JohnStryker says:
I wondered why I didn't have a third Bond so I added one real fast! I mean, the obvious absence is Bridges who's still at large so maybe that should be my 0 instead? I didn't really have a specific plan for the former professor.
Well, Bonds in DG are generally supposed to be important people or groups that help your character retain their grip, their connections to humanity. They're usually positive relationships, but I could see a perverse sort of inverse of that, where Phelps has almost idealised this exemplar of human evil as a yardstick against which he measures cosmic evil. Going with the forensics mentor would be the simpler choice, going with Bridges would be more twisted and complex.
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So do I only have one choice for the home scene? Cos it's going to have to be either picking up American Sign Language or Fluent Lipreading - given he's a therapist lipreading is more appealing - but I can absolutely picture him trying to piece together his now-two paranormal experiences into some kind of insight now that he can't box. That or he just spends his down time high on opiates.
One for the moment. After this next operation, I might allow a second for him, on reflection.
edit: One mechanically significant scene, that is. There's no reason that we can't touch on multiple aspects of the character's personal and professional life.
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Yeah, Clitso has some surprises (CHA 16? What was that for? Why is he carrying so many guns?) but I want to lean into the fact I didn't build him. And I definitely don't want to end up with a linked-to-the-land Native American cliche. I like that perhaps he's fallen into a forensic accountancy role just cos there was a gap in his office the same way that someone in a small workplace always ends up becoming the default IT person despite little prior interest and minimal skill. Maybe his sister's a full time accountant at a big firm, he helped her study when she was at uni, and picked up just enough by osmosis that he's been able to do a certificate.
It's an odd build. I can only imagine the player was optimising for long-term mental survival - high CHA for strong Bonds, high POW for sanity.
It kind of works, though. The Agent's Handbook description of the Marshals Service emphasises how well they work with other LEOs, and are as much street- and face-to-face focused as lab- and procedure-.