Change log

Mar 24, 2024 8:05 pm
Change log
Jan 20, 2025 5:00 am
Adding Underwater Combat to DM sheet - Conditions? I think would fit there best.

# Underwater Combat
A fight underwater follows these rules.

Impeded Weapons
When making a melee attack roll with a weapon underwater, a creature that lacks a Swim Speed has Disadvantage on the attack roll unless the weapon deals Piercing damage.

A ranged attack roll with a weapon underwater automatically misses a target beyond the weapon’s normal range, and the attack roll has Disadvantage against a target within normal range.

Fire Resistance
Anything underwater has Resistance to Fire damage (explained in "Damage and Healing").
Jan 21, 2025 8:13 pm
Added Difficult terrain to movement

Difficult Terrain
If a space is Difficult Terrain, every foot of movement in that space costs 1 extra foot. For example, moving 5 feet through Difficult Terrain costs 10 feet of movement. Difficult Terrain isn’t cumulative; either a space is Difficult Terrain or it isn’t.

A space is Difficult Terrain if the space contains any of the following or something similar:

A creature that isn’t Tiny or your ally
Furniture that is sized for creatures of your size or larger
Heavy snow, ice, rubble, or undergrowth
Liquid that’s between shin- and waist-deep
A narrow opening sized for a creature one size smaller than you
A slope of 20 degrees or more
Jan 21, 2025 8:40 pm
Added 2024 grappling in attacks under grappling

#Grappling
A creature can grapple another creature. Characters typically grapple by using an Unarmed Strike. Many monsters have special attacks that allow them to quickly grapple prey. However a grapple is initiated, it follows these rules. See also "Unarmed Strike" and "Grappled."

Grappled Condition. Successfully grappling a creature gives it the Grappled condition.

One Grapple per Hand. A creature must have a hand free to grapple another creature. Some stat blocks and game effects allow a creature to grapple using a tentacle, a maw, or another body part. Whatever part a grappler uses, it can grapple only one creature at a time with that part, and the grappler can’t use that part to target another creature unless it ends the grapple.

Escaping a Grapple. A Grappled creature can use its action to make a Strength (Athletics) or Dexterity (Acrobatics) check against the grapple’s escape DC, ending the condition on itself on a success. The condition also ends if the grappler has the Incapacitated condition or if the distance between the Grappled target and the grappler exceeds the grapple’s range.
Jan 22, 2025 8:39 am
Nice! I've added the sheet for DnD2024 rules to this game.
https://gamersplane.com/characters/custom/30888

I've copied your grappling 2024 text to that sheet too.
Jan 22, 2025 1:44 pm
Cool, I'm running a 24 campaign right now. I'll copy it and make additions as I run into stuff.
Jan 22, 2025 4:15 pm
Eyes says:
Cool, I'm running a 24 campaign right now. I'll copy it and make additions as I run into stuff.
Cheers - I look forward to seeing the updates.
Jan 24, 2025 4:48 am
DnD 24

Added lightly and heavily obscured to conditions

Created actions and light explanations

Added Hazards

Added AOE
Feb 2, 2025 10:05 pm
Sheet: Using GP

Adding new Q video "Custom Character Sheets"
Feb 14, 2025 5:52 pm
Updated OtFBM added tokens and made the premade maps work again
Feb 14, 2025 5:58 pm
Eyes says:
Updated OtFBM added tokens and made the premade maps work again
Lol. I was just thinking to myself that I should do that at some point.
...and that's a lot of tokens!
Feb 14, 2025 9:23 pm
it's what they had on the otfbm site
Feb 15, 2025 10:05 pm
Add all the colours to otfbm condition markers.
Feb 21, 2025 10:17 pm
Added objects and shortcut to guide
Feb 22, 2025 1:38 pm
added a few gif effects

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