Chapter 1 - Kem, City of Gold

Jun 15, 2024 1:54 pm
GM
KEM, CITY OF GOLD - 891 AF
It's been over a fortnight since you set forth from the Temple of the Moon in Low Country. Your destination is Kem, known as the City of Gold. It lies due east along the coast of Rûl along the Auroral Ocean. It is the richest city on the continent, and a good place to earn some money for your adventure. To solve the mysterious disappearance of the Daughters of the Moon, the best starting place is Set, City of Gods, which is the next city north of Kem. If that proves unfruitful, then the largest temple to the Maiden in the Moon is the Spire of Mystery in Lij, City of Wonder. But Lij is the second most northern city in the Confederacy and would take weeks if not months to trek that far. So first, Kem.

It is just before noon in the third week of Firstmonth of the new year. The weather is chilly and the sky is overcast, banishing the sun to a faint and diffuse glow in the east. A stiff wind tugs at your hair and clothes which gives a keener edge to the cold. You're tired, saddle-sore, and hungry. You have some trail rations left but after so many days, you are looking forward to a nice meal and a warm bed. And maybe even a change of clothes or at least a good wash. You swear when the horses snort it's because of your smell.

You are following the Kem River south when, just ahead, you see it flow through an arched wall that surrounds Kem. The city lies on the southern tip of a small peninsula on the east coast. The Kem River bisects the city and empties out into the Auroral Ocean. The stone wall is four meters high and there is a single arched entrance just to the east of the arch where the river enters and passes through. Over the walls on a rise inside the city is a white marble castle with four tall gold-topped spires each flying a fluttering golden flag. Also rising above the walls are cylindrical golden towers about ten stories tall dotted around the city. To the east, outside the city walls but inside walls of its own, you see the top of a white marble cuboid building. Men patrol the walls around this structure. A path of golden bricks connects this separate structure to the city.

A pair of city guards flanks the entrance to the city. They are dressed in chainmail and grey tabards. Each has a short sword and sap on their hips, with crossbows beside them leaning against the city wall within easy reach. There is a steady flow of people through the gate, a mixture of merchants and regular travelers. Merchants are stopped and must provide a letter of trade and pay a silver shilling to do business in the city. The guards look you over and wave you through.
Jun 16, 2024 12:13 pm
"Easier to get in here than it was to get out of there." Hagrac snorts, throwing a thumb back towards the way they had spent two weeks coming from. The goblins had needed to be spoken for before they could leave. There seemed to be no such prejudices here, it seemed.

Hagrac tried not to stare at the gold on the horizon as they approached. He also tried to keep a lid on any boasting about dwarves and gold and building. The would likely neither appreciate nor care about Dwarven marvels after two weeks of arseache and dry rations.

"What’ll it be then?" he grunts to the others as the city opens up before them. There hasn’t been time for eating or drinking much of anything on the road, and Hagrac wasn’t sure what passed for a substantial meal with this lot…
Jun 16, 2024 8:58 pm
"I'd like to start by looking for drinking money," Theodore says, looking around the crowds for any particularly full coin pouches.

"But let's find a place to settle down first," he continues. "You lot are drawing stares. Rather a disadvantage in my line of work."
Jun 17, 2024 2:18 am
"Every city has goblins that make the under city work. We'll see if they have heard anything about the Maidens, and which boats can provide passage north. I'm certain they'll know which ones will allow our folks aboard," Fingas says, dragging Butterfly along with him.
Jun 17, 2024 10:06 am
Hargrac admired that the goblin magician was all business. The only thing he admired more than drive was a nice tall mug of something and a steaming, heaped pile of grub sitting in front of him.

And so the dwarf sighs when the others don’t seem keen on filling their bellies with food and drink.

He claps Theodore on the back. There was one, at least, who knew how to unwind and forget the stink of horses for a minute.

"Someone talking sense, finally!" he croaks!
Jun 18, 2024 12:50 pm
GM
Kem is accustomed to the constant influx of travelers so asking any citizen or city guard, called The Coins and who wear the same grey tabards and chain mail as the gate guards, give you a rough outline of the city. You are in the Trades Ward which is mostly middle-class merchants with shops of solid stone and tiled roofs. You occasionally see a wealthy merchant flanked by personal guards in red tabards trimmed in gold with armor and weapons in pristine condition. To the west of the Kem River are the Temple Ward and West Ward, the slums. South of Trades Ward on the east side of the river lies Center City, Market Ward, and Seaside. City Center is the upscale area with the best views and richest clientele. Market Ward is where most wares are sold after they are unloaded from the ships, or from the craftsmen just north in Trades Ward. Peppered about are sturdy stalls, open air markets, and people selling goods out of carts. Seaside is where the cheapest taverns and brothels are located, as well as any black market deals that need more privacy than what's available in Market Ward.
Jun 18, 2024 6:03 pm
OOC:
What's our goal here? Are we just looking for passage north to Set? Is there anything else we have to do while we are in Kem?

Also, as a reminder, Butterfly's player is out for a while, so I'm going to assume she just tags along with me for the moment.
Fingas gestured for Butterfly to follow him, making snide comments about how it must be nice for all these humans to travel around in paladades and wagons, rather than being down here in the dirt. Before he could even take two steps, he was roughly shoved aside by a some fancily dressed (in red and gold) guard to some rich human, nearly knocking him into a pile of horse dung. The guard didn't even look at Fingas as it happened.

"They don't even look at us. We are nothing to them," he said to Butterfly. "You can yell and scream all you want, beg for help - no one will listen to you. This is your new life; you are trapped with us now." Fingas aims for his words to hurt, like a twisted knife in the gut. Butterfly (he can't even remember their old human name anymore; but that was inconsequential) would learn what it was like to be goblin, to be treated just as she - he - did in their past life as a human. The disregard, the indifference, the complete lack of notice that goblins got.

"Come with me. It's time to see our people."
Jun 18, 2024 6:41 pm
Seeing Fingas and Butterfly take off, Theodore takes his leave of the group for now. He tries to find a suitable target for a little sleight of hand. Someone who seems rich enough that they could spare a few coins for drinks and lodgings. There was talk of pay, but Theodore always found food purchased with ill gotten gains always tasted sweeter somehow.
Jun 18, 2024 11:59 pm
OOC:
Yes, just looking to get to Set, could be by ship or caravan. But of course things are happening here too! You're doing a great job with Butterfly so I think we will continue as is with that part. Theodore, give me an Int check to find a good mark. Agi check to pickpocket. If you fail the Int check the Agi check will be with 2 banes as you picked a bad mark.
Jun 19, 2024 3:15 am
Hargrac watches as the goblins departs, and makes a face as the lead goblin is neatly tossed aside almost immediately.

"Yelling and screaming will do you no good, aye." Hagrac agrees with a cruel kind of laugh. "Thats what this is for." he says, heaving his massive maul for the goblins to see. Hagrac would have driven it into the belly of the red-cloak, if the long legs had thought to try knock Hagrac over.

If the goblin wouldn’t stand up for himself, then Hargrac wouldn’t intercede on his behalf either; no matter how much he relished to test just how good the red-cloaks were as guards. He waves the others off, and decides to wander the streets and head to Seaside.
Jun 19, 2024 10:31 am
OOC:
Don't know if my Pickpocket occupation will help out.

Rolls

Intellect - (1d20+1)

(12) + 1 = 13

Agility - (1d20+2)

(16) + 2 = 18

Profession - (1d6)

(3) = 3

Jun 19, 2024 12:24 pm
GM
OOC:
Sure does! Added a boon for you, result is over 20 now!
Theodore spots an easy mark: an overweight man with a receding hairline and expensive clothes. He has shifty eyes and an uneasy step which communicates a distinct lack of confidence.
OOC:
Describe how you steal it. You get 1d6 gc 1d10 ss and 1d20 cp. Go ahead and roll it.

The goblins, being goblins, know they would find their kin in the slums of any town, so they head to West Ward. It is home to the Golden City’s downtrodden and destitute. The streets here are filled with excrement, filth, and vermin, and contrasts completely with the beauty of the inner city. The poor live in tenement houses or in alleys, and crime runs rampant. The Coins patrol the area, but their squads do little to curtail the problems. A small goblin enclave is situated on the east side of the Ward, right next to the western bank of Kem River. There seem to be between several dozen and a hundred goblins living here, most in tents, hovels made of crates, and refuse heaps shaped into igloos.
Seaside rests on the south side of the city and contains the shipyards, docks, and warehouses. It is also where the seedy, ramshackle taverns like The Scurvy Dog, The Whale’s Tale, and Tared’s Torrent can be found, as well as the cheaper brothels, such as The Lusty Mermaid, Bent Over a Barrel, Captain’s Choice, and Fisherman’s Delight. The air here is heavy with the scent of fish, and the district bustles with sailors, laborers, fisherman, and debarking travelers.
Jun 19, 2024 6:35 pm
Fingas takes a big sniff of the air and pleasantly sighs, "Ahhh.. smells like home." Then he laughs at Butterfly's look of disgust. "Come on, let's see if we can find a witch or a tribal leader."
Jun 19, 2024 6:57 pm
Theodore nonchalantly walks behind his mark until he sees an unassuming person. He hooks his foot casually into the unassuming person and trips him up so he lands right on the mark, causing them both to tumble to the ground. Theodore quickly comes to the two men's aid, helping them up (and helping himself to some coin). "You have to be more careful," he lectures the poor man he tripped, and to the mark he ask: "How are you doing? You didn't hurt yourself?"

Rolls

gc - (1d6)

(2) = 2

ss - (1d10)

(9) = 9

cp - (1d20)

(10) = 10

Jun 20, 2024 8:41 am
Hargrac hated the stink of the sea and fish and silt. He hated more the prospect of paying to spend days lurching up and down on open water; the prospect of a pirate raid the only thing keeping a bit of fire in his belly.

He groans, as the slew of ships bobs before him. The lesser quality vessels were those more likely to allow goblins travel without much trouble. While better quality ships provided the best opportunity for a defensive scrap along the way…

He grunts, knowing that he was duty bound to provide for the goblins for as long as the task took, and so heads off to the Scurvy Dog.
Jun 21, 2024 3:50 am
GM
Luckily for Fingas, the tribal leader and witch are one in the same. The goblins greet him cheerily as if he was a long lost relation rather than a complete stranger. Fingas learns the goblins here are called the Clipped Coppers and led by Mad Mardigan. Some of the goblins take you to her abode, five outhouses cobbled together into one large (relatively) dwelling. Mad Mardigan is inside sitting on a lopsided stool and reading some papers at a rickety desk. You are surprised to see she is quite attractive for a goblin. She has the brick-red skin of an ouphe but with prominant blue veins. Her hands are covered in sharp bristles like a hedgehog's back and she has long earlobes that dangle almost to her shoulders. She looks up as you enter. "Welcome, new siblings. What can Mad Mardigan do for you?"
The man splutters. "Ah, yes, um, yes I think so. Nothing broken I think. Thank you for your help. I, uh, I'm in a bit of a hurry, so pardon my abruptness. Thank you, I must be going." The mark resumes his hurried walk through the city.

The man you tripped is not so lucky. He is clutching his ankle and making a scene, rolling around on his back in pain. "I think something twisted!" He looks at you accusingly.
The Scurvy Dog is truth in advertising. All two dozen patrons look like they have been at sea for months and fruit is a foreign concept to them. They are scrawny but with sinewy muscled bodies, weathered skin usually splotchy and sunburned, heavily bearded or scriffuly stubbled. And of course smelling of sea salt or unwashed body odor.

The bar itself is a mixture of white-colored stone and reclaimed driftwood. The layout is a simple large opening with a bar along the back wall and several round tables scattered over the main room. A single large fireplace shaped like a lighthouse takes up a wall adjacent to the bar and keeps the chill outside at bay. Several candle chandeliers hang from wooden rafters above. Two workers are behind the bar, a man with hair and beard like steel wool and a middle-aged red-headed women with a bosom as large as Hargrac's head barely contained by her blouse. No one pays any attention to the dwarf's entrance.
Jun 21, 2024 12:30 pm
"You must watch where you go," Theodore says with a shrug.

With a few steps, he passes the man and tosses him a silver shilling. "For the healer head into the city. He'll take the long way round to the Scurvy Dog.
Last edited June 21, 2024 12:31 pm
Jun 21, 2024 2:37 pm
"Mad Mardigan, such a name!" He says with a slimy flourish. "I am Fingas, and this little creature goes by the name of Butterfly," he introduces, knowing her name will set her apart from the other goblins. Whispers of, "why did she choose *that* name?" and "What was her tribe thinking ?!" should start to spread. "We are on a quest at the behest of the goblins working at thr Temple of the Moon. I am sure one of your magnitude has heard of what happened, yes? The disappearance of the priestesses. Our fellows have requested we find out what happened, and I am determined to help.

For the betterment of our people, we ask of you for any knowledge you have on it, and for passage to Set. We have a human and a dwarf travelling with us."
Jun 23, 2024 1:42 am
Hargrac didn’t looks a million miles from the patrons of the Scurvy Dog, save for his pale skin from years spent below ground (to say nothing of the many generations before him). The stink clung to his nostrils though, and he wrinkled his nose as he steps into the room proper.

He crosses the room, and throws himself up on to the barstool so as to get some information.

"This the place to book passage on a ship?" he asks the woman with a grunt, wondering if what they would book passage on would even pass for a ship.

"Need something with room for four." he says, and think better of it then.

"Call it three. Two of them are small." he corrects himself. Mentally, he dares someone to make a comment about his own height…
Jun 24, 2024 3:09 pm
GM
A little too quickly, the man stops his complaining theatrics and snatches the coin out of the air. He gives one last suspicious look at Theodore before scrambling away into the crowd.

You enter the Scurvy Dog and it seems like your kind of place, just slightly more unwashed. You spy your dwarven companion at the bar talking with a busty barmaid.
The barmaid grins and nods. "Nothing official like, but there be many boat captains here. More important than room is where you headed? I might have some suggestions for you and your...shorter friends."
OOC:
Give me a Will roll with 1 bane for being an outsider to determine what she suggests for a boat captain.

"Well met Fingas and...Butterfly. A peculiar name. But mayhaps you come from a peculiar place? Mad Mardigan has heard nothing of which you speak regarding disappearing priestesses. Please fill Mad Mardigan's ears with the tale. Then maybe Mad Mardigan can help you find a ship."
OOC:
News travels only as fast as messengers and you all are the first people who experienced the event to arrive. News might not reach these lands for weeks if not months from other sources. You are the news messengers for the foreseeable future.
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