3
Navigate - (1d100)
(40) = 40
Listen - (1d100)
(3) = 3
Spot hidden - (1d100)
(74) = 74
Track - (1d100)
(22) = 22
Rifle - (1d100)
(74) = 74
Navigate - (1d10)
(4) = 4
Spot hidden - (1d10)
(4) = 4
Rifle - (1d10)
(4) = 4
Spot Hidden (60) - (1d100)
(95) = 95
Psychology (10) - (1d100)
(6) = 6
Charm (15) - (1d100)
(12) = 12
Psychology Increase - (1d10)
(3) = 3
Charm Increase - (1d10)
(2) = 2
Spot Hidden Increase (only real one) - (1d10)
(5) = 5
Spot - (1D100, 1d6)
1D100 : (33) = 33
1d6 : (5) = 5
Pistol - (1D100, 1d6)
1D100 : (54) = 54
1d6 : (5) = 5
Shotgun - (1D100, 1d6)
1D100 : (97) = 97
1d6 : (2) = 2
Chemistry (61) - (1d100, 1d10)
1d100 : (40) = 40
1d10 : (1) = 1
Spot hidden (55) - (1d100, 1d10)
1d100 : (68) = 68
1d10 : (4) = 4
Psychoanalysis (80) - (1d100)
(55) = 55
Medicine (60) - (1d100)
(83) = 83
Increase Medicine - (1d10)
(5) = 5