May 9, 2024 1:00 pm
I recently had the idea of running a 1E Pathfinder adventure in the Magic: The Gathering multiverse, with PCs as potential planeswalkers gradually manifesting their spark.
The concept would be that players build characters as normal, but in addition to their class, they'd also choose a Spark Path which gives them additional abilities, bonuses, or spells every level. Spark Paths would be based off of the colors of Magic, and include something like 22 different paths to choose from (Mono colors, allied duals, enemy duals, shards, prismatic, and colorless). If you've played Owlcat's Pathfinder: Wrath of the Righteous video game adaptation, their Mythic Paths are similar in concept. Given this, I'd expect the power range of the players to be pretty high (especially at higher levels, if we got that far!), but I'd design an adventure of suitable adversity to match.
Does this sound interesting to anyone? I'm still in the process of designing the Spark Paths, but I'd be happy to dedicate more time to it if enough folks want to give it a go.
The concept would be that players build characters as normal, but in addition to their class, they'd also choose a Spark Path which gives them additional abilities, bonuses, or spells every level. Spark Paths would be based off of the colors of Magic, and include something like 22 different paths to choose from (Mono colors, allied duals, enemy duals, shards, prismatic, and colorless). If you've played Owlcat's Pathfinder: Wrath of the Righteous video game adaptation, their Mythic Paths are similar in concept. Given this, I'd expect the power range of the players to be pretty high (especially at higher levels, if we got that far!), but I'd design an adventure of suitable adversity to match.
Does this sound interesting to anyone? I'm still in the process of designing the Spark Paths, but I'd be happy to dedicate more time to it if enough folks want to give it a go.