Stalker05 says:
(in
RP) ... You know how I lost Josephine once. ...
I don't know how you lost Josephine, maybe give the rest of us some description to work with, and me something about what happened so Jena can react appropriately. You can flash back in
Mark's memory of the events, just enough for the situation, was Jena involved in how you got Josephine back? If not does she wish she was?
Stalker05 says:
(in
RP) ... But, I came for you, right? I will always save you if something happens. I want your help here, Jena. Please. ...
I'll allow it this time. But note that this is not usually enough to meet the trigger for
Persuade and NPC, As the notes on the Move says:
rulebook page 77 says:
Persuade an NPC triggers when you try to get an NPC to do something they don't want to do by seducing them, promising them something, or threatening their interests. Simply reasoning with them isn't enough here; you have to have some leverage for the move to trigger. In other words, they have to want something you're offering or be afraid of the consequences you can bring to bear.
There is almost enough in the promise that you will always save her, but it is stretching the terms of the Move, and maybe implying things you did not want to ... or even mean to... imply? Like that that promise of ongoing protection is contingent on her helping (a threat (even if unintentional))?
There is going to be some price to pay, but remember that Jena is part of your sheet, and you created the tension of her not wanting to enter the Sanctuary, so you have a lot of control over what happens here, I just don't want to throw that whole plot-line aside based on one roll, especially if it is not strongly justified in the fiction. Let me know how you want to play it.