Chapter 6.1: Stellar Deliveries

Apr 4, 2024 5:35 pm
As the Celestial Voyager departed from Verdura, Lt. Douklan Paravides maneuvered the ship smoothly through the vast expanse of space, his steady hands guiding the vessel towards their next destination: Zyronis. With Peter Morgan diligently manning their only gun, Mercer keeping a watchful eye on the cargo bay, Corbin McRogers analysing the output of the ship's engines, and Hank Heron managing comms and serving as the first officer, the crew of the Celestial Voyager worked in harmony under the command of Captain Valeria Zaytsev.

Their next stop and goal was clear: deliver vital supplies to the Stellar Express major trading station orbiting Zyronis. Among their cargo were mail packages eagerly awaited by those stationed there, clothing destined for weary travelers and workers, and the precious cargo of 300 tons of Nocturna's Blossom Extract. This freight delivery will give 19,613 credits to the CV coffers and complete Mercer's contract with Stellar Express.

Hank could also sell some of their speculative cargo to the Stellar Express brokers, if he wanted to, or wait a little and negotiate directly with other companies from the ecumenopolis.
OOC:
Please describe what your PCs did during the journey and/or feel free to interact among yourselves or with NPCs between the moment you left Verdura and before your arrival at the station. Otherwise, if everyone is ready "to go" and don't have anything relevant that you wanna do in those days, just say so and I will arrive at the Stellar Express station.
Apr 4, 2024 8:26 pm
Since this is in-system traffic, we should probably be able to communicate with Zyronis Prime on the way in. So, Hank will start doing some preliminary work:
1) Do initial research on trade goods and markets. See if they have any stupid laws and such.
2) Work on and post a listing for a new doctor (again).
3) Make initial contact with Stellar Express to see if there is anything special we have to do to deliver their freight.

If time allows, he'll spend some time socializing, too.
Apr 4, 2024 8:54 pm
Mercer will spend time getting to know people, setting up games, and doing check ins of the cargo bay every couple hours.
Mercer will also help Hank with any trade good research..
Apr 4, 2024 11:24 pm
Hank is happy to confirm that Zyronis has pretty regular laws, taxes and such.

He also learns from a Stellar Express (SE) representative that they now can buy, for 50 credits, a special device that connects their regular dataslabs with StellarNet - a proprietary system and communication network where you will be able to find freight, brokers, passengers, special deals, gigs, crew members, mercenary jobs, second hand ships and fittings, etc. He suggests you wait to use that instead of the regular planetary bulletin boards to look for a doctor.
OOC:
Will you?
Hank also learns that there is nothing special necessary for the delivery. Just dock, transfer the cargo under Mercer's supervision, sign some stuff and you're good to go.
Mercer gets to know more of the crew. He also receives an offer from Captain Zaytsev to join them after his current job with Stellar Express. She thanks him for his collaboration and contacts in the Starfire Citrus deal.
OOC:
What do you do?
Apr 5, 2024 12:13 am
"It sounds like a great opportunity. Assuming there are no surprises at Zyronis I would love the steady work. "
Apr 5, 2024 1:46 am
Sweet!

Hank will definitely be getting that 50 credit device! In fact, he is going to get a second dataslab to go with it. (That way it can be used purely for Stellar Express stuff, and keep his personal stuff personal.)

And, yeah, he'll wait to make the posting.
Apr 6, 2024 12:03 am
Mercer, the captain smiles and agrees with you. She is eager for you to join the crew and share your experiences.
OOC:
Moving on to the next day, after our departure...

Trade Era 1235, Day 161

Celestial Voyager, en route to Zyronis

The Celestial Voyager hummed softly as it traversed the vastness of space, its crew engaged in a rare moment of leisure. Gathered in the ship's common area, Mercer shuffled a deck of cards with practiced ease, a mischievous glint in his eyes.

"Alright, everyone," he announced, his voice carrying a playful tone, "who's up for a game of cards?"

Peter Morgan, Douklan, Corbin McRogers, Hank Heron, and Erin exchanged knowing looks, their faces breaking into smiles at the prospect of some friendly competition. But before they could start, a voice piped up from the doorway.

"I hope you don't mind if I join in," said Mariella Solbjerg, the journeywoman from the Explorers Division, stepping into the room with a grin.

"Of course not, Mariella," Erin replied warmly, gesturing for her to take a seat at the table. "The more, the merrier."

With everyone settled around the table, Lt. Paravides dealt out the cards, the anticipation in the air palpable as they prepared to test their luck and skill against one another.

The game commenced with lively banter and good-natured ribbing as the crew played hand after hand, each member revealing different facets of their personalities with every card laid down.

As the card game progressed and the banter flowed freely around the table, Douklan found his mind drifting to weightier matters.

Finally, unable to contain his thoughts any longer, Douklan turned to Mariella Solbjerg, who sat across from him, her expression a mix of concentration and amusement as she considered her next move.
OOC:
Douklan, do you wanna talk to her now? Or will you just leave it be and ask her about your conundrums in another opportunity? =)
Apr 7, 2024 9:35 am
OOC:
In the meantime, does Peter or Corbin want to do anything special between the time you leave Verdura and before you arrive at the station or just the normal stuff?
Apr 8, 2024 12:13 pm
Corbin sticks to the 'normal stuff'. He's still working on losing the visions of the ship with a massive hole in it and getting used to a routine where the synth's are always up.
Apr 8, 2024 12:22 pm
Peter also sticks to the normal stuff he keeps a eye in the defense systems and makes sure all the weapons are locked and safely guarded.
Apr 8, 2024 4:28 pm
"...and that's why everyone called him 'short stack!'" Douklan grinned at the punchline, then profferred the deck to Mariella to cut. "Life in Destroid was hard, but it had its lighter moments. And no," he glanced at Corbin, "I don't just mean the microgravity!" They smiled at the running gag, and Douklan began to deal cards for the next hand. "But I am curious about life in the Explorers, Mariella. As a boy, I dreamed of becoming an Explorer, myself." He smirks in a bit of self-deprecation. "Mostly I think I just dreamed of a way out of Destroid. Aces low, Queens wild." He picked up his hand of cards and theatrically tried to hide a wince. "But I remain curious. What is life like, as an Explorer? Do you ever find it difficult to move on from a system?"
Apr 8, 2024 7:46 pm
Trade Era 1235, Day 161

Celestial Voyager, en route to Zyronis

Mariella smiled warmly as she listened to Douklan's words, her black-ish eyes reflecting a hint of nostalgia for her formative years under Master Alaric. "Life in the Explorers Division is certainly an adventure," she began, her voice carrying a sense of reverence for the work they did. "Every system we visit, every planet we land, every station we dock holds its own mysteries and wonders, and there's always something new to discover. But it's not without its challenges."

Mariella’s expression grew contemplative as she reflected on Douklan's implicit question.

"You know, Douklan, you've touched on something that many of us in the Explorers Division grapple with from time to time," she admitted. "The allure of the unknown, the thrill of discovery—it's what drew us to this life in the first place. Yet, there are fleeting instances when we feel that unbearable lightness, as if we're adrift between worlds, devoid of significance, without a genuine care or connection to anything tangible."

She glanced down at her cards, the weight of her words settling over the table like a solemn reminder of the transient nature of human existence. "So, indeed, there are times when we yearn for something more, something stable and grounding. We see the communities we visit, the bonds they share, and we can't help but wonder what it would be like to have roots of our own."

"It can be especially difficult when we encounter groups, civilizations or cultures that leave a lasting impression. But part of being an Explorer is understanding that our journey is ever-forward. We carry the memories and lessons of each system with us, but we also have a duty to keep exploring, to keep pushing the boundaries of what we know."


Mariella's gaze shifted to the viewport, where the stars painted a tapestry of distant worlds against the black canvas of space. "So for some of us, the call of the cosmos is too strong to resist. We may dream of settling down someday, of building a home among the stars, but for now, our place is out there, among the unknown."

As she spoke, Mariella glanced around the table, meeting the gaze of each crew member. "And moments like these," she continued, gesturing to the camaraderie and shared laughter around the card table, "they help remind us of why we do what we do. It's not just about the destinations, the planets, the cities, the ruins; it's about the journey, the people and the bonds we form along the way."

With a wistful smile, she looked back at Douklan and the rest of the crew. "But who knows what the future holds? Perhaps one day, I'll find my place among the stars… In a way I never expected." Turning her attention back to the game, she added, "But for now, let's see if the cards are in my favor this round."
Trade Era 1235, Day 162

Celestial Voyager, Zyronis orbit

From space, the ecumenopolis below sprawls like a pulsating organism, its metallic veins stretching across the planetary surface, weaving a tapestry of light and life. The planet is adorned with the glimmering jewel of civilization—a metropolis that knows no bounds.

https://i.imgur.com/hdagYUF.jpeg

As the Celestial Voyager orbits over the planet's curvature, the first sight that captures the eye is the luminescent network of highways, crisscrossing the landscape like glowing arteries, pulsing with the constant flow of traffic. Towers of carbon and steel pierce the sky, reaching towards the stars with an insatiable ambition, their surfaces reflecting the orange glow of artificial illumination.

Clusters of districts form intricate patterns, each with its own character and purpose. The residential sectors, marked by their towering skyscrapers, appear as glowing beacons of humanity's collective existence, where millions reside in vertical cities that never sleep. Commercial districts bustle with activity, neon signs flashing in a kaleidoscope of colors, enticing denizens and visitors alike with promises of luxury and convenience.

https://i.imgur.com/L6cuJcr.png

Above the bustling streets and towering edifices, hundreds of small stations float like islands in the sky, their delicate structures defying gravity's pull. Each station is a microcosm of human endeavor, housing laboratories, factories, and living quarters for those who toil in the void above the city. Tethered by slender spires of carbon nanotubes, these stations serve as hubs of innovation and industry, their presence a testament to humanity's ingenuity and adaptability.

As the Celestial Voyager gracefully maneuvers through the orbital traffic lanes, its destination becomes apparent—a behemoth among the floating stations, the Stellar Express Hub. The hub emerges like a colossal celestial beacon, its sprawling structure dominating the view.

https://i.imgur.com/uMcFo20.jpeg

Approaching closer, the enormity of the hub becomes even more apparent. Its colossal docking bays stretch out like yawning chasms, eagerly awaiting the arrival of vessels from across the galaxy. With a gentle maneuver, the Celestial Voyager aligns itself with one of the gigantic docking bays, guided by the deft hands of Douklan Paravides. The bay's metallic doors yawn open with a low hum, revealing a cavernous expanse within—a vast hangar large enough to house entire fleets of spacecraft. Massive cranes and gantries hover overhead, their mechanical arms poised to assist with the delicate process of docking and unloading. Within the confines of the docking bay, vessels and workers clad in protective suits scurry about, their movements synchronized with the precision of a well-oiled machine as they attend to the needs of incoming starships.

With a soft thud, the Celestial Voyager completes its docking maneuver, securely mooring itself. As the vessel's engines power down, Mercer, Hank and other crew members prepare to unload the precious cargo and mail destined for the heart of the ecumenopolis below.

The process begins with cargo handlers and automated systems work in harmony to offload the hundreds of tons of goods from the hold of the Celestial Voyager. Cranes and conveyors whir into action, their mechanical arms reaching out to grasp containers and pallets, transferring them with effortless grace to waiting transport vehicles below.

As the bustling activity of unloading continues, a figure enters the starship and strides purposefully towards Hank and Mercer. Looking like a Stellar Express manager, he carries a dataslab in hand, accompanied by a humanoid droid bearing the sought-after StellarNet communication device. With a nod, he greets Hank and Mercer, acknowledging their safe delivery of the cargo.

"Good morning gentlemen," the Stellar Express manager begins, his voice carrying an air of authority tempered with appreciation. "I come bearing the StellarNet communication device you procured. This droid is equipped with the necessary knowledge for installation. Were should we put it?"

After Hank's answer, the manager presents the dataslab, indicating where Hank and Mercer should affix their signatures—a formality marking the successful completion of their transaction. As the signatures are obtained, the manager offers his congratulations, his demeanor exuding genuine gratitude for their contribution to the smooth operation.

"Congratulations on your first successful delivery," he says, a warm smile gracing his lips. "Your efforts ensure that the wheels of commerce continue to turn smoothly within our bustling metropolis. Future transactions will be handled using StellarNet, so you probably won't see me again. Safe travels on your next journey, and may fortune favor you along the way."

With a final nod of acknowledgment, the Stellar Express manager departs, leaving Hank and Mercer to continue their duties aboard the Celestial Voyager.
OOC:
This freight delivery will give 19,613 credits to the CV coffers and complete Mercer's contract with Stellar Express. Mercer, receive 300 credits and you can keep the weapons and armor you got from them.

With the Stellar Express manager's departure, Hank and Mercer turn their attention to the droid carrying the newest StellarNet communication device. Effortlessly, the droid navigates through the ship's corridors to the designated installation point, its movements precise and efficient. As it reaches the designated spot, the droid unfurls a series of appendages, each one designed for a specific task.

With a soft hum, the droid begins the installation process, its mechanical limbs working with remarkable dexterity as it integrates the device into the ship's communication array. Wires are connected, circuits are aligned, and within moments, the installation is complete. The droid emits a cheerful beep, signaling that the task is done. Then, with a graceful turn, the droid exits the ship, its mission accomplished. Hank wastes no time in booting up the interface of the newly installed StellarNet device.

The interface springs to life with a burst of green light, illuminating the screen with a myriad of options. Deals, jobs, and communication channels flicker into view, each one a potential opportunity waiting to be explored. Hank's eyes scan the interface, taking in the wealth of information at his fingertips.
Welcome and thank you for joining us! StellarNet provides a suite of features and tools that can help you connect with thousands of customers and suppliers, including the Stellar Express megacorporation.

Loading...
OOC:
The following is almost completely randomized. I rolled the dice in the background.

Weekly deals
Top deals
Adrenal Suppression Pump
$30,000 $24,600
(Save $5,400)
Recommended for you
Armored Undersuit (AC13)
$600 $558
(Save $42)
Best deals - Ships and Fittings
Survey sensor array, for Cruisers
$125,000 $115,000
(Save $10,000)
Jobs and missions
Transport prisioner to trial at Englene Station (Dianreti system)
Details:
- The prisioner is a suspected murderer and deep-dwelling prophet who considers "the sky" a blasphemy to be quelled.
- He is part of the deep-dwelling sect. There is another sect in Englene Station of the same religion but with opposite views. People in those sects hates each other bitterly.
- He lives in Zyronis but the crime happened at the station, so he is being transported back there.

Rewards:
- $500 credits
- 0.5 tons of religious clothing and arts (Cultural, Religious) - Base price: $10,000 per ton
Once in a lifetime opportunity to own a pre-tech refinery
Details:
- A harried engineer has discovered a partially-complete schematic for an ancient pretech refinery unit that produces vast amounts of edible compounds.
- Several remote chemical-reeking underways on the planet are indicated as having the necessary pretech spare parts required to build the device.
- Underways are vast, inter-continental subterranean tunnels, big enough for a gravcar to enter.

Prerequisites to receive the rewards:
- Have a small corporate headquarters in Zyronis (Cost to estabilish one: 10,000 credits)
- Hire a local NPC manager and put him in charge of all your company operations in the system (another short side quest)

Rewards:
- 49% ownership of the refinery unit. It is expected to produce 1d8 x 10 tons of edible kibble per month (its kibble is a Common, Agricultural product with a base/galactic price of $50/ton)
Rescue a salvage crew stranded near the Forbidden Regions
Rewards:
- $2,000 (crew alive) or $500 (proof of death)

Other possible rewards (extra, not given by the sponsor, no guarantees):
- Drive-4 core that the crew was looking for (Frigate size, worth up to $300,000 credits, takes 24 tons to transport)
- Other salvage (equipment, drones, artifacts, etc)
- New crew members
Tug a Spargel class Heavy Frigate from Zyronis to Englene Station (Dianreti system)
Details:
- The ship design is available in this link
- The frigate will be unmanned and mothballed. All the weapons and active defense systems will be disabled and it would take a week to hack and fiddle with enough wires and connections to use one without their activation keys (transported by someone else).
- You can temporarily transfer some of the CV's crew and/or synths to it, if you want to, for protection against boarding parties and/or operation of the non-weapons systems (system drives, navigation, life support, armory, etc). Without the weapons and related systems, it just needs 10 crew for basic operation.

Prerequisites:
- A cruiser-class ship with Shiptender mount to tug it.

Rewards:
- $100,000
Freight and passengers
Cargo: Colonial Survival Supplies
Amount: 61 tons
Destination: Neptunia
Payment: $1,525
Cargo: Fusion Plant parts
Amount: 470 tons
Destination: Englene Station
Payment: $35,250
Cargo: Parts, Basic Industry
Amount: 97 tons
Destination: Englene Station
Payment: $7,275
Cargo: Postech Building Material
Amount: 79 tons
Destination: Neptunia
Payment: $1,975
Cargo: Regular passenger
Amount: 2 people
Destination: Altairia
Payment: $5,100
Cargo: Luxury passenger (need the Luxury cabins ship fitting)
Amount: 1 person
Destination: Castand II
Payment: $10,500
Deals, jobs and freight are updated weekly or as soon as you arrive in another star system!
OOC:
What do you do?
Apr 8, 2024 9:35 pm
OOC:
Golfclap for that post.

Mercer, always on the lookout for the next opportunity, is look at the available jobs.
Looks like there are two freight jobs, and a valuable tow job, all with Englene Station as a destination. It may make sense to take them all. I know the CV doesn't have a Shiptender, but with a payout like that it may make sense to get one fitted.
Besides, I would like to know where the next destination is, once the CV is done here. And when we plan to head out.
If we have time I may be looking to pick up this Transport or Rescue mission.

Mercer will probably buy that Armored Undersuit unless someone else wants it.
Also, at some point Mercer will bring up, probably to Hank (or the Captain) Hey, I'll need to unload the cargo I have been contracted to guard soon once we arrive. Unless you need me for something I'd like to do it first thing
Last edited April 8, 2024 10:04 pm
Apr 8, 2024 11:22 pm
OOC:
Is Neptunia the world between Castland and Altairia? That world is currently unnamed in the Stellar Cartography topic.

Where is the Forbidden Regions? Is it in this system, or is it in another system or somewhere else?
"Our next destination is the Dianreti system, which includes Englene Station. Our terminus is Altairia, where we become a full charter. The stop after that is Castland. With as much time as we lost on Draco, I imagine we can't afford any side trips. So, yes, I am grabbing the two freight loads to Englene Station.

On the rest, I don't know if we want two passengers underfoot for four jumps. We don't have luxury fittings (either the cabins or the personnel). I don't want to bother with a nutcase murderer. We don't have a Shiptender mount and we don't have the crew needed to run both our ship and that ship, so we are kinda locked out of that effort.

For the rescue/salvage mission or the pretech factory, those are decisions above my pay grade."
OOC:
And ... we'll need to get prices for our speculative cargo and what speculative cargo is available to us.

I guess it is time for some rolls! The first set of rolls are to determine the price Hank can get for the various goods he is looking to sell. The last two rolls are to see what he can try to buy here.
He wants to take both the Fusion Plant parts and Basic Industry parts to Englene Station. If the Salvage job interests the Captain, we can try that out, too. Wish we could transport the frigate, but we just can't take that job for the reasons he said to Mercer.
Last edited April 8, 2024 11:23 pm

Rolls

Hank Heron: Trade: Starfire Citrus Price - (3d6h2+2+2)

(331) + 4 = 10

Hank Heron: Trade: Platinum Price - (3d6h2+2+1)

(662) + 3 = 15

Hank Heron: Trade: Nocturna Extract Price - (3d6h2+2+2)

(644) + 4 = 14

Hank Heron: Trade: Grav Plates Price - (3d6h2+2)

(226) + 2 = 10

Hank Heron: Trade: Data Storage Device Price - (3d6h2+2)

(144) + 2 = 10

Speculative Trade Good Roll 1 - (1d10)

(8) = 8

Speculative Trade Good Roll 2 - (1d10)

(8) = 8

Apr 8, 2024 11:40 pm
OOC:
Neptunia is where the Sentinel is, another planet in this system. You have to go there, unless you don't wanna your Navy escort ;)

About the freight, your Stellar Express points just let you take a maximum total of 330 tons of freight simultaneously, now that Mercer is not working for them (unless you do some of their side jobs first and get more points). See the Celestial Voyager character sheet for more details.

About the rescue mission, the Captain will follow what the players (not necessarily the crew/pcs) wants. Do you wanna take it? The Forbidden Regions is in Zyronis. More details about it are here

Prices and trade goods in my next post.

Let's take the rescue side-quest Public

Yes!
No, let's move on.
Apr 8, 2024 11:58 pm
Ok, since we can't get the one freight worth anything, we might as well grab the other three. At least two will be in-n-out.

As for the rescue/salvage mission, Hanks ready to go! He will buy an armored vacc suit, however before we head out.
Apr 9, 2024 12:00 am
OOC:
can I Aid that Starfire Citrus price with Talk?

Rolls

Mercer Canaan Furio: Talk - Usual roll - (3D6h2+3)

(461) + 3 = 13

Apr 9, 2024 12:13 am
OOC:
You probably forgot about Friction and Mercer bonus. It's also 3 not 2 dice. Its not a regular trade roll. ;) I will keep your dice, but I will roll one extra and calculate the correct DMs.

Does Peter have any ideas for using another skill to Aid the group? (Specially for the Citrus)

Merchant’s group: Hank (Trade 2, Specialist 1) + Mercer (Connect 0, Charisma modifier 2)
Group's Expertise: 4
Friction: 3

Market modifiers: -2 Consumer, -1 Tool, +1 Mineral, +2 Agricultural


Selling your Trade Goods in Zyronis (not in the SE station)
Starfire Citrus
Modifiers: +4 expertise, -3 friction, +2 agricultural
Roll: 4d6h3+3 = 14
Sells for: $14,000 / ton

Platinum ingots
Modifiers: +4 expertise, -3 friction, +1 mineral
Roll: 4d6h3+2 = 16
Sells for: $3,600 (your 0.1 tons)

Nocturna Extract
Modifiers: +4 expertise, -3 friction, +2 agricultural
Roll: 4d6h3+1 = 15
Sells for: $3,200/ton

Grav plates
Roll: 12
Sells for: $27,500/ton

Data storage drives
Roll: 13
Sells for: $12,000 (your 0.2 tons)

Rolls

Roll for Citrus, Platinum, Extract, plates, drive - (1d6, 1d6, 1d6, 1d6, 1d6)

1d6 : (5) = 5

1d6 : (1) = 1

1d6 : (3) = 3

1d6 : (3) = 3

1d6 : (4) = 4

Apr 9, 2024 12:16 am
OOC:
Quote:
can I Aid that Starfire Citrus price with Talk?
No, because you're part of the main group. We need your charisma, it's the best modifier. Mariella doesn't help, because she is worse or equal to Mercer in all relevant DMs
Apr 9, 2024 12:18 am
So with 3.2 tons, Mercer makes 28.8 44.8k?number edited
If we're doing the mission, Mercer will upgrade his armor actually. He wants to get a Custom Combat Field Uniform, and get his Vibroblade Customized, and a Shield.
Combat Armor PG 65
Customized PG 91
Last edited April 9, 2024 1:11 am

Rolls

Mercer Canaan Furio: Sneak - Usual roll - (2D6+1)

Apr 9, 2024 12:46 am
OOC:
Quote:
So with 3.2 tons, Mercer makes 28.8k?
44,800 actually, More if Peter helps. Daryen missed one die and I didn't realize when I first posted. I fixed the prices now. As a reference, 1 credit is equivalent to approximately 1 US dollar, in purchasing power. You're f*** rich.

PS: We will see what is available for purchase after we finish all selling
Apr 9, 2024 1:27 am
OOC:
At a minimum, Hank wants to sell the Citrus, Extract, and his Platinum.

He's still deciding on the Grav Plates and Data Storage.

Also, we will list for the Medic. We need someone with at least a +1 modifier, however that is expressed in-game.

And if we do take the rescue mission, I assume we can't dilly-dally too much? Hank has some buying to do. Not just the new speculation, but he has some ship and shuttle improvements to get. Maybe we can do the frigate transport mission after all ...

@PhoenixScientist, Mercer doesn't need to buy any armor. One of the ship systems that Hank wants to get is an Armory, which will fix that issue directly.
Last edited April 9, 2024 1:32 am
Apr 9, 2024 3:00 am
OOC:
A couple points of inquiry.
htech says:

Jobs and missions
Once in a lifetime opportunity to own a pre-tech refinery
Details:
- A harried engineer has discovered a partially-complete schematic for an ancient pretech refinery unit that produces vast amounts of edible compounds.
- Several remote chemical-reeking underways on the planet are indicated as having the necessary pretech spare parts required to build the device.
- Underways are vast, inter-continental subterranean tunnels, big enough for a gravcar to enter.

Prerequisites to receive the rewards:
- Have a small corporate headquarters in Zyronis (Cost to establish one: 10,000 credits)
- Hire a local NPC manager and put him in charge of all your company operations in the system (another short side quest)

Rewards:
- 49% ownership of the refinery unit. It is expected to produce 1d8 x 10 tons of edible kibble per month (its kibble is a Common, Agricultural product with a base/galactic price of $50/ton)
Tug a Spargel class Heavy Frigate from Zyronis to Englene Station (Dianreti system)
Details:
- The ship design is available in this link
- The frigate will be unmanned and mothballed. All the weapons and active defense systems will be disabled and it would take a week to hack and fiddle with enough wires and connections to use one without their activation keys (transported by someone else).
- You can temporarily transfer some of the CV's crew and/or synths to it, if you want to, for protection against boarding parties and/or operation of the non-weapons systems (system drives, navigation, life support, armory, etc). Without the weapons and related systems, it just needs 10 crew for basic operation.

Prerequisites:
- A cruiser-class ship with Shiptender mount to tug it.

Rewards:
- $100,000
OOC:
The total monetary cost here is expected top be 10k, yes? What would the actual pay be? 49% of the gross profit?
How long would a trip from Xyronis to Englene Station take? How hard would it be to get a general crew of 10 from some sort of hiring agency or such? (assuming partial pay up front for a 1 time job?)
Last edited April 9, 2024 3:11 am
Apr 9, 2024 9:24 am
OOC:
Quote:
The total monetary cost here is expected to be 10k, yes?
Yup. But there are 2 quests involved: one for the refinery and a shorter one for the manager.
Quote:
What would the actual pay be? 49% of the gross profit?
You would actually own 49% of the kibble. You can transport and/or sell it like speculative trading whenever you are in system or leave a standing order for the manager to automatically sell it on Zyronis and receive the profit.
Quote:
And if we do take the rescue mission, I assume we can't dilly-dally too much?
You can :) Traveling takes waaay more (in game) time than trading, buying the ship fittings or going for all the quests. You can assume that as long as you don't ever go backwards until you get to Altairia, Prof. Stone and the Explorers won't mind the delay ;)
Quote:
How long would a trip from Xyronis to Englene Station take?
6 days if you go straight, 8 as you need to get to Neptunia first as the Sentinel is waiting there.
Quote:
How hard would it be to get a general crew of 10 from some sort of hiring agency or such? (assuming partial pay up front for a 1 time job?)
Nameless NPCs can be hired using StellarNet in major population centers. So... Not complicated.

I will post something in character for the selling today.
Apr 9, 2024 2:54 pm
OOC:
For the record, Hank is willing to consider ferrying the ship, but it will require a serious investment for the required ship fitting. Not a showstopper. He will not consider hiring crew to take it for us. Mercer can do it on his own, but Hank would rather get the ship fitting and use that. In fact, I am coming around on it. We will have to spend $30K to make $100K. That seems a good bet.

Also, I have to admit I still have way too much Traveller in me. Passengers are just an invitation for drama and headaches. Luxury passengers will be a nightmare. Not because they are going to hijack the ship, but because they will be self-entitled jerks. Hiring a full new NPC crew with no history just says to me that it is guaranteed to have traitors in it. It just seems like a losing bet and I don't want that bet.

On the Kibble factory, if we were going to be sticking around, Hank would be all over that. But we're not. We are just passing through to somewhere far away. It will be at least six months before we come back this way. Probably way more. That mission just seems to be a lot of work for benefits we won't see until the campaign is over.
Apr 9, 2024 3:26 pm
OOC:
Mercer was definitely looking at, and probably have mentioned both buying the factory himself (he will not be against splitting) and doing all the work required for the ferrying job. In fact if Hank, or anyone else, drags his feet Mercer will jump on both. If not he will split.
Will give everyone a chance to respond..
Apr 9, 2024 3:38 pm
OOC:
Hank is out on the factory.

Hank is in on the ship as long as we can get the fitting from our proceeds.
Apr 9, 2024 6:40 pm
Quote:
Does Peter have any ideas for using another skill to Aid the group? (Specially for the Citrus)
Not sure if i could do that, but Peter does not have much Charisma or Talk to help, but he could help with his security expertise, and add in parcel insurance with armed security all the way to delivery for a added cost.
OOC:
not really sure what i would roll for that...
Last edited April 9, 2024 6:59 pm
Apr 9, 2024 6:59 pm
"Mercer, do you have any contacts planet side, i'm interested in buying at least a part with you if you are goung to go for it, but it would be good to have someone with experience in the planet, to know if everything is good in the deal and at least to keep an eye on it while we are out"

Peter expends a long time doing calculations on his datapad and taking a look at his money reserves, he has always depended only on his salary but after entering in the crew he noticed that he could earn way more with trading and trying his luck in other bussiness and havin a "steadyish" form of income would be a great deal for him.
OOC:
At the moment Peter is low on funds, he would only be able to help with 15% of the value, but if they could wait for after the seeling of the starfire citrus he could go 50%
Apr 9, 2024 7:07 pm
OOC:
Connections?

Rolls

Mercer Canaan Furio: Connect - Usual roll - (2D6+2)

(52) + 2 = 9

Apr 9, 2024 7:58 pm
OOC:
Hank is selling the ship's Citrus. It is easy enough for Hank to include everything in on the sale, then just divide things out after the sale.
Apr 9, 2024 11:33 pm
OOC:
We can create another thread for the Kibble mission later. You must do it one at a time (at least with the same PCs - ie. Peter and Mercer can't go for the factory and the rescue simultaneously)
Communicating with potential buyers via the ship's systems, Hank and Mercer negotiated favorable terms for the sale of the Citrus, Platinum and Nocturna's Blossom Extract with buyers from Zyronis.

Unfortunately, as the crew began preparing the cargo of Starfire Citrus, they soon discovered a troubling sight: approximately 16% of the fruit had succumbed to rot during the journey. Captain Zaytsev grimaced as she surveyed the spoiled crates, their once vibrant hues now marred by decay.
OOC:
This is one of the possible Troubles that afflict traders. (Un)fortunately only the Citrus failed that roll.
With a heavy heart, Peter, Mercer and the rest of the crew set to work, carefully inspecting each crate to determine the extent of the damage. With gloves and masks to protect against the foul odor and potential contaminants, they gingerly removed the rotten fruit, discarding it into designated waste containers.

Despite their best efforts to salvage what they could, the loss weighed heavily on the crew. The aroma of fresh citrus mingled with the stench of decay, serving as a stark reminder of the fragility of their cargo and the challenges of space travel. Either way, they ensured that the remaining crates were properly inspected and accounted for. With the agreements finalized, Hank and Mercer coordinated the transfer of the remaining goods to the buyers' vessels, overseeing the loading process with meticulous care to ensure that the fruit and other stuff arrived in pristine condition.

Using the confusion as a cover, Mercer also surreptitiously unloads his "special boxes", secretly contacting the Ironsides representative to confirm their delivery to one of the Zyronis companies posing as Mercer's contractor. He receives a terse message saying that his debt is paid and that he can contact them again if he needs anything.
The Celestial Voyager receives 486,400 credits from selling the Citrus and the Extract.

Hank gets 3,600 credits from the platinum.

Mercer gets 37,632 credits from the Citrus and can consider his covert mission accomplished.

Peter gets 11,760 credits from the Citrus.

I have also transfered the CV's freight money ($150 from Mercer, $7 from Hank) to carry your stuff from Draco. The status character sheet and CV sheet are now up to date.

With the sale concluded, the Celestial Voyager gracefully disengages from the docking bay of the Stellar Express station, Captain Valeria Zaytsev summons the crew to the bridge. With a sense of urgency in her voice, she outlines a new mission—one that has come to their attention through the vast network of StellarNet.

"Gather round, everyone," Captain Zaytsev begins. "We've received a distress signal via StellarNet. A salvage crew is stranded near the Forbidden Regions, and they're in desperate need of our help.

It has been years since someone got close to the Forbidden Regions in Zyronis, but legends tell that within its lower levels lurked abominations, twisted creations of advanced technology gone awry. Bugs of metal and flesh, monstrous amalgamations of organic and synthetic, roamed the labyrinthine corridors.

Either way, we will be rescuing 4 people. Led by Captain Elena Ramirez, a seasoned ex-navy veteran, the salvage crew is known for their daring exploits and fearless determination."


Zaytsev displays a holographic picture of the crew. 2 men and 2 women.

https://i.imgur.com/r6gqxyX.jpeg

"This is Jackson "Jax" Bennett, the crew's chief engineer and resident tinkerer. At Jax's side is Maya Chen, the crew's medic and morale officer. And rounding out the team is Luca Vasquez, the crew's navigator and communications specialist.

They were looking for a Drive-4 engine core from an old frigate rumored to have fallen through the ventilation shaft to the lower levels. They probably had some maps and time to prepare. Unfortunately, we don't. Lives are at stake, and it's up to us to answer the call.

I don't know if everybody is aware, but Hank and Mercer recently sold some trade goods and we were able to get an Armory. So I need volunteers for this mission, but you will be able grab your gear and suit up with the best equipment our technology can provide."
OOC:
I will deduct the 250k to buy the armory from the CV's sales. This counts as weapons through, so your available freight in the SE Partnership program is higher now.

You can equip only TL4 items, but you can have whatever amounts of military-grade weaponry, gear and armor you want. Just remember the Encumbrance rules. You should also "loose / give back" what you won't carry during this specific mission. No need to track anything that you leave, as you can get whatever you want back later, now that the CV has both an Armory and Ship's locker.
"Jil has volunteered to pilot the Solaris and get you there and back. She will stay with the shuttle, though. Hank, I wanna check with you if you think we should sell the remaining goods and if we should contact the Imperial shipyards for new fittings or if you'd prefer to buy other trade goods. I can handle that with Mariella while you go on the rescue mission." - continued the captain.

Valeria looks around, making eye contact with all of you.

"Remember everyone, we're a team. Together, there's nothing we can't overcome. Let's show the galaxy what the crew of the Celestial Voyager is made of. So, who volunteers?"
OOC:
What do you do?

Rolls

Trouble rolls: Citrus, Platinum, Extract, plates, drive - (1d10, 1d10, 1d10, 1d10, 1d10)

1d10 : (3) = 3

1d10 : (8) = 8

1d10 : (8) = 8

1d10 : (10) = 10

1d10 : (8) = 8

How much was rotten (%) - (1d20)

(16) = 16

Apr 10, 2024 12:56 am
OOC:
PhoenixScientist says:
He wants to get a Custom Combat Field Uniform, and get his Vibroblade Customized, and a Shield.
For customized equipment, you need the Fix skill and some time. Maybe you can ask Corbin to do it for you when you get back? Moreover, mods require maintenance to keep functioning correctly, so he will have to keep working on them from time to time (ie. commit some of his maintenance score)
Apr 10, 2024 1:03 am
OOC:
arthur12320 says:
not really sure what i would roll for that...
I don't think that counts as Aid, unfortunately. And the description was pretty vague... So I kept the rolled prices. Either way, Hank had a good roll.
Apr 10, 2024 1:45 am
Mercer has also paid the CV the 150 for transporting his goods.
Mercer absolutely volunteers for the mission. Helping someone in need, and finding adventure and opportunity along the way? It's everything I'm out here for.
PhoenixScientist says:

If we're doing the mission, Mercer will upgrade his armor actually. He wants to get a Custom Combat Field Uniform, and get his Vibroblade Customized, and a Shield.

Combat Armor PG 65
Customized PG 91
OOC:
Mercer still wants to get his own armor and weapon modification, both custom. He will continue to get it customized and does not want to do that to property that isn't his.
OOC:
I assume the shield is super easy to get, I will wait for mods.
It would make sense to me that Customized wouldn't require maintenance, or at least no more than any other piece of equipment as it is, in the book, described as, "carefully tailored".
Though maybe I should pick up Fix 0 if that would help me with maintenance.
Apr 10, 2024 2:18 am
OOC:
Not sure what fittings. I wanted to get an armory and ship tender for the CV. We got the armory, and I realized I read the price of the ship tender wrong. We can't afford that. At all. So, that's out. For the Solaris, I wanted to get extended stores and a ship's locker. We can't get the locker because it requires a frigate, not a fighter. And I'm not sure the stores are worth to mass it requires. So, no hurry on that.

The one new thing I am contemplating is getting a Laser for the ship, giving a nicer weapon, the putting the sandcaster back on the Solaris. That would hopefully give us an escort, helping with our freight allowance. But that can wait until we get more money.


"With the cost of the Armory, we probably want to get some more trade goods, if we can find anything with good prices. Also, we should take the two freight loads destined for Englene Station, since we can now carry them. (They will pretty much fill up our allowance.) This will give us a nice floor on funds."
OOC:
Can Hank effectively use an assault suit? If so, he'll take that. If not, he'll content himself with an armored vacc suit. (He'll buy such a suit if he needs to.) He'll grab a laser pistol and a laser rifle. Also, even though Jil will stay on the shuttle, he wants her to be suited up and at least have a pistol.

Edit: I am making the assumption that we have to be prepared for vacuum. So a combat field uniform just isn't going to be enough as it isn't vacuum rated.
Last edited April 10, 2024 2:23 am

Captain Zaytsev

htech

Apr 10, 2024 12:24 pm
Captain Zaytsev
OOC:
Quote:
Mercer still wants to get his own armor and weapon modification, both custom.
Makes sense. I will let you buy them for standard prices, no need for RP or further rolls. 1,010 credits for the armor + shield.

Modding though, is another matter. Rules are in page 90.
Page 90 says:
Mods have a minimum Fix skill required to install or maintain them; a Customized mod requires Fix-1. Mods take time to build and install. It takes one week for a Customized mod. (All) mods require maintenance to keep functioning correctly. If a mod goes without maintenance for 24 hours, it stops working
So you would need Fix-1 for a Customized gear. Or someone else to commit part of his maintenance score (also described in page 90) to keep your gear working. This is not only due to RP reasons, its also part of their game balance. Still wanna buy them?
Quote:
I am making the assumption that we have to be prepared for vacuum. So a combat field uniform just isn't going to be enough as it isn't vacuum rated.
The Forbidden Regions (and Zyronis for that matter) have standard atmosphere. You can use a vacuum rated armor if you expect problems (poisonous gases, smoke, etc), but is not mandatory. :) A combat field uniform is enough. Hank cannot use powered armor (it needs at least a month of training). Corbin, Peter and Douklan (that had a military career) can.

Trade Era 1235, Day 162

Celestial Voyager's bridge

Quote:
"With the cost of the Armory, we probably want to get some more trade goods, if we can find anything with good prices. Also, we should take the two freight loads destined for Englene Station, since we can now carry them. (They will pretty much fill up our allowance.) This will give us a nice floor on funds."
"Sure. I will get them. I think we also need a Cargo lighter to transport the tons of materials that we are regularly trading now. It can transfer 200 tons in a single trip, unlike the 10 tons of the Solaris, and you can also take the shuttle with you while I handle the rest. So I will buy one from the Imperial shipyards.
OOC:
It's just 25k, you now have plenty to spare, and the cargo lighter is very useful for trading.
I will also check the trade goods. We got an offer of vibroblades and other advanced melee weapons, from the same company that I bought our Armory" - answered Valeria. - "We can check that when you get back from the mission. "
OOC:
This post was just to answer Hank and OOC stuff. Let's wait a couple of (real time) days for volunteers. And then I will move forward to the surface. =)
Apr 10, 2024 12:36 pm
OOC:
The only concern I have with getting more ship systems is that we lose cargo space fast. We need to keep that in mind, as I figure the smallest we should let our cargo hold get to is 1000 tons of capacity. 1200 is probably the better floor.

As a side note, except for the extra 100 tons of freight it allows, the armor has zero mechanical benefit. So, if we need the space, the first thing to go should be the armor. Eventually, I want us to get a Plasma Beam, which will completely compensate for the freight allowance. But we can't do that now. If we do need something now, we can swap the armor for a Laser. That would directly replace the freight allowance one-for-one and free up two ship mass points.

To be clear, Hank is good with getting a Lighter. It's just the cargo size he is concerned with. Also, this doesn't have to be solved now. We're not using all the cargo space, so we could have a smaller hold for now, then sell the armor later to free things up.
Last edited April 10, 2024 1:00 pm
Apr 11, 2024 3:50 am
I haven't been here very long but... What extra equipment do we have for rescue missions? Survival kits or light options or spelunking equipment or medkits?
OOC:
I think we need a medkits, either glow ugs or lowlight Goggles, maybe some grappnels/climbing harness, survival kit
Apr 11, 2024 4:36 am
"Even if it was just to get away from the citrus mold smell, I'd sign up." Douklan jokes. "But a rescue mission? That is right up my alley."

Erin Brand

htech

Apr 11, 2024 9:03 am
"I'm going as well." - says Erin. - "The ship's locker has survival kits, glow bugs and everything that we need. We should grab our gear."
OOC:
So we have two options, to be chosen by each player:

1. The player chooses: you can update your character sheet with whatever you plan to have for this mission. Grab your gear with whatever TL4 stuff you wanna and update your sheet, considering the encumbrance rules.

2. The PC chooses: Choose only the armor and weapon, remove everything else and add a special item called "stuff my PC planned to bring" with the remaining encumbrance. We will swap that for relevant itens when you need it, up until your capacity. You cannot get over your enc. limit this way. For uncommon itens a dice roll may be necessary to say that your PC brought it.

Tell me your choices and we will begin the mission. In the meantime, I'm preparing something in the background.
Erin Brand

James (Synth Alpha)

htech

Apr 11, 2024 11:37 am
"Chief Engineer McRogers, I humbly inquire if it would be prudent for me, as a robotic entity, to offer my services as a volunteer for the forthcoming rescue mission. Your expertise and guidance are paramount in my decision-making process. I am not used to stay online during this bridge meetings. " - asked James, to the astonished engineer and the remaining crew, as, until that, they were just ignoring the synths nearby as if they were part of the furniture and bridge consoles.
James (Synth Alpha)
Apr 11, 2024 1:03 pm
"James, it is never prudent to volunteer. That's just Human 101. However, since you spoke up, follow me and we'll grab your gear."

Corbin and James head down to the Armory and gear up.
OOC:
My Character sheet is good as is and I'll add "stuff my PC planned to bring" into my backpack. I'll pull a backpack from the Armory for James and fill it with "stuff my PC planned to bring for James".
Apr 11, 2024 3:26 pm
"OK, this may sound overkill, but ...

Since we have pretty much anything available, I think we should seriously consider anything available. So, for weapons and armor, no one should bring their own stuff. Let's just take stuff from the armory. We should all be equipped with a laser rifle or plasma projector, and a full Assault Suit. (The reason for the laser rifle or plasma projector is that attaching it to the Assault Suit gives it unlimited ammo.) Add the side arm of your choice. There is no particular reason to screw around and I figure it is way better to be over-prepared than under-prepared. We should each also have a spare vacc suit/armored vacc suit, too, in case we have to dress down at some point. We should all also have a spare B-cell for each suit of Assault Suit.

For equipment, let's go nuts. We probably need a couple grav harnesses, grapnel launcher, glowbugs, rations, rope, survey scanner, survival kit, thermal flare, and vacc fresher. Then a stack of A-cells and some more B-cells for the grav harnesses. Probably ought to have a bioscanner, lazarus patches, a medkit, metatool, spare parts, and a toolkit, too. "


For Hank, that means assault suit, laser rifle, laser pistol, armored vacc suit, survey scanner, and grav harness (unless others are going to take that). In addition, he will take a dataslab, five line shunts, and a storage unit, just in case.

EDIT: Also a backpack to carry his computer stuff and the scanner.
Last edited April 11, 2024 5:45 pm
Apr 11, 2024 3:30 pm
OOC:
Why dressed for a full battle? Because if a highly competent salvage team is in trouble, that usually means simple reasons are out. Accidents, mistakes, things like that aren't an issue. Instead, there is either a hostile force or a hostile native life that is causing the issue. In both cases, being ready to fight hard is probably your best bet.

From a meta-game perspective, your GM just gave you access to assault armor and the nastiest weapons TL4 can give you without being asked for it. Usually that is a very big hint ...
Apr 11, 2024 5:21 pm
You make a good point, we may want to vary our weapon type, to get a better utility overall. Splitting between Plasma and laser makes sense, but it wouldn't be a bad idea to bring something ballistic. Are there any Void Carbines around here?
Or any Drones? If not it wouldn't be a bad idea. I know a cheap one with a good scanner (Observation Suite), and ability to carry an extra medpack, is only 500 creds. Plus we have a less fleshy scout.
OOC:
I am trying to decide if I want an Assault Suit, which is half my ready encumbrance, or get an Icarus Harness, just as good as a Combat field Uniform, but with some vacc suit and falling benefits.
I'll probably just bring a pistol due to encumbrance, I already own a laser pistol anyway.
--
What does a Backpack actually do? It seems like a good idea but it sounds like just flavor?
[ +- ] Backpack:
I will have a Climbing Harness, Survival Gear, Grapnel Launcher, lowlight Goggles, Metatool, and some Rations. (that's all my Encumbrance)
Apr 11, 2024 5:46 pm
OOC:
Can't help you on the drones, but we should have whatever weapons we want as long as they are TL4. So, yes, you can have a Void Carbine if you want.

No idea on the drones. That needs a GM answer.
Apr 11, 2024 5:49 pm
"You can also count me in"

Peter did a quick inventory of the new items of the armory and he agrees with Hank

"Since we now have the option we should really take advantage of it, in the worst case we scenario we would have more cargo to carry there and back"

"We should definitely take some extra medkits and some extra food, who knows how hungry they must be or we will get"

Peter will also try to help to fit everyone with the gear they require and help anyone who does not have experience with the gear.
OOC:
I will also choose the option of stuffing my bag with "anything I need" I’m not sure what else we will be needing in the rescue.
Apr 11, 2024 11:23 pm
OOC:
Quote:
For Hank, that means assault suit, laser rifle, laser pistol, armored vacc suit, survey scanner, and grav harness (unless others are going to take that). In addition, he will take a dataslab, five line shunts, and a storage unit, just in case.
Please update your character sheet with it. Pay close attention to the ready and stowed limits. =)
Quote:
What does a Backpack actually do? It seems like a good idea but it sounds like just flavor?
It is just flavor/a in-game justification to carry this much itens. There are no mechanical benefits.

About the drone, we don't have one and no time to buy now, but you can surely get one (or more) when we get back and before the next job.
Quote:
My Character sheet is good as is and I'll add "stuff my PC planned to bring" into my backpack. I'll pull a backpack from the Armory for James and fill it with "stuff my PC planned to bring for James".
Great! Corbin will take some itens (to be defined and, if unusual, rolled) for a total of 13 Encumberance. You are good to go. =)
Quote:
I will also choose the option of stuffing my bag with "anything I need" I’m not sure what else we will be needing in the rescue.
Okay! @arthur12320 please update your character sheet with just the weapons and armor you gonna bring. I think you still have your personal items. No need to track that anymore if you don't wanna mod or bring them. Moreover, you can exclude, move then for the Notes section or even customize the character sheet, like Mercer did, to have multiple gear sections (one for owned itens, other for the loadout). =)

You can also put an item called "stuff" with the Encumberance you want to it like Corbin. This can be exchanged mid quest for items (but may need a dice roll unlike something that you choose now).

James (Synth Alpha)

htech

Apr 11, 2024 11:34 pm
Quote:
Corbin and James head down to the Armory and gear up.
"Sir, I don't think it's prudent for me to carry a gun. If people see that, they can panic or misunderstand. But I would very much like some armor. Can I use one, even though I am just a robot? It fits my humanoid body, I just dont know if that's allowed. "
James (Synth Alpha)
Apr 12, 2024 4:06 am
OOC:
I was not planning on giving James any weapons and I don't see a reason not to wear 'armor' but a vac suit seems silly as a synth wouldn't be affected by 'vacuum/poison gas/etc.'
Apr 12, 2024 6:00 am
Will we be taking the shuttle to the site? if so I advise we take a backup of stores in the shuttle:
Rations: whole party, and rescuees: 2 Days
Solar recharger
Power Cell A: 20
Power Cell B: 10
Medkit: 2
Bioscanner
Atmofilter: 3
Scout report
Low-light goggles: 5
Glowbug: 20
Mechanical Toolkit
Lazarus patch: 5
Comm server or Field Radio
Demo Charge: 5? 10?
Pressure tent: 2
Portabox: 2
A couple spare parts
Extra Woven Body Armor: 3?
Vacc Suits: 3

Also I'd love to say to being a stand mounted Anti-Vehicle Lase or Railgun but I dont think that would be approved. I'm probably already pushing it.

But would love to know what we can bring
Apr 12, 2024 11:47 am
OOC:
You can pack the Solaris with supplies, no problems. Hank's loadout is that is not clear for me yet. Armor (even worn) takes encumbrance, weapons, gear, etc. as well. You are overloaded, I think, specially because of the armor/extra vacc suit. Mercer is overloaded as well, each type B battery takes 1 enc.

By the way, Hank and Mercer doesn't know how to use powered armor (ie. an assault suit and everything in that category) as that's military grade equipment that you didn't train for. See page 64. You need at least one month training with it when we get some downtime, if you wanna use it in the future. When I mentioned the crew can get TL4 equipment I was refering to costs, as they are included in the armory. Moreover, Douklan, Corbin and Peter did train for that, it's part of their military background, so they can use one if they want. Can you fix Hank's and Mercer's loadout?
Quote:
I was not planning on giving James any weapons and I don't see a reason not to wear 'armor' but a vac suit seems silly as a synth wouldn't be affected by 'vacuum/poison gas/etc.'
Okay! =)

Apr 12, 2024 2:01 pm
OK, fair point on the armor. So ...

Jil, Erin, Douklan, Corbin, and Peter should all take an Assault Suit, a spare B-cell and a suit of Combat Field Uniform. (There is no point in using Woven Body Armor. Use CFU instead.) They can then wear whichever armor makes the most sense for the situation. They should all have a Laser Rifle or Plasma Projector as their long arm. If they want an alternative long arm or a side arm, they can put that in the shuttle, too. Hank will strongly recommend this as it is better to be over prepared than under prepared.

Mercer should take whichever kind of vacc suit he prefers and a CFU. He will only wear whichever one makes the most sense.

Hank will take an armored vacc suit and a CFU. As above, he will chose whichever armor makes sense when they get there. He will take both a laser rifle and a laser pistol, but only wear the pistol and three A-cells, storing the rifle on the shuttle. He takes a TL4 backpack and loads it with a dataslab, six line shunts, a storage unit, a field radio, binoculars, and a survey scanner. (He will fill out any additional capacity when they get there.)

He makes sure that the following minimums are present, with anything missing loaded onto the shuttle:
- At least two bioscanners, medkits, toolkits, metatools, sets of spare parts, grapnel launchers, grav harnesses, vacc fresher.
- Three days of rations and water per person.
- One atmofilter, climbing harness, grav chute, low-light goggles, rope, survival kit, telescoping pole per person.
- A full box of glowbugs.
- Ten B-cells.
- A full box of A-cells.
(This is just the intended minimums for the group. If two people already have metatools, then drop it from this list.)

Does that work?
Apr 12, 2024 2:44 pm
htech says:
OOC:
You can pack the Solaris with supplies, no problems. Hank's loadout is that is not clear for me yet. Armor (even worn) takes encumbrance, weapons, gear, etc. as well. You are overloaded, I think, specially because of the armor/extra vacc suit. Mercer is overloaded as well, each type B battery takes 1 enc.
OOC:
100% I knew I was too, just hadn't finalized my list.. I should be good now.
I have appropriate armor for his training too.
Everything that is "Stored" I assume to be stored at the Celestial Voyager(Like the extra armor I my sheet I own but am.not taking). And not available
Apr 12, 2024 11:44 pm
OOC:
Okay, I think I got it. Let's move on.

Thread locked