Apr 16, 2024 6:30 am
This is a log of what has happened in the campaign and when, as well as keeping track of how much time has passed.
Winter had turned into Spring when the campaign began, sows giving way to rain.
Day 1: Dugal Stonepick hires the party to act as guards for his caravan heading from Mara to Grayhaven. Dugal's caravan leaves, on the second day that the snow had melted enough for the passes to become navigable.
Day 2: As the caravan continues, Elowin meets Peony and gets 10 glimmerberries; the rest of the party deals with an owlbear.
Day 6: The caravan is waylaid by a band of 6 brigands.
Day 7: The party crosses the bridge across the Sowkalt River, formally entering the Greenwold.
Day 12: The party repairs a burned wagon after dealing with a pair of giant spiders.
Day 16: The party deals with Zik the goblin werewolf and his gang of bandits. Adran contracts lycanthropy, and collects a silver candlestick and a box engraved with Duke Draymore's seal. Elowin claims some money herself, and everyone in the party gets 6 krugerrands, 4 argents, and 460 bits each. Impressed, Findal hires the party to escort him to a meeting with his friend Tykus, a sage living in Grayhaven who has important information about a dangerous/powerful artifact.
Day 17: The party spends the night in Crosswell.
Day 20: The party arrives at Grayhaven and are paid 25 suns each by a grateful Dugal. Princess and Gunter leave the party. Elysia and Eozindra join the party when the party rescues Argus in a runaway carriage. Argus treats everyone to transportation into the High Street District and a wealthy dinner at the Bottomless Cup. After that respite, the party proceeds across the moonlit town to visit Tykus. On the way, they run into a Grayhaven courtier escorting a palanquin of drow dignitaries as they are attacked by a xenophobic mob. Elysia tries to discourage the mob; in gratitude the drow toss her a spider ring. Ishi joins the party in the fray, and the party flees as Bramlin prevents pursuit. The party arrives at Tykus' home, find it trashed, and a secret message from Tykus says that he is in hiding and will meet them later. They go to the Lucky Copper Inn, Tykus gives them the map before being killed, the Duke arrives and captures Findal while the party does nothing. The party sleeps.
Day 21: The Duke returns to get Findal's accomplices, the party beats them down, races to the jail, and rescues Findal from drow assassins. The party goes back to the Inn, gets their stuff, and hides out in a tannery's basement for the day (long rest). For their two days' labor, Findal pays them each 10 krugerrands. He also interprets Tykus' map: it leads to an artifact hidden in an ancient abbey beneath the city. That night, the party heads out without Findal, does some quick shopping, and slips into the sewers to follow Tykus' map.
Day 22: The party continues to make their way through the sewers. They travel for three hours and then rest for an hour after fighting the otyugh. They fight a rust monster, later swarms of starving rats, and after a total of eight more hours of navigating the underground passages, they meet a group of tiefling refugees in a catacomb on the way to the "Abbey." The tieflings tell them about the "Lord Mayor," leader of a band of murdering thieves. The party takes the opportunity to rest eight more hours (long rest). The party enters the Abbey, fights a carrion crawler, then a watery creature tries to drown Morik and a huge fight ensues with all the Lord Mayor's Men across several rooms. The Lord Mayor appears and draws upon his dark pact with the Dweller in the Dark Waters to battle the heroes. The heroes beat him down in a furious combat, ending with victory over the gang but Elowin's death. The party cleans up the mess and grieves. Restlessly poking around the Abbey, Morik stumbles across naked captive Faith, who has finally just freed herself from where she was bound. She was a friend of Eozindra's when they entered puberty, and Elysia was always jealous of her. Ishi gives her his cloak until the party finds her equipment in a storage room.
Day 23: After spending a few hours grieving (and catching Faith up on current events), the party has recovered/processed enough to take a long rest. Eight hours pass, during which time they cautiously investigate their surroundings. Faith detects magic in the Lord Mayor's staff and in four sarcophagi in a crypt which the robbers were using as a locked pantry. The party discovers a word puzzle carved into the wall of the storage room where Faith's gear was kept; uttering the word "Fall" caused the wall to...well, fall. Returning to the crypt, Ishi clears off the coffins, revealing text that describes the occupants as the Abbey's founders, and that the Abbey was created to protect the Greenwold from destruction. Adran, Eozindra, Faith, and Morik each take an abbot's robe, each of which strongly radiates abjuration magic. The party regroups and ventures into the dark corridor that was revealed by the disintegrating wall...there Faith, Eozindra, Morik, and Adran swore oaths to the Orb of Dragon Souls. Then they took the rest of the day to retrace their steps back to the tiefling refugees to visit and convince them that the threat is gone; they can now live in the Abbey. After resting there and visiting with the underground tiefling community, the party journeys on, back through several off-stage adventures in the sewers, finally emerging early on...
Day 24: The party arrives back on the streets of Grayhaven in mid-morning. They discover that Findal narrowly escaped the Ducal guards, then they find and rescue him from being captured. Woody arranges for a safe house for the rest of the daylight hours. There, Findal translates the runes on the Orb of Dragon Souls, revealing that the Orb is sealed and will prevent its bearers (the party) leave the city until a ritual is performed with the Magister's Mace. The party leaves Findal to go find the Magister's Mace. In the marketplace, they are confronted by a griffon rider. She introduces herself as Lady Penelope, a Knight of the Spire, an agent dedicated to the good of the Greenwold. Lady Penelope gives the party a whistle that can be used to call her if they need help. Following leads, the party goes into the Highview neighborhood, where they steal the Magister's Mace from the dangerous Tanner's Guildmaster, Ushta Maclor. It turns out that the only one who can perform the ritual with the Magister's Mace is the Queen of Grayhaven, 11-year-old Sophia...who has just reinstated the Queen's Cup competition. The winners of the Cup will have their crimes forgiven and a private audience with the Queen, as well as getting a valuable trophy. The party takes a long rest in the Friendly House, neutral territory for a variety of criminal guilds and gangs.
Day 25: The party goes to Margaret's Plaza to vie for the Queen's Cup.
Days 26-28: The next full moon.
Winter had turned into Spring when the campaign began, sows giving way to rain.
Day 1: Dugal Stonepick hires the party to act as guards for his caravan heading from Mara to Grayhaven. Dugal's caravan leaves, on the second day that the snow had melted enough for the passes to become navigable.
Day 2: As the caravan continues, Elowin meets Peony and gets 10 glimmerberries; the rest of the party deals with an owlbear.
Day 6: The caravan is waylaid by a band of 6 brigands.
Day 7: The party crosses the bridge across the Sowkalt River, formally entering the Greenwold.
Day 12: The party repairs a burned wagon after dealing with a pair of giant spiders.
Day 16: The party deals with Zik the goblin werewolf and his gang of bandits. Adran contracts lycanthropy, and collects a silver candlestick and a box engraved with Duke Draymore's seal. Elowin claims some money herself, and everyone in the party gets 6 krugerrands, 4 argents, and 460 bits each. Impressed, Findal hires the party to escort him to a meeting with his friend Tykus, a sage living in Grayhaven who has important information about a dangerous/powerful artifact.
Day 17: The party spends the night in Crosswell.
Day 20: The party arrives at Grayhaven and are paid 25 suns each by a grateful Dugal. Princess and Gunter leave the party. Elysia and Eozindra join the party when the party rescues Argus in a runaway carriage. Argus treats everyone to transportation into the High Street District and a wealthy dinner at the Bottomless Cup. After that respite, the party proceeds across the moonlit town to visit Tykus. On the way, they run into a Grayhaven courtier escorting a palanquin of drow dignitaries as they are attacked by a xenophobic mob. Elysia tries to discourage the mob; in gratitude the drow toss her a spider ring. Ishi joins the party in the fray, and the party flees as Bramlin prevents pursuit. The party arrives at Tykus' home, find it trashed, and a secret message from Tykus says that he is in hiding and will meet them later. They go to the Lucky Copper Inn, Tykus gives them the map before being killed, the Duke arrives and captures Findal while the party does nothing. The party sleeps.
Day 21: The Duke returns to get Findal's accomplices, the party beats them down, races to the jail, and rescues Findal from drow assassins. The party goes back to the Inn, gets their stuff, and hides out in a tannery's basement for the day (long rest). For their two days' labor, Findal pays them each 10 krugerrands. He also interprets Tykus' map: it leads to an artifact hidden in an ancient abbey beneath the city. That night, the party heads out without Findal, does some quick shopping, and slips into the sewers to follow Tykus' map.
Day 22: The party continues to make their way through the sewers. They travel for three hours and then rest for an hour after fighting the otyugh. They fight a rust monster, later swarms of starving rats, and after a total of eight more hours of navigating the underground passages, they meet a group of tiefling refugees in a catacomb on the way to the "Abbey." The tieflings tell them about the "Lord Mayor," leader of a band of murdering thieves. The party takes the opportunity to rest eight more hours (long rest). The party enters the Abbey, fights a carrion crawler, then a watery creature tries to drown Morik and a huge fight ensues with all the Lord Mayor's Men across several rooms. The Lord Mayor appears and draws upon his dark pact with the Dweller in the Dark Waters to battle the heroes. The heroes beat him down in a furious combat, ending with victory over the gang but Elowin's death. The party cleans up the mess and grieves. Restlessly poking around the Abbey, Morik stumbles across naked captive Faith, who has finally just freed herself from where she was bound. She was a friend of Eozindra's when they entered puberty, and Elysia was always jealous of her. Ishi gives her his cloak until the party finds her equipment in a storage room.
Day 23: After spending a few hours grieving (and catching Faith up on current events), the party has recovered/processed enough to take a long rest. Eight hours pass, during which time they cautiously investigate their surroundings. Faith detects magic in the Lord Mayor's staff and in four sarcophagi in a crypt which the robbers were using as a locked pantry. The party discovers a word puzzle carved into the wall of the storage room where Faith's gear was kept; uttering the word "Fall" caused the wall to...well, fall. Returning to the crypt, Ishi clears off the coffins, revealing text that describes the occupants as the Abbey's founders, and that the Abbey was created to protect the Greenwold from destruction. Adran, Eozindra, Faith, and Morik each take an abbot's robe, each of which strongly radiates abjuration magic. The party regroups and ventures into the dark corridor that was revealed by the disintegrating wall...there Faith, Eozindra, Morik, and Adran swore oaths to the Orb of Dragon Souls. Then they took the rest of the day to retrace their steps back to the tiefling refugees to visit and convince them that the threat is gone; they can now live in the Abbey. After resting there and visiting with the underground tiefling community, the party journeys on, back through several off-stage adventures in the sewers, finally emerging early on...
Day 24: The party arrives back on the streets of Grayhaven in mid-morning. They discover that Findal narrowly escaped the Ducal guards, then they find and rescue him from being captured. Woody arranges for a safe house for the rest of the daylight hours. There, Findal translates the runes on the Orb of Dragon Souls, revealing that the Orb is sealed and will prevent its bearers (the party) leave the city until a ritual is performed with the Magister's Mace. The party leaves Findal to go find the Magister's Mace. In the marketplace, they are confronted by a griffon rider. She introduces herself as Lady Penelope, a Knight of the Spire, an agent dedicated to the good of the Greenwold. Lady Penelope gives the party a whistle that can be used to call her if they need help. Following leads, the party goes into the Highview neighborhood, where they steal the Magister's Mace from the dangerous Tanner's Guildmaster, Ushta Maclor. It turns out that the only one who can perform the ritual with the Magister's Mace is the Queen of Grayhaven, 11-year-old Sophia...who has just reinstated the Queen's Cup competition. The winners of the Cup will have their crimes forgiven and a private audience with the Queen, as well as getting a valuable trophy. The party takes a long rest in the Friendly House, neutral territory for a variety of criminal guilds and gangs.
Day 25: The party goes to Margaret's Plaza to vie for the Queen's Cup.
Days 26-28: The next full moon.