Skill check records

Sep 5, 2016 11:30 pm
Skills due for advancement at the end of ATFH Chapter One

Jon

Spot Hidden
Archaeology +2
Handgun +9
Swim

Harry

Psychology

Angel

Charm +7
Spot Hidden +1

Mathis

Spot Hidden
Survival
First Aid -2

Simon

Library Use

Joseph

Spot Hidden +2
Library Use +9
Sep 20, 2016 6:40 am
End of Chapter One.

Can everyone make a roll on their skills listed above to check if they advance.

Everyone has also gained 5% to the Dream Lore skill
Sep 20, 2016 10:25 am
Spot Hidden
Archaeology
Handgun
Swim

Rolls

Spot Hidden - (1d100)

(1) = 1

Archaeology - (1d100)

(95) = 95

Handgun - (1d100)

(37) = 37

Swim - (1d100)

(9) = 9

Sep 20, 2016 4:38 pm
Spot hidden
Library use

Rolls

Spot hidden - (1d100)

(95) = 95

Library use - (1d100)

(57) = 57

Sep 20, 2016 6:53 pm
irvanovich says:
Spot Hidden
Archaeology
Handgun
Swim

Rolls

Archaeology - (1d10)

(2) = 2

Handgun - (1d10)

(9) = 9

Sep 20, 2016 6:55 pm
Scotash says:
Spot hidden
Library use

Rolls

Spot Hidden - (1d10)

(2) = 2

Library Use - (1d10)

(9) = 9

Sep 20, 2016 9:40 pm
OOC:
Rolling

Rolls

Charm v. 40 - (1d100)

(61) = 61

Spot Hidden v. 50 - (1d100)

(74) = 74

Sep 20, 2016 9:42 pm
OOC:
Rolling to increase

Rolls

Charm - (1d10)

(7) = 7

Spot Hidden - (1d10)

(1) = 1

Sep 21, 2016 12:34 am
Rolling

Rolls

Spot hidden - (1d10)

(1) = 1

Survival - (1d10)

(10) = 10

First aid - (1d10)

(2) = 2

Sep 21, 2016 12:35 am
Sorry Mathis, roll 1d100 first. If you roll over the skill you gain 1d10 points
Sep 21, 2016 12:36 am
Sorry fixing it

Rolls

Spot hidden - (1d100)

(33) = 33

Survival - (1d100)

(44) = 44

First aid - (1d100)

(13) = 13

Sep 21, 2016 6:30 am
Kaosanddoom says:
So none?
Looks that way. At least you get Dream Lore at 5% :)
Sep 21, 2016 12:53 pm
Any way i can use some luck, or push the roll for the skill check or something? Playing all this time and getting boned out of every single advancement blows.
Sep 21, 2016 1:07 pm
Pushing rolls leads to dislocated shoulders and your buddy almost ripping your arm off when he tries to put it back into place...;)
Sep 21, 2016 4:06 pm
Officially not. The system rewards more when you successfully use skills you're not already good at and less so for ones you are.

The reward comes mostly from being still alive and (relatively) sane at the end and less about skills.

I will allow a push but failure will result in losing from the skill. :)
Sep 21, 2016 4:08 pm
The only one i am worried about is first aid. So I will attempt to push on that one. The others are fine where they sit.

(well just not meant to be, it is what it is.)
Last edited September 21, 2016 4:08 pm

Rolls

push first aid roll - (1d100)

(22) = 22

Sep 21, 2016 4:12 pm
Ok course in addition you were awarded sanity points though I have this mid scenario rather than at end, so it wasn't all wasted!
Sep 21, 2016 4:13 pm
Ok lose 1d2 points

Rolls

First aid skill lost - (1d2)

(2) = 2

Sep 21, 2016 4:13 pm
If i had these rolls in game i am pretty sure i could kill cthulhu but we all know my next in game roll will be in the 90's.
Sep 21, 2016 4:14 pm
first aid adjusted from 30 to 28.
Sep 21, 2016 4:15 pm
Dude...I'm terrified of you being a GM anymore. I've seen nothing but max rolls on these loss rolls.
Sep 21, 2016 4:16 pm
This game just knows that we are supposed to be boned, so it is affecting the "Random Number Generator" accordingly.
Sep 21, 2016 9:04 pm
Just be thankful you're not all rolling new characters. You don't how close you came at some points.
Sep 21, 2016 9:07 pm
Thats almost a shame. I had a fun one figured out for areroll
Sep 21, 2016 9:25 pm
I'm sure there will be plenty of opportunities to come for that.
Sep 21, 2016 9:57 pm
irvanovich says:
Thats almost a shame. I had a fun one figured out for areroll
Still four parts to go, and your Sanity is already taking a beating
Sep 23, 2016 8:18 am
Chapter Two

Jon - Library Use
- Own language - English
Spot Hidden

Joseph - Survival

Mathis - Survival,
Persuade
Own language - English
Brawl (Knife)
Library Use
Stealth

Chuck
Spot Hidden
Library use

Father Bill - Spot Hidden
-Psychology
Arabic

Clive
Library Use
Science Metallurgy
Rifle
Intimidate

Evie
Psychology
Spot hidden
Library use
Jun 12, 2017 1:04 pm
End of part 2 experience

Everyone can roll on the above skills. If you roll over your current skill level, gain 1d6 points
Jun 12, 2017 1:12 pm
It appears i can increase survival, persuade, and stealth so i will add rolls for those.
Last edited June 12, 2017 1:16 pm

Rolls

Survival - (1d100)

(56) = 56

Persuade - (1d100)

(57) = 57

English - (1d100)

(61) = 61

Brawl - (1d100)

(31) = 31

Library use - (1d100)

(14) = 14

Stealth - (1d100)

(90) = 90

survival increase - (1d6)

(1) = 1

Persuade increase - (1d6)

(4) = 4

stealth increase - (1d6)

(1) = 1

Jun 12, 2017 11:03 pm
Rolls to see if increase:

Only Intimidate was above...so 1d6 on that.
Last edited June 12, 2017 11:04 pm

Rolls

Library Use (50) - (1d100)

(7) = 7

Rifle (25) - (1d100)

(20) = 20

Metallurgy (61) - (1d100)

(60) = 60

Intimidate (15) - (1d100)

(44) = 44

Intimidate - (1d6)

(1) = 1

Jun 13, 2017 2:14 am
Rolling

Edit: 2 pts to Spot Hidden
Last edited June 13, 2017 2:14 am

Rolls

Spot Hidden (25) - (1d100, 1d6)

1d100 : (42) = 42

1d6 : (2) = 2

Library Use (55) - (1d100, 1d6)

1d100 : (50) = 50

1d6 : (2) = 2

Jun 19, 2017 4:31 pm
Spot Hidden
-Psychology
Arabic

Rolls

spot - (1d100, 1d6)

1d100 : (38) = 38

1d6 : (1) = 1

psych - (1d100, 1d6)

1d100 : (44) = 44

1d6 : (1) = 1

arabic - (1d100, 1d6)

1d100 : (68) = 68

1d6 : (3) = 3

Jun 19, 2017 4:56 pm
I thought Bill did some occult and sneak rolls at one point. I tried to get some medical and persuade rolls in there. but despite my best efforts to prompt a roll I never was allowed to even make the attempts.
Jun 19, 2017 6:52 pm
metagamegate says:
I thought Bill did some occult and sneak rolls at one point. I tried to get some medical and persuade rolls in there. but despite my best efforts to prompt a roll I never was allowed to even make the attempts.
I waded back through the skill rolls and I found a failed sneak (which doesn't give a chance for XP, so unless I missed one...

As for First Aid, if you're referring to the dog, the cause of death was so obvious it did not require a roll, therefore was not challenging enough to gain experience. If you see successful rolls I might have missed though, let me know.
Jun 20, 2017 4:48 pm
Knifesedgegames says:
metagamegate says:
I thought Bill did some occult and sneak rolls at one point. I tried to get some medical and persuade rolls in there. but despite my best efforts to prompt a roll I never was allowed to even make the attempts.
I waded back through the skill rolls and I found a failed sneak (which doesn't give a chance for XP, so unless I missed one...

As for First Aid, if you're referring to the dog, the cause of death was so obvious it did not require a roll, therefore was not challenging enough to gain experience. If you see successful rolls I might have missed though, let me know.
No, I think that is it :(
Jun 20, 2017 7:45 pm
OOC:
If you are trying to incite a roll in future and think it's appropriate, feel free to roll anyway. I might just ignore it but at least you tried :)
Jun 21, 2017 2:09 pm
rolls

Rolls

Psychology - (1d100)

(94) = 94

bonus if applicable - (1d6)

(4) = 4

Spot Hidden - (1d100)

(80) = 80

bonus if applicable - (1d6)

(6) = 6

Library Use - (1d100)

(93) = 93

bonus if applicable - (1d6)

(3) = 3

Jul 28, 2017 6:24 pm
SKILL RECORDS Chapter 3

Evie
Spot Hidden

Mathis
Navigate
Listen
Spot Hidden
Track
Rifle


Clive

Spot Hidden
Psychology
Charm

Bill

Spot Hidden
Shotgun
Handgun

Eugene

Spot Hidden
Chemistry

Lou

Spot Hidden

Humphrey


Natural World

Doc

Psychoanalysis
Medicine
Mar 4, 2018 12:14 am
Rolling for
Navigate, Listen, Spot Hidden, Track, Rifle

Rolls

Navigate - (1d100)

(40) = 40

Listen - (1d100)

(3) = 3

Spot hidden - (1d100)

(74) = 74

Track - (1d100)

(22) = 22

Rifle - (1d100)

(74) = 74

Mar 4, 2018 12:20 am
Increase to navigate, spot hidden, rifle

Rolls

Navigate - (1d10)

(4) = 4

Spot hidden - (1d10)

(4) = 4

Rifle - (1d10)

(4) = 4

Mar 4, 2018 2:44 am
Skill Check

...and increases
Last edited March 4, 2018 2:45 am

Rolls

Spot Hidden (60) - (1d100)

(95) = 95

Psychology (10) - (1d100)

(6) = 6

Charm (15) - (1d100)

(12) = 12

Psychology Increase - (1d10)

(3) = 3

Charm Increase - (1d10)

(2) = 2

Spot Hidden Increase (only real one) - (1d10)

(5) = 5

Mar 4, 2018 2:47 am
You got that backwards kjsmith, you have to roll higher
Mar 4, 2018 4:26 am
Kaosanddoom says:
You got that backwards kjsmith, you have to roll higher
Thanks...I'll correct that real quick.
Mar 4, 2018 6:38 am
Bill

Spot Hidden
Shotgun
Handgun


Also:
I think I succeeded on a Rifle roll training up when we first got to the complex
Does the religion roll count identifying the priest robe scrap at the crime scene, I used luck to get it?

Rolls

Spot - (1D100, 1d6)

1D100 : (33) = 33

1d6 : (5) = 5

Pistol - (1D100, 1d6)

1D100 : (54) = 54

1d6 : (5) = 5

Shotgun - (1D100, 1d6)

1D100 : (97) = 97

1d6 : (2) = 2

Mar 4, 2018 7:08 am
Rolling...

Rolls

Chemistry (61) - (1d100, 1d10)

1d100 : (40) = 40

1d10 : (1) = 1

Spot hidden (55) - (1d100, 1d10)

1d100 : (68) = 68

1d10 : (4) = 4

Mar 4, 2018 10:10 am
metagamegate says:
Bill

Spot Hidden
Shotgun
Handgun


Also:
I think I succeeded on a Rifle roll training up when we first got to the complex
Does the religion roll count identifying the priest robe scrap at the crime scene, I used luck to get it?
OOC:

Rifle you rolled already - Page 9 Chapter 3
You don't get experience for using luck on a roll.
Mar 4, 2018 2:45 pm
Knifesedgegames says:
metagamegate says:
Bill

Spot Hidden
Shotgun
Handgun


Also:
I think I succeeded on a Rifle roll training up when we first got to the complex
Does the religion roll count identifying the priest robe scrap at the crime scene, I used luck to get it?
OOC:

Rifle you rolled already - Page 9 Chapter 3
You don't get experience for using luck on a roll.
Got it.
Mar 5, 2018 12:18 am
Skill czechs.

Rolls

Psychoanalysis (80) - (1d100)

(55) = 55

Medicine (60) - (1d100)

(83) = 83

Increase Medicine - (1d10)

(5) = 5

Mar 8, 2018 4:25 pm
Chapter 4

Mathis - Survival
Track
Spot Hidden
Listen
Brawl
Stealth

Bill persuade
Library Use

Doc - Psychology
Biology
Rifle

Taffy Hangun
Dodge
Jun 10, 2019 9:56 pm
Chapter 5

Mathis

Swim
Listen
Spot Hidden

Freddy

Swim
Handgun

Taffy

Listen
Climb

Doc

First Aid
Spot Hidden

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