Character Creation + Leveling Up

Mar 22, 2024 7:19 pm
Please read the Seven Dooms for Sandpoint player's guide before beginning work on your character. You are not required to use the Backgrounds from the Player's Guide, but it is highly recommended.

Variant Rules
1. We will be using the Free Archetype rules from the Gamemastery Guide.

2. We will also be using Automatic Bonus Progression from the Gamemastery Guide

To create a character, click on plus button below, click "Create Character", and then go ahead and submit it to the game when you are done.
[ +- ] Pathfinder 2e Character Sheet Template
Mar 24, 2024 11:57 pm
[ +- ] PF2e with ABP
Last edited March 25, 2024 12:44 am
Mar 26, 2024 2:45 pm
Perf learned 3 new spells and kept the scroll of Helpful Steps. He started studying necromancy and learned more utility spells associated with exploration and desert survival. Knowing he has a way out of a pitfall has given him confidence in exploring areas to learn history. His background in the orphanage taught him how to steal the he's better at utilizing those skills with disarming traps.
OOC:
Perf has archeologist dedication and wary disarmament feats and wizard class feat has him being able to prepare more cantrips.
Mar 27, 2024 12:13 am
Jathus - Lvl 2 Advancement

Acrobat Dedication: You become an expert in Acrobatics. At 7th level, you become a master in Acrobatics, and at 15th level, you become legendary in Acrobatics. Whenever you critically succeed at an Acrobatics check to Tumble Through an enemy's space, you don't treat the enemy's space as difficult terrain.

One For All: With precisely the right words of encouragement, you bolster an ally's efforts. Designate an ally within 30 feet; this action counts as sufficient preparation to Aid that ally. When you use the Aid reaction to help that ally, you can roll Diplomacy in place of the usual check. If your swashbuckler's style is wit and your Diplomacy check to Aid meets or exceeds the very hard DC for your level, you gain panache.

Cat Fall: Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you're an expert in Acrobatics, treat falls as 25 feet shorter and 50 feet if you're a master. If you're legendary in Acrobatics, you always land on your feet and don't take damage, regardless of the distance of the fall.
Mar 27, 2024 1:47 am
Level 2
[ +- ] Free Archetype: Champion Dedication (Gozreh)
[ +- ] Cleric Feat: COMMUNAL HEALING
[ +- ] Skill Feat: ROBUST RECOVERY
Spells: +1 level 1 per day
Hit Points: +9

Loot

20 gp
[ +- ] Crying Angel Talisman
[ +- ] Elixir of Comprehension
Last edited March 27, 2024 2:08 am
Mar 27, 2024 8:35 pm
Level 2

+1 Spell Rank 1 spell a day
HP: +10

Free Archetype: Archaeologist (Society Expert, Thievery Expert)
Druid Feat: Enhanced Familiar (Socks + Speech, + Manual Dexterity)
Skill Feat Wary Disarmament
Mar 28, 2024 12:56 am
Level 3
Cleric 3
Hit Points: +9
2nd-level spells: 2 level 2 spell slots
general feat: Shield Block
second doctrine: Your proficiency rank for Fortitude saves increases to expert.
skill increase: Expert Religion

ABP skill: Acrobatics

25gp, 1 Hero Point
Last edited March 28, 2024 1:53 am
Mar 28, 2024 1:02 am
Jathus - Lvl 3 Advancement

Rolling Landing: You land with quick rolls that help you keep your momentum. If you fall and don't take damage (usually due to treating the fall as a shorter distance), you can use your reaction to immediately enter a short roll when you land and Step. If you are an expert in Acrobatics, you can use your reaction to Step or Stride up to half your Speed. If you're a master in Acrobatics, you can use your reaction to Step or Stride up to your full Speed. If you're legendary in Acrobatics, you don't trigger reactions triggered by movement when you Stride in this way.

Nimble Crawl: You can Crawl incredibly swiftly - up to half your Speed, rather than 5 feet. If you're a master in Acrobatics, you can Crawl at full Speed, and if you're legendary, you aren't off-guard while prone.

Vivacious Speed: When you've made an impression, you move even faster than normal, darting about the battlefield with incredible speed. Increase the status bonus to your Speeds when you have panache to a +10-foot status bonus; this bonus increases by 5 feet at 7th, 11th, 15th, and 19th levels. When you don't have panache, you still get half this status bonus to your Speed, rounded down to the nearest 5-foot increment.

Great Fortitude: Your physique is incredibly hardy, granting you increased endurance. Your proficiency rank for Fortitude saves increases to expert.

Opportune Riposte: Trigger A foe within your reach critically fails a Strike against you.
You take advantage of an opening from your enemy's fumbled attack. You either make a melee Strike against the triggering foe or attempt to Disarm it of the weapon it used for the Strike.

ABP Skill: Diplomacy +1
Mar 28, 2024 5:10 pm
Expert proficiency in Occultism and bonus skill point to Arcana

Ancestral Paragon -> Adapted Cantrip to gain Rousing Splash

Retrain Crystal Healing for Schooled in Secrets skill feats.

Gain two second level spells and spent 12 gp to buy a scroll of a third to learn as well.
Mar 28, 2024 6:40 pm
Level 3
Hit Points: +13
2nd-level spells: 2 rank 2 spell slots
general feat: Toughness
skill increase: Expert Nature
Fort + Perception Expert

ABP skill: Thievery
Mar 29, 2024 2:49 am
Level 4
Cleric 4
HP: +9
Cleric feat: Directed Channel
Skill feat: Quick Identification
Spell Slots: +1 level 2

ABP: Devastating Attacks (2 dice)

Loot
Trident +1
30 gp
[ +- ] Level 3 worn item
Last edited March 29, 2024 2:52 am
Mar 29, 2024 5:12 pm
Level 4
[ +- ] Experienced Harrower
[ +- ] Restore Omen
[ +- ] Automatic Writing
[ +- ] Conceal Spell
Loot
Cold-Iron gauntlet
[ +- ] Wand of False Vitality
Mar 30, 2024 12:40 am
Jathus - Lvl 4 Advancement

Finishing Follow-Through: Finishing a foe maintains your swagger. You gain panache if your finisher brings the target to 0 HP (or brings the highest-level target to 0 HP, if your finisher attacks multiple targets).

Contortionist (Archetype): You can squeeze out of tight situations surprisingly quickly, gaining an advantage against foes that try to pin you down. You gain the Quick Squeeze skill feat, and if you're a master in Acrobatics, you can Squeeze at full Speed. Whenever you successfully Escape using Acrobatics, the creature you Escaped from is flat-footed against the next attack you make against it before the end of your next turn.

Quick Squeeze (Archetype): You Squeeze 5 feet per round (10 feet on a critical success). If you're legendary in Acrobatics, you Squeeze at full Speed.

Slippery Prey: You're able to escape bonds more easily than others. When you attempt to Escape using Acrobatics or Athletics, you reduce the multiple attack penalty for repeated attempts to –4 and –8 if you're trained in the skill. The penalty becomes -3 and -6 if you're a master in the appropriate skill. If you're legendary in the skill, you don't take penalties for multiple Escape attempts in the same turn. Regardless of your training, your attempts to Escape still have the attack trait and incur a multiple attack penalty with other actions.

ABP: Striking Rune on weapons

This puts Jathus at:
56hp
21 AC
+10 Fort Saves
+12 Reflex Saves
+8 Will Saves

A typical attack will be: 1d20+11, 2d6

If he has Panache, he does +2 damage, or if I use a 'finisher' it'll be 2d6 extra damage instead. This will go up at lvl 5!

Loot:
30gp
Turning my Kukri into a low-grade cold iron Kukri
Bracelet of Dashing (lvl 3 common worn item)
He'll buy: Keymaking Tools
Last edited March 30, 2024 12:51 am
Mar 30, 2024 9:37 am
Zan- Lvl 4 Advancement

+10 hp
Class Feat: Form Control
Archetype Feat: Trap Finder
Skill Feat: Settlement Scholastics Sandpoint (As I already had Sandpoint lore I also get trained in Magnimar Lore)

Loot -
Coyote Cloak
Cold-Iron Sickle
Nov 11, 2024 8:52 am
Jathus - Lvl 5 Advancement

+Climbing Claws: Jathus gains a climb speed of 10-feet
+Weapon Expertise: Expert with his weapons and gains access to critical effects

+Precise Strike is now 3 damage (instead of 2)
+Precise Strike Finish is now 3d6 (instead of 2d6)

HP: 73
AC: 23
Fort/Ref/Will: 12/13/10
Nov 11, 2024 7:03 pm
Winona level 5
Attribute boosts: Strength, Constitution, Wisdom, Charisma
ancestry feat: clever improviser
skill increase: Trained in Diplomacy
human skilled heritage: skill bumps to expert
3rd-rank spells
perception expertise
Last edited November 11, 2024 8:08 pm

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