Mar 22, 2024 7:19 pm
Please read the Seven Dooms for Sandpoint player's guide before beginning work on your character. You are not required to use the Backgrounds from the Player's Guide, but it is highly recommended.
Variant Rules
1. We will be using the Free Archetype rules from the Gamemastery Guide.
2. We will also be using Automatic Bonus Progression from the Gamemastery Guide
To create a character, click on plus button below, click "Create Character", and then go ahead and submit it to the game when you are done.
Character Information
Proficiency Modifiers For Reference
Untrained (U): No modifier
Trained (T): Level + 2
Expert (E): Level + 4
Master (M): Level + 6
Legendary (L): Level + 8
Variant Rules
1. We will be using the Free Archetype rules from the Gamemastery Guide.
2. We will also be using Automatic Bonus Progression from the Gamemastery Guide
To create a character, click on plus button below, click "Create Character", and then go ahead and submit it to the game when you are done.
[ +- ] Pathfinder 2e Character Sheet Template
Create character
Character Information
Name: | Ancestry: | Background: |
Class: | Level: | XP: |
Alignment: | Deity: |
Hit Points: / | Speed: | Armor Class: |
Natural Score | Magical Bonus | Modifier | |
Strength | 1d20 | ||
Dexterity | 1d20 | ||
Constitution | 1d20 | ||
Intelligence | 1d20 | ||
Wisdom | 1d20 | ||
Charisma | 1d20 |
Proficiency | Misc. Bonus | Modifier | |
Perception | 1d20 | ||
Fortitude | 1d20 | ||
Reflex | 1d20 | ||
Will | 1d20 |
Skill | Proficiency | Armor Check Penalty | Total Bonus |
Acrobatics (Dex) | 1d20 | ||
Arcana (Int) | 1d20 | ||
Athletics (Str) | 1d20 | ||
Crafting (Int) | 1d20 | ||
Deception (Cha) | 1d20 | ||
Diplomacy (Cha) | 1d20 | ||
Intimidation (Cha) | 1d20 | ||
Lore (Int) | 1d20 | ||
Lore (Int) | 1d20 | ||
Medicine (Wis) | 1d20 | ||
Nature (Wis) | 1d20 | ||
Occultism (Int) | 1d20 | ||
Performance (Cha) | 1d20 | ||
Religion (Wis) | 1d20 | ||
Society (Int) | 1d20 | ||
Stealth (Dex) | 1d20 | ||
Survival (Wis) | 1d20 | ||
Thievery (Dex) | 1d20 |
Proficiencies | Trained | Expert | Master | Legendary |
Unarmored | | |||
Light Armor | | |||
Medium Armor | | |||
Heavy Armor | | |||
- | - | - | - | - |
Unarmed Strikes | | |||
Simple Weapons | | |||
Martial Weapons |
Weapon | Attack Bonus | Damage | Traits | Notes | Atk/Dam |
1d20+, | |||||
1d20+, | |||||
1d20+, |
Armor | Armor Bonus | Max Dex | Armor Check | Notes |
| ||||
Other Equipment
Click the ink bottle above to edit
Features and Feats
Use a # to start a new ability entry, press enter, and then add the text for the feat or feature
This gives you a header and a little red arrow beside it. You can click the little red arrow to expand the selection
Feel free to remove all of this text once you understand how it works
Example:
#Ability 1
Ability Text
Renders as:
Spells
Works the same as "Features and Feats" above
Proficiency Modifiers For Reference
Untrained (U): No modifier
Trained (T): Level + 2
Expert (E): Level + 4
Master (M): Level + 6
Legendary (L): Level + 8