Character Creation

Be sure to read and follow the guidelines for our forums.

Aug 1, 2024 1:46 pm
I've been thinking about the "northern" nature of this setting. I think this lends itself well to Duet play because of its inspirations, particularly Beowulf. In that one, Beowulf is the hero, the "main character" (perhaps even the beginning of English literature is also a sword and sorcery character), but he also comes with the support of men who follow him, his comitatus.

So I imagine a satisfying-enough game in which a traditional PC makes use of the Sword & Wizardry rules regarding hirelings and Henchmen, even at Level 1.

Alternatively, you can make a stable of characters.

Whatever the case, we can start negotiating immediately at character creation, but my preferred method for generating a character for Swords & Wizardry Complete is as follows:

* Roll 3d6 six times.
* Arrange to suit.
* You can change one value to 15 as long as it is placed in a Prime Attribute of the character.
Aug 1, 2024 5:54 pm
Hut, here I am! Thanks for the invite, and for running this! That this game exists means a number of things, including, "Gabe doesn’t completely hate PbP play!" And this makes me glad.

Will get on chargen after leaving through the Player’s Book.
Aug 1, 2024 5:55 pm
Oh, and regarding a stable of characters, would it be more troupe play where I only play one at a time, or are you thinking I’d go true old school and play more than one PC at a time?
Aug 1, 2024 6:00 pm
I figure you could play more than one PC at once, not troupe play.

BUT I am now honing in on ONE character and we use your Charisma score to determine an immediate number of "Special Hirelings." These are hirelings that have character classes, sometimes called Henchmen. And I think this would be the most elegant means of gamifying this aspect.
Aug 2, 2024 5:03 am
I can get behind that. And either I can play the hirelings / henchmen, or you can. Whatever works!
Aug 2, 2024 5:05 am
Rolling...

Rolls

Attribute Rolls - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (443) = 11

3d6 : (154) = 10

3d6 : (611) = 8

3d6 : (511) = 7

3d6 : (554) = 14

3d6 : (623) = 11

Aug 2, 2024 5:06 am
So let me get this straight -- I can arrange to suit, and put the 7 in my class's prime stat... and then change that 7 to a 15?
Aug 2, 2024 5:54 am
Likely going Huscarl or Spear-Maiden. The Bearsarker has some interesting features, but eh, I dunno. Especially don't like the bear claw abilities.

Planning to read more in the player's book tomorrow, but generally speaking I'm thinking of a Huscarl who's lost and must avenge his Jarl, a Spear-Maiden who's lost her way, or perhaps a freeman whose family is imperiled or lost.
Aug 2, 2024 4:03 pm
Harrigan says:
So let me get this straight -- I can arrange to suit, and put the 7 in my class's prime stat... and then change that 7 to a 15?
Correct.
Aug 3, 2024 5:21 am
Cool. This weekend I intend to try and get through more of the setting material to see what alights my imagination. I have lots of thoughts already, but they're pretty tired if I'm honest. Lone survivor of a village massacre, warrior trying to retire, farmer who has his wife taken from him by a warrior, poking around being a now-free thrall, etc.
Aug 3, 2024 1:25 pm
I can maybe help you as I read through the setting info myself. My initial impression is Northlands characters should be fairly integrated into the community, serving their lord, etc. You don't want to be an outcast. Outlaws are lawfully slain on sight.
Aug 3, 2024 5:42 pm
Northlander
Dominate language: Nørsk (the written form--Runic--has to be learned as a separate language)
Recommended social class: Freeman (Bondi)--would be attached to a farm; Hirdman (wealthier bondi); Huscarl (attached to a jarl's household)
Magic: Cleric or Druid (a godi, should be a man of distinction in the community, often a hirdman); only women characters (cunning women) should be true magic-users; male magic users will face extreme prejudice if sussed out.

Nûk
Dominate language: Nûklander
Recommended social class: All freemen (not bondi, Nûklanders are nomadic reindeer herders)
Magic: No arcane casters whatsoever, anathema
*Nûklander abilities: The Nûk are a type of Elf, but, rather than give them full Elf abilities according to Revised, I'm interested in giving them only what is specified in the setting materials, which is this:
Quote:
Nûklanders have a second, inner eyelid that is transparent and seems to serve to protect the eye from the sun and cold, but also gives them the look of perpetually staring (Nûklanders rarely blink). Despite their slight build, Nûklanders do not suffer from the great cold of their icy homeland; indeed, they tend not to feel the cold at all due to their innate resistance derived from their inherently magical nature.
Seagestrelanders
Dominate language: Seagestrelander
Recommended social class: Not recommended as characters in the Northlands; would be considered a thrall
Magic: Rare, but there is no distinction between divine and arcane magic--both forms are gifts of the gods

Dwarves
Quote:
Of dwarves, there are only the few enclaves in Halfstead and Trotheim, plus the occasional dwarf who has found his way into the
household of a jarl.
Languages
Andøvan - a dead, ancient language
Beast Cult Sign - secret evil cult hand signals
Nørsk - the dominate language of the Northlands
Nûklander - the language of the Nûk
Old Uln - used by a dying cult, a precursor to Ulnat
Runic - the written form of Nørsk
Seagestrelander - the language of a separate people in the southwest
Ulnat - of the seal hunters of the very Far North

At character creation or during play characters may pick up languages according to the table related to Intelligence on page 7 (Revised)
Aug 4, 2024 12:52 am
To make this easy, definitely going Northlander.
Aug 4, 2024 12:35 pm
That is the right choice.
Aug 4, 2024 3:59 pm
Brainstormed a bunch of ideas last night... will share via Discord. Is there a particular place I need to be from, or will be starting in?
Aug 6, 2024 3:15 pm
Will take a peek at Hordaland today, FYI.
Aug 7, 2024 4:06 am
STR 15 (was 7; +1 to hit, +0 damage, Open Door 1-2, +10lbs Carry)
DEX 11
CON 14 (+1 HP per HD)
INT 8 (1 maximum additional language)
WIS 10
CHA 11

Class: Fighter
Race: Northlander

And... that's about it from the main book. What else do I need to do? For gear, wealth, etc...
Aug 7, 2024 7:00 pm
We'll be using "Hacksilver" (p. 47), which basically means one piece of hacksilver is the equivalent of one gold, and subdivisions are simply that larger piece of hacksilver (like the size of an armring), broken into ten (for a "silver piece") and into ten again (for a "copper piece").

At character creation, roll 3d6, multiply the result by ten, and that's your starting "hacksilver" you can use to outfit your character.

Remember that we are leaning into not only the old school flavor but also into the Nordic flavor, in which a northern hero usually has a retinue, a number of followers, a comitatus. With a Charisma of 11, you can have attracted up to four "Special Hirelings," which, for this game, we can interpret to mean characters with actual "character classes," i.e., Clerics, Druids, Magic-users, etc., that, for whatever reason, have been attracted to your character and intend to meet their fortune with him, which usually involves sharing accumulated wealth and some amount of experience with them.

Similarly, you can keep any number of "normal Hirelings" for the appropriate "pay," as found on page 48 of the Revised book, also remembering this bit of flavor from the Northlands Saga:

Ring Giving
Quote:
The heroes of the sagas were not greedy men who hoarded their hardwon fortunes. The act of giving, and especially giving to one’s inferiors, is considered a central tenet of Northlander society. Characters who hire Northlanders into their service will gain local prestige by giving their hirelings gifts over and above whatever rate of pay might have been agreed upon. Failing to give any gifts at all will eventually cause problems for the characters, since they will be seen as greedy and certainly unheroic.
Aug 7, 2024 7:05 pm
Of course, you don't need to have attracted these "special Hirelings" just yet, but it's something to consider.

Here's what I think for mechanical implementation:

Whereas normal hirelings are simply paid for with hacksilver (hs) and stay pretty static in level and ability, "special Hirelings" share xp with you on adventures, and any hs you choose to pay special hirelings for awards is deducted (in this instance) from your character's overall xp level and instead applied to the xp of the special hireling.

In other words, you and your special hirelings (granted that your hirelings are in a certain scene) share all "Monster xp" and any other incidental xp awards but you choose how much xp in the form of hs you are going to award to your retinue and deny yourself. After all, in this dynamic, you are the function of a ring-giving "lord."
Aug 7, 2024 7:12 pm
You're also going to need to roll a d8 for hp and add five (in this case six, because of your high Con) to it for total starting hp.
Aug 7, 2024 7:14 pm
Is there a way for you to create a custom character sheet and add it to the game, or do I have to do that?
Aug 8, 2024 3:00 am
About to take off so will keep it short… I have a sheet in the works.

A lot of the info, his name, etc., are draft, but I’ll finish it all up after submitting.

And look at you rule making!
Aug 8, 2024 4:41 pm
I changed your Movement Rate to 12. 40 is a B/X and (I believe) predominantly NOSR.

With a MR of 12 you can move 120’ in a combat round. We’ll have to discover precisely what that means through play.

Also, with my innovations, I don’t see how your hp can be 4. Did you want to add 6 (or 5? Is 4 a roll of 3+1?) or do you want to run old school/hard core?
Aug 9, 2024 3:22 pm
Give me a moment on the PC / sheet — there’s tons of info I dropped down as placeholders while building the sheet… including name, movement rate, hp, etc. He’s by no means done, I just wanted to get the sheet submitted to the game. My time loosens up today and this weekend, so I’ll get him cleaned up.
Aug 10, 2024 2:07 am
Hit Point and hacksilver!

Rolls

Hit Points - (1d8+5+1)

(2) + 6 = 8

Hacksilver - (3d6)

(256) = 13

Aug 10, 2024 2:07 am
So 8hp and 130hs. Updating the sheet, and will get on to a few other updates on it.
Aug 10, 2024 4:09 am
Purchasing...

-Backpack 5
-Bedroll .2
-Map case 1
-Leather Flask .03
-Flint & Steel 1
-Wooden Holy Symbol 1
-Oil (1 pint) .1
-Bronze Lamp .1
-Rations x 5(Dried) 5
-Hemp Rope (50') 1
-Small Sack (15lb) x 2 2
-Tent 10
-Waterskin 1
-Battle Axe 5
-Dagger 2
-Throwing Axe 1
-Javelin x 3 1.5
-Chain Armor 75
-Shield 15

Total: 116.93

Remaining...
Rings 13
Silver 0
Hacksilver 7

I'll convert that a little...
Rings 3
Silver 90
Hacksilver 107
Aug 10, 2024 2:47 pm
Okay! Have a pic and I think I'm done except for minor backstory elements. So have a look at his sheet, then let's talk about that bit RE the fate of his parents, whether he's arriving with companions (NPC followers) or alone, etc.
Aug 12, 2024 4:56 pm
I wonder if we can find a reason for tension between Olaf and Vidar in this backstory of Olaf's rise to jarldom.
Quote:
It is well know that Olaf Henrikson began his career as a sellsword in
the Southlands, where he gained his reputation as a leader of men and
as a generous ring-giver. He also amassed his fortune with plunder from
his days of fighting for foreign lords before attaining command of his
own ships and reaving against the settlements of those same lords. Upon
returning to the North at the head of his own fleet of sixteen ships, he
landed at Halfstead, at that time a stockaded port town known more for
its surly jarl and acerbic residents than anything else, and put the place
to the torch. Those residents who did not yield or flee were put to the
sword, and a new banner raised over Halfstead — the boar and rings of
Olaf Henrikson. That Køenig Ragi Steinson raised no hand against the
newcomer brought forth more than a few suspicions as to whether or
not the crafty ruler had not paid Olaf to raze Halfstead in the first place.
Regardless of any real or imagined collusion, the result was a port rebuilt
by Henrikson into a large and prosperous settlement open to trade from
abroad and a powerful jarl loyal to the køenig and with a fleet of ships at
his command that only grew as his reputation spread.
Aug 13, 2024 4:32 am
Hmm. Did Vidar want no part of the king's payment to put the residents of the one village to the sword? Did he know those people? Or did the Køenig merely say to threaten them, and Olaf took it further -- much further?
Aug 13, 2024 5:36 pm
I like them both. And is Freja involved in any of this?
Aug 13, 2024 6:25 pm
She could be. Let’s talk about her.

So she’s had these two sons by different fathers. She’s seen what Viking and raiding and warring does, and that’s why she for years hid Ulf behind her skirts, especially after he was nearly mortally wounded by his half-brother. I was seeing him bedridden for a year, etc., and Freja standing firmly in his path to manhood because of that, and because of what happened to her husband.

I was initially thinking she was a country girl who was raped and impregnated by a raider. Perhaps Vidar caught and slew that man, defending the territory, then fell in love with the woman. Or perhaps they were already married and he was away. Perhaps he was summoned on his wedding day to the Jarl, and the terrible things that happened to Freja were during his absence. Perhaps it was one of the Jarl’s men, obsessed with Freja, who raped the woman after duping Vidar into leaving home… and the Jarl later prevented Vidar’s revenge for… reasons.

(So I have lots of thoughts for all of this happening on a remote steading. However, Freja could also have been a spear or shield-maiden, and her hatred of war and violence comes from first hand experience of a different sort.

Thoughts? I’m open to lots of different ideas.
Last edited August 13, 2024 6:25 pm
Aug 13, 2024 10:53 pm
My head is always in "normal" Icelandic saga material, and it’s easy to imagine Vidar simply being Freja’s second husband. Women had a lot of autonomy, and she could have just left her former husband, or he could be dead.

That’s my only thought. This is coming along well! Make it as dramatic as you want. 😀
Aug 14, 2024 2:25 am
Well, the one narrative thrust I do want is that the half-brother was sired by...

Oooo. Freya was married to a raider! Vidar is indeed her second husband, and the child from that first union never found his place...

Wasn't there even a law / practice where a man could challenge another for this wife and homestead? Or is that just just from the Norwegian, dumb and loveable show, Norsemen?
Aug 14, 2024 3:49 pm
Hey, Norsemen is brilliant!

Well, after some quick, shoddy research, it appears the loser of a duel (holmgang) forfeits all of his goods and property to the victor, but I don’t see the wife involved in this (women generally had their own possessions, actually).

So we can spin this any way you want.

I’m guessing the half-brother at the very most is an outlaw, and this usually is a legal matter. Here is some soft research, which seems to work fine here:
Quote:
Outlawry (The worst criminals):

Because that was the usual punishment for hard crime, like an insult or composing a love poem. (yes these were harsh crimes) The punishment was outlawry, which in today’s world would mean deportation and confiscation of all property and goods.

You could get outlawed for many different reasons. This is why Vikings made settlements in so many places outside of Scandinavia. Some of the worst Scandinavians were the ones who left Scandinavia to live elsewhere. Because usually they did so because they had been outlawed at home… I mean Erik the Red who was the first Scandinavian to really settle in Greenland and whose son, Leif the Lucky is known for sailing to North America, moved to Greenland after being outlawed first from Norway and then from Iceland. A true criminal of his time.

If you were fully outlawed you were banished from society. Your property was confiscated. You could not be fed or sheltered. Wherever you went, you could be killed by anyone who saw you without penalty. Again, it was almost expected that people ought to kill you on sight.

Lesser outlawry was slightly different. It meant that you were only banished for three years. And your property was not confiscated, making it possible for to return to a normal life after the three years were over… if you survived that long.
Because if you did not leave the country you had virtually no means of staying alive, as it was against the law to trade with an outlaw.

A lesser outlaw still had it better than a full outlaw because he was immune from attack at three places within the country in question, or within a bow-shot of them, or on the roads that connected the places, as long as he moved more than a spear-length off the road when other travellers passed.

I just love these measurements.

An outlaw had no entitlements, and was at the bottom of society. Even thralls, Viking Age slaves, had it better, and the reason for this is most probably that an outlaw was someone who had benefitted from the rights of a freeman, unlike a thrall who had never been considered free. An outlaw was a former freeman who had committed a severe crime, which shamed everyone who had family ties or friendly relations with him. Effectively an outlaw was a freeman who willingly threw away all of his bonds to kinsmen and friends and all of his personal rights.

Under no circumstance could such a person be deemed honourable, and in Viking Age Scandinavia, honour was law.
Aug 15, 2024 3:54 am
Bjørn is definitely an outlaw / was outlawed. Frist for joining up with a band of raiders / other outlaws... then for his part in the assault on Ulf's childhood friend, who needs a name.

I don't need to make every decision here. Which version of the earlier life of Vidar and Freja fits best with the adventure / setting?
Aug 15, 2024 2:57 pm
Okay, I’m cool with Freja was the wife of one of the surly, original inhabitants, with her child Bjørn of a few years old. Shortly after conquering and settling in the area (during which time Freja’s husband kept well away in his outlaw band) Vidar married Freja.

Bjørn grew up surly and nearly always abusive to young Ulfar. At last Bjørn and some of his thuggish friends assaulted Ulfar and his female friend (who later became a shield-maiden in service to the jarl), mostly as a way to continue to punish Ulfar, whom Bjørn resented.

After this Bjørn and his followers were outlawed, and Bjørn probably joined up with his father’s band.

Perhaps the shield maiden kind of blames Ulfar for her trauma, since it was for Ulfar’s shame that the assault occurred.

I still haven’t found a good reason for Vidar to be estranged from the jarl. Maybe it needs to be discovered through play?
Aug 16, 2024 3:30 am
Before I reply here, I was just thinking last night I don't want to hand-wring too long on this part -- much of it can absolutely be revealed in play. What happened between Vidar and the Jarl? Good question, Ulf wishes he knew!

Let me take the other pieces one at a time -- and thanks for summing up / smoothing.
Quote:
Okay, I’m cool with Freja was the wife of one of the surly, original inhabitants, with her child Bjørn of a few years old. Shortly after conquering and settling in the area (during which time Freja’s husband kept well away in his outlaw band) Vidar married Freja.
Ayep. And if you want ideas for the to-be-revealed drama, maybe Vidar slew her husband, Bjørn's father. Or he's still at large...
Quote:
Bjørn grew up surly and nearly always abusive to young Ulfar. At last Bjørn and some of his thuggish friends assaulted Ulfar and his female friend (who later became a shield-maiden in service to the jarl), mostly as a way to continue to punish Ulfar, whom Bjørn resented.
Yes. They were at-odds from the beginning, but Bjørn had age and size on his side. There were many fights, and they were one-sided. Let's name Ulf's blonde-braided companion: Astrid. I was thinking after everything that happened, she'd be a Spear vs. Shield Maiden. Which the book describes as...

https://i.imgur.com/f7WdAtK.png

Playing specifically on that sacred vow nonsense, which indeed could partly be, in some dark way, a means to punish Ulfarr. Oof!
Quote:
Perhaps the shield maiden kind of blames Ulfar for her trauma, since it was for Ulfar’s shame that the assault occurred.
Yeah, that! In a way, at least. Dark!
Quote:
After this Bjørn and his followers were outlawed, and Bjørn probably joined up with his father’s band.
Ah, there we go, still at large. Oi!
Quote:
I still haven’t found a good reason for Vidar to be estranged from the jarl. Maybe it needs to be discovered through play?
100% discover in play / play to find out.

(It could definitely have to do with Vidar letting Freja's husband go because of her pleadings, or his marrying this outlaw woman. Or simply something we haven't glimpsed yet, or something related to the Jarl slaughtering that one village.)

I think we're there!

You do not have permission to post in this thread.