Background: The Nightfall

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Sep 8, 2016 8:28 pm
Nightfall
When two realms drew together, each a force of
dark, gothic fantasy, their collision was "the Nightfall".
A source of power in its own right, this event allows
for people and… things… to be drawn between the
shattered lands of the realms, feeding a sense of dread
in those who live there.

Bloodstone: It’s the year 1669 around the lands
of Durnham and this alternate history is a realm of
gothic horror, pure and simple. Ghouls, werewolves
and witches (not the good kind) are your average
creatures of the night here. Before the Nightfall
you would expect slayers wielding flintlock pistols
wearing thigh-length, stiletto-heeled boots. Now that
the lands are twisted and reformed as a new realm,
who will hunt the hunters?

Darkshire: A dark fantasy from an alternate
reality, the Year of the Mist, 1281 sees Lord Blackmyre
ascendant, a tyrant and powerful sorcerer. He
brings with him banshees, wraiths and his merciless
Collectors. Hope is in short supply, and then the
Nightfall consumes the realm, recreating it in a new
image. Previously the resistance movement called the
Bringers of Light fought bravely against Blackmyre’s
legions, but who will be a beacon of hope in the
darkness now?

There is also Shadeside to consider:

Shadeside: A sentient city, Shadeside is the
home of the forgotten, the dead and the strange.
The collision of Bloodstone and Darkshire has been
eagerly watched by the City of Waiting, and new
portals between Nightfall and Shadeside have started
to appear, in the middle of a circle of ancient trees,
in the crypt of a desecrated church, or just behind a
normal, creaking door to the pantry of a family home.

The collision of realms is like the collision
of galaxies, a rare and unpredictable event. The
Nightfall is the event and Nightfall is the new realm
that’s created. In fact, Nightfall’s really a set of young
realms, linked together by the collision. Yes, Nocturne
represents an important moment in Suzerain lore,
the destruction and creation of established realms.
As for the sentient city, Shadeside… you’ll have to
play the game to discover its motives.

The Nightfall breaks the realms of Bloodstone and
Darkshire, pulling some lands from other realms and
reshaping the shards of Bloodstone and Darkshire
into new geographies of horror. Think of these new
lands as a patchwork quilt stitched together by the
Weave.

Let’s have a look at the Weave and the six major
lands of the new realm:

The Weave
Neither ruled by Icons nor traversed by the meek,
the Weave is a series of ghostly pathways and is the
main way to get from land to land. Many dangers
lurk in the chaos of the Weave’s ever-shifting design.
At a crossroads in the middle of the Weave lies
Haven, a town which offers a daytime sanctuary from
the horrors of the Nightfall. No Icon rules it and the
people who come here are safe enough until darkness
descends and the brumelurks appear from the mist.

Durnham
A sunless land of grey, Durnham is the home
of Lady Juliana Escrow, the Lady of Shadows. It’s
inhabited by her minions and was the heart of the
Bloodstone realm before the Nightfall.

Sombria
The collision of two realms’ mountains has created
a new land of staggering peaks. Through the Nightfall
it has become a clockwork realm, ruled by a terrible
bloodthirsty forgeborn. Sombria is a dangerous place
for living beings; they find little solace here and
swiftly become overwhelmed by maudlin and sorrow.

La Luna
A beautiful and gorgeous land, La Luna is ruled
by a powerful queen and gripped by fear. Both the
queen and the Wolflord who opposes her are cursed
to repeat a cycle of events for as long as the Nightfall
allows.

The Churn
The seas of Bloodstone and Darkshire have
merged and the roiling waters are home to two
powerful warring Icons that churn the very ocean -
hence this land’s name. An ancient war machine and
the mother of all sea monsters vie for supremacy in
this place of islands and aquatic terrors.

The Fallen Land
The collision of realms sent shockwaves through
the Continuum, loosening bonds between worlds;
the Nightfall drew this place from another realm and
now it’s one of the Nightfall lands. The Fallen Land is
a beautiful place of angelic towers, sweeping gothic
architecture and an eternal war between the forces of
the Daemon and the Paragon.

Amenthes
A part of the Egyptian underworld, drawn into the
Nightfall realm just like the Fallen Land, Amenthes
is an unforgiving expanse of desert controlled by
an ancient being called Imehoten and by Empress
Claudia - bitter adversaries in the power struggle for
ultimate dominion. This is a place of sacrifices and
powerful magic within the shifting, sandy wastelands.

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