The Ones Who Live

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KCC

Jul 3, 2024 3:08 am
Creating Your Character
The following are the basic steps for creating a character for this game! Extra information will be posted below to help flesh things out.

1. Choose an archetype.
2. Choose a name.
3. Choose an Issue.
4. Choose your Drive.
5. Distribute 13 points amongst your attributes.
6. Distribute 12 points amongst your skills.
7. Choose a talent.
8. Choose your gear.
9. Define relationships to the other PCs.
10. Choose two Anchors.
11. Describe your starting haven.

KCC

Jul 3, 2024 3:08 am
Explanations
Archtype: Your archetype says something about who you were before the outbreak. Since then you have changed... just like the walkers have changed from what they were before they died. There are twelve archetypes to choose from (see below!). Note that your archetype is just a starting point and inspiration to create your own unique PC. After play has started, your archetype no longer has any mechanical effect.

Issue: Everyone, and everything, in this world has an issue - something that is problematic or challenging.

Think of the issue as a roleplay tool for the player, and a way for me to make the game more challenging for you. Each archtype comes with a selection of issues, but feel free to think of your own.

Drive: Your Drive is the thing that makes you grit your teeth and push through the fear and pain. Your Drive could be that you are looking for your daughter, or that you are afraid of dying. It is whatever keeps you going.

Once every session you may use your Drive to get a +2 modifier on a skill roll (Two extra d6s to your roll!). Describe how it motivates you and makes you able to push on, then roll two extra base dice for the skill roll. You must declare that you use your Drive before the roll.

Attributes: The attributes are Strength, Agility, Wits, and Empathy. You have 13 points to distribute between these attributes. The minimum value is 2 and the maximum is 4, except for the key attribute of your chosen archetype, which has a maximum value of 5.

• Strength: How tough, strong and resilient you are.

• Agility: How coordinated, agile and sneaky you are.

• Wits: How educated and intelligent you are.

• Empathy: How persuading, charming or manipulative you are.

Skills: Each skill has a level between 0 and 5. You get to distribute 12 points between your skills. At the start of the game, you cannot have more than 2 in any skill, except for the main skill of your chosen archetype, which you may spend 3 points on.

• Close Combat (Str)
• Endurance (Str)
• Force (Str)

• Mobility (Agi)
• Ranged Combat (Agi)
• Stealth (Agi)

• Scout (Wit)
• Survival (Wit)
• Tech (Wit)

• Leadership (Emp)
• Manipulation (Emp)
• Medicine (Emp)

Talent: Talents are tricks, traits, and abilities that can benefit you in various situations. They affect your dice rolls, or they let you do things you would not otherwise be able to do.

Your archetype restricts your choice to one of three starting talents. Each talent comes with a prerequisite, the first of which is built into your background!

Health: Everyone starts play with 3 points of health.

Anchors: Anchors are people in your group that you care about, that you keep you grounded and keep you going. They can help you reduce stress, and stop you from messing up.

At the start of play, choose one PC and one NPC to be your anchors.

Gear: Gear is chosen by rolling three times on your archtype table, and one time on the scavenging table! (I can tell you the result, if you don’t have a rulebook!)

KCC

Jul 3, 2024 3:09 am
Archtypes
[ +- ] The Criminal
[ +- ] The Doctor
[ +- ] The Farmer
[ +- ] The Homemaker
[ +- ] The Kid
[ +- ] The Law Enforcer
[ +- ] The Nobody
[ +- ] The Outcast
[ +- ] The Politician
[ +- ] The Preacher
[ +- ] The Scientist
[ +- ] The Soldier
Jul 4, 2024 2:03 am
I'm thinking Doctor, unless anyone else really wants that one. Second choice, Homemaker.
Jul 4, 2024 2:03 am
As soon as I saw morally flexible, I had to pick the scientist. I'll work on my PC tomorrow evening.
Jul 4, 2024 11:35 am
Waits to see what everyone else does...
Jul 4, 2024 3:29 pm
thinking Nobody or Preacher might be fun
Jul 4, 2024 11:09 pm
@KCC ... should I reroll the 2nd 2 result for gear, or just go to the next number in the gear list which would be a flashlight.

So far for gear: pistol, medical gear, Flashlight
Scavenged: Canned goods, ravioli (one ration)

And now to thunderous applause, I give you my scientist, Richard Kant. His sheet is done except for fleshing out and anchors.

https://i.imgur.com/JOtW0JR.png
Last edited July 5, 2024 12:53 am

Rolls

Gear - (3d6)

(226) = 10

Scavaging Roll - (3d6)

(542) = 11

Jul 5, 2024 12:37 am
Shayna Dawn Beaver, the bitter doctor, searching for her twin sister.

She's a woman in her mid-thirties with tousled auburn hair, sharp green eyes, and a smattering of freckles across her sun-kissed skin. Her sturdy build and practical attire, often consisting of worn jeans, sturdy boots, and a surplus army jacket, reflect her life on the move and readiness for the unexpected.

She's seen a lot, and has become jaded about life after the fall, and bitter about what's happened to her. Nothing really phases her, but is that because she's just unsurprised by the unending horror, or because she's already dead inside?

https://i.imgur.com/9ksZMaU.png


Gear rolls: medications and drugs, diary, spear (scalpel tied to a stick), canned goods (ravioli, one ration)

• Doctor's relationship with other characters
> I trust you.
> You are not like us
> I want to get to know you better
Last edited July 5, 2024 3:46 am

Rolls

Gear rolls - (3d6)

(225) = 9

Infinte rerolls as required - (3d6)

(352) = 10

Scavenging roll d666 - (3d6)

(231) = 6

KCC

Jul 5, 2024 12:41 am
@Windyridge The book says to re-roll, but if you want to land on flashlight, then I’m fine with that!

Anchors might be best left until last! Each person will need one PC anchor and one NPC anchor, so there’s still a bit left to do on that front!
Jul 5, 2024 12:44 am
KCC says:
@Windyridge The book says to re-roll, but if you want to land on flashlight, then I’m fine with that.
Yes I'd like the flashlight please. Thanks!
Jul 5, 2024 9:22 am
OWEN PETERSON
Owen is a 21-year-old that feels he didn't lose much, when shit hit the fan. Coming from a wealthy family, a wealthy disfunctional family, he wasn't close to his parents. He had dropped out from University (that he didn't want to attend in the first place) after changing his major a couple of times. He feels he was still searching for his thing in life. Prefering to listen rather than talk, and generally awkward in the company of others, he navigated his childhood and teen years as a moody, taciturn, introvert character.
He found respite in long, solitary runs at unusual times of day or night, favoring moments where no-one was around in parks and riverbanks. He built stamina and found he could run for longer.
Despite the horrors that surround him, a part of him finds this new existence simpler, more straightforward. No career paths to be chosen, no complex social milieus to negotiate. He understands his chances at survivng are much better sticking with a group, but he thinks that keeping things simple and keeping to himself might help.
Owen is tall and gangly, with a bunch of hair perpetually falling over his eyes.

https://i.imgur.com/kAU87kG.jpeg

starting gear:
pizza delivery car (happy to change this if it doesn't fit the pontoons haven concept?)
machete
binoculars

scavenged item:
Kitten on a stick (one ration) !!!!
Last edited July 5, 2024 9:34 am

Rolls

gear - (1d6, 1d6, 1d6)

1d6 : (4) = 4

1d6 : (2) = 2

1d6 : (1) = 1

scavenging table roll - (3d6)

(312) = 6

KCC

Jul 5, 2024 9:41 am
The famed binoculars! They came in very useful last time around!

Just looking at some of the items, I think we can make it work! Bowl’s character has a tent and a bow. B’s has a car.

Looks like the Pontoons are the haven, but the group seems equipped for doing runs, and even staying overnight! Or maybe Bowl spends some nights away as a hunter!

KCC

Jul 5, 2024 9:44 am
For @Harrigan benefit, it looks like we have:

• The Scientist: Windy
• The Doctor: Qralloq
• The Nobody: Dr B
Jul 5, 2024 12:04 pm
Thanks for the summary, KCC -- looking cool everyone. I'm still traveling, but will try to get a PC put together tonight, tomorrow, or Sunday at the latest. Considering Criminal, Farmer, Law Enforcer, Outcast or Soldier.

KCC

Jul 8, 2024 12:47 pm
How goes the character (and NPC) building?
Jul 9, 2024 6:18 am
Sorry for the continued delay, man!

Chemistry-wise, folks, what do we need? Some friction from survivors going their own way (Criminal or Outcast), perhaps some friction from a survival trying to lay down some structure (the Law Enforcer or Soldier), or some down-home glue (the Farmer?)

Will have this done soon, KCC.
Jul 9, 2024 1:46 pm
Seems like a rowdy element could shake us up. Could be any of those who maybe just doesn't listen to others.
Jul 9, 2024 4:27 pm
Right. All settled.

Archetype: Criminal
Name: Billie-Faye Cooper
Issue: I never obey authority (or anyone, really)
Drive: Nobody fucks with me and gets away with it
Attributes (13pts): Strength* 4, Agility 5, Wits 3, Empathy 1
Skills (12pts): STR - Close Combat* 3, Endurance 1, Force 1; AGI - Mobility 3, Ranged Combat 1, Stealth 2; WIT - Scout 1, Survival 0, Tech 0; Leadership 0, Manipulation 0, Medicine 0
Health: 3
Talent: Fights Dirty
Gear: Axe, Lockpicks, Motorbike
PC Relationships: Scientist - X, Doctor - X, Homemaker - X, Nobody - X
Anchors (2): TBD
Starting Haven: Dumb Old Pontoon Resort

Will work on a pic after this is sorted.

Billie-Faye Cooper is a hard sort of woman in her mid 30s. Years of drug abuse, strippin’, thievin’, lyin’, scrappin’ and generally getting up to no good is what she was all about in the old world. In this here new one? Well now we’ll see, won’t we.

Says to "pick gear" but then I see folks rolling and a little table to roll on, so…
Last edited July 9, 2024 4:29 pm

Rolls

Gear - (1d6, 1d6, 1d6)

1d6 : (2) = 2

1d6 : (4) = 4

1d6 : (3) = 3

Jul 9, 2024 4:29 pm
Holding off on Relationship statements until I read back and get a better idear on who everyone is.
Jul 9, 2024 5:16 pm
Still debating on her look, but I’m pretty sure this is it…

https://i.imgur.com/6hOmP3a.jpeg
Jul 9, 2024 5:18 pm
For NPCs, are we doing one each? The Anchors?

KCC

Jul 10, 2024 12:31 am
Yeah, nobody has really done their PC anchors yet!

I have everyone make an NPC for the Haven, and that NPC can be your second anchor. Most people choose their own NPC as their anchor, but you could choose someone else’s!

How goes it @bowlofspinach?
Jul 11, 2024 1:51 am
Is there a sheet I should use for my PC? Can get her submitted tonight.
Jul 11, 2024 1:51 am
Also, make those PCs public! ;)
Jul 11, 2024 4:47 am
There is a TWD sheet. You can select it from the dropdown on a blank custom sheet. I think it's under F, for free league
Jul 12, 2024 6:38 am
Ah, I never, ever make custom sheets that what. Thanks!
Jul 12, 2024 6:40 am
And yeah, I see it now, and would never have found it without a pointer. Thanks again!

KCC -- will submit tomorrow and get an NPC in as well. Sorry for the delays this week.
Jul 12, 2024 4:27 pm
Submitted!
Jul 12, 2024 4:34 pm
Also maybe worth noting I tuned some attributes and skills -- after seeing the various requirements limitations on having a skill value of 3, or an attribute of 5.
Jul 13, 2024 1:45 am
Richard Kant - The Scientist

Grew up in a small rural town where self-reliance was a way of life. Father was a mechanic, mother a nurse. From a young age, he was fascinated by how things worked, whether it was the human body or mechanical devices. His father taught him how to fix cars, repair household appliances, and improvise tools with whatever was available. His mother instilled in him a scientific curiosity and a basic understanding of medicine and biology. His natural intelligence and curiosity led him to excel in school, particularly in the sciences where he met his wife, current whereabouts unknown. He has a son, Ray, around Owen's age and obsesses on how he can save him if he ever finds him.

Relationships

Billie-Faye Cooper - He might have his eyes on Billi Ray's bewbs. Maybe even a fixation. There's so little joy nowadays. He's also attracted to her wildness that is in direct opposition to his disciplined self.

Owen Peterson - He sees his own son in Owen and wants the boy to like him, even look up to him as a father figure.

Shayna Dawn Beaver - He doesn't know what to make of her so he keeps his distance, but politely. His practical nature tells him a doctor may come in handy.

[color="blue"]Angela Whitman -[/color] Sympathizes with her trying to find her kid.
Last edited July 14, 2024 6:10 pm
Jul 13, 2024 4:35 am
Putting these in the right spot -- and also on Billie's sheet.

Richard: Richard's a useful sort, handy and all that. She sees the way he looks at her. Might be worth letting him think he has a chance at fucking her...
Shayna: Tough as nails, seen a lot. Pretty useful to have around.
Owen: Moody weirdo. Wonders if he might be able to help with Tracy.
Angela: A housefrau Billie wouldn't give the time of day to in the before times. But now? Women need to stick together. Even if it's just to get to a man.

Billie's Anchor: Richard -- Flirting with him makes Billie feel good, like the old times.
Last edited July 15, 2024 4:43 am

KCC

Jul 13, 2024 9:43 am
One of the things that took shape in the last game was that players had their NPC anchor worked out at the outset, but the PC anchor developed through play.

If things aren’t pinned down, we can always see how things go at the table. And if mechanics come into the equation, we can make things more concrete!

I have a day tomorrow that’s free, and then 6 days on again. Busy week, but I’ll try get this ship sailing tomorrow, if it suits!
Jul 13, 2024 9:58 am
Will work out PC anchors soon, now that all PCs are available. Might wait to define some of them in play, if nothing obvious springs to mind!
Jul 13, 2024 3:40 pm
Billie's are set, but I'm happy to adjust or change things up based on how things unfold in the first few scenes. Totally open to doing it differently. It also looks like it's pretty easy to lose an anchor, and then gain a new one:
Quote:
To get a new Anchor you must create a situation where you clearly rely on, trust, live for, or put your faith in another person. When this is established in the game, you may state that the person becomes your new Anchor.
Easy-peasy.
Jul 13, 2024 4:29 pm
Shayna Dawn's Relationship Statements


Billie-Faye Cooper - Prior to the plague, she'd have had no reason to do anything but mace a woman like Billie-Faye if she got too close. Now, there's a direct pragmatism to her approach to life that she finds little disagreeable about. In fact, she trusts Billie in a way she couldn't explain.

Owen Peterson - There's no mothering instinct here. Owen is on his own, that's clear enough, and only sticking around out of the same cowardice that probably always had kept him from pursuing any dreams. He's just not like the rest of us

Richard Kant - A like-minded scientist, he's self-reliant, too, and they get along just fine. Only, he's a bit of a lech around the younger women and that's mildly disturbing in the unusual moments when she cares.

Angela Whitman - Finds common cause with her trying to find her child. They speak now and again of clues they might find or how to search the hellscape the world has become, but she wants to get to know her better.
Last edited July 14, 2024 4:36 pm
Jul 13, 2024 9:22 pm
How about these releationships:

Billie-Faye Cooper - Owen admires the sheer selfish energy that emanates from the woman. She's tough as nails. Maybe he wishes he could be just as tough. Maybe one day.

Shayna Dawn Beaver - He can't read the woman. She genuinely scares him, with those dead eyes. Wouldn't surprise him if she turned out to be one of the zeds, some day...

Angela Whitman - Owen is glad to have escaped the clutches of his own Mom. He doesn't need another one.

Richard Kant - He finds the man annoying. Like a teacher, he knows a lot of stuff. And like a teacher, he's a total bore.
Last edited July 14, 2024 4:58 pm
Jul 14, 2024 3:53 pm
All looks good to me, and I presume KCC would be okay with fine-tuning this stuff as the characters take better shape through play. Looking forward to this!
Jul 14, 2024 4:36 pm
Guess we need to rework these.

Shayna Dawn's Relationship Statements
Billie-Faye Cooper - Prior to the plague, she'd have had no reason to do anything but mace a woman like Billie-Faye if she got too close. Now, there's a direct pragmatism to her approach to life that she finds little disagreeable about. In fact, she trusts Billie in a way she couldn't explain.

Owen Peterson - There's no mothering instinct here. Owen is on his own, that's clear enough, and only sticking around out of the same cowardice that probably always had kept him from pursuing any dreams. He's just not like the rest of us.

Richard Kant - A like-minded scientist, he's self-reliant, too, and they get along just fine. Only, he's a bit of a lech around the younger women and that's mildly disturbing in the unusual moments when she cares. She usually doesn't care and wants to get to know him better, but isn't in a hurry.
Last edited July 14, 2024 4:36 pm
Jul 15, 2024 4:44 am
Struck Angela out above, as others have done.

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