RageRed says:
I have no clue about the rules of this system. My concept is as posted in the interest thread.
...
Name: Siobhán Brangwy
Alias: Ravenne
Background: (Druid/Witch)
Class: Adventurer (Partial Necromancer/Skinshifter)
The rules of this system are fairly simple, it grew from a simplified version of 5e (ish) and it shows. Damage and health is way simplified, everything is boiled down to a sentence or two where possible instead of paragraphs of text for spells and stuff, the QuickStart rules are free on drivethrurpg if you’re interested in looking, otherwise what I’ve posted in Rules covers just about everything.
Interestingly, I actually gm a druid type character and we used
this homebrew class. Particularly the "shapechanger" ability, I think it could fit this character concept pretty well from the get-go. Timers and random elements are a pretty big part of this game so I think this class probably intends that you’re able to shift into any creature but one at a time, but the timer is how it’s balanced and made interesting.
That all depends on what part you want to focus on, of course. My personal recommendation would be to focus on either the Necromantic
or Druidic aspect to make into the starting Ability, and keep the other as loot. Abilities cannot be taken away, but loot, potentially, can (or be lost, upgrades, given, etc). That’s sort of the main crux of the game, is loot.
If that’s still untenable then we’ll can potentially talk about flavour, or something. Perhaps pushing the shapeshifting part into the Lifeform/lineage part of character creation, so it becomes akin to a second ability...? That could work. Lifeforms usually give 2 stat boosts but sometimes they give little abilities instead (the Sci Fi setting has lizardfolk that can climb any surface and deal Weapon damage with their claws, for example) so I could totally see it giving "alternate form: osprey" if it still something innate / cultural.