Spirit Magic
First of all, you should have some kind of focus or fetish that serves as a reminder and token of the spell. What form does this take? Suggestions below.
[ +- ] The focus
. Tattoos symbolizing the spell
. Ritual scarification
. A magic item
. Rattle made from animal horn
. Feathers tied to an object or clothing
. Beaded or knotted string
. Carved piece of rock
. Piece of jewelry
. Symbol or design carved on a tool,
weapons, or jewelry
. Animal figure
. Stone, ceramic, or metal figure of the deity
. Painted reed filled with seeds.
Now your roll to cast a spirit spell is POW x 5, so 95% for Vishi, so a very good chance.
You can however boost the spell with :
Meditation -Any magician can increase the chance of casting a nonritual spell or using a Rune by using the Meditate skill successfully. This enables the caster to focus their psychic energy on the spell, effectively trading time for an increased chance of success.
Ritual - An adventurer can increase their chance to successfully cast any spell (including ritual spells), use a Rune, or perform a Magic skill (such as Worship) through a ritual practice. These take many forms in Glorantha, including ascetic meditation, chanting of mantras, creating mandalas or other geometric patterns, carving of Runes, etc. All these practices allow the caster’s psychic energies to be focused for potentially great lengths of time, but can greatly increase the chance of success.
[ +- ] Ritual Preparation
Skills - An adventurer can augment their own or another adventurer’s chance of casting a spell or a magical resistance roll by using a skill such as Dance, Sing, speaking a magical language, or another skill determined by the gamemaster
[ +- ] Time spent performing
If the adventurer spends only one melee round performing the augmenting skill prior to casting the spell or its equivalent, the chance of success with the augmenting skill is halved.
. If the adventurer spends two melee rounds performing the augmenting skill prior to casting the spell, the chance of success for the augment is normal.
. For each additional round spent performing the augmenting skill prior to casting, the chance of success increases by +5%. The chance of
success for the augmenting skill can never be increased above double its normal chance.