kwll says:
I am interested, as I have V&V 3 on my wishlist. I don't know the system at all, so I wouldn't know the difference, but why go for the previous version? Is it simply the one you are used to?
It's partly that I'm more accustomed to it, partly nostalgia, and partly that the system is a little easier for new players to get into. Mighty Protectors is a good system, but it can be a little confusing, even for those who are familiar with it. It also has to do with the fact that all my modules are written for 2.1 (well, actually 2.0, but the only difference in those editions is errata and formatting).
Alepous says:
Sounds interesting. How much different it is from the new Marvel RPG? I want to play a superhero for sometime now. I checked the V&V 2.1 and it looks it has a lot of crunch rules.
It is a bit crunchy, but it's easy to pick up. I can't speak to how different it is from the new Marvel RPG because I haven't seen that one yet.
Furmyr says:
I would love to play. I too have been hoping for a superhero game for a while. Don't know the system though.
No problem. It's actually pretty easy as far as play goes. The character building can be a bit daunting, but I have something to help with that.
dunderklumpen says:
I'd love to try V&V. I've only ever read the 1e rules (and it was so long ago that I can't really remember how it works) and never played, but I'm still keen.
2.1 differs a little from the 1e rules, but to anyone who has played D&D, it should be familiar enough. It was a game that 13-year old me picked up and played immediately, without too much trouble.
Appalahi says:
Hello! Would we play villains?
Not this time out. It is certainly easy enough to do, but everything I have is written for heroes and I have... issues... with evil campaigns. I'm a bit gunshy because the one evil campaign I ran lasted one session and ended with the town in flames and the heroes being drawn and quartered (it was D&D campaign).