One-Of-A-Kind Meta-Clone-O-Matic
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She gives off a big sigh, "Now they call such things evil. Ah, how the world changes isn't that right Yola dear? Why, I bet you'd have just the right plot back in the day? Maybe Queen Vickie would have helped, eh?"
Despite her complaining she does point out, "By the way dear, if you read the instructions the whoozenhiemer goes into the whatsis. No, not like that, here, let me show you." Ancient bones creak as she gets up from her chair and puts a piece of the device in order."
One free advance take a chaos coin.
Whoopsie: Complain bitterly about the good old days
"Monday, Monday…
Some thing to me…
Monday something…
Something or something could be…"
Despite the song repeating their name many times, Monday never did care to memorize the lyrics. They are having an especially hard time on this particular morning, for they are distracted.
Something is not right, they contemplate as they hum the rest of the verse, or rather… someone is not right…
Or is it someseven or someeight or somewhat?
They appear before the ladies, a little person whose pantsuit is as grand as their butterfly wings! They sing out the first lines of the next verse, which they’d partly memorized when the tune was young and their tiny face no more youthful then as it is now—
"Monday, Monday…
Can’t trust that day…
Monday, Monday…
Somewhat it something that way…"
Their grin does not falter as they blow the line and end the tune abruptly. For they are pleased, oh so pleased, by the presence!
The presence of hearts! Seven- or eight- or what-too-many!
But not one to put their eggs in one basket, even when said basket is equivalent to seven or eight or what, they greet their fellow guests.
"Good Morning, dear ladies," they say as they perch upon the armrest of Lady Sheridan‘s wheelchair, pausing to admire her ring with a gemstone the size a fairy’s head! The little fey’s voice projects confidently. "And it most certainly is a lovely morning, for I am in the presence of greatness.
"My apologies if my singing was not up to par, for my mind is in many places at once due to the constant spinning of my wheels. Perhaps I should pass that on to one who could benefit."
The chair will, from now until next Monday, obey Lady Sheridan’s will. If she wills it forward, forward it takes her. If she wills it to turn or reverse, it does so. If she wills it to up, it levitates to accommodate her will. If the chair can’t fit through a door, it narrows, and as for those insensitive stairwells… levitation has already covered this.
If Yola Oleander insists on gripping the handlebars, she should find it pleasant to be kited along, Monday suspects.
Before anyone can thank Monday for their great miracle, the fairy becomes startled by the sound of Amelie’s vacuum cleaner. What the ladies see next is a starburst of fairy dust! Where Monday has flown off to is impossible to determine for any mortal…
…or machine.
AMELIE
The robo-maid has said many times that glitter is next to impossible to clean. But what they never say, because it would be bragging, is that ‘the AMEL-2900 turns the next-to-impossible into next-to-possible!’
The sales team was not impressed by the factual-but-redundant addition of ‘next to.’ "It’s technically true if you only say it once."
"True within reason," a corporate lawyer argued…
Amelie does not remove the dust from Sheridan’s chair. That would be rude. And besides, this is Monday’s dust. If the Hey Kids had gotten hold of The Glitter Jar ((such a thing should not exist!), it would take a lot more than two swishes to clean THAT! It might take two days of swishing non-stop.
Not wanting to alarm an old lady or her non-mechanical maid, Amelie asks, "Have either of you ladies seen Hey Kid up and about? I have been tasked to watch them."
By ‘them,’ they mean plural… but since everyone refers to one Hey Kid as they/them, the maid-bot can use the plural pronoun without causing alarm. The mention of seven or eight or so Hey Kids, or TWO Hey Kids for that matter, could cause other guests and residents to panic!
Why couldn’t there be seven or eight Sals?
***
Inside the living room, Hey Kid 2: Orange Edition grins at the guests lounging in the cozy chairs by the fireplace. "Hey guys! Oh, you all look like you could be such good friends! I'm Hey Kid!"
"Yes, Hey Kid," Mr. Boggs says, looking up from his soggy crossword puzzle. "We know. We've met before. Several times, in fact."
"I don't think so. I think I'd remember a guy with a raincloud over his head!" Hey Kid 2 says with a laugh. They walk over to the front desk and wave up at Sal. "Hello, I'm Hey Kid!"
Sal looks down with an arched eyebrow. "Did you hit your head or something, Hey Kid? You're acting kinda weird, bruh," Sal says.
"Nope! No head injuries here!" Hey Kid 2 says, rapping a fist against their head for good measure.
She sips her tea and begins to wheel off when Amelie mentions the need to find Hey Kid. She looks to the robot maid and says, "I think I hear them in the living room. They are acting rather strange." She pauses and then adds, "Stranger than usual, surely they should recall Mr. Boggs, the young man has been guesting here since they were left on the doorstep."
She shakes her head and wheels towards the sounds, "Looks like the young robot needs some help Yola dear. Might as well enjoy a little adventure while I can."
In the living room she looks at this Hey Kid and ponders. "Just who do you think you are young person? Hmm? she attempts to stare at Hey Kid using her vampiric power.
Rolls
Vampire Power assist - (1d2)
(1) = 1
When they see Hey Kid, only the orange one is present. "Greetings, Orange Hey Kid."
Not wanting to incite panic by revealing that Hey Kid has become a gaggle, Amelie attempts to cover up: "I refer to you as Orange Hey Kid in reference to your orange outfit, which is ablaze with zestful snazziness due to its hue with a red-to-green ratio of approximately two-to-one."
A trio of excited barks heralds the arrival of Dog, Dog, n'Dog! The three-headed hellhound pup lopes over to Hey Kid 2 and happily begins to lick at the devilish child. Hey Kid 2 laughs. "Oh, hello! Wow, Doggy Times Three! Nice to meet you! Will you be my friend?"
Dog, Dog, n'Dog barks an affirmative. "Hooray!"
While she waits, she pours a cup of strangely ferrous tea.
Rolls
Chaos Coin - (2d2)
(21) = 3
"You know what jogs memories? A Super Fairy Go-Kart tournament! In the television-viewing room with the relatively comfortable leather recliners and ample snack-table space."
It is a brilliant plan… but, is Orange Hey Kid to be lured?
"If you can hook up the appropriate gaming device, I will gather worthy competitors."
Look closely at a complicated tangle. (How to get hyperactive Hey Kids to stay in one place.
Rolls
Because Chaos - (1d2)
(2) = 2
She wheeled along and said, "Anyway dearie, let’s try the hallway. I swear I heard running and maybe it’s the original. I remember they liked doing that quite a bit."
"But Original Hey Kid did not lose a Kneecap Hey Kid if they are running."
Clearly, Lady Sheradin has expertise when it comes to losing a part of a whole. "The Hallway is surely the optimal direction for our search."
The maid-bot follows the vampire’s advice without question.
Rolls
CHAOS 🪙 - (d2)
(1) = 1
"Sorry, Amelie! I know, I'll run somewhere else so you won't be able to see the scuff marks that I leave behind! Great idea! Okaygottagobye!"
They take off in a flash, leaving a trail of scuff marks in their wake!
Rolls
Chaos Coin - (d2)
(2) = 2
"Pardon me is Hey Kid in there? If so maybe you can tell us how many of you are in there?" She might have said more but a beam of light from the window hits her arm and it lights up on fire! "Oh drat, could you close the shade please dear Amelie?"
Rolls
Chaos - (3d2)
(222) = 6
"Dear me! I think they are cracking wise about our age," Yola says, clucking her leafy tongue.
"Oh, but the ladies are older than us both, so you must mean them."
Though the android has no clue, a human observer might feel as if Amelie had a problem with being called ‘older’ and dropped that problem in Lady Sheradin’s lap.
Her bark is worse than her bite, especially since her tooth broke long ago. She wheels in and adds, "In any case, since we are the elders do allow us the choice of games hmm?"
She doesn’t take no for an answer and sets up a proper tea party. She ensues every one is seated correctly and details appropriate items for tea party etiquette. Somehow she ensures everything goes just like she wants it to.
"Oh, this is ever so much fun! We should play like this forever..." Hey Kid with a hint of an ominous undertone.
Amelie thinks this Hey Kid is quite the Hey-Kid-Upgrade. They might be the easiest to work with.
Sal quirks an eyebrow at the scene in Hey Kid's room. "Uh, no thanks. I'm good."
"Oh, come on! I insist," Hey Kid says. They rush over to Sal and practically shove him into the room. Suddenly, they race all around the room in a flurry of activity, grabbing ribbons, bows, and clothes from their closet. A cloud of dust obscures Sal, and when it clears, he is surprised to find himself dressed in a quite demure ensemble of a floral dress and sun hat! Hey Kid IV shoves a chair beneath him and pushes him to the table, then smiles sweetly as they pour a cup of tea for Sal. "Yay! You look simply marvelous, darling!" Hey Kid IV says sweetly.
Sal blinks at the tea cup in his hand. "What just happened?"
Rolls
Chaos Coins - (2d2)
(21) = 3
Her own cup gets a pour of tea from a different pot. One that pours a darker red in color with a ferrous scent.
Rolls
Chaos Coin - (1d2)
(2) = 2
"I cannot do harm." They are quite certain that murder is in direct violation of Be Polite to Guests code under the Always section.
* Refuse to diverge from my programming.
Rolls
Chaos! - (1d2)
(2) = 2
"A tea bonanza, if you will." The maid-bot considers a moment… and according to a quick data analysis, it is highly likely that coziness is preferable. A tea party is dainty by default settings.
However, what is undesirable is a poorly decorated event. And the sportsball viewing room is a man-cave with houseplants. "If it is not too much to ask, Hey Kid ver. Pink-point-oh, would you be willing to accept the position of Decorator-in-Chief?"
To Sal she says, "I could do with a top up on my tea. Do you think you’d volunteer to be drained a bit? If not I am sure Amelie, Yola, and I can manage."
So she goes on, "I believe that is the optimal sol—"
A striped blur comes too close to a collision. The idea light bulb that sometimes pops up from their scalp rises, illuminating the hall with is amber brilliance. "A yellow light means proceed with caution," the inform the kid.
Lif is treating her poorly today as once again it seems a beam of light hits her arm and flames start up again. She flops a napkin on the blaze and apologizes as the smoke alarm goes off. "Apologies Amelie dear, my condition is just acting up today."
Rolls
Chaos Coin - (2d2)
(22) = 4
Amelie then examines the floor. The maid-bot appears to grin. "Scuff marks."
They follow the trail that will lead to the elusive Hey Kid Mk.6!
Rolls
Secret Roll
Chaos, correct die this time - (D2)
(1) = 1
As they effortlessly take Hey Kid Mk.6 to the Tea Party-slash-Game Room, they say to Lady Sheradin, "You have an uncanny knack for finding these Hey Kids. Where might you anticipate another of them to be?"
She wheeled along pausing to try and fix her hair but her compact would not show her reflection so it was somewhat hit or miss.
Rolls
Chaos coins - (3d2)
(222) = 6
Indeed, looking through the window, you can see Hey Kid showing the hulking lava elemental the Clone-o-Matic! "Neat, huh? Haven’t you always wanted there to be two of you? It’s okay, Robin. Climb inside! It’ll be fun, I promise!"
Robin looks uncertain...
Hey Kid sighs and taps their foot as they look up at Amelie. "Aw, come on, Amelie. Why do you have to spoil our fun? It's just a game!"
Amelie shakes their head slowly, and will add a finger-wag gesture if Hey Kid suggests cloning beds and breakfasts as a solution to the maid-bot’s warning.
She continues from there, "Indeed, I remember taking over the entire Romanian Court and basically having every one at my beck and call. There was, of course, some famous hunter called out and ahh, what a delightful morsel he was. They just don’t make them like that anymore."
Rolls
Chaos - (4d2)
(2221) = 7
Rolls
Chaos! - (d2)
(1) = 1
Rolls
Chaos Coin - (d2)
(1) = 1
She stares at this hey kid and her single fang extends. "Now, I suggest you be a good child and listen to Amelie before I decide to get out of this chair."
Bingo: Act a bit like the villain you used to be.
The elemental fiddles with the machine for a bit, but then the smoldering spots in the grass suddenly ignite into a larger blaze! "Oh! Oh, I'm sorry! I didn't mean to! I'll get the extinguisher!" Robin cries, rushing off with lumbering footsteps.
Rolls
Chaos Coins - (2d2)
(11) = 2
Robin Chaos Coins - (3d2)
(112) = 4
She looks to Robin and says, "Robin dear, could you make sure no one tries to clone themselves. We seem to already have an abundance of Hey Kid, we don't need more than one of anyone else. In return I have some special gloves you can wear from my wardrobe. There's a good young man." She pats the elemental on his head apparently ignoring just how flammable he is. Funny that, sunlight and she starts to go up in flames but, actual lava and she's just fine.
After the pat she pulls out some amazing full length ballroom gloves and helps Robin put them on. They are gloriously fancy and old fashioned but somehow, they aren't flammable at all.
Bingo: Lend out some of my old fancy clothing
No coin: Free box tick
Tracks: Repair 2/6, Hey Kid 2 1/3, Hey Kid 4 3/3, Hey Kid 6 3/3.
The robo-maid skates off to the kitchen!
"I also have gloves," they say as they hand Hey Kid a pair of work gloves.
Giving gloves… why is it special? Oh, I know. "Gloves is ‘love’ protected by the letters G and S, which stand for Give and Someone. Give Love Someone… that almost works. You need a comma or the word ‘to.’
"I should probably have rehearsed that silently and revised for improvement. Well, Hey. Kid? Please accept these gloves."
Well, giving my two coins to Hey Kid who may or may not be the real Hey Kid.
Hey Kid’s tail twitches as they look at the work gloves. "Hey, thanks! This way I won’t burn my hands on the stove!" They happily don the gloves and go back to cooking.
"Need help lifting anything, Amelie? I’m super swole! Ho, ho, ho!" laughs Green Bean Hey Kid.
As for the first one she says, "As for you young person. You have been gravely mis behaving and are in need of…well..I suppose a time out. Back in the good old days we would have put you in the stocks or the like."" She sighed grandly.
Rolls
Chaos Coin - (1d2)
(2) = 2
"You can't put me in time out," Hey Kid says. "I'm making pancakes!"
"I could actually use both your muscle and your height, if you would be so kind. There are sun beams coming through the windows in the hallways." The robo-maid projects a holo-map next to the refrigerator, marking it with ☀️s where curtains are needed, plus a 🔻 to mark where curtains are stored. "Once this task is complete, please seek me if you are interested in more work. This holo-map can track me as well."
—with THIS symbol: 🤖!
And speaking of nuisance, that more challenging Hey Kid is truly a challenge. Amelie contemplates saving that kid for last.
Or should I…?
Whoopsie: Amelie won’t divert from their programming, which includes being polite—
Rolls
Well, why not? - (D2)
(2) = 2
All of her good points are somewhat ruined as she puts her hand on a tiny sliver of garlic and hisses.
Rolls
Chaos - (2d2)
(12) = 3
"What was it like for you, Lady Sheridan? From your missing-knee story, I understand you were one; you were many; and you were one again. At least after you found the missing bat and had your knee again.
"What was it like?"
She stops a moment at a t portion above a door confusing it for a moment with a religious symbol before realizing it isn’t and continues forward.
Rolls
Chaos Coins - (3d2)
(121) = 4
Rolls
Chaos! - (3d2)
(222) = 6
Rolls
Chaos - (4d2)
(2122) = 7
Rolls
Flipping a Chaos Dollar - (4d2)
(2221) = 7
Rolls
Chaos Coins - (2d2)
(21) = 3
Done with that the rats pour into her chair and re-assemble themselves into Lady Sheridan. She looks off to a corner, "You too little rascal." A single rat pops out from hiding and runs up her dress. ""That knee…"
Trade in five coins
Bingo: Turn into a bunch of rats.
"I wonder what it is like, to run freely and then become a knee again. There are other Amel-2900s, but my databank suggests it is impossible for me to merge with any of them."
A friend with a servant? Ahh how the other ladies would talk.
"I have just the converter you need!"
Amelie reaches into her apron pocket, which is actually more like a drawer full of every converter imaginable. She can even hook up a cell phone to a 1950s TV (though the display would be low res and grayscale).
She has Hey Kid 2’s game hooked up and ready to play in no time!
Rolls
Chaos - (d2)
(1) = 1
Amelie has no idea. What they do know is that the various Hey Kids are wonderful individuals. Whether they all become knee-bats or remain a part of the Y’s-B&B family is not up to the maid. They want Hey Kid to take responsibility and, hopefully, do right by the clones…
Meanwhile, Green Bean Hey Kid happily accepts the apple from Lady Sheridan. One bite later, the oversized child lies snoring next to Hey Kid Mk. V.
That just leaves the last Hey Kid. "Eh, they’re just clones. I’ve had my fun. Go ahead and put them in the machine and send them back to where they came from."
BINGO: Download a new skill: Lie to a Trusting Child.
But when the machine tumbles off the dolly, and down, down, down the spiral steps—denting, cracking, smashing to pieces!—it’s probably obvious to the devilish trickster (and anyone else who witnessed this) that the destruction of the cloning machine was no accident.
"How clumsy of me," they say nonchalantly as they unsheathe the Feather Buster to clean their own mess. "I suppose you will need to re-open the Hey Kid Hotel for all those wonderful people you created. Don’t worry about any mess you might make. I will gladly clean after you and all the Hey Kids.
"I exist but to serve."
***
Soon thereafter, the real Hey Kid comes back to the B&B. It turns out the seventh clone had told them they were going to play a game of hide-and-seek, and so Hey Kid had been waiting to be found. They didn't know about all the chaos the clones had been causing, they just thought their hiding spot was really good! But now that the clones are here to stay, Hey Kid happily reopens the Hey Kid Hotel, now with an exclusive Hey Kid clientele. It would prove to be a thorn in Yazeba's side for some time to come, but Amelie couldn't help but feel pride whenever they looked upon it.
And that is the story of the Clone-o-Matic, and how the Hey Kid Hotel became a permanent fixture of Yazeba's Bed & Breakfast...