Mar 6, 2024 11:05 am
Fusion power plants
A Fusion Plant is a facility where power is generated using a nuclear fusion process. Several of those facilities are under construction and are scheduled to come online in the 2030s.
Robotics
Robots lack decision-making capability, and are usually referred to as automatons rather than robots proper. Some of the computing capabilities can create a semblance of thought with massive menus and decision trees.
Drone Advanced
Drone technologies advanced rapidly stimulated by the military needs for unmaned aircraft that could be piloted from anywhere. Drones are frequently serve in the following roles:
Combat Drone
Construction Drone
Courier Drone
Fuel Drone
Law enforcement Drone
Medical Drone
Mining Drone
Repair Drone
Rescue Drone
Science Drone
Sensor Drone
Survey Drone
Virtual Reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry.
VR rooms are becoming common all across the world for a more immersive experience, but still require the use of a VR Headset.
Virtual Reality NET (VRNET)The prototype of VRNET is release in the United States.
The virtual reality network (VRNet) is, in simple terms, a graphical representation of computer-generated structures placed in various digital locations and configurations. Comparable to the Internet of the 21st century, the VRNet is a nexus for all information accessible via computers. In the VRNet, corporate networks join with public forums, personal domains intersect with top-secret government databases, and users can explore a digital landscape as though moving from place to place in the real world. The difference between a virtual reality network and the Internet of old is that the VRNet immerses its users in a world that seems entirely real rather than simply scrolling text and images across the screen. A VRNet functions in three dimensions and is, in essence, another world waiting to be explored.
In many respects, the VRNet exists parallel to the real world, though it is actually just a visual illusion of a three-dimensional space created by an artful combination of data and software. A staple of many science fiction campaigns, the VRNet is the equivalent of the fantasy genre’s "alternate dimension"—a place where people can go to continue their adventures beyond the humdrum world in which they exist. Like the modern-day Internet, the VRNet is also a tool for the storage, exchange, and theft of information.
Despite its sophistication, the VRNet is not solely the domain of hackers and network administrators, and high levels of technical savvy are not required to use it. The VRNet is as much an instrument of the masses as it is a mystifying "otherworld" wrapped in billions of lines of computer code. Schoolchildren use the VRNet to take virtual field trips and do research for class projects. Scientists perform complicated and dangerous experiments in the safety of a virtual world in which simulations can predict all possible outcomes. College students meet old friends in computer-generated coffeehouses to chat, even though they are physically separated by thousands (or even millions) of miles.
Any product or activity that can be found or performed on the modern Internet is also available on the VRNet. Research, communication, information warfare, espionage, blackmail, entertainment, and even romance can all be found somewhere in the cyberlanes. However, the VRNet presents a far more interactive experience than the Internet can. The VRNet wraps its users in a complete three-dimensional world that provides a sense of movement and even tactile sensations when used in conjunction with the proper equipment. The VRNet can also be more dangerous to the user’s mental stability than the Internet, since long-term immersion in a virtual world can fool the mind and body into thinking it is real. This problem is compounded by the fact that avatars (the virtual online representations of individual users) are not merely vessels for movement and interaction—they can also be used to attack other avatars and inflict harm upon other VRNet users.
NODES
"Node" is a generic term for a virtual location on the VRNet. In fact, any computer system that is equipped with VR hardware and software can have one or more nodes. The VRNet links these nodes across a network to make them available to other users. A node can serve a single purpose, have many functions, or have no purpose at all. Some nodes are filled with complex toolsets, while others are merely data repositories. Often a node is simply a graphical representation of a computer system’s various files, programs, and directories—an arrangement that makes navigation and manipulation a much simpler task. Still other nodes can serve as the sites for VRNet-based adventures.
Every node has some graphical representation that illustrates its functions. Nodes can take on any visual form that the owner chooses, and some people begin making their livings by designing VRNet nodes to reflect their customers’ tastes. For example, an owner with a flair for design might have a node that looks like a magnificent palace, while a less creative individual might opt for one resembling a large, white room filled with black file cabinets. Because of the wide variations in node appearance, traveling across the VRNet is like visiting thousands of different worlds and time periods. A VRNet user’s avatar might step from a Wild West saloon into an Irish castle, then hop over to a futuristic, hovering restaurant in the middle of an asteroid field to meet a friend. Even nodes that are disconnected from the VRNet and exist only within freestanding computer systems have graphical representations. Most VR computer hardware comes with a standard, bare-bones graphical style that gives its user enough visual cues to set up and navigate a node.
CyberneticsCybernetics is still in its formative stage. Most prosthetic units are of the nonpowered variety, but medical associations have approved certain electronic regulators for life-threatening conditions. The artificial heart is the most recognized example. Other common examples include pacemakers, artificial kidneys, and pancreas monitors (for high-risk diabetics). Nearly all cybernetic attachments are simply designed to keep their recipients alive and reasonably healthy.
Elective cybernetics begins with the work of university professors in Japan who started their own corporation. They are developing methods of linking computer microchips to the human nervous system. Those "cyborg chip" becomes the foundation for all future cybernetic components.
Interplanetary Space TravelSince the 60s humanity has the technology to send unmanned probes to the edge of the solar system. However, human sojourns into space are limited to orbital missions and trips to the Moon, as longer journeys would take decades and consume ridiculous amounts of fuel and oxygen.
New emerging technologies are making interplanetary travel possible. Ships fitted with magnetic ram scoops allow the crew to manufacture fuel from particles of hydrogen gas floating loose in space (though at only a few atoms per cubic inch). Such a ship could even incorporate a particle accelerator that converts matter into antimatter with far more efficient thrust-to-payload ratios than solid fuel. With a sufficient supply of food, water, and oxygen, a ship so equipped could travel to the edges of the solar system and perhaps to another solar system entirely.
Those discoveries triggered a new space race for MARS between USA, China, Japan and India.
A Fusion Plant is a facility where power is generated using a nuclear fusion process. Several of those facilities are under construction and are scheduled to come online in the 2030s.
Robotics
Robots lack decision-making capability, and are usually referred to as automatons rather than robots proper. Some of the computing capabilities can create a semblance of thought with massive menus and decision trees.
Drone Advanced
Drone technologies advanced rapidly stimulated by the military needs for unmaned aircraft that could be piloted from anywhere. Drones are frequently serve in the following roles:
Combat Drone
Construction Drone
Courier Drone
Fuel Drone
Law enforcement Drone
Medical Drone
Mining Drone
Repair Drone
Rescue Drone
Science Drone
Sensor Drone
Survey Drone
Virtual Reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry.
VR rooms are becoming common all across the world for a more immersive experience, but still require the use of a VR Headset.
Virtual Reality NET (VRNET)The prototype of VRNET is release in the United States.
The virtual reality network (VRNet) is, in simple terms, a graphical representation of computer-generated structures placed in various digital locations and configurations. Comparable to the Internet of the 21st century, the VRNet is a nexus for all information accessible via computers. In the VRNet, corporate networks join with public forums, personal domains intersect with top-secret government databases, and users can explore a digital landscape as though moving from place to place in the real world. The difference between a virtual reality network and the Internet of old is that the VRNet immerses its users in a world that seems entirely real rather than simply scrolling text and images across the screen. A VRNet functions in three dimensions and is, in essence, another world waiting to be explored.
In many respects, the VRNet exists parallel to the real world, though it is actually just a visual illusion of a three-dimensional space created by an artful combination of data and software. A staple of many science fiction campaigns, the VRNet is the equivalent of the fantasy genre’s "alternate dimension"—a place where people can go to continue their adventures beyond the humdrum world in which they exist. Like the modern-day Internet, the VRNet is also a tool for the storage, exchange, and theft of information.
Despite its sophistication, the VRNet is not solely the domain of hackers and network administrators, and high levels of technical savvy are not required to use it. The VRNet is as much an instrument of the masses as it is a mystifying "otherworld" wrapped in billions of lines of computer code. Schoolchildren use the VRNet to take virtual field trips and do research for class projects. Scientists perform complicated and dangerous experiments in the safety of a virtual world in which simulations can predict all possible outcomes. College students meet old friends in computer-generated coffeehouses to chat, even though they are physically separated by thousands (or even millions) of miles.
Any product or activity that can be found or performed on the modern Internet is also available on the VRNet. Research, communication, information warfare, espionage, blackmail, entertainment, and even romance can all be found somewhere in the cyberlanes. However, the VRNet presents a far more interactive experience than the Internet can. The VRNet wraps its users in a complete three-dimensional world that provides a sense of movement and even tactile sensations when used in conjunction with the proper equipment. The VRNet can also be more dangerous to the user’s mental stability than the Internet, since long-term immersion in a virtual world can fool the mind and body into thinking it is real. This problem is compounded by the fact that avatars (the virtual online representations of individual users) are not merely vessels for movement and interaction—they can also be used to attack other avatars and inflict harm upon other VRNet users.
NODES
"Node" is a generic term for a virtual location on the VRNet. In fact, any computer system that is equipped with VR hardware and software can have one or more nodes. The VRNet links these nodes across a network to make them available to other users. A node can serve a single purpose, have many functions, or have no purpose at all. Some nodes are filled with complex toolsets, while others are merely data repositories. Often a node is simply a graphical representation of a computer system’s various files, programs, and directories—an arrangement that makes navigation and manipulation a much simpler task. Still other nodes can serve as the sites for VRNet-based adventures.
Every node has some graphical representation that illustrates its functions. Nodes can take on any visual form that the owner chooses, and some people begin making their livings by designing VRNet nodes to reflect their customers’ tastes. For example, an owner with a flair for design might have a node that looks like a magnificent palace, while a less creative individual might opt for one resembling a large, white room filled with black file cabinets. Because of the wide variations in node appearance, traveling across the VRNet is like visiting thousands of different worlds and time periods. A VRNet user’s avatar might step from a Wild West saloon into an Irish castle, then hop over to a futuristic, hovering restaurant in the middle of an asteroid field to meet a friend. Even nodes that are disconnected from the VRNet and exist only within freestanding computer systems have graphical representations. Most VR computer hardware comes with a standard, bare-bones graphical style that gives its user enough visual cues to set up and navigate a node.
CyberneticsCybernetics is still in its formative stage. Most prosthetic units are of the nonpowered variety, but medical associations have approved certain electronic regulators for life-threatening conditions. The artificial heart is the most recognized example. Other common examples include pacemakers, artificial kidneys, and pancreas monitors (for high-risk diabetics). Nearly all cybernetic attachments are simply designed to keep their recipients alive and reasonably healthy.
Elective cybernetics begins with the work of university professors in Japan who started their own corporation. They are developing methods of linking computer microchips to the human nervous system. Those "cyborg chip" becomes the foundation for all future cybernetic components.
Interplanetary Space TravelSince the 60s humanity has the technology to send unmanned probes to the edge of the solar system. However, human sojourns into space are limited to orbital missions and trips to the Moon, as longer journeys would take decades and consume ridiculous amounts of fuel and oxygen.
New emerging technologies are making interplanetary travel possible. Ships fitted with magnetic ram scoops allow the crew to manufacture fuel from particles of hydrogen gas floating loose in space (though at only a few atoms per cubic inch). Such a ship could even incorporate a particle accelerator that converts matter into antimatter with far more efficient thrust-to-payload ratios than solid fuel. With a sufficient supply of food, water, and oxygen, a ship so equipped could travel to the edges of the solar system and perhaps to another solar system entirely.
Those discoveries triggered a new space race for MARS between USA, China, Japan and India.