Runekyndig - Character Background and Discussion

Mar 8, 2024 4:49 pm
This thread is to talk about character background and other parts specific to you
Mar 9, 2024 9:08 am
This is extremely frustrating and not a problem our GM can solve.
The thing is that I have read the lore and appreciate the much simpler setting. Just the forest and its people, no evil litches or mad gods gunning for power. Just people, bandits and a mysterious forest fire. I went to the humblewood webpage and found the free comicbooks and read them. They gave a good idea of the setting

But making a character for this setting, that I could find interesting to play has proven to be a frustrating challenge.
I first looked at the artificer, they don't come into their own before level 3. So that is 1st and 2nd level just being a hampered spellcaster I knew that I would resent that.
Then I looked at the Warlock, but keeping to the setting, anything but the Predator patron doesn't really fit this setting.
Then I looked at the Lay-line wizard, and it is cool and all, but I have played too many wizards by now.
Then I looked at the Sorceror, and my desire to play an Aberrant mind bloodline was peaked.

The Bandit Cunning feat and the Bandit Defector background had both caught my eye, so it was time to find the right rase. Again, staying true to the setting that mostly left the predator animals. The Hedge looked fun but would not become a bandit. Neither would the Jabeen

All in all, I yet again failed to make a D&D 5e character that I would like to play. I think I have reached a 5e fatigue where I have explored all the classes and character concepts that I can come up with. Not that long ago I ended up dropping out of an ongoing 5e Eberron game because I could not make a character I was excited to play.

I think that @valdattaMadun should pick another player from the recruitment list and I should stop signing up for 5e games
Mar 9, 2024 1:42 pm
Note: the bandits in this setting are almost all humblefolk, while jerbeen and hedges would absolutely be bandits but if you want to withdraw I can't force you.

Then being a hedge or jerbeen, you could have found it distasteful and wanted out. Got in over your head thinking "you were helping your community" you fell into a bad group.
Mar 9, 2024 7:46 pm
Cyrus Glass, a Dusk Corvus artificer is taking shape.
He was a scout for the Bandit consortium.

https://i.imgur.com/cj2jO3x.jpeg
Mar 9, 2024 8:41 pm
What brought you to the bandits? A belief in their cause? Just want to cause trouble? Money?

I mentioned briefly there is SOME bandits that are there to fight the ruling class of birdfolk. Not all but sone
Mar 9, 2024 8:49 pm
He grew up with the bandits. Was he kidnapped at an early age? Or is one of the bandits his real parents? I don't know. I like the kidnapped idea best.
Mar 9, 2024 8:57 pm
That works, so bandits raided whatever unknown town he lived in. You showed spunk, they took you in.

Lived a hard life, but maybe always wanted more

I like it..

Current goals seem to be learn more tinkering stuff and redemption
Mar 9, 2024 9:10 pm
exactly!

And yes, current goal is to learn more about the craft (pun intended). The real family mystery can be explored later
Mar 10, 2024 5:36 am
Oh by the way. I have submitted my character sheet
Mar 10, 2024 7:37 am
I classic idea: There is a powerful family called "WhiteClaw" and their genetic trait is their white claws. And some years ago they lost their child.
Cyrus Glass, raised by bandits, has white claws. But no one has made the connection - yet.

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