Prologue: In the Beginning

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Mar 29, 2024 1:17 am
It's been a strange time. Their reputation has been less than stellar, and now they're working for a crime syndicate!

However, Gozreh opposes the encroachment of civilization upon nature. These caves for instance. Clearing them of bandits and ruffians is surely in service of her god!

Winona backs the other two up, letting Jathus get them uncertain and then when they decide to defend their hideout, she attacks! Her armor and shield protect her as she charges in with her trident.

Rolls

Winona: Trident - Atk/Dam - (1d20+9, 1d8+3)

1d20+9 : (7) + 9 = 16

1d8+3 : (5) + 3 = 8

Mar 29, 2024 1:38 am
Finding the old smuggler’s den was somewhat tricky, but your group had the foresight to approach early in the morning during low tide, giving you the advantage of the pre-dawn shadows and an easier time navigating the narrow beaches at the base of the coastal cliffs. You caught some of the squatters by surprise and, either by eavesdropping or interrogating them, you learned the group called themselves the Devil’s Disciples—a sort of secret society following a nameless leader who believed that the Sandpoint Devil was on the verge of becoming a god.

While it would soon become clear that the disciples who dwelled in this cave were the society’s lowest-ranking members, they were nonetheless fervent in their belief and deadly with their machetes. With hell hounds, an allied ogre, and (ironically) an actual bunyip to bolster their numbers, the Devil’s Disciples put up quite a fight before they were defeated. Their leaders are still out there, so you made sure to leave no clues behind as to who swept in and took this group out. Whether or not their beliefs about the Sandpoint Devil are true, though, who can say?

Reward
The Devil’s Disciples were relatively well equipped, in part from scavenging the supplies left behind by the Bunyip Club. No matter, for now this treasure is yours! Each PC selects one of the following as a reward:

• A wand of any common 1st-level spell
• Any common worn magic item of 3rd level or lower
• A pouch containing 3 invisibility potions
• Any combination of 3 common 4th-level or lower ammunition, snare supplies, or poison doses.

Each PC also gains a common weapon of their choice (choosing from a +1 weapon, a low-grade cold iron weapon, or a low-grade silver weapon) and 30 gp—payments for services rendered by the Bunyip Club.

Increase the party’s reputation with the Bunyip Club by 1.
OOC:
Time for level 4 and then we start the adventure in earnest!

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