STATS AND EFFORT
* ICRPG has six STATS which are the same as in most D&D derivatives - Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These are presented as modifiers, with the usual minimum being 0.
* Each stat is usually self-explanatory, but some may be a little confusing for newcomers. STR is used for melee attacks, DEX for ranged. CON affects your DEFENCE score. INT is for book-smarts, learning, and I tend to tune it for intellectual actions that take time/effort/resources, like research, while WIS is more for snap judgement, perception, and instinct. CHA is how well you sway people, but will not allow you to sway people past their realistic boundaries.
* STATS are modifiers which are added to a d20 roll when doing something dangerous, uncertain, or when an ability or mechanic calls for one. The aim is usually to beat the room’s TARGET NUMBER, or sometimes, to beat a contested roll.
* There is a secret STAT which is derived from CON + armour bonuses - this is your DEF modifier. Your total DEF is then 10+this modifier, which is what threats will need to hit you. Sometimes you may be asked to roll your DEF, in which case you just roll the modifier without the added 10.
* EFFORT is equivalent to damage in other systems, but is used to damage more than just enemy health.
* Everything has four levels of EFFORT: BASIC(d4), WEAPON/TOOL(d6), GUN/EXPLOSIVE(d8), MAGIC(d10), and ULTIMATE(d12). These are pretty self-explanatory - every single weapon or tool (unless otherwise stated) will deal WEAPON/TOOL EFFORT plus your modifier in that particular EFFORT type.
* Rolling a natural 20 on a roll where EFFORT is applied means you instead roll ULTIMATE EFFORT - something to keep in mind if you’re going for a crit-focused build.
* EFFORT is usually going against something’s HEARTS. 1 HEART = 10 points of EFFORT. PCs start with 1 HEART and thus can take 10 points of EFFORT damage before they are downed.
* Do not feel trapped by BASIC doing so little damage compared to GUN or MAGIC - this is a game built around loot, and BASIC effort can never be taken away from you. Furthermore, increments of 10 means an enemy could still be killed in 3 rounds with just fists, or less.
* EFFORT can represent health, but can be used in many contexts - the amount of EFFORT it takes to convince a king, keelhaul a ship, interpret magic runes, etc.