I've reconsidered.
- It may be proper that only spell caster is aware of weather enemy failed or saved spells that has no visible effect (such as mind whip) , but hiding that info provides very little value narrative value. I will not hide it.
- I will in future tell even those who don't see the target weather anyone hit or miss with their to hit attacks
Not changing current game thread, but providing the info here:
@thorsman99 all your attacks you missed and everyone has a meta knowledge that it's AC is at lest 18.
@Psybermagi I know some DMs prefer to spoil enemy HP. I don't.
[ +- ] My reason
I refuse to narrate "injured wraith", "badly hurt construct" or "almost dead undead". Even if you fight humanoid the visual may or may not reflect how soon he is going to fall: I can imagine a slashing damage could produce a lot of blood but little pain, while bludgeoning damage do the opposite. And I don't even want to touch thunder and psychic damage. In my mind creature died of those types of damage must visually look like at 100% HP.
I have an alternative proposal: because in WotC modules some intelligent monsters will retreat when their HP drop below 50% I have following proposal, let's vote.
I've reconsidered.
- It may be proper that only spell caster is aware of weather enemy failed or saved spells that has no visible effect (such as mind whip) , but hiding that info provides very little value narrative value. I will not hide it.
- I will in future tell even those who don't see the target weather anyone hit or miss with their to hit attacks
Not changing current game thread, but providing the info here:
@thorsman99 all your attacks you missed and everyone has a meta knowledge that enemy AC is at lest 18.
@Psybermagi I know some DMs prefer to spoil enemy HP. I don't.
[ +- ] My reason
I refuse to narrate "injured wraith", "badly hurt construct" or "almost dead undead". Even if you fight humanoid the visual may or may not reflect how soon he is going to fall: I can imagine a slashing damage could produce a lot of blood but little pain, while bludgeoning damage do the opposite. And I don't even want to touch thunder and psychic damage. In my mind creature died of those types of damage must visually look like at 100% HP.
I have an alternative proposal: because in WotC modules some intelligent monsters will retreat when their HP drop below 50% I have following proposal: when enemy will drop below 50% of it's max HP I will start to write in OOC it's exact remaining HP. You could decide if and how much your PC is able to deduce of that