Welcome to the Opera!

Apr 3, 2024 6:33 pm
Well met, Assets.

Make yourselves comfortable before insanity kicks in.
Apr 4, 2024 1:20 pm
Is this our default OOC thread?

Also, Hi, fellow assets!
Apr 4, 2024 3:14 pm
Greetings!
Apr 4, 2024 4:57 pm
Hello everyone! Let's all get insane as slowly as possible.
Apr 4, 2024 7:24 pm
Hello, fellow doomed mythonauts!

I've got the bones of my character up, just need to put some flesh on them.
Apr 4, 2024 8:05 pm
I'm reading... lots to take in.
Apr 4, 2024 11:47 pm
I'm using the Need to Know quickstart rules. It's not clear on whether the player can just decide to have a traumatic background or if that's a GM-gated option. So... can I take one for my character?
Apr 5, 2024 1:54 pm
If it fits your character's story, you can choose a traumatic background. If you do, I'd like to see the narrative for that trauma.
Apr 6, 2024 6:08 am
I am going through the agent's handbook and I think I would like to play as an agent of Office of Criminal Enforcement, Forensics and Training (OCEFT) but am I reading this wrong? When I am taking the skills suggested in the professional skill list, adding it all up comes to 340 points. But, if you make a custom profession, you are given 400 skill points to allocate. I know there are 4 bonds to take but can I take 3 instead and increase the skill points value to 50? Also, you are supposed to take 8 additional bonus skills, but OCEFT suggests only 4.
Apr 6, 2024 1:27 pm
I'll look at the point allocations and get back to you, but as the game description says, the characters can't be currently members of any government agency. You can play an ex-agent and have the skill set, but I wanted to try a game where the PCs have neither the direct legal power nor the scrutiny of official agents.
Apr 6, 2024 2:36 pm
I'm taking a trip to view the eclipse, so I may not have my character ready until Wednesday of next week.

Is this a game where we should avoid duplicating professions? Or is it fine if we have more than one ex-agent?
Apr 6, 2024 6:55 pm
Quote:
Is this a game where we should avoid duplicating professions? Or is it fine if we have more than one ex-agent?
Those are two different things. One huge advantage of multiple players is covering different areas, especially in a game like this, so the answer to the first is mostly yes, you should avoid duplicating professions. As for me, however, everyone can be an ex-agent, if the characters are different enough and you make a good team.
Apr 6, 2024 7:41 pm
Stalker05 says:
I am going through the agent's handbook and I think I would like to play as an agent of Office of Criminal Enforcement, Forensics and Training (OCEFT) but am I reading this wrong? When I am taking the skills suggested in the professional skill list, adding it all up comes to 340 points. But, if you make a custom profession, you are given 400 skill points to allocate. I know there are 4 bonds to take but can I take 3 instead and increase the skill points value to 50? Also, you are supposed to take 8 additional bonus skills, but OCEFT suggests only 4.
It comes up to 350 for me, which accounts for that extra bond. You can exchange it with 50 skill points.
On page 20 the book explains that you can spend more than one 20-point boosts on one skill, and the bonus skills are just suggestions. You can spend those 20-point bonuses in any combination, as long as no skill level exceeds 80%.
Apr 7, 2024 11:26 pm
How can I help you with chargen, everyone?
Apr 8, 2024 4:34 am
I'd like to know what everyone's basic character idea is.

Mine was initially a typical FBI-agent (although ex-agent, to work with the game concept), but I'll probably change if someone else is doing something similar.
Last edited April 8, 2024 4:35 am
Apr 8, 2024 4:39 am
Dirigible: A researcher with the Smithsonian Institution, and expert in anthropodermal bibliopegy (books bound in human skin).

timplausible: I'm thinking of a middle-aged, crotchety FBI agent. He survived a horrific encounter as a young agent, and after that got out of field work. He hid in a desk job for years while he slowly let his life fall apart. But recently he stumbled into another incident, and he figures he doesn't have much to lose anymore. So, sure. He'll join.

MaJunior: Hmm... former personal security for a wealthy philanthropist who mucked around in the occult? A little too much mucking and not enough firepower left him unemployed, but with a unique knowledge that there's more out there? The added benefit being, curiosity is often passed on. The philanthropist ended up lighting a spark in his security, who now wants to know more about what happened to his boss and just what's out there.

Stalker05: I am thinking about making a forensic analyst who got a PhD in Toxicology and then tried to get a forensic analyst post but got rejected. Then he got a job at a pharmacological drug development company but Delta Green saw a nice opportunity to recruit him so they invited him in.

Alepous: I am thinking of an Engineer, on the edge of nuclear fission tech.
Apr 8, 2024 10:17 am
So, I have been going through the list of professions and I think scientist would be appropriate?
Apr 8, 2024 11:30 am
If you want to choose that instead of the OCEFT package, you can do that.
Apr 8, 2024 2:35 pm
Since, we aren't doing government agents, I thought a scientist would be a good choice, so I will be taking that.
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