The interior of the once prosperous manor house exudes an air of faded grandeur and eerie enchantment, frozen in time from its glory days. Dust motes dance in the dim light that filters through cracked windows, casting ethereal patterns across worn and weathered tapestries that hang from the walls. The scent of aged wood and a hint of magic permeates the air.
Dining Hall:
The dining hall holds a long, polished table set for a feast that will never occur. Elegant china and polished silverware remain neatly arranged, untouched for decades save for dusting. The large hearth at one end of the room, once a focal point of warmth and laughter, is now cold and dark.
Drawing Room:
The drawing room showcases remnants of luxurious gatherings and social events. Threadbare velvet sofas and chairs surround a marble fireplace, adorned with aged family portraits in gilded frames. Faded drapes frame the windows, revealing overgrown gardens outside. A grand piano sits in one corner, its keys untouched for years, but the music it once produced still lingers in the air. Gilded frames hold paintings of idyllic landscapes and family members from generations past.
Library:
The library is a treasure trove of forgotten knowledge, its shelves stocked with ancient tomes and magical grimoires. Aged leather-bound books stand in tall shelves, the smell of parchment and aged paper filling the room. A marble fireplace, cold and dormant, once provided a cozy ambiance for reading.
Witic reveals a secret door hidden behind a bookshelf that leads to a private study, where the family kept their most cherished and arcane volumes. Only Sylfir will be able to open it once she has claimed the Manor.
The Conservatory:
A glass-walled conservatory, overrun with exotic plants, fills the manor with a lush, otherworldly atmosphere. Moonlight filters through the dense foliage, casting mesmerizing patterns on the tiled floor. A small, magical fountain at the center emits a soothing, ethereal melody.
Entrance Hall:
As you step through the grand, ornately carved double doors, the entrance hall greets you with a sense of faded opulence. A grand chandelier dangles from the ceiling, its crystals coated in a layer of dust. A sweeping staircase ascends to the upper floors, its once-polished banisters now dulled with age. Portraits of ancestors line the walls, their eyes following visitors with an uncanny, almost lifelike gaze.
Grand Staircase:
A sweeping, curving staircase ascends gracefully from the entrance hall, its ornate banisters and balusters hinting at the former splendor of this place. A faded red carpet, threadbare and worn, once welcomed guests with a regal flourish.
Bedrooms:
Upstairs, the bedrooms once offered comfort and solace. Canopied beds, now draped in cobwebs, hint at the grandeur that once filled these chambers.
The Observatory :
A narrow circular iron stairway, illuminated by tiny windows about a hands span wide, leads you up to the sound of the door behind you closing. At the top of the stairs is another door. Bracing yourself you open it and look out cautiously.

Inside is a round room with a pedestal in the middle with a curved stone atop. The peak of the stone is a pale crystal the flickers with inner lights of varied hues. The only light in the dim room is from an opening in the ceiling that though only dimly lighting the room is blinding to stare at directly. The surrounding walls have intricate mechanisms inset into them. Small and neat runes cover much of the area around the mechanisms and the mechanisms themselves. As you look around the room a shadow blocks some of the light from the hole above an a form floats down and is introduced as the Seer.
The interior of the once prosperous manor house exudes an air of faded grandeur and eerie enchantment, frozen in time from its glory days. Dust motes dance in the dim light that filters through cracked windows, casting ethereal patterns across worn and weathered tapestries that hang from the walls. The scent of aged wood and a hint of magic permeates the air.
[b]Dining Hall[/b]:
The dining hall holds a long, polished table set for a feast that will never occur. Elegant china and polished silverware remain neatly arranged, untouched for decades save for dusting. The large hearth at one end of the room, once a focal point of warmth and laughter, is now cold and dark.
[b]Drawing Room[/b]:
The drawing room showcases remnants of luxurious gatherings and social events. Threadbare velvet sofas and chairs surround a marble fireplace, adorned with aged family portraits in gilded frames. Faded drapes frame the windows, revealing overgrown gardens outside. A grand piano sits in one corner, its keys untouched for years, but the music it once produced still lingers in the air. Gilded frames hold paintings of idyllic landscapes and family members from generations past.
[b]Library[/b]:
The library is a treasure trove of forgotten knowledge, its shelves stocked with ancient tomes and magical grimoires. Aged leather-bound books stand in tall shelves, the smell of parchment and aged paper filling the room. A marble fireplace, cold and dormant, once provided a cozy ambiance for reading.
Witic reveals a secret door hidden behind a bookshelf that leads to a private study, where the family kept their most cherished and arcane volumes. Only Sylfir will be able to open it once she has claimed the Manor.
[b]The Conservatory[/b]:
A glass-walled conservatory, overrun with exotic plants, fills the manor with a lush, otherworldly atmosphere. Moonlight filters through the dense foliage, casting mesmerizing patterns on the tiled floor. A small, magical fountain at the center emits a soothing, ethereal melody.
[b]Entrance Hall[/b]:
As you step through the grand, ornately carved double doors, the entrance hall greets you with a sense of faded opulence. A grand chandelier dangles from the ceiling, its crystals coated in a layer of dust. A sweeping staircase ascends to the upper floors, its once-polished banisters now dulled with age. Portraits of ancestors line the walls, their eyes following visitors with an uncanny, almost lifelike gaze.
[b]Grand Staircase[/b]:
A sweeping, curving staircase ascends gracefully from the entrance hall, its ornate banisters and balusters hinting at the former splendor of this place. A faded red carpet, threadbare and worn, once welcomed guests with a regal flourish.
[b]Bedrooms[/b]:
Upstairs, the bedrooms once offered comfort and solace. Canopied beds, now draped in cobwebs, hint at the grandeur that once filled these chambers.
[b]The Observatory[/b] :
A narrow circular iron stairway, illuminated by tiny windows about a hands span wide, leads you up to the sound of the door behind you closing. At the top of the stairs is another door. Bracing yourself you open it and look out cautiously.
[img]https://i.imgur.com/hDkgErU.jpg[/img]
Inside is a round room with a pedestal in the middle with a curved stone atop. The peak of the stone is a pale crystal the flickers with inner lights of varied hues. The only light in the dim room is from an opening in the ceiling that though only dimly lighting the room is blinding to stare at directly. The surrounding walls have intricate mechanisms inset into them. Small and neat runes cover much of the area around the mechanisms and the mechanisms themselves. As you look around the room a shadow blocks some of the light from the hole above an a form floats down and is introduced as the Seer.