Dungeon Management

Mar 22, 2024 7:26 pm
Dungeoncrawl Management
The claustrophobic and sometimes oppressive tone of any dungeon setting is often intended, but that doesn't mean we can't take steps to ensure that things flow smoothly from a game-management perspective.

When in a dungeon and not in combat, to maintain pace and prevent bottlenecking or decision paralysis, we will utilize the following strategies:

1. Anyone can decide which way to go and when to leave a room - just indicate clearly in your post that intend to enter the next room and in which direction. By default we all agree to follow without having to post agreement. If the GM knows there's something that may require more discussion, they can slow things down. Otherwise, the GM will reveal the next room and keep things moving.

2. Positions on the map, unless specifically stated by the player or called for by the GM, are only meant to be approximate. The GM will generally set these by what makes sense and in order to show general positioning relative to where you are on the map, but it is not meant to be a definitive representation of where your character is specifically standing.

3. A specific marching order can be declared if the players choose, otherwise the GM will indicate positioning based on what makes the most sense at the time based on context of the narrative and mechanics (i.e. the PC with the highest AC in front unless another player posts that they step ahead of the group)

4. Movement from one room to another will happen as a group, unless a player specifies their character would stay behind for a specific reason.

5. While the map may look crowded, outside of combat you do not block each other's line of sight for the purposes of perception and you do not block each other's movement (unless specifically posting your intent to do this for some reason). If you want to go a direction but the hall/room is crowded with friendly tokens, you can treat them as if they are not there. You do not have to address pushing them out of the way or them blocking you when writing your post.

6. When entering combat, please confirm a map position for your token in your first in-combat post (wherever they are at the end of their actions)

7. Pathfinder 2e uses various 'Exploration Activities' - please announce which 'Exploration Activity' you character is using as we move through the dungeon.

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