Chatter

Sep 13, 2016 2:01 am
Welcome aboard!

So to recap quick start rules can be found Here. We can talk about time setting for the Evergut here too. What era do you want the world to be in when it was swallowed, I'm fond of Renaissance (opinion coloured by the oneshot game) but I think a number of different times work.
Sep 13, 2016 2:02 am
I'll put places for you guys to write your character sheets soon, but until then just spit ball ideas.
Sep 14, 2016 12:00 am
Well I would have to come up with character ideas after era. Renaissance would be interesting. I'm almost always okay with medieval. I doubt far future/ sci fi would fit to well. If I had to pick one for my vote I think I would submit modern. Like today's world.

Also thanks for DM'ing this! I think it sounds unlike anything I've played to im eager to try it.
Last edited September 14, 2016 12:08 am
Sep 14, 2016 12:34 am
Modern culture but no black powder weapons.
Sep 14, 2016 2:36 am
So it is suggested that the world pre swallowing be modelled after the late Byzantine period. But we could say that the pre world was a bit older. I'm uncomfortable progressing it all the way up to the modern era, as the prevalence of modern technology would either require serious home rewind on my part ( something I don't want to do in a game I only just picked up) or some serious hand waving as to why all modern tech was destroyed beyond use but there's still salvageables in the depths of the Beast.

And remember, we are several generations in after the swallowing. No one alive remembers an uneaten world. You should be able to start spitballing ideas as to what roll your character plays even before I start garnishing the world with relics of the I swollowed world.
Sep 15, 2016 12:09 am
I wanna play a agile character. Dual melee weapons. Friends with anyone, but family first no matter what.
Sep 16, 2016 1:46 am
I think I wouldnt mind playing a mix of doctor (healer) and standard combat. so I could be a sort of combat medic.
For personality, I am tossed between a cheerful jokester and a well-meaning coward.
Sep 19, 2016 12:25 pm
What about everyone else
Sep 19, 2016 5:08 pm
Walrustopia says:
What about everyone else
I think it's just us right now
Sep 19, 2016 7:39 pm
Nikcollini says:
Walrustopia says:
What about everyone else
I think it's just us right now
Well I feel stupid. It is only us.
Sep 19, 2016 8:02 pm
Yeah still waiting on more players. Could have sworn we had 4 in the thread...
Sep 19, 2016 10:28 pm
Don't worry about players. If you build it, they will come
Sep 25, 2016 6:01 am
I'm confident to wait, its an obscure game.
Sep 30, 2016 11:58 pm
Hello, it is I, your final four.
Oct 1, 2016 4:17 pm
WELCOME
Oct 4, 2016 9:08 pm
Oh cool we have everyone now?
Oct 4, 2016 9:39 pm
So we do! Starting putting characters together. Just chuck all the relevant info into the custom character sheet and submit them.
Oct 5, 2016 3:49 am
Okay so we are going with what era? There seems to be some ideas thrown around but no set thing. Late Byzantine period is akin to early medieval times correct?
Oct 5, 2016 4:03 am
Yup
Oct 5, 2016 4:38 am
Okay I can work with that. I'll post my little bio here. Is my sheet okay?
Oct 5, 2016 4:52 am
All good. Definitely through some bio here.
Oct 5, 2016 6:12 am
https://dl.dropbox.com/s/d13cyklmrz8k21d/Evergut%2C%20Felix.jpg

"I was a desperate man once. I've felt the weight of being a scavenger, and of being a vagabond. Growing up I didn't have it any worse than anyone else did. My childhood was filled with both chores and play. Boredom and fun. Adventure and malaise. My fondest memories are when I would listen to the old stories people would tell. Fanciful tales of a world full of bright light and a blue sky. Fantasies like that don't hold my attention anymore.
I suppose my lot in life became truly grim starting at sixteen, when I was given my vocation. My clan assigned everyone a role when they became of age, and I was told to apprentice under an old doctor named Gorath. The old man was a good doctor, but a shit-filled man. He could save people from states that I could only describe as hopeless, but he also tried to fondle me a couple times. I spent four years with him, putting up with his lechery in order to gain his skills.
When I was twenty a quake happened while I was sleeping. When I came to, I did everything I could to get away. The clan was setup next to a large ravine, and I was not about to go tumbling down into it. I... saved no one. I don't even remember seeing anyone specific just... pandemonium. Everyone I knew trapped under debris or trying to help others. Rubble falling from above... When my adrenaline died down I was far away.
I stayed away at first, but knew I had to go back. I was afraid. I still am, my damn heart races when I just talk about it. When I got back there was nothing there. A giant ledge with a full village built on it, gone. Only a small stone edge big enough for a man to stand on and look down. It took me days, but I managed to get to the bottom. A river of gastric green had swallowed up most of it, and I never knew if anyone else got out.
So I took what I could from the wreckage, and became a wanderer. For the last eight years I've wandered. I traded medical expertise for food. Learned to hide to stop from becoming food myself. A few times I wondered if it would have been better if I had just fallen down with the rest of them. Ended it easily. My cowardice kept me alive then, and I always find it saving me. Sometimes I think: what kind of world is owned by cowards and cannibals? Well. This one is. A ghoulish hell."

"Things are never so bad that they cannot get worse, but sometimes they can get better. I found people. Friends maybe, but to me they are more like family. In hell, I suppose bonds of sweat and thicker than bonds of blood."

Felix is a pessimistic wanderer who likes to hide his face and keep to himself. He considers himself a cynic and a coward, but treasures his dear people (Thats you guys) more than anything. He is physically rather weak, but has very sharp senses. He is a doctor and a Chirurgeon.
Last edited October 5, 2016 6:13 am
Oct 11, 2016 5:33 pm
This game still gonna happen? I'm not one to usually be impatient, and it's cool if it isn't, but I'd like to know.
Oct 11, 2016 7:02 pm
Waiting on everyone to get there characters together...

If you need help you all need only ask!
Oct 12, 2016 1:44 am
I definitely need help, I have no clue where to start.
Oct 12, 2016 11:00 am
A good place to start is, as always to think about what you'd like to be!

After you've done that you need pick two of the instincts (Curiousity, Fear, Greed, Loyalty, Violance) to drive your character. Each instinct has one move attached to it, pick one of those from each instinct you picked.

There are eight skills: Awareness, Coordination, Cunning, Influence, Lore, Might, Resolve, Stealth. You must assign each of them to a competency rating (and the book has a couple of ways to do that) the rating you assign them determines what rolls on a d6 will give you success.

Next define a talent, which is under what circumstances are you great at things. You may choose for example; Archer +1 AD when shooting bows.

Finally pick a specialty. There's a long list of them.

Then you have a built character. You should make a space your instinct dice (ID) and injury to be recorded.
Was that helpful? Most of that is out of the first to pages of the pdf...
Oct 12, 2016 8:15 pm
I did read through the pdf, the problem is I'm not familiar with the system so I don't know what I can be. I've only played D&D, which is choose separate classes so I'm kind of lost on that setting.

1. Come up with a character concept;
Stuck on the first step as I don't really know what's possible and what is or isn't allowed.

Where do I find the different talents? I'm leaning more towards the archer one though but I want to see the other options as well.
Oct 12, 2016 8:25 pm
So unlike DnD where you have very much fixed roles and concepts this is much more open. You could be pretty much what ever you want, so long as the technology is available, so you couldn't be a sniper but. You copied be an archer, you couldn't be a scientist, but you could be an alchemist, etc.

As for talents, you define under what circumstances your character is great at. The rule of thumb is it should relate to an occupation, so archer, doctor, linguist, smith, soldier, architect, etc... Are all fine but 'everything' isn't.
Oct 12, 2016 10:37 pm
Okay, submitted a character, I think I got everything correct.
Oct 13, 2016 8:42 am
Looks good!
Oct 13, 2016 8:43 am
Just waiting on the Walrus...
Oct 16, 2016 3:51 pm
oops. Sry guys. Ill have something posted by tonight
Oct 17, 2016 6:22 am
We've got everyone's characters (and no ones filled that final slot) so we will get started! I'll write the intro thread latter tonight. (That is within 6 hours...)
Oct 24, 2016 4:43 am
Want me to write something up to keep going or keep waiting on Walrus?
Oct 24, 2016 5:00 am
Sure
Oct 26, 2016 1:32 pm
Welcome greenvoid!
Oct 26, 2016 9:00 pm
Hello, everyone. I'll have a look around and get a feeling of things. What concepts are the existing characters? What setting elements can I connect to (people, places, conficts)?
What technology is present in the setting?
Oct 28, 2016 4:31 am
It is basically the medieval era, though we are living inside the beast. Technology has not really advanced but no one currently living remembers not being inside it. You can see my character's bio above, and other than that we have a stoic old archer/hunter. Walrus hasnt posted up his yet, but I think he wanted to be an agile fighter.
Oct 29, 2016 4:43 am
Ok, I'm leaning towards a curious, ruthless little alchemist weasel with a thing for causing pain. He understands and values the concept of loyalty and teamwork, and will take considerable risks to stand by his fellow scavengers, and less considerable risks to stand by a smaller community, like a small village or a town district, or a fellow group of alchemists.

How free are we to create NPCs, places and groups?
Oct 29, 2016 5:02 am
Go for it!
Oct 29, 2016 5:15 am
I submitted a char sheet with some descriprion and crunch.
Oct 29, 2016 5:26 am
Looks good. Jump into the game thread and weigh in!
Oct 29, 2016 6:40 am
microphone test
Oct 29, 2016 2:21 pm
How are we gonna call each other when not using names?
Mate? Colleague? Fellow? Friend? Partner? Comrade?
Oct 29, 2016 7:24 pm
any and all are fine
Oct 29, 2016 11:56 pm
In the defense of the good man that is, Jonko Witter, I offer these quotes.
greenvoid says:
Then he produces a flask from his belt, and rubs some oily liquid into his hood and robe's backside from it. This will keep off the burn of acid - for a while. Don't get cocky, though, it's not real armor. - and hands it over to Jonko.
and
Nikcollini says:
Despite his attitude, he uses the oil once Jonko finishes and hands it over. Then he passes it along to Zeno.
Oct 30, 2016 12:30 am
oh. I somehow missed that first part. Well that changes everything, I will go change what my pc did. Thanks HypCo.
Nov 2, 2016 6:34 am
Okay, I think I get it. If I fail or succeed I determine what happens and you decide if it works?
Nov 2, 2016 6:39 am
Yep, fail or succeed you still have the power to describe what happens. I might intergect or overrule but you always get to describe first. It's my personal rule for these style of rules light narrative focused games!
Nov 2, 2016 6:40 am
I realise that this style of RPGs isn't super familiar to everyone in this group though so I'm more then willing to help out with the narrative leg work!
Nov 2, 2016 6:52 am
Thats great thanks!
Nov 8, 2016 8:06 pm
What are we waiting on, if no one minds me asking.
Nov 8, 2016 8:17 pm
We are waiting on walrus to add to the fiction then I will resolve the check.
Nov 20, 2016 5:28 am
Hey Genisisect, do you mind if we move on without him? I dont mean to exclude or have him ousted or anything, but we have been waiting for around two weeks.
Dec 30, 2016 1:12 pm
Hey all. So I am cleaning up my game's list and this one has not played in over a month. So, tragically, I am pulling out. Godspeed all of you.
Jan 1, 2017 9:38 am
Well, it really tapered off. Unfortunately, since it is an interesting concept. :(
Jan 1, 2017 10:32 am
I'll try and do a reboot of it at a later date, but yeah I think this ones been digested...

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