Out of Character
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May 1, 2024 3:47 pm
Feel free to have any conversations out of character here. If you have questions, use the Questions for DM chat, so they don't get lost in the flood of conversation.
May 13, 2024 4:23 pm
So the "ship" that is sailing 6 heroes is about 150 feet long and 50 across, right? Anyone still worried about bringing a warhorse along LOL.
May 15, 2024 12:51 am
For the record as a paladin/barbarian multiclass...probably safe to say my ranged attacks are limited. But I have a plan
May 15, 2024 1:42 pm
You're right. I sometimes forget that 5E, a game that tried to simplify and streamline most of its rules, made the idea of "holding an action" needlessly complex and unintuitive.
Apologies!
Apologies!
May 15, 2024 3:02 pm
Yeah, I've seen it often forgotten that it requires concentration to "ready a spell", and there's no exception for cantrips. It does make some sense, though, as you can take advantage of this to ignore counterspell. If you hide behind full cover, "ready a spell" and then release it when you exit cover, you can't be counterspelled as the casting happened when you readied it, not when you released it. Costing your concentration to do that seems fair.
May 15, 2024 3:16 pm
I would submit it makes no sense, and the "avoiding counterspell" tactic actually makes it worse, not better. Holding an action is simple and straightforward. Of course they had to fix it until it wasn't.
Granted, my feelings about a rule doesn't change that it is, in fact, the rule. It's just stupid.
Granted, my feelings about a rule doesn't change that it is, in fact, the rule. It's just stupid.
Last edited May 15, 2024 3:17 pm
May 15, 2024 3:30 pm
Agree to disagree. I like to think of holding a spell as shaking a soda bottle and deciding when to open the lid. You give the bottle a lot more focus when it wants to burst and you don't want it to. But that's just my take.
May 15, 2024 3:51 pm
Keep in mind I'm talking about the idea of a Readied Action in general (not just spells) versus the classic Held Action.
One is simple, one is not.
Also, even with your shaken soda example... the idea that you would have to stop someone from shaking the bottle and not stop them from opening it is rather ridiculous. Then add in that if you decide you're going to open the lid when your buddy comes in the door, but he stands outside... you can't just step outaide the door and open it instead.
Needlessly complex. One of the few 5E changes I absolutely hate.
But as you said... agree to disagree.
One is simple, one is not.
Also, even with your shaken soda example... the idea that you would have to stop someone from shaking the bottle and not stop them from opening it is rather ridiculous. Then add in that if you decide you're going to open the lid when your buddy comes in the door, but he stands outside... you can't just step outaide the door and open it instead.
Needlessly complex. One of the few 5E changes I absolutely hate.
But as you said... agree to disagree.
May 15, 2024 3:53 pm
BTW. I changed my sheet up to have quick buttons to add rage damage so I don't forget again (as well as add the PAM butt attack as an option)
May 16, 2024 7:51 am
@Ironmonger42 just want to note that I admire the job you are doing here to keep us playing within rules. And add a personal opinion that it Ready action in 5e is designed both logically and reasonably.
I want to ask you if you would prefer players tell you their PC (and summons) actual locations on battle map, i.e. Isaiah moved to T12 and summoned elemental at Q23. I were asking my players to do that for me when DMing. It saves DM time updating battle map
I want to ask you if you would prefer players tell you their PC (and summons) actual locations on battle map, i.e. Isaiah moved to T12 and summoned elemental at Q23. I were asking my players to do that for me when DMing. It saves DM time updating battle map
May 16, 2024 2:00 pm
I don't require my players to tell me exactly where they move to, but if they don't tell me then I'm going to move them where I think makes sense, not where they may have intended. It would be best to say the exact location.
May 16, 2024 2:15 pm
I guess with that information. Kelnes dove into the water, around P20/Q20.
He is tethered to the boat with a rope, but is swimming
He is tethered to the boat with a rope, but is swimming
May 16, 2024 2:45 pm
I haven't decided how tall the boat is, but seeing as it has a lower deck I will say that at the bare minimum, if you dive off the boat and want to get back on the boat to jump off again (assuming you don't stay underwater), it will take your full speed to get back on, though one could argue it would take your action too unless you had a climbing speed or magic item.
May 16, 2024 3:19 pm
Totally expected that, partly why I tethered myself (to make it more climbing with the hope of it being just full movement)
May 16, 2024 3:41 pm
Without a climbing speed it still takes 2 feet to climb 1 foot, but any athletic check I may ask would be at advantage due to the rope. Not much of a factor now, seeing as the serpent constricted you.
May 17, 2024 12:29 pm
Quote:
The limitations of underwater combat only apply to weapon attacks, spell attacks don't have their ranges or attack advantage/disadvantage affected. May 17, 2024 12:55 pm
Yes, only weapon attacks are affected by underwater rules by RAW. A bow would struggle, but ray of frost would not.
May 17, 2024 1:17 pm
RAW it has no impact. Since this is a 1 shot and you all are champions of the gods, let's say no penalty
May 17, 2024 1:30 pm
Being underwater should make spells with vocal components difficult -- you can't hold your breath AND yell magic words.
May 17, 2024 2:07 pm
It's not explicit in the rules, but it would be reasonable to say if you cast a spell with a verbal component while underwater, you are no longer holding your breath (which I assume someone is doing if suddenly dragged underwater)
May 17, 2024 2:16 pm
Though I guess if you can breathe underwater, vocal components would be just normal?
May 17, 2024 2:21 pm
For now, since this is a one shot and we haven't played together much, i'm going to stick to RAW and not simulation and say "the rules don't cover that so it isn't an issue". there are rules for holding your breath but they don't bring up verbal components of spells and neither do verbal components of spell explicitly state that they would cause issues underwater, so we'll ignore, especially since this fight isn't long from over.
May 17, 2024 2:25 pm
Do I know how many of those strikes hit? I only have to declare my smites on hit technically so if only 1 hit I mark less spell slots than if 2 hut
May 20, 2024 3:36 pm
Just a heads up: my default rule is if I say it is someone's turn, they have roughly 48 hours to post, and the weekend does not count towards that time. As I posted for Kadmos on the 17th, the player has until the 21st to post or I will assume they do something simple (in this case, since the beast is underwater and I would never assume the player would jump in the water, they would take the dodge action. I might assume a basic attack action or cantrip in other circumstances, but nothing more than that).
May 20, 2024 4:48 pm
use the "@" mark to give @MaJunior a notification on the front page
Just like this @Ironmonger42
Just like this @Ironmonger42
May 20, 2024 8:14 pm
thank you for the healing...I might need to spend quite a few of those hit dice lol
May 20, 2024 9:05 pm
Basil is a method actor. Even in play by post, he keeps his character from post 1 until campaign end.
His family thinks he is weird because of this. Who does he think he is Daniel Day Lewis?
His family thinks he is weird because of this. Who does he think he is Daniel Day Lewis?
May 22, 2024 8:15 pm
skill challenge lol I knew this is what my character isn't good at (barbarian AND paladin, pretty much the two worst "skill monkeys" in the game mushed into one)
edit: not saying I don't want to do it. more that I know this will be painful
edit: not saying I don't want to do it. more that I know this will be painful
Last edited May 22, 2024 8:15 pm
May 22, 2024 8:21 pm
If you can think of anyway to use a skill you are proficient in to avoid getting spotted or locate a place you haven't been to before or anything else that would make the lives of the others easier as they do, you might be surprised
May 23, 2024 12:50 am
Yesterday in another game I got 2/3 scorching ray crits so maybe it is just the universe rounding out
May 23, 2024 1:13 am
Well, this just means you have to get 4 8s or higher in a row or else you fight the dragon haha
May 23, 2024 4:10 pm
Right, forgot about him. I'll add that to the map. Argos is the find steed, right? that would make him large?
May 23, 2024 4:15 pm
he is a find steed BUT I summoned the Mastiff option, so he is medium and I can't technically ride him (but if someone is small they can).
May 24, 2024 6:41 am
I'd like to believe my PC did not run around with shield done, but I would like to ask if we had time to done shield while enemy approached, were talking to as, were summoning the dragon... I mean if they appear from nowhere in 10 meters from us and we never hear them coming, then yes I'm totally unprepared for the fight, because my PC has a passive perception of 25 and he expect not to be unprepared for the fight.
Not a big deal mechanically, just trying to make sense of the story.
Not a big deal mechanically, just trying to make sense of the story.
May 24, 2024 12:49 pm
Narratively, you were all taking a break from walking a few hours and took too long to repack, leading to being found. If you would have donned your shield as part of getting your stuff or you have such good perception that you donned in out of reflex, either is fine.
May 24, 2024 2:11 pm
Well, I probably made my question unclear. Let me rephrase: are we in an environment where we can't see more than 10 meters away from us? Should I as player expect new enemies "spawn" just as close?
May 24, 2024 2:15 pm
If it helps I imagine during this set up we would be sort of moving toward our gear as needed.
Quote:
There they are," One of them hisses. "Hythonia does not wish to have visitors at this time, let alone armed ones." It then takes a small gem in its hands and tosses it up in the air. As it gets higher, it gets brighter and brighter until it can be seen even in the later afternoon sun.May 24, 2024 2:21 pm
Wow, handling 16 attacks, the second half maybe having advantage is the first half hit, was a lot. I hope you kill a ton of them soon to make this easier hahaha
I'll remove Argos.
I'll remove Argos.
May 24, 2024 2:50 pm
Assuming all this constriction is a grapple? Wouldn't the to hit be based on opposing skill roll. STR (Athletics) vs Str (Athletics) or Dex (Acrobatics)
May 24, 2024 2:56 pm
Some monsters just auto grapple on a hit, and this monster does that, and if the target is grappled by this then it is also restrained for the duration of the grappleYou would need to use the grapple rules to escape, but it didn't need to use the attack action and force a contest to grapple, it just had to hit with the attack
[ +- ] The attack it used
May 24, 2024 3:05 pm
We just never ever should accept the skill challenge. hahaha. If we sneaked upon the enemy and attacked them at out terms this would be easy fight, not a super deadly as it is now
May 24, 2024 3:17 pm
It seems rather dire, though if any of you want to metagame a little bit, here's some info. Don't look if you prefer not to know some monster stats.
these guys only have 12 AC, so even with disadvantage most of you have +10 or +11 to hit so only a nat 1 or 2 will miss
They are mostly tough because they have 66 hit points, so it may take 2 of you ganging up on 1 to kill it, rather than each killing one each round
Their saves aren't great, max +3, but they have magic resistance
[ +- ] Don't look unless you are ok with knowing
these guys only have 12 AC, so even with disadvantage most of you have +10 or +11 to hit so only a nat 1 or 2 will miss
They are mostly tough because they have 66 hit points, so it may take 2 of you ganging up on 1 to kill it, rather than each killing one each round
Their saves aren't great, max +3, but they have magic resistance
May 24, 2024 6:53 pm
on a wholey fun aside. I have been working on praciting using AI to add images to playing. Here is what I got trying to get art of Kelnes fighting those Sea Serpents
[ +- ] Image
May 24, 2024 7:04 pm
I haven't really be able to get into the ai art yet. Not sure where to go or what techniques to use. I tried lionardo.ai, but either i'm using it wrong or the free version is hard to use
May 24, 2024 7:05 pm
I typically go to the nightcafe website and use their ai stuff... pretty simple an mostly free.
May 24, 2024 8:40 pm
Yeah, cantrips use your character level, not the level of the class that gave you the cantrip.
May 24, 2024 8:48 pm
if you want to just use all the cantrips and nothing else, there is a build combination where at level 20 you have like 36-37 different cantrips. it would be terrible but the cantrips would be just as strong as anyone else' cantrips potentially
May 28, 2024 2:12 pm
Correct me if I am wrong but 11 of the 30 damage was poison? So 19 bludgeoning/piercing.
With resistence I get hit for 20.
Edit: then healed for 13.
With resistence I get hit for 20.
Edit: then healed for 13.
Last edited May 28, 2024 2:14 pm
May 28, 2024 2:39 pm
Kelnes is mentioned 4 times, one for constrict and three for bite. The constrict hit for 7 bludgeoning damage. Then, 2 of the 3 bites hit (the last missed, hence the red x). Of the 2 bites, the first did 5 piercing (1d4+3) and 6 poison (2d6), while the second did 7 piercing and 5 poison.
As such, that breaks down to:
Bludgeoning/Piercing: 7 + 5 + 7 for 19
Poison: 6 + 5 for 11
When using resistance, it never says to round up so you round down, so 19 becomes 9. Thus, 9 + 11 is 20, correct
As such, that breaks down to:
Bludgeoning/Piercing: 7 + 5 + 7 for 19
Poison: 6 + 5 for 11
When using resistance, it never says to round up so you round down, so 19 becomes 9. Thus, 9 + 11 is 20, correct
May 28, 2024 3:00 pm
I would actually argue that, with resistance, Kelnes took a total of 8 damage from bludgeoning/piercing.
Resistance is against each hit. Thus, 7+5+7 becomes 3+2+3. (After rounding down, of course.)
Resistance is against each hit. Thus, 7+5+7 becomes 3+2+3. (After rounding down, of course.)
Last edited May 28, 2024 3:00 pm
May 28, 2024 3:34 pm
Granted, it's never going to be a big difference, but I think we've all had a character barely standing at 1hp. Never know if it'll matter.
May 28, 2024 11:01 pm
on the plus side, I have advantage on death saving throws. So that Nat20, get to 1 HP and be up is like 25% on 3 turns of death saving throws.
Last edited May 28, 2024 11:01 pm
May 29, 2024 3:58 pm
you might not be done updating, but is there a reason I have a failed death save? I only had 1 roll so far and it was a success and the 2nd strike against him missed even with advantage (which was already there)
May 29, 2024 4:18 pm
Quote:
1-1 Worshiper of Hythonia Bite vs Isaiah AC 18 (forgot advantage)May 29, 2024 5:24 pm
valdattaMadun says:
you might not be done updating, but is there a reason I have a failed death save? I only had 1 roll so far and it was a success and the 2nd strike against him missed even with advantage (which was already there)GreyWord says:
Quote:
1-1 Worshiper of Hythonia Bite vs Isaiah AC 18 (forgot advantage)May 29, 2024 5:29 pm
Does Isiah's healing take effect "before" my turn and I am technically up and have my own turn I can take then? The initiative isn't as structured but for the record, Isiah and Kelnes got the same initiative roll. Isiah has a higher Dex score/initiative modifier, so in a more structured turn order Kelnes would be good with full actions?
May 29, 2024 6:27 pm
I tend to find that. Play-by-posts combat goes a little smoother if players and enemies are grouped so that the players or enemies can go in the order that makes the most sense to them each round. As such, Isaiah and Kelnes can go in either order each round.
May 31, 2024 6:11 pm
so I am down, but not without taking a parting shot to the dragon.
Also, does being unconscious end the frightened condition? so if I do somehow come up...again I wouldn't be frightened?
Also, does being unconscious end the frightened condition? so if I do somehow come up...again I wouldn't be frightened?
May 31, 2024 6:41 pm
You remain frightened and repeat saving throws at the end of each of your turns. Nothing in the rules states that you automatically fail certain saving throws. If you are unconscious. As such, you would still make the repeat saving throws while unconscious
May 31, 2024 6:43 pm
wouldn't the argument be had, if I am unconscious I do not have line of sight? or does it just mean I will roll a death saving throw, and a "get brave" saving throw my next turn (essentially)
edit: just playing devil's advocate here totally ok with still being frightened, doesn't really change anything at this point
edit: just playing devil's advocate here totally ok with still being frightened, doesn't really change anything at this point
Last edited May 31, 2024 6:45 pm
May 31, 2024 7:03 pm
Well, we can debate for fun a bit, but one point about not having line of sight if you are unconscious (presumably because your eyes would be closed) is that then the whole point about "you can't move toward the source of your fear" would be meaningless, as you would just close your eyes as you approach. this is one of those "what matters more, simulation or game rules" things.
May 31, 2024 7:05 pm
just want to say sorry and thanks for fixing by elemental Condition Immunities.
While I totally agree with Frightful Presence interaction with being unconscious, I wonder how being dead and returned back to life by revivify spell interact with that. I want to believe a dead man don't roll wisdom save... :) but do they keep the condition? Well I mean I hope we will not have that situation in the game, but and interesting theoretical question
While I totally agree with Frightful Presence interaction with being unconscious, I wonder how being dead and returned back to life by revivify spell interact with that. I want to believe a dead man don't roll wisdom save... :) but do they keep the condition? Well I mean I hope we will not have that situation in the game, but and interesting theoretical question
May 31, 2024 7:16 pm
I would think being dead and then revived would remove all non-permanent conditions. For instance blinded condition because your eyes were burned out..Of course there are arguments to remove that condition as well. For instance you can say that revivify patches you up just enough so your heart starts... the patchin up would obviously mean grievious wounds are no longer an issue... and maybe those eyes are fixed now as well.. Is your DM dark and deadly that likes to leave scars?
I would rule (and maybe a generous dm would as well) that being brought back would also reset certain timers. For instance ability x can only be used once per long rest...
I would rule (and maybe a generous dm would as well) that being brought back would also reset certain timers. For instance ability x can only be used once per long rest...
May 31, 2024 7:27 pm
interestingly, I can't find an official resource that describes the "Dead" condition (is it a condition?). It just says...you are dead.
So there could be a lot of DM room for interpretation.
Does being Dead make the character suddenly an object? objects don't have conditions. so the condition no longer applies? Then what happens when it suddenly applies again?
Or is being Dead a condition? and conditions can still apply? You could technically be Dead/Prone/Frightened.
So there could be a lot of DM room for interpretation.
Does being Dead make the character suddenly an object? objects don't have conditions. so the condition no longer applies? Then what happens when it suddenly applies again?
Or is being Dead a condition? and conditions can still apply? You could technically be Dead/Prone/Frightened.
May 31, 2024 8:04 pm
I've always heard that when you die you are a corpse, and a corpse is not alive (unless made a zombie or skeleton) and thus an object. it can get weird if you take that too seriously, though.
As for what would happen if you died and then were brought back, I would say it depends on the method you were brought back but I would say temporary things like the frightened condition would end, though i feel like things such as frightful presence which say you are immune for 24 hours might reset so you could get frightened again, as you are almost a new person. As for long-term scars, It won't matter here as this is a "one-shot" by pbp standards, but I'd say the player would decide if they are ok with a scar on the face or over their chest or if an arm got messed up. After all, regeneration spell exists.
As for what would happen if you died and then were brought back, I would say it depends on the method you were brought back but I would say temporary things like the frightened condition would end, though i feel like things such as frightful presence which say you are immune for 24 hours might reset so you could get frightened again, as you are almost a new person. As for long-term scars, It won't matter here as this is a "one-shot" by pbp standards, but I'd say the player would decide if they are ok with a scar on the face or over their chest or if an arm got messed up. After all, regeneration spell exists.
May 31, 2024 8:33 pm
Would that mean if you previously had a "only once in 24hrs" or "once ever" feature it would reset? What about spell slots?
Edit ceremony's coming of age?
Coming of Age. You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once.
Edit ceremony's coming of age?
Coming of Age. You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once.
Last edited May 31, 2024 8:34 pm
May 31, 2024 10:26 pm
I don't think it would reset unless the source bringing you back says you gain such benefits. By my own logic, though, I guess if you succeed on the save against frightening presence and died and came back you would still be immune
Jun 5, 2024 2:43 pm
@MaJunior Just a heads up, in a few hours I'll be putting Kadmos on auto pilot unless you post first. Since it is a dragon, and you are mostly melee, I will have you do a firebolt against the dragon and end your turn.
Jun 5, 2024 7:59 pm
Just a suggestion, it might make it easier for you to confirm hits and misses at a glance if you include AC's. That way when we roll in the dice roller we can include it. Maybe no AC in the first round or so to maintain some mystery but after that perhaps?
Jun 5, 2024 8:02 pm
Yes they are scary when you start combat against them with one PC down and few more restrained....
I would recommend note in "Current Battle Information" that attacks against Isaiah is at disadvantage until he die because he put the cloak on him a while. I want to believe you missed that when attacking my PC
I would recommend note in "Current Battle Information" that attacks against Isaiah is at disadvantage until he die because he put the cloak on him a while. I want to believe you missed that when attacking my PC
Last edited June 5, 2024 8:03 pm
Jun 5, 2024 8:10 pm
Dodge gives disadvantage for the full round until my turn right not just a single attack? the 2nd attack would have been at disadvantage as well I think?
edit: oh nevermind I get it now. You took his first roll from Isiah and just did the disadvantage roll.
well I am down then
edit: oh nevermind I get it now. You took his first roll from Isiah and just did the disadvantage roll.
well I am down then
Last edited June 5, 2024 8:12 pm
Jun 5, 2024 10:40 pm
I'll have to write down all this disadvantage stuff, because since I can go a few days before the dragon attacks again, it is hard to remember who is dodging and who has some special ability up.
Ok, so the tail attack that had hit Isaiah actually missed. I rerolled the 2nd claw attack that still went for Isaiah and it still hit (new roll was a 23) so the 12 damage from that still happened.
Ok, so the tail attack that had hit Isaiah actually missed. I rerolled the 2nd claw attack that still went for Isaiah and it still hit (new roll was a 23) so the 12 damage from that still happened.
Jun 6, 2024 12:52 am
Putting in spoilers in case people don't want to go above the table if DM doesn't want just delete my post
[ +- ] above table strategy
i dunno if healing me is the best choice right now. I have advatage of death saves so i have a decent shot of popping up on death saves.
Probably wait a turn or two unless we get to the point where i can actually it him. I could also be a meat shield if healed though.
Probably wait a turn or two unless we get to the point where i can actually it him. I could also be a meat shield if healed though.
Jun 6, 2024 4:41 pm
@Ironmonger42 do you have any issues with following use of Wall of Stone spell: I would make a 10x10x10 foot cube box covered from 3 sides and top + last two sides would prevent dragon reaching inside while allow PC to to move in/out (for a ranged attach at the creature who is so high (40 feet) that I will always have line of sight) without a problem
Jun 6, 2024 6:52 pm
I don't think that breaks any rules of the spell. I read it again, and as long as each wall touches at least one other wall it should be fine. Keep in mind the panels have AC 15 and 30 HP, so a multiattack or breath weapon will probably bring a pannel or the whole thing down.
I'm not sure what would happen if it used its breath weapon to destroy a pannel and you were still in the path after the pannel was blown away. Would you be safe because when the breath weapon started you were in full cover, or would you be affected because with the panel being closer and then destroyed by the time it got to you the panel would be gone?
I'm not sure what would happen if it used its breath weapon to destroy a pannel and you were still in the path after the pannel was blown away. Would you be safe because when the breath weapon started you were in full cover, or would you be affected because with the panel being closer and then destroyed by the time it got to you the panel would be gone?
Jun 6, 2024 7:17 pm
1) Wall of stone say
The wall is 6 inches thick and is composed of ten 10-foot-by-10-foot panels.
Each panel has AC 15 and 30 hit points per inch of thickness.
My math say it's 180 HP for Each 10x10 panel
2) Doesn't breath weapon and wing attack say "Each creature in that area ..." wall is not a creature. Up to DM, but if dragon "Wing Attack" could finish off stone wall, 3 little pigs is a lie LOL
The wall is 6 inches thick and is composed of ten 10-foot-by-10-foot panels.
Each panel has AC 15 and 30 hit points per inch of thickness.
My math say it's 180 HP for Each 10x10 panel
2) Doesn't breath weapon and wing attack say "Each creature in that area ..." wall is not a creature. Up to DM, but if dragon "Wing Attack" could finish off stone wall, 3 little pigs is a lie LOL
Jun 6, 2024 7:27 pm
For the first point, I missed the "per inch of thickness" part.
As for the second part, there's a lot of grey area there. Red dragon uses the same language, but if a red dragon breathed on a tree, you'd assume it would take damage, but a tree (that's not a treant) is not a creature. On the other hand, spells like eldritch blast also says "A beam of crackling energy streaks toward a creature within range", thus by that ruling eldritch blast cannot harm objects but most people I hear about say it can damage objects because it should be able to.
Final ruling: It depends on the feature/action/spell/etc., but if it makes sense that objects would be damaged then they will be as if they failed their saving throw. If an attack roll is involved, the DM will assign an AC based on the DMG's suggested ACs based on materials. As such, lightning breath and wing attack can damage objects, because lightning breath involves raw electrical energy being forced into the object which would harm it unless it is an object immune to electricity (like rubber) and wing attack will always damage an object as a wing slamming into an object is no different than a monk punching the object.
As for the second part, there's a lot of grey area there. Red dragon uses the same language, but if a red dragon breathed on a tree, you'd assume it would take damage, but a tree (that's not a treant) is not a creature. On the other hand, spells like eldritch blast also says "A beam of crackling energy streaks toward a creature within range", thus by that ruling eldritch blast cannot harm objects but most people I hear about say it can damage objects because it should be able to.
Final ruling: It depends on the feature/action/spell/etc., but if it makes sense that objects would be damaged then they will be as if they failed their saving throw. If an attack roll is involved, the DM will assign an AC based on the DMG's suggested ACs based on materials. As such, lightning breath and wing attack can damage objects, because lightning breath involves raw electrical energy being forced into the object which would harm it unless it is an object immune to electricity (like rubber) and wing attack will always damage an object as a wing slamming into an object is no different than a monk punching the object.
Jun 6, 2024 7:51 pm
Your ruling is noted, but I stay with my turn anyway.
P.S. If we take 5e designers seriously, they have explained here why they insist eldritch blast can't damage objects
P.S. If we take 5e designers seriously, they have explained here why they insist eldritch blast can't damage objects
Jun 6, 2024 9:15 pm
The designers have a point with eldritch blast, but there are plenty of examples of spells that only target creatures, but we have to use logic like "magic doesn't work any way other than what it states" when you have situations like chromatic orb also saying "creature" instead of "creature or object", so not arguing eldritch blast should work on objects but saying there are plenty of cases where either the designers forgot a word/phase or don't make the most sense.
Jun 7, 2024 5:43 am
Disclaimer: I'm totally fine with ruling magical structure created and supported by spell caster concentration (wall of stone spell) is subject to damage as per DM discretion.
Now I only want to share some piece of advice for those who believe 5e is a low quality and neglectful wording of their their features/spells need to be fixed more often than not. Feel free to ignore and not read my advice or ignore if you don't find it valuable. It is just and advice.
Context: When I begun playing 5e I found a lot of rules inappropriate, inadequate or simply incomplete. I was inventing a lot of homebrew to "fix" 5e. It always ended up either with players not having fun or finding ways to break my invented rules either making their PCs OP or just breaking the challenges I was putting them into.
Lesson learned: After years I've realized that most of things I perceived as a flaw in 5e are just a workaround to make game balanced and fun for players. Everything is very carefully worded to avoid situation abuse. There are very few flaws still left in the game that they are trying to fix in One D&D, but these are really minor balance fixes.
Example: Jeremy Crawford says
But as DM, you may change how anything works—and deal with the results.
I'm not as educated as him on the results, but I could provide one example for instance - if DM change dragon breath weapon to deal damage to all non magical objects in the area, not just creatures... the result should be (shouldn't it) - anything PC is wearing - including their backpack, spell ingredients rations and what not - be destroyed from a single enemy attack.
As a player I would rage quit a game where that happens.
Now I only want to share some piece of advice for those who believe 5e is a low quality and neglectful wording of their their features/spells need to be fixed more often than not. Feel free to ignore and not read my advice or ignore if you don't find it valuable. It is just and advice.
[ +- ] Advice: have fun with 5e as is
Context: When I begun playing 5e I found a lot of rules inappropriate, inadequate or simply incomplete. I was inventing a lot of homebrew to "fix" 5e. It always ended up either with players not having fun or finding ways to break my invented rules either making their PCs OP or just breaking the challenges I was putting them into.
Lesson learned: After years I've realized that most of things I perceived as a flaw in 5e are just a workaround to make game balanced and fun for players. Everything is very carefully worded to avoid situation abuse. There are very few flaws still left in the game that they are trying to fix in One D&D, but these are really minor balance fixes.
Example: Jeremy Crawford says
But as DM, you may change how anything works—and deal with the results.
I'm not as educated as him on the results, but I could provide one example for instance - if DM change dragon breath weapon to deal damage to all non magical objects in the area, not just creatures... the result should be (shouldn't it) - anything PC is wearing - including their backpack, spell ingredients rations and what not - be destroyed from a single enemy attack.
As a player I would rage quit a game where that happens.
Jun 7, 2024 1:58 pm
[ +- ] Look if you care to keep discussing, ignore if you would rather not
I get where you are coming from. I think there is a small conflation between "can also target objects" and "will destroy your backpack along with hurting you". It is pretty common in the game for objects to only be harmed is they are not being worn or carried. I never meant to imply that because a might dragon's breath weapon should be able to damage a stone wall that if you got hit by the breath weapon you might suddenly be naked from everything you own turning to dust. When a player is in the cone of a red dragon breath weapon, I don't burn any of the objects they carry, but if they were hiding behind a tree that is now in the area I think it is reasonable for the tree to be harmed or at least catch fire. No one is holding or wearing the tree.
Jun 7, 2024 3:40 pm
[ +- ] I love discussion
It is great we agree carried items become immune.
Our only disagreement is weather the part "A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area." of the spell Shatter makes this spell unique or a DM rule every other spell/feature that does area damage has the same ability.
I believe everyone have the right to have their own opinion weather - quoting Jeremy they play in reality where "Some spells are drawn to or harm only the life force of creatures."
Here is my opinion: if I compare the damage a flamethrower or a liquid nitrogen could do to a human body VS a stone wall. Compare throwing a wooden plank on high voltage wires VS throwing a human body.... I fail to see similarity in damage taken. Even A tree will burn for hours if set aflame - one round (6 seconds) of a combat will reduce max HP by 0.1%).
Jun 7, 2024 4:13 pm
[ +- ] RAW vs Reasonable Expectations
Even with RAW you should be able to able to apply reasonable expectations to a particular scenario. For instance, if you’re holding a piece of parchment in your hand and get hit with fireball… Its reasonable to say that parchment is gone, Or if a black dragon spews acid all over the place… its reasonable to think the ground is now contaminated to some extent.
The point being RAW is fine for broad rulings but to rely on it exclusively without regard to reasonable expectations turns a what should be a colorful fantasy world black and white.
The point being RAW is fine for broad rulings but to rely on it exclusively without regard to reasonable expectations turns a what should be a colorful fantasy world black and white.
Jun 8, 2024 5:47 am
[ +- ] What is the question?
I believe we are questioning our expectations. We are not (jet) questioning weather rules are in sync with our expectations.
The question I am trying to define my own expectations about is this: are all spells and features the same and just doing damage? Are they all unique?
Let's compare Shatter and chromatic orb mentioned previously.
one spell "dealt some degree of injury to its target".
another one chatter "produced a tintinnabulation of sound so powerful that it could damage or shatter brittle objects".
Should it be the expectation of Shatter to destroy 20 feet of wooden fence, while chromatic orb's "injury" only apply a visual effect on the wall. Or should chromatic orb affect fence structure destroying a 5 feet of it?
Jun 10, 2024 4:15 pm
Also, I totally forgot I had the luckstone. So my ability checks and Saving Throws should be +1 on top of what I roll...not going to try and figure out if I failed one of those WIS throws by 1. so Just going to make use of it now on
Jun 10, 2024 4:17 pm
All good... Hard thing about one shots if remembering stuff about a character you didn't play for very long
Jun 10, 2024 5:35 pm
I can't make a wisdom save to save my life. I am useless until then (and probably useless at that point as well if he is in the air, literally can't hit him with anything)
Jun 10, 2024 6:53 pm
At this level, I think the designers figured players would have some way to ground the dragon somewhat reliably, be it someone casting fly on the barbarian who would then go up and grapple it down, or spamming earth bind until it works, or similar things
Jun 10, 2024 7:27 pm
totally, though I don't think we are the most "well rounded" party in that regard. Maybe Isiah has something but Omeros probably doesn't have something as a Warlock, and the rest are melee combatants for the most part it seems.
I am basically relying on my PAM Opportunity attacks at this point and being a distraction maybe. Maybe Command? but I am already running low on those spell slots
I am basically relying on my PAM Opportunity attacks at this point and being a distraction maybe. Maybe Command? but I am already running low on those spell slots
Jun 10, 2024 7:58 pm
Keep in mind that the dragon is bloodied, so with my experimental version of the legendary resistance trait, the dragon is now susceptible to saving throws and and can fail ability checks to escape effects, even though it hasn't used any charges yet.
Jun 10, 2024 8:27 pm
May I recommend: next time DM is banning items with fly speed just don't play melee only character. Or play lvl 13+ paladin who Find Greater Steed - a griffon or a pegasus.
@valdattaMadun As for this combat encounter I'm afraid you just wait hope next one will be more fun for you. I could guess it is no fun for you to play paladin who stay in the bunker and wait for others to end the fight, but that's best you can do right now.
@valdattaMadun As for this combat encounter I'm afraid you just wait hope next one will be more fun for you. I could guess it is no fun for you to play paladin who stay in the bunker and wait for others to end the fight, but that's best you can do right now.
Jun 10, 2024 8:36 pm
honestly this has been a lot of fun...just starting to get into the "how do WE get out of it". That first encounter was basically my paladin doing EXACTLY what he was built for.
My paladin has done everything he can in this moment been hurt a lot...and heck took heat off of the other bit of the team to start the battle. If I pass the Wisdom save eventually who knows, I might get my opportunity still.
Hindsight in character creation, should have gone Glory paladin for Guided Bolt and Bear Totem Barbarian for more resistences (Zealot isn't doing that much for me a little damage but turns out my guy is far more tanky than damage needs)...and brought some javelins. That was complete oversight on my part
My paladin has done everything he can in this moment been hurt a lot...and heck took heat off of the other bit of the team to start the battle. If I pass the Wisdom save eventually who knows, I might get my opportunity still.
Hindsight in character creation, should have gone Glory paladin for Guided Bolt and Bear Totem Barbarian for more resistences (Zealot isn't doing that much for me a little damage but turns out my guy is far more tanky than damage needs)...and brought some javelins. That was complete oversight on my part
Last edited June 10, 2024 8:37 pm
Jun 10, 2024 8:43 pm
There's also an argument that it isn't always a bad idea to bring a bow even if you don't have great dexterity. A longbow at +5 to hit might be a lot less than +10 to hit, but since you aren't punished for missing if the alternative is nothing then it may be worth it.
That said, there were a lot of martials in this party: armorer artificer (basically a martial the way a paladin is), eldritch knight, and paladin/barbarian. Only spellcasters are a druid and a warlock, and the warlock, while still having eldritch blast and agonizing blast, is built for melee as a hexblade. A flying dragon was just a weakness of the party.
Final boss, especially if you guys can make good CON saves or be accurate with disadvantage, should be much easier. In fact, this party might be really good against the final boss, despite how this is going, as they can't fly or take as much of a beating
That said, there were a lot of martials in this party: armorer artificer (basically a martial the way a paladin is), eldritch knight, and paladin/barbarian. Only spellcasters are a druid and a warlock, and the warlock, while still having eldritch blast and agonizing blast, is built for melee as a hexblade. A flying dragon was just a weakness of the party.
Final boss, especially if you guys can make good CON saves or be accurate with disadvantage, should be much easier. In fact, this party might be really good against the final boss, despite how this is going, as they can't fly or take as much of a beating
Jun 10, 2024 9:02 pm
Totally, the idea of a Medusa/Gorgon final boss actually seemed like it would be really good for us.
Jun 12, 2024 11:27 am
Does anyone know if MaJunior has been active in other games? He has missed his turn and is about to miss it again
Jun 12, 2024 3:22 pm
Just so everyone is aware, at this point everyone can go since it is 5 v 1, and if the dragon lives at the end of this round, it will be bloodied enough it will probably not see the fight as worth continuing and fly away. It can dash 160 feet and technically go another 40 with wing attack, so unless someone can hit an enemy 200-240 feet away, it will probably just escape at that point. Most likely, it will use the time you fight the gorgon queen to rest, and may or may not be a problem on the way off the island.
Jun 12, 2024 7:14 pm
This is a bit of a "meta" question but hypothetically NPC's get short rests after combat too right? So probably the dragon could use it's however many absurd amount hit dice to heal up if we end combat right? So next time we see it we should/could probably assume full health
Jun 12, 2024 7:33 pm
I don't see resting as a player-exclusive thing. back when monsters used spell slots, they would have had to at least take long rests to get those back. It is safe to assume the dragon could rest just like you guys can.
Jun 12, 2024 8:35 pm
the monster can roll as many hit dice as it wants as soon as a battle is over, though monsters aren't heroes so they are likely to still run away and go rest or eat something
Jun 14, 2024 6:20 pm
big map is scary to me considering how low on resources I am....should be fun :)
Jun 14, 2024 6:31 pm
@MaJunior I think it is fair to say if I don't get a confirmation from you that you are still playing in 48 hours I will assume you are leaving the one shot
Jun 14, 2024 6:34 pm
valdattaMadun says:
big map is scary to me considering how low on resources I am....should be fun :)Jun 14, 2024 6:53 pm
oh no it is. And I will make due. Just have to determine a plan of actiion ahead, I have options
Jun 17, 2024 2:14 am
I'm back! And I am sorry!!
The past two weeks were an absolute cluster... I had double shifts with no cellphone signal, my "other mom" had multiple strokes and hospitalizations, pet euthenasia, almost had to shoot someone at 5am last Sunday, my mom's birthday, and a highschool graduation.
I'm hoping this week goes back to normal. I'm burned out on excitement.
The past two weeks were an absolute cluster... I had double shifts with no cellphone signal, my "other mom" had multiple strokes and hospitalizations, pet euthenasia, almost had to shoot someone at 5am last Sunday, my mom's birthday, and a highschool graduation.
I'm hoping this week goes back to normal. I'm burned out on excitement.
Jun 17, 2024 2:21 am
Sorry to hear about your "other mom" and the pet and the almost shooting and all the rest. Sounds nuts.
As of now, you guys killed the dragon and found the lair. You are exploring the entrance at this point. There are 2 side areas as soon as you go in, each with a snake pit with magically empowered snakes and a skeletal hand, presumably of someone thrown in, that has something potentially worth a higher level spell slot or risking harm to get, if you guys want to try. One is a bottle the other a ring.
As of now, you guys killed the dragon and found the lair. You are exploring the entrance at this point. There are 2 side areas as soon as you go in, each with a snake pit with magically empowered snakes and a skeletal hand, presumably of someone thrown in, that has something potentially worth a higher level spell slot or risking harm to get, if you guys want to try. One is a bottle the other a ring.
Jun 17, 2024 7:56 pm
yeah that could become some of the MVP of a boss battle considering a Medusa/Gorgon (I hate how DnD uses "Gorgon" for something not a Medusa).
I thought of it after character creation (though I have ways around blinded/disadvantage with Reckless Attack)
I thought of it after character creation (though I have ways around blinded/disadvantage with Reckless Attack)
Jun 19, 2024 3:48 pm
Is is just me bored waiting for lead PC to announce movement and then DM reveal a few feet on the map and nothing happening?
I can propose following: my PC could use "Wild Companion" feature to summon bat or owl and I can ask DM to auto-reveal us all the map and location features it could reach by flying or until it is attacked/destroyed.
I can propose following: my PC could use "Wild Companion" feature to summon bat or owl and I can ask DM to auto-reveal us all the map and location features it could reach by flying or until it is attacked/destroyed.
Jun 19, 2024 5:10 pm
If you guys want to just skip to the final fight, I can do that. You guys have crazy abilities, but aside from Chironides always walking on walls I don't hear anyone using any of them. I also do like to use empty rooms and such as a way to provide information about the whole place. Perhaps there are no enemies, but now you kind of know the boss a bit better for having seen what they did to a victim in the past in there.
Jun 19, 2024 5:56 pm
I dunno if I want a fast forward to the boss unless there isn't anything left for us to gain an advantage.
Maybe just present "choices" instead of exploration for this phase? Enter room, left or right? Then enter next room, you see this thing it could do something, explore further or go back to the right?
Unfortunately with PbP I think the room by room choice of exploring is tough. Basically clearly choices for us vs "sandbox" exploration.
Maybe just present "choices" instead of exploration for this phase? Enter room, left or right? Then enter next room, you see this thing it could do something, explore further or go back to the right?
Unfortunately with PbP I think the room by room choice of exploring is tough. Basically clearly choices for us vs "sandbox" exploration.
Jun 19, 2024 6:19 pm
What's the best way to do that without either giving away what rooms contain before you go in them or limiting your options in case you think of something else?
Jun 19, 2024 6:30 pm
Kadmos doesn't have much out of combat utility, tbf. I ran with the "warrior scholar" concept, the whole "art of war" vibe. Even the majority of his spell selection is "help hit enemies better" or "help protect against enemies better."
Jun 19, 2024 8:12 pm
Unless anyone wants to do something with the stone statue of the snake man or do something in the water, I'm going to assume you guys will go to the other room from where you just were, the one north that continues the path deeper in. I'm also assuming the party sticks together unless someone specifically says they scout ahead or do something alone.
Jun 21, 2024 4:06 am
valdattaMadun says:
Legit...had to get a nat 20Now come over to the left with Team Fey Hooves.
Last edited June 21, 2024 4:07 am
Jun 21, 2024 2:15 pm
When you guys escaped, which direction did you go? Public
Back the way we came (south)
Forward and to the left (NorthWest)
Jun 21, 2024 3:02 pm
I abstain on voting because will not be posting till Tuesday, celebrating solstice. You can assume Isaiah cross the river to catch a breath in a less affected by gas he chose to inhale previously.
I think however it is now the question of choice but of utility: does anyone have means to stop gas? Perhaps need to ask DM if holding the breath would help to avoid poison. I can for example summon elemental who is immune to poison and lasts for an hour. He may be able to stuff the snake mouths with something, break them or anything. Maybe someone has a better "tool" ?
I think however it is now the question of choice but of utility: does anyone have means to stop gas? Perhaps need to ask DM if holding the breath would help to avoid poison. I can for example summon elemental who is immune to poison and lasts for an hour. He may be able to stuff the snake mouths with something, break them or anything. Maybe someone has a better "tool" ?
GreyWord sent a note to Ironmonger42
Jun 21, 2024 3:17 pm
How tall are ceilings here?
I could potentially do a Gust of Wind or wall of water to blow/stop the gas but wall of water wouldn't work unless it clogs the whole space
I could potentially do a Gust of Wind or wall of water to blow/stop the gas but wall of water wouldn't work unless it clogs the whole space
Last edited June 21, 2024 3:18 pm
Jun 21, 2024 4:34 pm
The gas doesn't care if you are holding your breath. If it doesn't get in your lungs, if will still hurt via the skin or some other method.
As for summon elemental, you can, though the elemental may learn the doors are magically reinforced and raw power may not be enough.
As for Gust of wind, it would blow away the gas, but the gas is being replaced constantly so it won't go away it will just protect those standing in the gust
As for summon elemental, you can, though the elemental may learn the doors are magically reinforced and raw power may not be enough.
As for Gust of wind, it would blow away the gas, but the gas is being replaced constantly so it won't go away it will just protect those standing in the gust
Jun 21, 2024 10:16 pm
Ok so here is my thought. Wall of Water can make a water "ring" up to 20ft high and 20ft radius.
If I make a ring that blocks from ground to ceiling and wall to wall we could get a 10min head start on the gas pushing us faster in the dungeon or maybe find a safe "outside" access
If I make a ring that blocks from ground to ceiling and wall to wall we could get a 10min head start on the gas pushing us faster in the dungeon or maybe find a safe "outside" access
Jun 22, 2024 3:34 am
Just so I understand, you want to use wall of water like a wall the gas can't escape through so you all can get through the front left door even with Isaiah making a hole in the door to escape so you can have up to 10 minutes (assuming concentration holds) before the gas would start gushing out the way you went?
Jun 22, 2024 4:59 am
Maybe I am confused on where we are now. My assumption was that everyone went left? Did that get back tracked?
Jun 22, 2024 11:36 am
I have only seen 2 votes on that so I am waiting to reveal until I know where you all went. Map has not been updated since my assumption yet as voting is still going
Also, to be clear, the doors were slamming shut so fast that they essentially had an initiative of 20, so when it came to running for a door you all had no more time than instincts to use to decide where to run. It's like someone yelling "duck!" And if you didn't IMMEDIATELY duck you would have been hit
Also, to be clear, the doors were slamming shut so fast that they essentially had an initiative of 20, so when it came to running for a door you all had no more time than instincts to use to decide where to run. It's like someone yelling "duck!" And if you didn't IMMEDIATELY duck you would have been hit
Jun 22, 2024 1:22 pm
If we get a move and an action, Isaiah can stone shape the falling left slab, ja?
Jun 22, 2024 1:57 pm
Isaiah was making it clear he was keeping 20 feet behind everyone, but he did make a hole in the door so sure. Keep in mind that if not for how slow PbP forces play to be there would normally be no time to strategize like this with how fast this would normally happen at the table.
Jun 23, 2024 12:11 am
Kadmos was sticking with wherever the newly revived ranger was going. As I recall, he made his initiative check (as did Kadmos) so the DM can decide which way he bolted and that's where Kadmos ran.
Jun 23, 2024 11:53 am
I'm back at PC but can't get any idea of what happened since Isaiah retreat to the bridge ?
Am I split from the rest of the party as everyone made their way forward? If yes, should I post my PC actions in private to DM because other party members have no idea what is Isaiah doing.
P.S. Isaiah was just as surprised as I am as a player about the fact that the hole did not help to disperse the gas. Strategy were based on my false assumption that magic is limited in 5e, but it was my strategy and I am ready to face the consequences of the decision.
Am I split from the rest of the party as everyone made their way forward? If yes, should I post my PC actions in private to DM because other party members have no idea what is Isaiah doing.
P.S. Isaiah was just as surprised as I am as a player about the fact that the hole did not help to disperse the gas. Strategy were based on my false assumption that magic is limited in 5e, but it was my strategy and I am ready to face the consequences of the decision.
Last edited June 23, 2024 12:51 pm
Jun 24, 2024 1:42 pm
If this weren't a one shot that was getting close to the end, I'd probably be a bit more strict about how each player had to make a quick decision and might not have made the same choice as others, but in this case I'm saying it is ok that everyone went the same way. As such, since Omeros and Kironides actually went left and no one else really made it clear which way they went, I'm being more lenient and saying everyone followed their lead and went left.
My understanding of what happened:
All but 2 were able to act fast enough that they could go through a door before it slammed shut. One of those that failed was dimension doored with the caster, and thus their slow action didn't impact them. The other inhaled poison gas but managed to make a hole in the stone door to escape. However, the hole in the stone door means that the gas is escaping through the door, instead of being sealed inside like it was designed to do. Kelnes had the idea to use his Triton racial feature to cast wall of water. Since gas cannot pass through the wall, the hole is effectively sealed until the spell ends, but no one knows how long the room will stay shut for or how long the gas will spill out for at this time. You are all now in other side of the left door, the water keeping the gas from escaping.
My understanding of what happened:
All but 2 were able to act fast enough that they could go through a door before it slammed shut. One of those that failed was dimension doored with the caster, and thus their slow action didn't impact them. The other inhaled poison gas but managed to make a hole in the stone door to escape. However, the hole in the stone door means that the gas is escaping through the door, instead of being sealed inside like it was designed to do. Kelnes had the idea to use his Triton racial feature to cast wall of water. Since gas cannot pass through the wall, the hole is effectively sealed until the spell ends, but no one knows how long the room will stay shut for or how long the gas will spill out for at this time. You are all now in other side of the left door, the water keeping the gas from escaping.
Jun 24, 2024 4:35 pm
Appears I didn't state my question well enough. Let me visualize - This is what Isaiah did
I believe it means:
1. Isaiah is split from the party
2. Party have no problem with poisonous gas as the hole is south, while party north-west.
Did I miss something?
I believe it means:
1. Isaiah is split from the party
2. Party have no problem with poisonous gas as the hole is south, while party north-west.
Did I miss something?
Jun 24, 2024 10:09 pm
One of the areas of misunderstanding, I think, is that what you just explained I already understand and was saying if the party wanted to make this less complicated and say "Since Isaiah was slower than everyone else he could have seen everyone book for the north left door and just went that way instead so you'd be all together". If you really want to say that Isaiah would have booked it back where he came from and now he has to figure out how to rejoin the group, we can do that. In a regular campaign, that might be interesting. In a one-shot that is nearing the end, I'm not going to stress it and I'll leave it up to you guys.
Jun 25, 2024 2:49 am
For narrative purposes (and a better chance at succeeding in our quest), let's just say Isaiah made it onto the left hand path with the rest of us.
Jun 25, 2024 6:59 am
I see now. Thanks for explaining
If I have the rights to decide my PC actions I would like to stay with my original action.
P.S. I want to experience role-playing aspect of 5e even in a one-shot. This this is not a tactical war-game I would be happy to accept my PC decide to run toward the statues that are blowing the poisonous gas and open a hole because he was able to look into future and see how party will be able to prevent getting poisoned.
If I have the rights to decide my PC actions I would like to stay with my original action.
P.S. I want to experience role-playing aspect of 5e even in a one-shot. This this is not a tactical war-game I would be happy to accept my PC decide to run toward the statues that are blowing the poisonous gas and open a hole because he was able to look into future and see how party will be able to prevent getting poisoned.
Jun 25, 2024 1:38 pm
Ok, so I'm going to guess based on Basil and MaJunior going along with things that Isaiah is the only one who didn't go northwest.
This also means that @valdattaMadun you still have your use of wall of water since Isaiah put the hole in the southern door that you didn't go through so you couldn't have used it the way you did as you can't see that door, only the one you all teleported through or slid under just in time.
This also means that @valdattaMadun you still have your use of wall of water since Isaiah put the hole in the southern door that you didn't go through so you couldn't have used it the way you did as you can't see that door, only the one you all teleported through or slid under just in time.
Jun 27, 2024 1:42 pm
Quote:
D&D 5e does not have any facing rules.Though I assume you just disagree with tat ruling and want to make them stronger than they are in 5e - in that case please ignore this post.
[ +- ] Medusa per 5e
Medusa Petrifying Gaze is very specifically described explaining that you don't need to close your ayes - you just can't look directly at the target creature, you can still look at any other creature.
Quote:
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.Jun 27, 2024 2:30 pm
I just want to be clear, I think we don't mean the same thing by Facing. Facing would be like if we had minis and someone ended their turn saying "my character is facing the direction I have my mini facing". In fact, I know that is now how the game works by default because facing is an option rule in the dmg. See below:
Optional Rule: Facing
If you want the precision of knowing which way a creature is facing, consider using this optional rule.
Whenever a creature ends its move, it can change its facing. Each creature has a front arc (the direction it faces), left and right side arcs, and a rear arc. A creature can also change its facing as a reaction when any other creature moves.
A creature can normally target only creatures in its front or side arcs. It can’t see into its rear arc. This means an attacker in the creature’s rear arc makes attack rolls against it with advantage.
Shields apply their bonus to AC only against attacks from the front arc or the same side arc as the shield. For example, a fighter with a shield on the left arm can use it only against attacks from the front and left arcs.
Feel free to determine that not all creatures have every type of arc. For example, an amorphous ochre jelly could treat all of its arcs as front ones, while a hydra might have three front arcs and one rear one.
On squares, you pick one side of a creature’s space as the direction it is facing. Draw a diagonal line outward from each corner of this side to determine the squares in its front arc. The opposite side of the space determines its rear arc in the same way. The remaining spaces to either side of the creature form its side arcs.
On hexes, determining the front, rear, and side arcs requires more judgment. Pick one side of the creature’s space and create a wedge shape expanding out from there for the front arc, and another on the opposite side of the creature for the rear arc. The remaining spaces to either side of the creature are its side arcs.
A square or hex might be in more than one arc, depending on how you draw the lines from a creature’s space. If more than half of a square or hex lies in one arc, it is in that arc. If it is split exactly down the middle, use this rule: if half of it lies in the front arc, it’s in that arc. If half of it is in a side arc and the rear arc, it’s in the side arc.Since this is an optional rule, this means without this rule in play players are generally looking in all directions for danger. This is the medusa can affect you if you don't look down. You can close your eyes or look down, but since the default rules don't let you say "I am only looking north", it is assumed you might look in her direction in passing if you aren't looking down or closing your eyes.
I hope this ruling isn't going to cause too much friction. This is going to be important against hythonia, as she is a buffed up medusa. I'll put it to a vote, but I guess this should have been talked about from the start. I just assumed everyone thought this way.
[ +- ] Optional Rule from DMG: Facing
Optional Rule: Facing
If you want the precision of knowing which way a creature is facing, consider using this optional rule.
Whenever a creature ends its move, it can change its facing. Each creature has a front arc (the direction it faces), left and right side arcs, and a rear arc. A creature can also change its facing as a reaction when any other creature moves.
A creature can normally target only creatures in its front or side arcs. It can’t see into its rear arc. This means an attacker in the creature’s rear arc makes attack rolls against it with advantage.
Shields apply their bonus to AC only against attacks from the front arc or the same side arc as the shield. For example, a fighter with a shield on the left arm can use it only against attacks from the front and left arcs.
Feel free to determine that not all creatures have every type of arc. For example, an amorphous ochre jelly could treat all of its arcs as front ones, while a hydra might have three front arcs and one rear one.
On squares, you pick one side of a creature’s space as the direction it is facing. Draw a diagonal line outward from each corner of this side to determine the squares in its front arc. The opposite side of the space determines its rear arc in the same way. The remaining spaces to either side of the creature form its side arcs.
On hexes, determining the front, rear, and side arcs requires more judgment. Pick one side of the creature’s space and create a wedge shape expanding out from there for the front arc, and another on the opposite side of the creature for the rear arc. The remaining spaces to either side of the creature are its side arcs.
A square or hex might be in more than one arc, depending on how you draw the lines from a creature’s space. If more than half of a square or hex lies in one arc, it is in that arc. If it is split exactly down the middle, use this rule: if half of it lies in the front arc, it’s in that arc. If half of it is in a side arc and the rear arc, it’s in the side arc.
I hope this ruling isn't going to cause too much friction. This is going to be important against hythonia, as she is a buffed up medusa. I'll put it to a vote, but I guess this should have been talked about from the start. I just assumed everyone thought this way.
How should we handle a medusa's gaze?
Default rules, I have to look down or close my eyes if I don't want to make a save
Optional facing rules (see above)
Hybrid: I can say "I am not looking in the medusa's direction", but anyone fighting from the medusa's side has advantage against me
Jun 28, 2024 5:03 pm
I asked around. It seems RAW you cannot attack from an ally's space. For simplicity sake, i'm trying to go RAW as much as possible, since this is a one shot and we don't have a campaign to smooth things out in. here's what was shared to me:
[ +- ] Jeremy's tweet
Jun 28, 2024 5:17 pm
ok...then I will edit my post. only thing I can do is take the dodge action (and I guess not do anything until Omeros moves)
no ranged options
no ranged options
Jun 28, 2024 7:17 pm
You can keep what you did last turn, but this ruling will be from this point forward.
Jun 29, 2024 1:58 pm
I want to share an experience:
When I started DMing I had a desire to question PC ability to throw fireball at 150 feet distance and precisely choose it's location to reach an enemy but hurt not ally who is only 5 feet away from enemy. Not to mention PC only had 6 seconds to choose among a dozen spells.
A friend of mine told me: Gray, I understand your desire to question PC ability implement players' tactical decision. But look at it from player's perspective: you just discouraged players to use their tactical thinking during a combat? This is not a 1st person video game, Gray - this is a role-playing-game where we are telling a story, preferably an epic one
Years later I don't try to "improve" 5e to added reality. Not any more. But I totally understand desire to
When I started DMing I had a desire to question PC ability to throw fireball at 150 feet distance and precisely choose it's location to reach an enemy but hurt not ally who is only 5 feet away from enemy. Not to mention PC only had 6 seconds to choose among a dozen spells.
A friend of mine told me: Gray, I understand your desire to question PC ability implement players' tactical decision. But look at it from player's perspective: you just discouraged players to use their tactical thinking during a combat? This is not a 1st person video game, Gray - this is a role-playing-game where we are telling a story, preferably an epic one
Years later I don't try to "improve" 5e to added reality. Not any more. But I totally understand desire to
Last edited June 29, 2024 2:22 pm
Jun 29, 2024 7:07 pm
I'm allowing the idea. I just forget how tactical D&D can be as my friends don't think that much about what they do but people I don't know online tend to remind me about how "that you can see" is not in the language.
I have an instinct to try to protect fights from being "anticlimactic". One of the ways I worry about that is if something circumvents a monster's core thing to the point that the fight probably went from hard to medium at best, but it is also how the game is designed so I have to tell myself it is fine. I tend to be more protective of bosses, as expectations are higher and bosses tend to suffer from action economy issues already.
I have an instinct to try to protect fights from being "anticlimactic". One of the ways I worry about that is if something circumvents a monster's core thing to the point that the fight probably went from hard to medium at best, but it is also how the game is designed so I have to tell myself it is fine. I tend to be more protective of bosses, as expectations are higher and bosses tend to suffer from action economy issues already.
Jul 1, 2024 12:38 am
Sorry for the late reply. Preparing for category 4 hurricane Beryl. To avoid any conflict, Omeros will step back from the fog and avert his eyes.
I may be incommunicado for a while, not sure about how bad Beryl will treat my island. NPC Omeros as necessary.
I may be incommunicado for a while, not sure about how bad Beryl will treat my island. NPC Omeros as necessary.
Last edited July 1, 2024 12:40 am
Jul 1, 2024 7:15 pm
valdattaMadun says:
OOC:
what kind of movement speed do these guys have? or are they able to ignore the difficult terrain? some of them moved 60ft with about 40ft of it through Hungar of Hadar.Jul 1, 2024 7:20 pm
Ironmonger42 says:
valdattaMadun says:
OOC:
what kind of movement speed do these guys have? or are they able to ignore the difficult terrain? some of them moved 60ft with about 40ft of it through Hungar of Hadar.Jul 1, 2024 7:40 pm
Ok, I'll probably have them move like this instead of the way I did then. I'll notify everyone of the change in case it alters what they did for those that posted already. It will take some time to do it, though, so if you are about to post give me 10 or so minutes. I enjoy otfbm but it is slower to update than a VTT
[ +- ] New enemy movement
Jul 3, 2024 4:18 pm
At this point there isn't really isn't anything else before the throne room with the final boss.
@Basil,@MaJunior,@GreyWord,@valdattaMadun,@annex please declare anything you do before entering the boss room, as well as if you would like to do something other than go through the big double doors you passed earlier. If you are ready, please comment "ready" here
@Basil,@MaJunior,@GreyWord,@valdattaMadun,@annex please declare anything you do before entering the boss room, as well as if you would like to do something other than go through the big double doors you passed earlier. If you are ready, please comment "ready" here
Jul 3, 2024 5:21 pm
totally forgot about that. hey I rolled a 9 so that was a pretty good roll at that
Jul 3, 2024 6:42 pm
Annex has the hurricane to worry about, so i'm just waiting on a confirmation from MaJunior.
Jul 3, 2024 7:00 pm
MaJunior says:
I'm probably forgetting to do something important, but......ready!!
Jul 4, 2024 7:10 am
My island was fortunately spared the worst of hurricane Beryl, and things are getting back to normal for most people.
I'll be able to catch up later today.
I'll be able to catch up later today.
Jul 4, 2024 12:21 pm
I'll be traveling today, so unless I do some posting before I hit the road or after I get back tonight, I probably won't be posting much today. We'll see. I might post in other games, but this one requires a lot of map updates and that is easier at my laptop. Should be good tomorrow.
Use this time to finalize anything else you do before things get exciting. Anything you haven't done by tomorrow will have to wait until after what happens.
Edit: also, if you have any effects active, please confirm they are on the battle information thread. If anything is missing, please inform me. I will use that as reference and not look in the chapter thread history.
Use this time to finalize anything else you do before things get exciting. Anything you haven't done by tomorrow will have to wait until after what happens.
Edit: also, if you have any effects active, please confirm they are on the battle information thread. If anything is missing, please inform me. I will use that as reference and not look in the chapter thread history.
Jul 4, 2024 12:35 pm
@Basil in the battle information, you'll notice I have durations for those abilities you activated. Just want you to see why they have the numbers they do. Just before everyone went in, you used stary form. You have 10 rounds of that left. Then you casted haste. SF 9/10, Haste 10/10. The party then went in, which was at least 1 round of walking, so SF 8/10 and Haste 9/10. Something is going to happen soon, and that event will take at least 1 round to happen, so the durations will be SF 7/10 and Haste 8/10 when things get serious. If they had durations of 10 minutes or longer, there would not really be a point tracking it.
Jul 6, 2024 7:55 am
@Ironmonger42 let me know if I can reach G30 (or H30 if it is possible to land there) with a movement of 40
And is that place above current platform?
P.S. logically I want to stop flying but still be able to see everyone but keep more than 30 feet distance to enemy
And is that place above current platform?
P.S. logically I want to stop flying but still be able to see everyone but keep more than 30 feet distance to enemy
Jul 6, 2024 2:08 pm
Yeah, that would only be 35 feet to get there if you didn't have to use stairs since you are flying.
That place is actually lower than the current platform. Here is a little visual aid:In an attempt to be clear, as it can be harder to do this over text than in person, here is what the heights mean:
the area with the 50 has 50 feet between it and the ceiling. It is the lowest point, and the water goes right up to it. If you fell in the water and didn't want to risk climbing over a wall to get back up (disadvantage due to being wet and slippery unless you have a climbing speed), you would have to go to such a place to climb out.
the area with a 40 is where you all started. 40 means 40 feet between floor and ceiling.
You are all in the area with a 30, 30 feet between floor and ceiling, with pillars going from floor to ceiling.
TLDR: Yes, you can make the movement. No, it is lower, not higher up. If you want to be higher up than everyone else but near the ground, you will need to go north near the throne, not south near the door. I'm assuming if you are going to dash (since your fly speed is 20 and you want to go 35ish feet), you are probably averting your gaze.
That place is actually lower than the current platform. Here is a little visual aid:
[ +- ] Heights
the area with the 50 has 50 feet between it and the ceiling. It is the lowest point, and the water goes right up to it. If you fell in the water and didn't want to risk climbing over a wall to get back up (disadvantage due to being wet and slippery unless you have a climbing speed), you would have to go to such a place to climb out.
the area with a 40 is where you all started. 40 means 40 feet between floor and ceiling.
You are all in the area with a 30, 30 feet between floor and ceiling, with pillars going from floor to ceiling.
TLDR: Yes, you can make the movement. No, it is lower, not higher up. If you want to be higher up than everyone else but near the ground, you will need to go north near the throne, not south near the door. I'm assuming if you are going to dash (since your fly speed is 20 and you want to go 35ish feet), you are probably averting your gaze.
Jul 7, 2024 7:51 am
Thanks. Were wrongly reading map (stairs down instead of up). Change plans going to land I23 instead
Jul 8, 2024 11:11 am
Is location of Hythonia correct on the map? She were 15 feet east just a moment ago
Jul 8, 2024 1:07 pm
I think it was a legendary action movement done a few pots up.
But that posts says kelnes was taken with her but wasn't so dunno maybe something else
But that posts says kelnes was taken with her but wasn't so dunno maybe something else
Jul 8, 2024 1:11 pm
the movement was correct. She has a legendary action that lets her move up to her speed without opportunity attacks.
I did forgoet to move Kelnes, though. He is still grappled. I'll fix that
I did forgoet to move Kelnes, though. He is still grappled. I'll fix that
Jul 8, 2024 1:56 pm
I see, thanks,
Another question - same as @basil asked: can you mechanically explain the grapple by statues?
Is it a a magical grapple and I can cast dispel magic to release everyone from grapple?
Are we each grappled by an object instead? If that's an object it could be attacked and destroyed by attack action, correct?
Is it neither object, nor creature not magic and our only change to end grapple effect is to roll Athletics/Acrobatics (by the way, probably acrobatics would work here?)
Another question - same as @basil asked: can you mechanically explain the grapple by statues?
Is it a a magical grapple and I can cast dispel magic to release everyone from grapple?
Are we each grappled by an object instead? If that's an object it could be attacked and destroyed by attack action, correct?
Is it neither object, nor creature not magic and our only change to end grapple effect is to roll Athletics/Acrobatics (by the way, probably acrobatics would work here?)
Jul 8, 2024 2:43 pm
The lair action does not get into much specifics. It just says that she briefly animates the statues to reach out and grab people. +11 to hit, 3d6 bludgeoning damage on a hit, and if the creature is medium or smaller it is grappled (escape DC 15). it does not give an AC or hit points to any of the statues, leading me to believe either it is up to the DM or they did not intend for you to break the statues. It is not a spell, and no dispel magic use was mentioned, so that does not appear to be an option.
According to the DMG, stone has an AC of 17, and a resilient medium object has 18 (4d8) hit points. the lair action mentions that these statues were people petrified by her gaze, so it is reasonable to assume they would be under the petrified condition.If you guys think that, despite lacking the text in the lair action, it would be reasonable to break the statues that were once people and might still be savable, I'll say that they have AC 17, 18 HP, and are under the effects of the petrified condition above.
According to the DMG, stone has an AC of 17, and a resilient medium object has 18 (4d8) hit points. the lair action mentions that these statues were people petrified by her gaze, so it is reasonable to assume they would be under the petrified condition.
[ +- ] Petrified Condition
A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
The creature is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings.
Attack rolls against the creature have advantage.
The creature automatically fails Strength and Dexterity saving throws.
The creature has resistance to all damage.
The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.
The creature is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings.
Attack rolls against the creature have advantage.
The creature automatically fails Strength and Dexterity saving throws.
The creature has resistance to all damage.
The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.
Jul 8, 2024 2:44 pm
Also, we went through this last round. Just to be safe, I'm not going to resolve Kadmos's turn until we know what Chironides is doing and if he is going first or not, since he did post first but is adjusting his turn. Hythonia has used up all her legendary actions, but just being safe.
Jul 8, 2024 7:09 pm
what terrible smite rolls
also, I think I am restrained now
also, I think I am restrained now
Last edited July 8, 2024 7:09 pm
Jul 8, 2024 7:27 pm
the save against the gaze is a Constitution save, so your 17 should be a 15. that's still high enough to just be restrained, not immediately turned to stone, but yeah you are restrained unless somehow someone can give you a +3 or more to your save.
Also, if you are restrained, you can reckless to give advantage, but restrained makes you have disadvantage, so the first attack will hit but the 2nd one would have been a normal hit and thus used the 7, not the 18, so it would have been an 18 and miss.
Also, if you are restrained, you can reckless to give advantage, but restrained makes you have disadvantage, so the first attack will hit but the 2nd one would have been a normal hit and thus used the 7, not the 18, so it would have been an 18 and miss.
Jul 8, 2024 8:08 pm
why was my brain so focused on it being a wisdom save haha
Well thank you @Basil for that Flash of Genius.
So that is 55 damage, 26 piercing and 29 radiant on two hits and I am now resistant to a lot of stuff
Well thank you @Basil for that Flash of Genius.
So that is 55 damage, 26 piercing and 29 radiant on two hits and I am now resistant to a lot of stuff
Jul 8, 2024 8:11 pm
also assuming the aura for Crusader's Mantle isn't in me or did he lose concentration for it?
Jul 8, 2024 9:19 pm
Just confirming, is Annex good to run his character, or is he still occupied? He is the last one before the ranger goes and then the lair action, so I need to know if I need to pilot Omeros or if he will be good to run him
Jul 8, 2024 9:44 pm
Hythonia's legendary action calls out no opportunity attacks are triggered. Only movement she makes as part of her turn.
Jul 9, 2024 1:42 am
Being temporarily stunned worked perfectly with unexpected hurricane cleanup. Posting shortly.
Jul 9, 2024 1:01 pm
I do agree that the bonus action spell rule can be restrictive. The main reason I don't remove it is because of sorcerer quicken spell. If this were a campaign, not a one-shot, I'd probably talk about removing the bonus action spell rule but adding it back in as a rule that only applies to quicken spell metamagic. For a one-shot, I don't think we will be playing these characters long enough that reading a long list of house rules would be worthwhile. I will probably run other Tier 3 one shots in the future. If I see a lot of the same players, I may start having a list of house rules like that.
Jul 9, 2024 4:00 pm
Can I preemptively throw my hat in the ring for future Tier 3 one-shots? Lol
It's fun to play around with higher level builds... there are things you just can't do at 6th level.
It's fun to play around with higher level builds... there are things you just can't do at 6th level.
Jul 9, 2024 4:04 pm
yeah, this has been a fun one and while I am sure I can be a PITA sometimes with rules. I do feel like you adjudicated fairly and would love to play in another game
Jul 11, 2024 2:13 pm
Apologies, I normally mention everyone, but I don't always do that. I presumed the turn order was simple enough that following others posts would be enough. I'll try to remember to mention in the future.
Jul 12, 2024 1:40 am
He lives! Barely. Posting shortly.
How much HP do I get, @valdattaMadun? And thanks. :)
How much HP do I get, @valdattaMadun? And thanks. :)
Jul 12, 2024 6:44 pm
Thanks, GreyWord!
I'll try to survive this round, set up some bonus action damage for future rounds use Cloak of Stars for enemies' disadvantage, and quaff a potion the following round.
Basil says:
take a round to throw down a healing potion!Last edited July 12, 2024 7:29 pm
Jul 14, 2024 6:18 am
45/81 HP. I salute you, @GreyWord.
Now I'm annoyed I picked Soul Cage as my level 6 mystic arcanum. None of our adversaries have been humanoids.
Now I'm annoyed I picked Soul Cage as my level 6 mystic arcanum. None of our adversaries have been humanoids.
Last edited July 14, 2024 6:20 am
Jul 16, 2024 5:50 pm
This is the final battle, so to make things a little more fair, I'm going to reveal some information. If you absolutely do not want to know, don't look at the spoiler.
Hythonia has 209 hp and AC 20
She drank multiple potions, effects of which I will reveal only if asked for. You can guess at least 1 of them.
[ +- ] Hythonia spoiler info
Hythonia has 209 hp and AC 20
She drank multiple potions, effects of which I will reveal only if asked for. You can guess at least 1 of them.
Jul 16, 2024 5:58 pm
[ +- ] Yup
Figured she powered up, I would have given her invulnrability and the least, maybe flight and giant strength
Jul 16, 2024 6:03 pm
[ +- ] reply to yup
Invulnerability is tempting, but I prefer fights that go fast to ones that are drawn out, so giving the boss effectively double hp with no counterplay felt less desirable than other things.
You are right about 2 of the 3, though, and a close look at the rolls may hint at the 3rd
Jul 16, 2024 7:42 pm
gosh I am holding up my rage by a wing and a prayer at this point just taking like 2-3 damage a turn.
Just to confirm,
Last round I was poisoned so I can't move
This round I am grappled and can't do anything (unless maybe I have a bonus action)
Just to confirm,
Last round I was poisoned so I can't move
This round I am grappled and can't do anything (unless maybe I have a bonus action)
Jul 16, 2024 8:20 pm
I know. Not being able to participate the game is annoying.
I prefer KO that my PC is now
I prefer KO that my PC is now
Jul 16, 2024 8:21 pm
Yes, last round you couldn't move, but you were confused not poisoned I believe. You did take damage though.
This round you are grappled, but otherwise able to move. You did take damage when the grapple landed.
This round you are grappled, but otherwise able to move. You did take damage when the grapple landed.
Jul 16, 2024 9:06 pm
Meh "Keep away from the Paladin" is a good boss strategy in general, I can provide pretty consistent ummph to my hits so any well designed encounter should probably be doing that.
Jul 16, 2024 9:16 pm
If need be, I don't think it is unreasonable to say that Kelnes might have a couple javelins on him, if you would like. Lots of melee builds carry a bundle of 5 or 10 just in case.
Times like this is when it is good to have a spellcaster in the party that can cast fly on the barbarian. Yes, it's powerful for a spellcaster to be high in the air away from melee people, but it can be equally as powerful or more so to give a deadly melee character the ability to fly right into the flying enemy boss's face.
Times like this is when it is good to have a spellcaster in the party that can cast fly on the barbarian. Yes, it's powerful for a spellcaster to be high in the air away from melee people, but it can be equally as powerful or more so to give a deadly melee character the ability to fly right into the flying enemy boss's face.
Jul 16, 2024 9:59 pm
realistically, I could try and throw my spear I have also for 1 turn.
Though that would be single attack/turn and I think I would have to drop my +1 trident (free action), draw spear (objection interation), Attack (with disadvantage without rage bonuses). And I wouldn't have the action economy to pick up my trident or have anything for AoO if they come up.
oddly, not attacking but getting hit a little bit now avoids me effectively lowering my own AC by reckless attacking and giving the enemy advantage. So if I do get that attack in place, I should be able to hit pretty good. Just bidding my time
Though that would be single attack/turn and I think I would have to drop my +1 trident (free action), draw spear (objection interation), Attack (with disadvantage without rage bonuses). And I wouldn't have the action economy to pick up my trident or have anything for AoO if they come up.
oddly, not attacking but getting hit a little bit now avoids me effectively lowering my own AC by reckless attacking and giving the enemy advantage. So if I do get that attack in place, I should be able to hit pretty good. Just bidding my time
Jul 17, 2024 2:49 am
Omeros in stunned, underwater, and in the negative HP double digits. I think all he's doing is rolling death saving throws at disadvantage. :(
Jul 17, 2024 5:32 am
@annex welcome to the club, I think this is game over for two of us.
The rest - have fun with endgame. My fun is over and don't regret my decision to play fun not optimal (be away from battle). Although had a temptation to turn into a giant owl or something else with fly speed 60 and fly away, leaving AE to finish the battle for me.
The rest - have fun with endgame. My fun is over and don't regret my decision to play fun not optimal (be away from battle). Although had a temptation to turn into a giant owl or something else with fly speed 60 and fly away, leaving AE to finish the battle for me.
Jul 17, 2024 6:07 am
At least I did one last bit of passive damage to her from the last of my temp HP. :P
It was fun. Knock 'er dead, gamers!
*eats popcorn and watches the show*
It was fun. Knock 'er dead, gamers!
*eats popcorn and watches the show*
Jul 17, 2024 12:06 pm
I wasn't keeping track of HPs so I wasn't aware you guys would be knocked out when thrown in the water. That was rough. She is bloodied, so if the rest of the party can do enough damage they can still win.
If this weren't a 1-shot I would argue there is a way to resurrect you guys later. I think Chironides is the only one with healing ability still standing, though Kelnes might have cure wounds as well.
If this weren't a 1-shot I would argue there is a way to resurrect you guys later. I think Chironides is the only one with healing ability still standing, though Kelnes might have cure wounds as well.
Jul 17, 2024 12:59 pm
I have cure wounds but considering i think i still have a lair action, her move, her legendary actions before my turn and it would take two turns to get to Omeros
Just don't know if that will actually help...potentially if we could get her this turn maybe we can stabilize Isiah and he could resurrect Omeros
Just don't know if that will actually help...potentially if we could get her this turn maybe we can stabilize Isiah and he could resurrect Omeros
Last edited July 17, 2024 1:00 pm
Jul 18, 2024 2:28 pm
@annex Is Omeros unconscious? I don't see a death save, so not sure if just waiting for his turn or if he is dying and I should proceed? Character sheet still shows HP. wanting to make sure.
Jul 18, 2024 10:31 pm
You said swim to the surface. Are you swimming just straight up or also towards the south or towards the wall to the ledge?
Jul 19, 2024 3:30 pm
I have a real question that I don't feel has a RAW answer.
Wall of water, can you swim UP the wall? spell says it is difficult terrain in the spaces the wall is at, but it is unclear if that is just because it is water and swimming/moving through water is difficult terrain or a direct spell effect. Just want to know if there is a world where Kelnes casts Wall of Water and swims to the top of the 20ft ring and attempts to Melee a snake woman...asking for a friend
Wall of water, can you swim UP the wall? spell says it is difficult terrain in the spaces the wall is at, but it is unclear if that is just because it is water and swimming/moving through water is difficult terrain or a direct spell effect. Just want to know if there is a world where Kelnes casts Wall of Water and swims to the top of the 20ft ring and attempts to Melee a snake woman...asking for a friend
Jul 19, 2024 3:59 pm
It's tricky. the spell doesn't make it sound like the difficult terrain is from the water flowing, just from the water being there. The only tricky part is that the wall is only 1 foot thick. If you tried to swim in water that shallow, I'm not sure if you'd really be able too.
What does everyone else think?
What does everyone else think?
Jul 19, 2024 4:11 pm
[ +- ] Fun fact about great white sharks
Great white sharks can generally swim in water as shallow as 1-2 meters (3-6 feet) in depth. They are capable of temporary excursions into even shallower water, such as 0.5 meters (1.5 feet)"
Jul 19, 2024 4:41 pm
That is certainly a creative use I have never thought of! Hmmm....for a size small I would say yes... for a size medium maybe... and size large no... how about force an athletics or acrobatics check and if successful make it difficult terrain.
Jul 19, 2024 5:17 pm
Not acrobatics, athletics covers swimming.
That said, I don't think swimming up it is an option. It doesn't counter gravity, which would still be pulling you down. But that's just my take.
That said, I don't think swimming up it is an option. It doesn't counter gravity, which would still be pulling you down. But that's just my take.
Jul 19, 2024 5:33 pm
MaJunior says:
Not acrobatics, athletics covers swimming. That said, I don't think swimming up it is an option. It doesn't counter gravity, which would still be pulling you down. But that's just my take.
Maybe I'd require an athletics check DC 15 with disadvantage due to the thin water to do it. On a failure, the spell is still there but you wouldn't move very far. Not sure if having a swim speed would affect that though.
Jul 19, 2024 5:36 pm
But only because of water displacement/bouyancy. If I climb on a roof and run a hose on you, you don't float up.
Jul 19, 2024 5:39 pm
The hose is also flowing down, while this spell doesn't say anything about the movement of the water, so that makes me think it is still like a pool with no wind
Jul 19, 2024 6:09 pm
did I get an opportunity to do a AoO with my PAM strike when she went to attack me? If not. I am down and making death saves
Jul 19, 2024 6:22 pm
Ironmonger42 says:
The only tricky part is that the wall is only 1 foot thick. ...
What does everyone else think?
[ +- ] background
I work in IT. I'm engineer. When I play with my IT colleagues we assume rules exist to limit both the play and the DM. We don't allow DM to limit PC just as we don't allow enable PC to do what he is not supposed to. The engineer in me scrams a medium sized creature could squeeze into 2.5x2.5x2.5, not less. You possibly fit your PC into 1 foot thick water.
But here on GM we are not all engineers. I'm learning to be flexible in my view on 5e...
But here on GM we are not all engineers. I'm learning to be flexible in my view on 5e...
[ +- ] What I actually think
The question that I would ask - as a DM what do you think a magic does in your world? When one cast wall of water - does it summon a real physical water? 30 feet long, 10 feet high, and 1 foot thick. It is is 300 Cubic Ft. = 18723 Lbs of water. Should a DM calculate if floor where the magic is cast is able to maintain this much weight? Would a wooden bridge collapse when you cast this spell on that bridge? Does archimedes' principle work in that water? Do we want to apply all laws of physics apply our adult knowledge of anatomy, biology, chemistry when we decide effect of the spells to the natural world? What if there is a 12 years old player at your table?
But there is a rule of thumb - when in doubt, let the dice decide. Maybe a PC run even (not swim) up a 1 inch thick water ... why hot if he roll 100 on 1d100?
Jul 19, 2024 6:30 pm
valdattaMadun says:
did I get an opportunity to do a AoO with my PAM strike when she went to attack me? If not. I am down and making death savesJul 19, 2024 6:34 pm
verbiage of the PAM ability....don't think it will work
[ +- ] PAM
While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.
OOC:
*note we approved Trident for this :)Jul 19, 2024 6:38 pm
Sounds like no, then. I think in the 2024 revision, they are changing that language to make it not an opportunity attack so it doesn't become such a powerful combo with sentinel, which would also mean it would have worked here, but we are using the current version 2014 so I have to think no unless someone sees something I don't.
[ +- ] Hythonia's Move legendary action verbiage
Move. Hythonia moves up to her speed without provoking opportunity attacks.
Jul 19, 2024 6:55 pm
If somehow we have a one shot with 3 different Nat20's on Death saves...that would be wild
Jul 19, 2024 6:56 pm
Just to make everyone aware, I am hoping to do more one shots like this in the future. As such, especially with how this is going, I'd want to get feedback from everyone to see if I can make the next one better. As for feedback, I see 3 options:
- Public: I make a thread just for feedback and people give their thoughts. everyone knows what was said and by who, and thus can piggy back or add to comments. However, some people may not be as honest if others can see what they say beyond me.
- Private Subthread: I make a subthread and within it a thread for each player so there can be a 1-on-1 conversation here on the site for later reference by both me and the player. Less public, still allows back and forth.
- Survey: I make a google form and ask everyone to fill it out. More formal, less personal, only I will see the results.
Generally, we could mix and match but I don't know if there is much point in that vs asking everyone to use the same method.
- Public: I make a thread just for feedback and people give their thoughts. everyone knows what was said and by who, and thus can piggy back or add to comments. However, some people may not be as honest if others can see what they say beyond me.
- Private Subthread: I make a subthread and within it a thread for each player so there can be a 1-on-1 conversation here on the site for later reference by both me and the player. Less public, still allows back and forth.
- Survey: I make a google form and ask everyone to fill it out. More formal, less personal, only I will see the results.
Generally, we could mix and match but I don't know if there is much point in that vs asking everyone to use the same method.
Feedback method?
Public
Vote to view results.
Private Subthread
Vote to view results.
Survey
Vote to view results.
Other (explain)
Vote to view results.
Jul 19, 2024 7:02 pm
what about a mix? sometimes have a survey then the public forum as well?
Your survey could help provide some context on the questions and styles you are looking for, which could allow for a more public forum being helpful.
I am actually doing this at my job, where I am surveying different departments to see how the last year has gone and then meeting with the individual groups to allow it to be more of a conversation as well.
Your survey could help provide some context on the questions and styles you are looking for, which could allow for a more public forum being helpful.
I am actually doing this at my job, where I am surveying different departments to see how the last year has gone and then meeting with the individual groups to allow it to be more of a conversation as well.
Jul 19, 2024 7:06 pm
That is an option. If others agree then I can do a survey and public comment thread
Jul 19, 2024 7:13 pm
GreyWord sent a note to Ironmonger42
Jul 19, 2024 7:46 pm
If people want to keep what they say private (which is perfectly fine of course), they can always DM you.
Jul 23, 2024 2:38 pm
Ya... i wanted to... but she was too fast for me. might need to distract her first.
Jul 23, 2024 3:16 pm
since this is game over to me: back to question of feedback. Do you plan thread where other players could express opinion on my feedback or should I just PM it?
Jul 23, 2024 3:22 pm
I was going to post it when the fight is over, but if you'd like I can start it now. I have the google form up and ready.
Jul 26, 2024 9:11 pm
for the record, I think I am the only downed person who passed their death saves. Just in case something healing or something can be done to bring me up....it can still happen
Jul 27, 2024 11:06 pm
Wait so this comes down to 4 disadvantage rolls with +10 to hit a 10? @annex I believe in you
Jul 27, 2024 11:09 pm
4 disadvantage rolls to hit AC 20 with +10 to hit and the attack that hits needs to do at least 12 damage
Jul 28, 2024 1:22 am
You guys are victorious. Isaiah and Kadmos can have raise dead casted on them by oracles or diviners to their gods, but only after you guys make it off the island and back to the king.
Kelnes is alive, so he can pull the boat you guys used to get through the rocky shore. Does anyone want to roleplay anything else? Would you guys want to roleplay bring rewarded by the king? As it is a one shot, any rewards by him are flavor anyways.
Kelnes is alive, so he can pull the boat you guys used to get through the rocky shore. Does anyone want to roleplay anything else? Would you guys want to roleplay bring rewarded by the king? As it is a one shot, any rewards by him are flavor anyways.
Jul 28, 2024 1:27 am
I personally would just like to hear your write up! Spoken in Morgan Fremans voice.
Last edited July 28, 2024 1:28 am
Jul 28, 2024 1:41 am
Saved by a death save crit!
I didn't think we were gonna pull this off for a while there but we did!
Now I can finally post in the one shot post mortem thread.
I didn't think we were gonna pull this off for a while there but we did!
Now I can finally post in the one shot post mortem thread.
Jul 28, 2024 2:06 am
That was a fun one-shot. Don't think role-playing a finish is needed your write up is great. Had a lot of fun with Kelnes, barb/pally has been a fun multiclass.
Jul 28, 2024 7:35 am
Was fun. Sorry if I were arguing some rules too much at times hope it didn't break your fun. See you all in other games
Jul 28, 2024 11:29 am
She had:
- 8 gemstones worth 1,000 gold each
- 9,000 gold
- 2,400 platinum
- 1 bundle of +3 arrows
- 1 potion of supreme healing
- 1 wand of polymorph
- 8 gemstones worth 1,000 gold each
- 9,000 gold
- 2,400 platinum
- 1 bundle of +3 arrows
- 1 potion of supreme healing
- 1 wand of polymorph