Jul 25, 2024 2:02 pm
CHARACTER
Description:
MYTHOS:
NOISE:
SELF:
Mythos, Noise, Self
Notes
Notes
• The MYTHOS theme types represent a major Source your character is using, the powers it grants you, and your relationship to it. They include Artifact, Companion, Esoterica, and Exposure.
• The NOISE theme types represent your superhuman technological abilities. They include Augmentation, Cutting Edge, Cyberspace, and Drones.
• The SELF theme types represent your personal identity and all that defines you as a unique being. They include Affiliation, Assets, Expertise, Horizon, Personality, and Troubled Past.
• The NOISE theme types represent your superhuman technological abilities. They include Augmentation, Cutting Edge, Cyberspace, and Drones.
• The SELF theme types represent your personal identity and all that defines you as a unique being. They include Affiliation, Assets, Expertise, Horizon, Personality, and Troubled Past.
THEME 1
TYPE
Power Tags: | Weakness Tags: | |
Identity, Ritual or Itch: | ||
THEME 2
TYPE
Power Tags: | Weakness Tags: | |
Identity, Ritual or Itch: | ||
THEME 3
TYPE
Power Tags: | Weakness Tags: | |
Identity, Ritual or Itch: | ||
THEME 4
TYPE
Power Tags: | Weakness Tags: | |
Identity, Ritual or Itch: | ||
Summary
Tags
Notes
Notes
The core building blocks of :Otherscape are tags, which are short descriptors. Tags describe almost everything in the game: your character’s abilities, resources, conditions, relationships, etc. If it’s important, it has a tag.
Power tags: Permanent tags that describe an essential part of your character that is usually useful.
Loadout tags are a type of power tags that describe additional resources like equipment or contacts to which your character has access, but which need to be selected and loaded up before a job in order to be useful.
Weakness tags: Permanent tags that describe an essential part of your character that is usually troublesome
Story tags: Situational tags that describe something in a scene like the weather (raining), the environment (slippery), a summoned creature (specter), or an improvised weapon (bar stool). They can be useful or troublesome based on the situation.
Statuses: Special tags that describe transient conditions, either useful or troublesome. They have a tier from 1 to 6 which defines their intensity.
Power tags: Permanent tags that describe an essential part of your character that is usually useful.
Loadout tags are a type of power tags that describe additional resources like equipment or contacts to which your character has access, but which need to be selected and loaded up before a job in order to be useful.
Weakness tags: Permanent tags that describe an essential part of your character that is usually troublesome
Story tags: Situational tags that describe something in a scene like the weather (raining), the environment (slippery), a summoned creature (specter), or an improvised weapon (bar stool). They can be useful or troublesome based on the situation.
Statuses: Special tags that describe transient conditions, either useful or troublesome. They have a tier from 1 to 6 which defines their intensity.
Action
Notes
Notes
SUMMARY: TAKING AN ACTION
When a player has the spotlight, they can take an action as their PC in the following way:
1. NARRATE the action.
2. ROLL+POWER: The MC will ask you to roll if and when your action is uncertain and dramatic. Count the action’s Power:
• Gain one point of Power for every positive tag
• Lose one point of Power for every negative tag
• Add the tier of the highest positive status
• Subtract the tier of the highest negative status
Roll two six-sided dice, adding the result to your Power.
Compare your total to the outcome categories:
• 10+: A strong hit. You succeed. You may take Complications
for a greater success.
• 7-9: A mixed hit. You succeed but the MC will deal
Consequences.
• 6-: A miss. The MC will deal Consequences.
3. EFFECT: If the degree of success matters, the MC will ask you to choose Effects for this action. Spend your Power on Effects that best reflect your action:
• Against an Opponent or a Target
» Attack: Give your target a harmful status (1 per tier)
» Influence: Give your target a compelling status (1 per tier)
» Disrupt: Give your target a negative tag or status (1 per tier or 2 per tag)
» Weaken: Remove an target’s useful tag or status (1 per tier or 2 per tag)
• For Yourself or for an Ally
» Bestow: Give yourself or an ally a new ability tag (2 per tag)
» Create: Create a new object or being using tags (2 per tag)
» Enhance: Give yourself or an ally a helpful status (1 per tier)
» Restore: Reduce a harmful status or recover a burnt power tag (1 per tier or 2 per tag)
• On a Process
» Advance: Increase a progress status (1 per tier)
» Set Back: Decrease a progress status (1 per tier)
• Other Effects
» Discover: Discover a valuable detail (1 per detail)
» Extra Feat (1 per extra feat)
When a player has the spotlight, they can take an action as their PC in the following way:
1. NARRATE the action.
2. ROLL+POWER: The MC will ask you to roll if and when your action is uncertain and dramatic. Count the action’s Power:
• Gain one point of Power for every positive tag
• Lose one point of Power for every negative tag
• Add the tier of the highest positive status
• Subtract the tier of the highest negative status
Roll two six-sided dice, adding the result to your Power.
Compare your total to the outcome categories:
• 10+: A strong hit. You succeed. You may take Complications
for a greater success.
• 7-9: A mixed hit. You succeed but the MC will deal
Consequences.
• 6-: A miss. The MC will deal Consequences.
3. EFFECT: If the degree of success matters, the MC will ask you to choose Effects for this action. Spend your Power on Effects that best reflect your action:
• Against an Opponent or a Target
» Attack: Give your target a harmful status (1 per tier)
» Influence: Give your target a compelling status (1 per tier)
» Disrupt: Give your target a negative tag or status (1 per tier or 2 per tag)
» Weaken: Remove an target’s useful tag or status (1 per tier or 2 per tag)
• For Yourself or for an Ally
» Bestow: Give yourself or an ally a new ability tag (2 per tag)
» Create: Create a new object or being using tags (2 per tag)
» Enhance: Give yourself or an ally a helpful status (1 per tier)
» Restore: Reduce a harmful status or recover a burnt power tag (1 per tier or 2 per tag)
• On a Process
» Advance: Increase a progress status (1 per tier)
» Set Back: Decrease a progress status (1 per tier)
• Other Effects
» Discover: Discover a valuable detail (1 per detail)
» Extra Feat (1 per extra feat)
Effects
Notes
Notes
When acting against an opponent or a target, you can Attack, giving them a harmful status, Disrupt, giving them a hindering status, Influence, giving them a compelling status, or Weaken, taking away their useful statuses and tags.
When acting to benefit yourself or an ally, you can Bestow new abilities using story tags, Create new objects or beings with story tags, Enhance yourself or an ally with helpful statuses, or Restore yourself or an ally by removing negative statuses and tags.
Discover lets you gain new information, while Extra Feat lets you embellish your action with small advantages or secondary achievements.
The most important rule here is that your Effects must reasonably match your narration. You can’t narrate hurting someone and then try to Restore them. Usually this should be straight forward, but if you’re not sure, I will help you choose.
When acting to benefit yourself or an ally, you can Bestow new abilities using story tags, Create new objects or beings with story tags, Enhance yourself or an ally with helpful statuses, or Restore yourself or an ally by removing negative statuses and tags.
Discover lets you gain new information, while Extra Feat lets you embellish your action with small advantages or secondary achievements.
The most important rule here is that your Effects must reasonably match your narration. You can’t narrate hurting someone and then try to Restore them. Usually this should be straight forward, but if you’re not sure, I will help you choose.
Story Tags and Tags Effects
Notes
Notes
Story tags are situational tags that describe new or temporary things, beings, and abilities in a scene like a gyrocycle, a water nymph, or seeing through walls. Unlike power or weakness tags, story tags are temporary and expire when the MC deems so.
You can take action and use the Effects Create and Bestow to add new story tags that describe things, beings, and abilities. You can use multiple story tags to describe different aspects of the same thing. The more story tags something has, the more impact it will have on the game.
Challenges often have story tags that make things harder for your PC, and they can use Consequences to take away your story tags
and burn your power tags. You can use Weaken to take away their story tags and Restore to regain your lost tags.
You can take action and use the Effects Create and Bestow to add new story tags that describe things, beings, and abilities. You can use multiple story tags to describe different aspects of the same thing. The more story tags something has, the more impact it will have on the game.
Challenges often have story tags that make things harder for your PC, and they can use Consequences to take away your story tags
and burn your power tags. You can use Weaken to take away their story tags and Restore to regain your lost tags.
Status
Notes
Notes
Statuses are special tags that describe a condition like injured, restrained, boosted, or charmed. They have a tier from 1 to 6 that indicates their intensity. Like tags, statuses can affect your actions and rolls for better or for worse.
Every character, whether a PC or a Challenge, has a Limit of how much it can take of any given status. For PCs, the Limit is 5 for all statuses, with 6 becoming permanent, killing or forever transforming your PC. For Challenges, the Limit is different for each type of status, something you can discover by trial and error or by studying the Challenge.
When a PC or Challenge takes a status that is similar to one they already have, both statuses stack, becoming one. On the tracking card of the existing status, mark the tier of the new status next to the existing tier. A status can have multiple tiers marked this way (e..g., 4, 3, 1) but only the highest is considered the actual tier of the status. If the incoming tier is already marked, mark the next unmarked box to the right of that tier. For example, if you have a tier-3 status and you take another tier-3 status, mark tier 4 instead.
Every character, whether a PC or a Challenge, has a Limit of how much it can take of any given status. For PCs, the Limit is 5 for all statuses, with 6 becoming permanent, killing or forever transforming your PC. For Challenges, the Limit is different for each type of status, something you can discover by trial and error or by studying the Challenge.
When a PC or Challenge takes a status that is similar to one they already have, both statuses stack, becoming one. On the tracking card of the existing status, mark the tier of the new status next to the existing tier. A status can have multiple tiers marked this way (e..g., 4, 3, 1) but only the highest is considered the actual tier of the status. If the incoming tier is already marked, mark the next unmarked box to the right of that tier. For example, if you have a tier-3 status and you take another tier-3 status, mark tier 4 instead.
CREW THEME
TYPE
Power Tags: | Weakness Tags: | |
Identity, Ritual or Itch: | ||
CREW RELAT.
Crew Member | Relat. Tag: | |
Loadout
Load Up Power: 1
Loadout
Notes
Notes
Before you set out on a job, you get to pack some useful gear. This equipment comes from your loadout theme, which holds power tags that represent tools, weapons, ammo and everything else that is available to you. All loadout tags start out burnt.
Before every job, when I (the MC) say it’s time to Load Up, you may spend 1 Power to recover any of your loadout tags at the cost of 1 Power per tag (you can later increase this Loading Up Power).
Choose the tags that seem most useful for the coming job. Your loadout tags aren’t necessarily the only items you take with you, but they’re the most important.
Before every job, when I (the MC) say it’s time to Load Up, you may spend 1 Power to recover any of your loadout tags at the cost of 1 Power per tag (you can later increase this Loading Up Power).
Choose the tags that seem most useful for the coming job. Your loadout tags aren’t necessarily the only items you take with you, but they’re the most important.
STATUS
STATUS - TYPE
Tier 1 2 3 4 5 6
STATUS - TYPE
Tier 1 2 3 4 5 6
STATUS - TYPE
Tier 1 2 3 4 5 6
STATUS - TYPE
Tier 1 2 3 4 5 6
Tier 1 2 3 4 5 6
STATUS - TYPE
Tier 1 2 3 4 5 6
STATUS - TYPE
Tier 1 2 3 4 5 6
STATUS - TYPE
Tier 1 2 3 4 5 6
StatusTier
Notes
Notes
- | No effect | |
1 | Mild | |
2 | Minor | |
3 | Major | |
4 | Dramatic | |
5 | Incapacitating | |
6 | Lethal or permanently transformative |