Chapter 4D: To acquire an asset

Feb 26, 2024 9:08 am
Quote:
"Repairs, James. Lots of repairs," Corbin shakes his head for a second as the immensity of the work before him settles in. "Go ahead and access the damage reports, divide the work in pairs or individually as efficiency dictates. Repair non-functioning systems first, we'll worry about the functioning but damaged systems after that, anything missing will have to wait for replacement parts."
As they prepared to work, one of the Synths spoke up, its voice tinged with what sounded like curiosity. "Sir, will we be entering hyperspace soon?"

Corbin paused, taken aback by the question. It was rare for Synths to inquire about the ship's regular operations. "We were under the impression that our next jump was imminent," another Synth chimed in.
OOC:
What do you do?

Trade Era 1235, Day 137. 16:45 UTC

Postal Authority orbital station, Draco III

Mercer leaned against the sleek metal railing of the observation deck aboard the Draco III Postal Authority Orbital Station, staring out into the vastness of space. It had been a slow day, the hum of activity around them reduced to a mere whisper. But amidst the tranquility, a spark of intrigue ignited within them as they spotted a digital notice on the board.

"Stellar Express Brokerage, Zyronis system," Mercer murmured to themselves, their curiosity piqued. It was a one time job escorting hundreds of tons of Nocturna's Blossom Extract. The prospect of safeguarding a large cargo bound for the binary stars of the Zyronis system, especially one of cultural significance for both Draco and Zyronis, stirred a sense of adventure within them. Moreover, Mercer was currently in between jobs, so it was not like they had a lot of options. They could also sell the 2 tons of clothing that they recently acquired with a huge discount, but Draco III was not the best place to do so.
OOC:
Receive 2 tons of Clothing (Cultural, Low Tech, 1000 credits base price) as a bonus. Other than that, choose a regular starting equipment package or roll for your credits, following regular rules.
"Excuse me," They addressed the receptionist, an android robot stationed behind the desk. Its mechanical eyes blinked as it processed Mercer's presence. "I noticed the advertisement about the security position for the cargo headed to the Zyronis system. Is the position still available?"

The android nodded in acknowledgment, its metallic voice crisp and efficient. "Affirmative. The security position remains open for this one-time assignment with our company. Payment does not include a ticket back to Draco III, but the security officer will receive 200 credits, a Woven body armor and a Spike Thrower upon signing and another 300 credits upon safe delivery of the cargo to its destination. If the cargo is safely delivered, they will also be able to keep the equipment. We are still looking for the tramper to transport that cargo, so we don't have a scheduled date yet. We'll contact the chosen person 12 hours before departure, to prepare them for it and finalize the details. Are you interested?"
OOC:
What do you do?

Trade Era 1235, Day 138. 08:45 UTC

Celestial Voyager, docked at the postal authority orbital station, Draco III


Hank paced the bridge with a furrowed brow. He was able to recruit Mariella, Valeria signed a mail delivery contract for Englene Station in the Dianreti system in exchange for 1,050 credits and Hank got authorization from the captain to change their policies to always look for freight during their mission.

But their ship's holds were still empty, and so they still needed to find freight to fill them before they reached Altairia. As he reviewed potential routes and cargo listings, his gaze lingered on a blinking advertisement from Stellar Express Brokerage.

"Zyronis system," Hank mused aloud, tapping on the advertisement for more details. It seemed fate had intervened, as Zyronis lay directly in their path to Altairia. Perhaps this was the opportunity they'd been waiting for.

Hank contacted Stellar Express Brokerage to inquire about the advertised cargo. A holographic interface materialized before him, displaying a detailed description of the shipment.

The cargo consists of 300 tons, packaging included, of the extract from a rare flower known as the Nocturna Blossom, originating from the homonymous moon here in the Draco system. It holds significant cultural value for the inhabitants of the Zyronis system. The lot cannot be split and Stellar Express will provide a dedicated security officer as a passenger. They will ensure the safe escort of the cargo, requiring a berth and continuous access to the cargo hold throughout the journey.

For payment and further details, please contact the local Stellar Express Brokerage office.
OOC:
What do you do?

Rolls

Mail (weight, in tons) - (2d6)

(14) = 5

Feb 26, 2024 1:22 pm
Corbin shakes his head at the synth's question. "Imminent, no, the only thing that's imminent right now are repairs. There's no way we'd be able to jump with a hole where the shuttle bay used to be. I'm afraid we're stuck here until we get patched up."
OOC:
Corbin makes a note of which synth asked that question, seems strange, especially with the recent events.
Feb 26, 2024 2:28 pm
OOC:
@htech, as a side comment, please do not do that color green on a white background again. My eyes still hurt.
Viewing the holographic display, he figures this is a good option, if the price is right. He "clicks" on the Contact "button" in the display to gain a live connection.

A broker appears in the holographic display and says, "How may I help you?"

Hank replies, "I am interested in transporting the Nocturna Blossom freight. What is the offered rate for the transport of the cargo and security detail?"

In addition, he books some time with Mariella to sit down and look through the speculative cargo listed for this system. Some of it actually looks decent, so we will definitely be getting some of that, since we still have 1099.9 (or 1299.9) tons to fill up.

(How long are the repairs going to take? I figure we're kinda abstracting all of that out to a certain extent, but I still want a rough timescale so that I can get my head around how long he has to find his freight and cargo, and if the cargo list is going to refresh during that time.)
Last edited February 26, 2024 3:55 pm

Kelly

htech

Feb 26, 2024 3:19 pm
Quote:
Imminent, no, the only thing that's imminent right now are repairs. There's no way we'd be able to jump with a hole where the shuttle bay used to be. I'm afraid we're stuck here until we get patched up."
Kelly
"But you powered us from hibernation, sir." - said Kelly - "That's usually when you are about to jump. Are we allowed to work under regular schedules now? Is our free time going to increase as well?"
Feb 26, 2024 3:58 pm
OOC:
Looks like some diagnostics are required before jumping into repairs!
Feb 26, 2024 4:01 pm
OOC:
Quote:
Psybermagi, as a side comment, please do not do that color green..
Wrong GM =) But either way, I didn't know that green was so horrible in the Light Theme. I use the dark one.

https://i.imgflip.com/6e688b.jpg

Anyway, I edited it to use another green, one that changes depending on your theme.

Quote:
Hank replies, "I am interested in transporting the Nocturna Blossom freight. What is the offered rate for the transport of the cargo and security detail?"
"We offer 23,000 credits for its transport to Zyronis, including the berthing for a security officer. You will need to pay your fuel, provisions and fill some paperwork for our insurance company, of course, but we will handle all taxes, fees and customs duties for that cargo.

If you wanna negotiate non-financial compensations, though, we can reduce that payment and talk about it. Can Stellar Express Brokerage help you somehow?"
OOC:
Quote:
(How long are the repairs going to take? I figure we're kinda abstracting all of that out to a certain extent, but I still want a rough timescale so that I can get my head around how long he has to find his freight and cargo, and if the cargo list is going to refresh during that time.)
With Corbin's skill level, it takes 1 day for each 1,000 repair supplies spent. So... 16 days. No refresh. =)
Feb 26, 2024 4:06 pm
OOC:
Quote:
In addition, he books some time with Mariella to sit down and look through the speculative cargo listed for this system. Some of it actually looks decent, so we will definitely be getting some of that, since we still have 1099.9 (or 1299.9) tons to fill up.
Roll me 1d10, twice, and let's see what goods you got in that trading table, before we see those bargains and prices.

If you wanna try again, we can increase Friction by 1 for each 1d10 that you wanna reroll. If you want something specific, a special order is +4 Friction.

This is the "base" / non-RP rolls. If you wanna roleplay something with Stellar Express, though, things may be different.
Feb 26, 2024 6:37 pm
OOC:
A few side notes to cover ...

The new green text is great! Thank you!

I love the light/dark contract images. Nice choices.

Yeah, the other GM pointed out the mistake, too. It was kinda embarrassing all around for me.

I am not sure what "non-financial compensation" is. Facilitation on other trades/deals? Merchandise instead of money?

If I go by your numbers in the "Commercial Rules" thread, they are rounding the cost down in their favor. I'll still take it because we need it and it is close enough, and it's needed for the meta-game aspect, but they are low-balling us a bit.

And below are the first two die rolls. Let's see what we get before trying rerolls ...

Also, how do we inquire about more general freight? Now that we know where we are going (Zyronis, which is the system I was going to recommend), and once we know what speculation we're going with, we'll want to fill up that hold for Zyronis.
Feb 26, 2024 7:45 pm
OOC:

Quote:
I am not sure what "non-financial compensation" is. Facilitation on other trades/deals? Merchandise instead of money?
Yup. Things like that (those 2 included).
Quote:
If I go by your numbers in the "Commercial Rules" thread, they are rounding the cost down in their favor. I'll still take it because we need it and it is close enough, and it's needed for the meta-game aspect, but they are low-balling us a bit.
I knew you would check. You can RP saying that, I don't know how Hank would react. And don't worry about the meta-game, I can handle that either way. =)

Just remember that 300 tons is a lot. A Free Trader can't handle that and it's not an usual request. They are probably doing a "bulk discount"
Quote:
Also, how do we inquire about more general freight?
You post / publish your destination and wait. Or you actively look for more freight by using Trade and/or Connect and we RP that result.
Quote:
And below are the first two die rolls.
Didn't work. Can you try again?
Feb 26, 2024 8:06 pm
htech says:
OOC:
Quote:
And below are the first two die rolls.
Didn't work. Can you try again?
It worked just fine. I just forgot to do it. :(

Rolls

Trade Subject Roll 1 - (1d10)

(10) = 10

Trade Subject Roll 2 - (1d10)

(3) = 3

Feb 26, 2024 11:13 pm
OOC:
Don't forget your ongoing negotiation with Stellar Express Brokerage, ok?
Merchant’s group: Hank + Mariella
Expertise: 2


Available Trade Goods
Advanced Data Storage Drives
Safeguard your precious data with our state-of-the-art drives, offering unparalleled reliability and speed. Whether you're a daring explorer charting new frontiers or a savvy trader navigating bustling spaceports, Astrotech's storage drives ensure your information remains secure and accessible at all times.

Sold by: Astrotech Industries
Galactic price: 50,000 credits / 1 ton
Minimum lot and increments: 0.1 tons
Total available: 9 tons
Types: Postech, Compact
Purchase price: Roll 4d6l3-1 to let us know

Gravitics Plates
Experience smoother travels and greater stability with Astrotech's gravitics plates. Engineered to perfection, our gravitics technology minimizes turbulence and maximizes efficiency, providing you with a seamless journey through even the most challenging cosmic environments. Say goodbye to bumpy rides and hello to a smoother, more enjoyable voyage!

Sold by: Astrotech Industries
Galactic price: 25,000 credits / 1 ton
Minimum lot and increments: 1 ton
Total available: 266 tons
Types: Postech, Astronautic, Rare
Purchase price: Roll 4d6l3+1 to let us know

Rolls

Advanced Data Storage Drives (available tons) - (3d6)

(225) = 9

Gravitics Plate (available tons) - Yup. D60 =) - (6d60)

(84159495752) = 266

Feb 26, 2024 11:29 pm
Mariella's looking to buy art
(Also available for you to buy)
Edit: Probably not worth it.

Paintings, oil
Elevate your surroundings and enrich your life with our exquisite artwork. Whether adorning the walls of your spaceship or commanding attention in your workspace, our pieces serve as timeless reminders of the power of beauty and the endless possibilities of the human spirit.

Sold by: Celestia Creations
Galactic price: 10,000 credits / 1 ton
Minimum lot and increments: 1 ton
Total available: 2 tons
Types: Luxury, Cultural
Purchase price: 16,000 / 1 ton

Rolls

Artwork (tons available) - (1d6)

(2) = 2

Artwork (price) - (3d6+4)

(335) + 4 = 15

Specialist (trade) - (1d6)

(6) = 6

Feb 27, 2024 2:26 am
Quote:
"We offer 23,000 credits for its transport to Zyronis, including the berthing for a security officer. You will need to pay your fuel, provisions and fill some paperwork for our insurance company, of course, but we will handle all taxes, fees and customs duties for that cargo.

If you wanna negotiate non-financial compensations, though, we can reduce that payment and talk about it. Can Stellar Express Brokerage help you somehow?"
Hank replies, "That's not quite standard rates, but we can work with that.

"As for alternatives, we are interested in both speculative cargo and other freight destined for the Zyronis system. Do you have anything available in either category?"
Feb 27, 2024 11:56 am
Quote:
"As for alternatives, we are interested in both speculative cargo and other freight destined for the Zyronis system. Do you have anything available in either category?"
"Sure. Let me check..." - answered the broker - "So, I'm authorized to pay you 15,000 credits and give you an extra 5 tons of Nocturna's Blossom Extract, if you have 305 tons available and are willing to mix credits and merchandise instead of those 23 thousand credits as payment for our freight transport to Zyronis."
OOC:
Trade Good: Nocturna's Blossom Extract
Types: Rare, Agricultural, Cultural
Base prices: 2,000 credits / 1 ton
"We can also look for more freight for a small finder's fee of 5%. How many more tons are we talking about?"
Feb 27, 2024 3:53 pm
"We will take the 15,000 credits and five extra tons of Nocturna's Blossom Extract."
OOC:
There are a couple worlds along the way that are looking for Agricultural and Cultural, so that seems like a good bet, particularly at a discount. I'm in.

And since the speculative cargo thus far seems rather lackluster, that leaves us with freight for the most part. I figure if we can get upwards of 1000 tons of cargo, that's still an influx of 70,000 credits which helps immensely. And it only stays in the hold for this one leg, so we start fresh again after that. That then leaves us with 94.9 tons if we find something worthwhile after all.
Hank politely laughs a bit at the last question and says, "How much do you have? I have a big cargo hold. I am looking for upwards of 1000 tons."
OOC:
If I am reading this correctly, for non-hazardous cargo, we're looking at 75K for 1000 tons for a two-hex trip. Take out their 5% fee, and that's still 71.25K. We do 5 of those and we pay for our semi-annual maintenance. Do 10 of those and we can arm the ship with a plasma gun. :-)

Please let me know if I am missing anything here.
Feb 27, 2024 11:53 pm
OOC:
That's mostly correct. There is just a little detail, that I don't know if you forgot or glossed over. The broker will point out. ;)
"A thousand? Whoa, you have a Cruiser starship! Fantastic, that's not something that we see everyday.

Anyway, the point is that a thousand tons would mean a load worth somewhere between 1 and 20 million credits... We can't trust you with that, at least not without further investigations and guarantees. We would need collateral assets and a certified or licensed crew... We must verify that your ship not only has enough fighters, weapons and armor but also security personnel to repel pirates and boarding parties... We would also need some previous work with our company, among other things.

If you have time, we can go there or at least check out some of these warranties so you can haul more cargo with our involvement. Otherwise, I think you should start small... Or take your own risks with speculative trading. So, what do you think would work better for you?"
OOC:
Side jobs for Stellar Express, getting those certifications/licenses, acquiring other assets to use as guarantees, patrons to finance you or other stuff like that are all side-quests / further adventures. If you wanna go that way, as a group, it can get you that freight.
Feb 28, 2024 12:21 am
Hank replies, "OK, I have time. Also, we are willing to start small. So, 50 or 100 tons? We don't have a problem working to establish credibility. We have a charter we will be doing first, but we will definitely be coming back around. And getting a better idea of what the requirements are will be good. I assume any company in your position will likely have similar requirements."
OOC:
We don't have to fully role-play the explanation of certification and licensing. He can then take that information to the Captain for her input and decision on it. He is going to bring up the need for at least a token weapon system, too.

Instead of just using the space the lifeboats used to take for more cargo, it might be a good idea to stick a weapon in it instead. If we are going to be armed, our eventual goal should be a Plasma Beam. That seems to be the weapon this ship is designed to use. However, there is no way we can currently afford it, and I assume getting those funds will end up being an adventure by itself. Until then we'll have to live with either a Multifocal Laser or a Sandthrower. And affording them will be a problem. The interesting part is that our power production is low enough that we can have one of the following:
- One Multifocal Laser.
- One or Two Sandthrowers.
- One Plasma Beam.
The Plasma Beam is something we'll have to eventually work towards. Maybe we can save up enough to get one before we head into uncharted space. Before then, however, we ought to at least try to get one Sandthrower. It will have a chance against Fighters, wipe out Shuttles, take down Free Merchants, and scratch the paint of a Patrol Boat. They will harm exactly zero military ships, but that's OK because we can't fight them anyway.

Out of curiosity, are there any other weapons in the Laser/Sandthrower range that would be a decent compromise between the two? Looking for something with some punch that won't cost 700K. Maybe something that does 2d4, is AP 10, power 5, size 1 and costs 100K or so? Basically a Laser that has more punch but less penetration? Figure I should ask.
Feb 28, 2024 1:01 am
I can get you another freight with 50 tons of Clothing. It would be standard rates minus our fee. To qualify, you must have at least a weapon in your ship for self defense and have at least 3 qualified security officers as permanent members of your crew. To certify them... - The broker then told Hank the certification process.
OOC:
The certification: They need to be a registered crew member (third parties / helping hands like Douklan and Mariella don't count) and pass some tests. To pass, you need an attack roll of at least 1d20+3 with at least one weapon. That's not the in game requirement, of course, but it's the gist / OOC version of it. Corbin, Erin and Jil fit this bill, I think, but you should get more qualified people to get more cargo... That's something to roleplay in Zyronis or, wink wink, with Peter Morgan.

About the weapon, there is nothing in between, I think. But if you wanna put something better than a Plasma Gun in your trader hull you can, but you probably need starship modding. Pages 108 and 109 of the rulebook. Look for "Power Trunk Streamlining"
Feb 28, 2024 2:36 am
"Thank you for all the explanation. This has been a big help! I will get back with you as quickly as we can."
OOC:
By "a weapon in your ship for self-defense", do you mean a ship weapon, or just that the crew can defend themselves? I'm assuming the latter, even if I think it's important to address the former. If we can get the certification done in 16 17 days, then let's do that while the repairs are happening.

If we could get a Plasma Beam, I'd be thrilled and stop at that. That's actually the desired end goal weapon. But we are a long way before we can afford that 700K. The Plasma Beam would be perfect.

As a step down, the weapon I'd like as a compromise is a Laser (or whatever) that trades some AP for a second damage die. But since that doesn't exist the most reasonable bet is trying to find a single Sandthrower. It is far from ideal, but it should work for our immediate needs.
Feb 28, 2024 11:11 am
OOC:
I meant the latter, but the former is necessary for getting more than 50 tons from them in your next stops. The better you can insure or protect their freight, the more they will give you.
After the business with Stellar Express was concluded (at least for now) Hank gets back to speculative trading.
OOC:
Do you wanna roll for those gravplate and storage hardware prices?
After he finishes looking into it and maybe buying some of those cargo, he goes to Engineering, to check with Corbin how the repairs are going and talk about buying and installing a Sandthrower
Feb 28, 2024 1:40 pm
Corbin smiles at Kelly, "Yes, I understand this is a break from our routine, but so's being blown up. A lot of the crew didn't resign their contracts after the explosion and we're stuck needing all available hands to get repairs completed. If we're not able to hire enough new crew before we leave port, then you will most likely stay up to continue to fill the empty positions."
OOC:
Did I miss the bit where someone successfully purchased all of the repair materials that we need?
Feb 28, 2024 4:01 pm
Those two items (Storage Drives and Gravitics Plates) are probably too rich for our blood. (Heck, one ton of Storage Drives is the same cost as that Sandthrower we're talking about!) However, let's see how the deals work out.

(You said to use 4d6l3. I'm assuming that was intentional.)

Rolls

Storage Drive Price - (4d6l3-1)

(3533) - 1 = 8

Gravitics Plates Price - (4d6l3+1)

(6311) + 1 = 6

Feb 28, 2024 4:05 pm
OOC:
Esidrix says:
Did I miss the bit where someone successfully purchased all of the repair materials that we need?
Yes. Basically we traded the Lifeboats and the wrecked Shuttle for the repair parts and the replacement shuttle. The replacement shuttle is used, so that'll probably give Corbin some extra work, too, unfortunately. I don't think everything has changed hands yet, however.
Feb 28, 2024 4:18 pm
OOC:
Quote:
(You said to use 4d6l3. I'm assuming that was intentional.)
Yup, its due to your Specialist (Trade). Lower numbers in that dice are always cheaper. When you sell, you will roll 4d6h3 ;)
Available Trade Goods
Advanced Data Storage Drives
Safeguard your precious data with our state-of-the-art drives, offering unparalleled reliability and speed. Whether you're a daring explorer charting new frontiers or a savvy trader navigating bustling spaceports, Astrotech's storage drives ensure your information remains secure and accessible at all times.
Sold by: Astrotech Industries
Galactic price: 50,000 credits / 1 ton
Minimum lot and increments: 0.1 tons
Total available: 9 tons
Types: Postech, Compact
Purchase price: 4,000 credits / 0.1 ton

Gravitics Plates
Experience smoother travels and greater stability with Astrotech's gravitics plates. Engineered to perfection, our gravitics technology minimizes turbulence and maximizes efficiency, providing you with a seamless journey through even the most challenging cosmic environments. Say goodbye to bumpy rides and hello to a smoother, more enjoyable voyage!
Sold by: Astrotech Industries
Galactic price: 25,000 credits / 1 ton
Minimum lot and increments: 1 ton
Total available: 266 tons
Types: Postech, Astronautic, Rare
Purchase price: 15,000 credits / 1 ton
Do you wanna reroll 1d10 (increasing Friction) to change any of them for another trade good? Or do you wanna buy? Neither?
OOC:
Quote:
I don't think everything has changed hands yet, however.
They will, soon enough =)

Kelly

htech

Feb 28, 2024 4:22 pm
Kelly
Quote:
If we're not able to hire enough new crew before we leave port, then you will most likely stay up to continue to fill the empty positions."
"That's... Good. Thank you, sir. I would like to continue to fill the empty positions. It seems like we'll live longer, being awake."
- answered Kelly, with a peculiar choice of words.

She then heads off to make the repairs, along with the other synths.
Feb 28, 2024 5:12 pm
OOC:
So I thought the Celestial Voyager only had a few thousand left. How are they buying these things to transport?
Feb 28, 2024 8:03 pm
OOC:
PhoenixScientist says:
So I thought the Celestial Voyager only had a few thousand left. How are they buying these things to transport?
They had 98,000 credits (before the conversion) and Hank has not spent money (yet). The repair materials + an used shuttle (the Solaris) were exchanged for their lifeboats (in pristine conditions) + shuttle wreckage here.

Please note that the ship's money is not the crew's individual money. The ship is "a company" with it's own credits (and character sheet). =)
Feb 28, 2024 8:32 pm
OOC:
Plus, we only have to buy speculative cargo. Any freight we transport is purely a "pay for space" thing that doesn't require us to spend money to get it. Someone just pays up to put it in our hold and deliver it to another world. So, the 300 tons of "blossom nectar" is being transported and is not speculative. (The extra 5 tons is speculative, though.)
Feb 29, 2024 11:32 pm
OOC:
htech says:
Do you wanna reroll 1d10 (increasing Friction) to change any of them for another trade good? Or do you wanna buy? Neither?
@daryen, because you already answered other threads, I think you missed that bit. =)
Mar 1, 2024 12:18 am
OOC:
Sorry, I didn't notice you'd updated the thread with the prices filled in!

Can I try to see what other trade goods there are without losing the two presented now? If so, I'll definitely roll to see if we can get something better.

Also, I really want to get those grav-plates (with the ridiculous reduced rate), but I see literally nowhere to effectively sell them, other than eventually Castand, but they don't really need them. Would they be useful outside starships? 15K is a lot of our funds to tie up in something we won't be able to get a return from for quite a while! Honestly, I would have my best bet to buy them here, then immediately turn around and try to resell them right here at Draco III!

The data drives are also tempting at 20% off, but not sure where I will be able to sell them. At least they seem to have a more general application and, while there is no one eager for them, I should have a decent chance to unload them along the way. Plus they don't take up much space, so even holding them for a bit shouldn't hurt.

Honestly, freight is looking better if we can qualify so we can get enough money to properly speculate!

And along those lines, in game terms, how much certification and such can we get done in the 17 weeks we have?
Mar 1, 2024 12:33 am
OOC:
Quote:
Can I try to see what other trade goods there are without losing the two presented now?
Nope. Whatever you reroll, you lose. That's the trade-off / risk.
Quote:
but I see literally nowhere to effectively sell them, other than eventually Castand, but they don't really need them.
Actually, you can sell them almost everywhere... You won't get a double bonus from buying low and selling in a place where it is sorely needed. But with your Specialist and that buying roll, even if you don't get an extra market bonus selling, you would probably still profit.

Tech level is about the same in the whole ITC. After Altairia is another issue, but we are not talking about it. =)
Quote:
in game terms, how much certification and such can we get done in the 17 weeks we have?
Enough to get more freight, if you successfully deliver your 350 tons to Zyronis. I will roll the dice when you get there, to see how much more. The main things you can do to increase the dice that I will use in Zyronis is adding weapons, armor, docking bays with fighters, crew, former soldiers, etc. Make it safer.
Mar 1, 2024 1:04 am
OOC:
PS: I think it's reasonable and realistic to increase your qualifications by delivering your current cargo and improving your ship weapons but it's also a game mechanism to balance advancing the plot with trading. So you will have to move on to get more money to get more freight to get more money. =)
Mar 1, 2024 1:08 am
OOC:
It's really, really, really hard to walk away from 40% off. If I should be able to have a reasonable chance to sell it for even "list price" in the next couple of worlds, I'd like to do that.

So, assuming the single-dip is a reasonable bet, then I gotta take the 40% off for 1 or 2 tons, and then add in .2 tons of the data store. The .2 tons is intended to go all the way to Dianreti III to try for a double-dip, unless I get a good enough price along the way. Dragging around .1 and .2 tons for a while shouldn't be an issue.

Also, if I get stuff now, since we're gonna be cooling our jets for a while, can I try again later, just before we finally leave?

As for adding stuff, let me make a couple comments:
- Weapons: The only thing I can see us getting is a Sandthrower as discussed above. It's the only thing that we can even pretend to afford. Can it be bought new? Can my trade help buy it?
- Armor: With an armor of 5 and the HPO, we are about as armored as we're ever going to get. I hope that's enough.
- Fighters: You mean "former soldiers" or spaceships? If the latter not happening.
- Crew & Former soldiers: We need to work on that to get us up to about 12 people. That way the synths are extra, not absolutely required.
So, given that, the only things we can add are crew and a Sandthrower. We have four months to find both.
Hank is going to go talk with the Captain about what he's found out and get her direction/buy-in. If we buy the speculative cargo AND the Sandthrower, that will devastate our money reserves. And that's even before trying to pay for crew. Everyone we have right now for crew will "volunteer" for a few jumps to get us back on our feet. Anyone new will require actual money to hire on. Which we won't have if we buy this cargo and weapon. But being able to handle freight will be *very* helpful going forward. So ... interesting conversation.
Mar 1, 2024 1:11 am
OOC:
Slaine would also like to do some prospective trading, getting 2K worth of cargo and then splitting the net profits with the crew.
But Slaine's too busy in another thread.
Mar 1, 2024 1:17 am
OOC:
PhoenixScientist says:
Slaine would also like to do some prospective trading, getting 2K worth of cargo and then splitting the net profits with the crew.
But Slaine's too busy in another thread.
Mercer is in this thread. Maybe you missed that bit. My very first post in this thread ;)
Mar 1, 2024 1:39 am
htech says:
OOC:
PhoenixScientist says:
Slaine would also like to do some prospective trading, getting 2K worth of cargo and then splitting the net profits with the crew.
But Slaine's too busy in another thread.
Mercer is in this thread. Maybe you missed that bit. My very first post in this thread ;)
OOC:
I wasn't sure what to add since Hank seemed to have it covered. And there was a lot going on so I did... just kind of firget...
Plus Slaine would like to try and make some creds.

Quote:

The android nodded in acknowledgment, its metallic voice crisp and efficient. "Affirmative. The security position remains open for this one-time assignment with our company. Payment does not include a ticket back to Draco III, but the security officer will receive 200 credits, a Woven body armor and a Spike Thrower upon signing and another 300 credits upon safe delivery of the cargo to its destination. If the cargo is safely delivered, they will also be able to keep the equipment. We are still looking for the tramper to transport that cargo, so we don't have a scheduled date yet. We'll contact the chosen person 12 hours before departure, to prepare them for it and finalize the details. Are you interested?"
Mercer looked over the contract, but it looked straightforward and simple. And a good deal. He tapped his agreement in screen.
Yes, Thank you. Where will I be reporting?
Last edited March 1, 2024 1:40 am

Captain Zaytsev

htech

Mar 1, 2024 11:58 am
Captain Zaytsev
Quote:
Hank is going to go talk with the Captain about what he's found out and get her direction/buy-in. If we buy the speculative cargo AND the Sandthrower, that will devastate our money reserves. And that's even before trying to pay for crew. Everyone we have right now for crew will "volunteer" for a few jumps to get us back on our feet. Anyone new will require actual money to hire on. Which we won't have if we buy this cargo and weapon. But being able to handle freight will be *very* helpful going forward. So ... interesting conversation.
"Well..." - says Valeria - "The way I see it, we should focus on buying as much of the cargo as it makes sense now and installing the Sandthrower only in Zyronis, after we deliver the cargo but before we get more freight. This way we invest in those assets sooner and buy the Sandthrower when it will make a difference for our future freight capacity. I know a shipyard there, I'm sure they would be able to install it in a single day.

There's still the risk of leaving unarmed, but let's hope that the Sentinel will protect us in the meantime. "
OOC:
Should I proceed with buying the cargo as you said? No need to roleplay, I will just update the Celestial charsheet
Mar 1, 2024 2:24 pm
Hank buys 3 tons of Gravitics Plates for 45K and .2 tons of Advanced Data Storage Drives for 8K. That leaves us with 45K.

The plan is to make a quick turn-around for the Gravitics Plates and be pickier for the Storage Drives.
Mar 1, 2024 6:37 pm
One other thing Hank brings up with the Captain is that we need to expand the crew a bit.
OOC:
So, current status has the crew at Valeria, Hank, Corbin, Jil, and Erin. Adding in Mariela and the synths get us to the minimum 10. That is what Valeria and Hank know about. With just that, we have most ship roles covered and Erin can always man the Sandthrower or (hopefully eventual) Plasma gun. That means we are left with one gaping miss, which is a team medic. So ...
What he recommends is that we look for someone that will/can serve as the ship's medic. It could be cool to get one more, but the pressing need is for the medic and if we just find that, we then would have the required crew even without Mariela. (We'll still put her to use either way, though!) That will meet our immediate need and shouldn't tax things too much while doing so.
OOC:
Now, if Slaine were to join us, we wouldn't need the medic. But, irrespective of that, we should have a medic as a direct member of the crew. And it seemed like Slaine would want to remain an Agent, meaning even if he is with us, he is more of a passenger, not crew. If we get all of Douklan, Slaine, and Mercer, to join us, then we'd have some good buffer past our minimum, but none of them would be hard required. So I think getting the medic now would be good, if we can.
Mar 2, 2024 12:01 am
As soon as he confirmed his agreement, Mercer received a notification indicating that Stellar Express would begin his evaluation and background check. True to their reputation for thoroughness and professionalism, the process would ensure that only the most qualified candidates were entrusted with the task of safeguarding the precious cargo.

Over the next few days, Stellar Express conducted a meticulous background check, verifying Mercer's credentials, past assignments, and references. Despite his confidence in his abilities, Mercer couldn't help but feel a twinge of nerves as he awaited the results.
OOC:
Please describe the results from that background check. Tell us more about Mercer and his professional history. Of course, he was approved, no need to roll. But why? How? Did he bribe someone?
Mar 2, 2024 12:11 am
Hank carefully drafts a message, detailing the Celestial Voyager's need for additional crew, particularly someone skilled in medical care. With the announcement posted prominently on the space station's bulletin board, he waits anxiously for responses.

In the meantime, he was contacted by Julia to get the Solaris and the repair supplies from a nearby docking bay. She told him the location and that he could bring with him an engineer, if he liked, to check it out.
OOC:
What do you do?
Mar 2, 2024 12:54 am
Hank informs the Captain that he was headed out to check out the new used shuttle and the repair supplies and would be taking Corbin with him.

He then tracks down Corbin and says, "Hey! The supplier got back with me and we need to go check out the used shuttle and repair parts to make sure its everything we need and its in good repair. Considering what we both know of my repair skills, I'm not qualified to pass any judgements. Assuming it is all good, we'll have to work with them to remove the lifeboats and what's left of our old shuttle. Ready for a walk?"

Kelly (Synth Beta)

htech

Mar 2, 2024 11:07 am
Kelly was working near Corbin when Hank told him about the repair parts.

"Can I go as well?" - she asks.
Kelly (Synth Beta)
Mar 2, 2024 2:51 pm
"Not this time Kelly. Your skills are more efficiently used here. Also, Erin is already on the station, we are going to meet her there and bring her back." Corbin picks up a few tools and a data pad.

"Once the repairs are done and we're back on schedule, there'll be time for some sightseeing at some of the upcoming stops."
OOC:
Is there a way to isolate and wipe a Synth?
Mar 2, 2024 4:08 pm
OOC:
Quote:
Is there a way to isolate and wipe a Synth?
Unless they revolt, yes, just say so and roll Fix as you do it.
Hank and Corbin stood in hangar bay C14 of the space station, their eyes fixed on the vessel that would soon become their new acquisition—the Solaris.

The Solaris stood among other retired spacecraft, its silhouette a testament to its years of service and wear. Despite its weathered exterior, there was an undeniable aura of resilience surrounding the vessel, as if it had weathered every challenge the cosmos had thrown its way and emerged stronger for it.

Together, they approached the Solaris, their footsteps echoing in the cavernous hangar bay. As they drew closer, they could see the signs of wear and tear more clearly—the scuffed paint, the patched hull, the occasional dent from past encounters.

But despite its outward appearance, there was an undeniable sense of potential emanating from the vessel. Its engines hummed with latent energy, eager to be set free once more. Its interior, though in need of some refurbishment, held the promise of countless adventures yet to come.

As Hank and Corbin continued their inspection of the Solaris, they climbed a ladder to reach the top of the vessel, where they discovered a curious addition—a sandthrower weapon mounted on a turret.

Corbin whistled lowly, eyeing the weapon and gesturing toward it for Hank to see.
OOC:
I have added the Solaris character sheet now
As Hank and Corbin inspected the Solaris, a company representative approached them, her dataslab in hand.

"Excuse me, gentlemen," she said, catching their attention. - "My name is Julia, I am the local manager for Herald-Leader Salvaging. You're Hank right? The repair parts you requested for the Celestial Voyager are already aboard the Solaris. They're stored in the cargo hold."

"Just one thing to note", she added, with a serious expression. "With so many repair parts, they weigh approximately two tons in total. As your shuttle bay is damaged, you can't just fly the parts there. You will need a gravsled or a transportation services company."
OOC:
What do you do?
Mar 2, 2024 5:07 pm
Before we leave, Hank adds, "They only allowed me to bring one person."

On the way over, he asks Corbin, "Is it just me, or is she acting differently? She's acting more like a person that they usually have? Is this new?"
OOC:
Hank will want to continue this conversation because, even if we need to do a wipe, he wants to talk with her first. If they have been somehow altered, I am not sure a full wipe is going to fix the issue. We'll need to do full diagnostics to see what is going on. They might be fundamentally compromised.
When we get there, Hank will smile broadly at the sight of the sandthrower. Gifts are great! "I am sure there is something about this old shuttle that's gonna bite us later, but this is a great starting bonus!"

When Julia arrives, he replies, "Yes, I am Hank. And this is our chief engineer, Corbin McRogers." He then climbs down and offers a handshake. "I am please to finally meet you in person."
OOC:
Now, before continuing with this conversation, the Celestial Voyager is big, with a large hold. In that case, it would seem to me that, with everything already in the shuttle, we should be able to fly it over with everything in it and either transfer it normally ship-to-ship, or literally fly into the cargo hold and unload there. Yes, the stuff is heavy and we'll have to grav-lift the stuff from one ship to the other, but I would think we should be able to move it directly from one hold to the other right where the Celestial Voyager sits. I mean, it is a Bulk Freighter. It should be built to allow transfers like this with ease.
Last edited March 2, 2024 5:10 pm
Mar 2, 2024 11:28 pm
OOC:
Quote:
we should be able to fly it over with everything in it and either transfer it normally ship-to-ship, or literally fly into the cargo hold and unload there.
Of course! The Solaris can fly. Right? I guess so. =D

The issue is not the Celestial. ;)

Corbin, gimme a diagnostics/jury rig check. Roll Fix DC8.
Mar 2, 2024 11:33 pm
OOC:
Oh, I guess I was assuming the Solaris was flight-worthy. Fair point. :)

But, that wasn't my main point. My main point was that, even with a ruined shuttle bay, assuming we can get the shuttle over to the Celestial Voyager, there should be plenty of room to directly transfer cargo from the shuttle to the Voyager, whether that is by docking to the Voyager or directly entering the cargo hold of the Voyager. Is that part of my prior statement correct?

Obviously, if the Solaris cannot fly, we will need to come up with a different way to transport the repair parts over.
Mar 2, 2024 11:36 pm
OOC:
Quote:
Is that part of my prior statement correct?
It is. It's tight though. But I forgot you could Pilot, so that's feasible. Pilot DC6.

Edit: And Corbin can, as well.
Mar 3, 2024 12:27 am
htech says:
"Just one thing to note", she added, with a serious expression. "With so many repair parts, they weigh approximately two tons in total. As your shuttle bay is damaged, you can't just fly the parts there. You will need a gravsled or a transportation services company."
OOC:
OK, with that answered, Hank can answer Julia. :)
Hank says, "It's a big ship. We can dock with the cargo bay and unload that way.

"However, how do you plan to pull the lifeboats and get the damaged shuttle? I have to imagine you're going to want your payment for all of this."
Hank smiles while saying the last part.
Mar 3, 2024 1:28 am
OOC:
A couple extra notes ...

Hank is gonna want to buy Extended Stores and a Ship's Locker for the Shuttle, since I think that is what we had in the old one. The Extended Stores is kinda handy for its use as a replacement lifeboat. That's only 4.5K, so it is quite doable. We can wait on that until the next world, though.
Mar 4, 2024 1:49 pm
Corbin begins to look over the new shuttle.

Rolls

[SWN] Corbin McRogers: Fix - (4d6h2+3)

(4514) + 3 = 12

Mar 4, 2024 4:59 pm
Trade Era 1235, Day 138. 10:45 UTC

Hangar bay C14, Postal Authority orbital station, Draco III


Corbin approached the Solaris with a practiced eye, his mind already running through the checklist of pre-flight procedures. He moved around the vessel, then entered the engine compartment. With practiced hands, he began the meticulous process of checking each system, his eyes scanning the readouts for any anomalies.

"Found a loose connection here," he called out, his voice muffled by the hum of machinery. "Should be an easy fix."

Hank continued his conversation with Julia while Corbin worked.
Quote:
"However, how do you plan to pull the lifeboats and get the damaged shuttle? I have to imagine you're going to want your payment for all of this." Hank smiles while saying the last part.
"Oh, don’t worry. We've already considered this, as long as your crew can uninstall the lifeboats while you make repairs, we'll take care of it.

With the final checks completed and the repairs made, Hank and Corbin prepared to take off. With a steady hand, Hank guided the Solaris out of the hangar bay, its engines roaring to life as they ascended into the void of space.

As they approached the Celestial Voyager, Jil’s voice crackled over the comms system. "You are cleared to enter the cargo hold," she announced.

Hank acknowledges, guiding the Solaris toward their destination. With practiced precision, he maneuvered the shuttle into position, its landing gears engaging with a satisfying click as they secured it in place.

As the airlock cycled and they stepped out of the Solaris onto the familiar deck of the Celestial Voyager, Hank couldn't help but feel a surge of pride. They had successfully retrieved the vessel, overcoming some obstacles along the way, and now it stood ready to serve as a vital addition to their crew's resources. With the Solaris safely aboard, their journey through the stars could continue unabated.
OOC:
We will skip the days spent in repairs. We will also wait to improve the shuttle in the next world.

So, I’m just waiting for Mercer’s answer now, to end this thread.

Rolls

Hank Heron: Pilot DC6 - (2d6)

(43) = 7

Mar 4, 2024 7:27 pm
OOC:
A few items of followup ...

- Please update the Celestial Voyager player sheet to its new configuration. This includes moving the Sandthrower to the Voyager.
- I think the Celestial Voyager player sheet has a cut-n-paste error, as it should only have 10 Power, not 15.
- Please update the Solaris to remove the Sandthrower.
- We are still trying to hire a medic.
- Hank does want to make sure of any other prerequisites we need to address over time to qualify for more freight.
- We do need to investigate what is going on with the synths. We absolutely need them during hyperspace (or whatever we call it), and if we can't trust them, we're in serious trouble.

On that last point, assuming these new developments aren't the results of a nefarious virus implanted by the late and unlamented Alfonso/Ryan, Hank will recommend allowing them to continue to develop. People are people and machines are machines. But if machines are now people, too, then Hank wants to approach that very, very carefully. And wiping their minds to hide the evidence isn't "careful".

BTW, we don't have to role play any of that, other than Mercer and Peter. I just want to make sure none of it is forgotten as we go along.
Mar 4, 2024 7:44 pm
OOC:

daryen says:
A few items of followup ...

- Please update the Celestial Voyager player sheet to its new configuration. This includes moving the Sandthrower to the Voyager.
- I think the Celestial Voyager player sheet has a cut-n-paste error, as it should only have 10 Power, not 15.
- Please update the Solaris to remove the Sandthrower.
Done! Anything else, just let me know. =)
daryen says:
- We are still trying to hire a medic.
We will check that in Peter's thread.
daryen says:
- Hank does want to make sure of any other prerequisites we need to address over time to qualify for more freight.
Nothing specific for now. Delivering your current cargo is blocking everything else.
daryen says:
- We do need to investigate what is going on with the synths. We absolutely need them during hyperspace (or whatever we call it), and if we can't trust them, we're in serious trouble.

On that last point, assuming these new developments aren't the results of a nefarious virus implanted by the late and unlamented Alfonso/Ryan, Hank will recommend allowing them to continue to develop. People are people and machines are machines. But if machines are now people, too, then Hank wants to approach that very, very carefully. And wiping their minds to hide the evidence isn't "careful".
Okay! This is enough to keep this thread alive. Corbin/Hank, what do you do In Character?
Mar 4, 2024 9:07 pm
After getting back with the shuttle, but before anyone else gets there, Hank says to Corbin, "Is it just me, or are the synths acting unusually? I don't remember the synths ever asking for anything before, much less for a chance to leave the ship. That was highly unexpected. Or have they always been like that and I just never noticed?"
Last edited March 4, 2024 9:08 pm
Mar 5, 2024 1:50 pm
"That behavior falls under super highly suspicious. Add to that, we just had a possibly bio-synth psionic saboteur on the ship. I'm thinking of seeing if the captain has an issue with me popping a 'factory reset' on the whole lot of them."
Mar 5, 2024 2:55 pm
"Do you know if the synths can wirelessly communicate with each other? I would like to talk with Kelly before her reset. I am not sure what is going on, but getting more information can only help.

"Also, can we run a diagnostic on them? I'd like to know if there are observable changes from their factory configuration that we can detect and isolate? If they have been modified, it will be good to know if it is just software, or if there have been hardware alterations.

"And, I don't know how to say this correctly, but if they are now sapient, I am not going to feel completely comfortable resetting them. If they are now sapient, I don't actually know what to do. Automatons doing their duty with no break or say in the matter are just machines operating as designed. Sapient beings doing that is slavery. Mindwiping a sapient being is ... not good. We could be facing a situation no one is prepared for."
OOC:
@htech, I am not trying to bog anything down. However, it seems like you have given us clues to pick up on, and both of us have grabbed this with both hands (each). However, running a whole back-and-forth conversation with Kelly will take forever. So, can I just give you a bunch of ideas of Hank's approach and kind of questions and let you narrate it a bit to save all of that time?
Last edited March 5, 2024 5:08 pm
Mar 5, 2024 4:29 pm
OOC:
I think we can mix getting some ooc directions and role-playing yourself, as you're clearly interested in doing something about this. But I guess Corbin is taking the 'lets wipe this broken toaster' approach, while Hank is clearly worried, so the first step is between yourselves. Let's see what Corbin answers =)
Quote:
"Do you know if the synths can wirelessly communicate with each other? I would like to talk with Kelly before her reset. I am not sure what is going on, but getting more information can only help."
OOC:
They can't. We don't have wireless networks / ubiquitous computing in our setting. Your idea, by the way, when we started the game. =)
Quote:
If they have been modified, it will be good to know if it is just software, or if there have been hardware alterations.
OOC:
If it's hardware, you can check with Fix DC8. Software is impossible for you to debug, their brains are very complex, would need specialized skills and tools
Mar 5, 2024 5:07 pm
htech says:
They can't. We don't have wireless networks / ubiquitous computing in our setting. Your idea, by the way, when we started the game. =)
OOC:
Fair point. :)

That's for the Star Wars feel where they are constantly running around handing off data cards instead of just using the wifi.
htech says:
If it's hardware, you can check with Fix DC8. Software is impossible for you to debug, their brains are very complex, would need specialized skills and tools
OOC:
Thanks on the hardware. For the software, I am expecting a full factory reset to take care of most of that. Now, if this is some kind of "firmware update worm" thing, we're in serious trouble, but then the only solution is to burn them to the ground and buy new ones. I (the player, not Hank) am making the assumption we're not looking at that.

Basically, where I (again, the player, not Hank) is at is that if this is an "evolution" thing, I am on board with it and would love to explore things. To the point that I'd feel bad for "murdering" them so they can remain mindless slaves. But, if it's a "they've been infected with a worm and will turn into homicidal maniacs", then we're gonna want to nip this in the bud. And if we can't tell the difference, we're gonna have to guard against the latter scenario.
Mar 5, 2024 10:15 pm
htech says:
OOC:
So, I’m just waiting for Mercer’s answer now, to end this thread
OOC:
sorry, I lost this and what the question was in the thread. What am I answering?
Mar 5, 2024 10:48 pm
htech says:
As soon as he confirmed his agreement, Mercer received a notification indicating that Stellar Express would begin his evaluation and background check. True to their reputation for thoroughness and professionalism, the process would ensure that only the most qualified candidates were entrusted with the task of safeguarding the precious cargo.

Over the next few days, Stellar Express conducted a meticulous background check, verifying Mercer's credentials, past assignments, and references. Despite his confidence in his abilities, Mercer couldn't help but feel a twinge of nerves as he awaited the results.
OOC:
Please describe the results from that background check. Tell us more about Mercer and his professional history. Of course, he was approved, no need to roll. But why? How? Did he bribe someone?
Mar 6, 2024 6:10 am
Mercer knew what the background check would show, but there was always a twinge of nervousness. Having once had a criminal record and having it expunged will do that.
Trading information and allowing the cops to use you as bait can have some good benefits.
But that doesn't mean there isn't anyone that can find the records, but you have to be pretty high up to find restricted records..
Other than that it's just traveling, guarding and trading. Always keeping his end of the deal and doing good work. .. well work to the best of his ability. Not everything goes perfect always, but he always does what he can.
Now Mercer is moving up from the street thug life he started as and is trying to become a genuine trader.
Mar 6, 2024 9:41 am
OOC:
Quote:
For the software, I am expecting a full factory reset to take care of most of that.
It does.
Quote:
And if we can't tell the difference, we're gonna have to guard against the latter scenario.
You can't tell the difference by looking at the code and process. It is like a neural network, the experience (inputs) also matter. Imagine this is like Star Wars droids. They sometimes develop skills, traits and quirks that can or cannot be beneficial. Or maybe Alfredo changed them. Or maybe even talked to them and convinced them of something. Periodic wipes can prevent all that.

Hank and Corbin can talk to them and decide, if you wanna. Or preemptively wipe and go on with business as usual. Things can go wrong with a wipe and the diagnostics can miss things. I will roll Fix DC8 for each hardware diagnostic in secret and will let you roll another Fix DC8 for each wipe in the open. Just tell me if/for what to roll.

Valeria will support you either way, but she doesn't like to deal with the Synths. She always left that for Corbin and Gabe previously.
Mar 6, 2024 1:35 pm
"Hank, I hear all of your concerns. I've read the discussion on the possibility of synth evolution back in school. Periodic synth wipes are common in a lot of places, we've been a little lax because we're a small ship and we keep them down during normal hours. Right now, they are a large portion of our crew, and within 24 hours of whatever Alfredo was blowing up the ship and killing Gabe, I've got a synth that wants to go check out the shopping mall." Corbin pauses to check over the shuttle readings as they move closer to the Voyager.

"Bottom line, with all the crap on our plates, preforming a standard wipe removes a possible problem with minimal effort and it'll help get repairs done faster."
Mar 6, 2024 2:23 pm
Hank sighs. He replies, "I understand. Go ahead and do it for all four."
Mar 6, 2024 2:44 pm
OOC:
Okay. To proceed, gimme those Fix DC8 rolls to wipe.

One for Synth-Alpha - James. Another for Synth-Beta or Kelly, another for Synth-Gamma or Lewis, and the last one for Synth-Delta or Mary. If you wanna hardware diagnostics just let me know and I will roll it for you.
Mar 6, 2024 2:50 pm
OOC:
Given Hank's Fix skill, this is all on Corbin. :-)
Mar 6, 2024 4:39 pm
OOC:
Here we go.

Rolls

Fix: Alpha - (4d6h2+3)

(1431) + 3 = 10

Fix: Beta - (4d6h2+3)

(2641) + 3 = 13

Fix: Gamma - (4d6h2+3)

(6665) + 3 = 15

Fix: Delta - (4d6h2+3)

(1253) + 3 = 11

Synths

htech

Mar 6, 2024 5:00 pm
A couple of hours later, back in the engineering bay, Corbin started the process. It wasn't an easy decision, but it was necessary for the safety and efficiency of the ship.

"Initiating synth memory wipe procedure," Corbin announced, his voice firm and resolute. He pressed a button and recalled all Synths to their hibernation pods.

Hank watched as Corbin accessed the ship's control panel, initiating the sequence to wipe the memories of all Synths aboard. It was a routine procedure, but the weight of the moment hung heavy in the air.

One by one, the Synths powered down, their lights dimming as their memories were erased. It was a somber sight, knowing that they were essentially resetting these artificial beings to factory settings.

"I'll monitor their behavior closely from now on," Corbin reassured Hank, his voice tinged with determination. "And if any issues arise, we'll address them immediately."

A few hours later, the Synths were back at work, their usual behavior restored. And the crew resumed their duties.
OOC:
End of thread. We will soon start Chapter 5, a couple of in game weeks later, after the repairs, the space battle (Chapter 4B) and Morgan's + NPC medic application (Chapter 4C)
Synths

Thread locked