Session 0 Questions

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Aug 5, 2024 1:37 pm
The following are topics that I wish to address before the one shot can start.

1. How do we want to handle reactions? If, for example, a player has the shield spell and is hit such that the shield spell would make the attack miss, do we assume the player uses the reaction, give them 24 hours to say if they do, or do something else? The results may impact what a monster does, such as if they landed a constrict or not, or if they move on to a different player with their next attack or try again on the player that they missed due to shield.

2. Are there any topics that cross a line for anyone? By default, I may describe something as gruesome but try not to get into the realm of gore. I also generally prefer to avoid profanity in my games.

3. What should we do if a player seems to go inactive? My general policy is if a player is tagged/mentioned and does not reply in 48 hours (this time does not count during the weekends), either their opinion is not asked for (in the case of a decision) or they take the most basic action (in the case of combat). As such, if I put up a poll to decide what you all do and a player has not voted in 48 hours, they lose their vote. If it is their turn in combat and they do not post in 48 hours, I will make them cast a cantrip or take the attack action or, if in a lot of danger, take the dodge action.

4. Dungeons and Dragons 5th Edition does not assume magic items for encounter design. As you all will have magic items, what do you think about monsters, namely bosses, having magic items? If so, what kind are okay? +1/2/3 armor? Staffs with spells? +1/2/3 weapon? Spell scroll?

5. What would you like to do about rests? The more long rests, the deadlier each fight has to be to compensate for less resource loss. The less long rest, the easier each fight can be as you are losing resources like spell slots and hit dice that are not resetting.
Aug 6, 2024 12:16 pm

1. Reactions

Pause game (max 24 hours) to let player declare reaction
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Assume reaction is used
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Other
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Aug 6, 2024 12:17 pm

3. Inactive Players

Take most simple action (attack, cantrip, etc.)
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Take dodge action
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Give them more than 48 hours
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Other
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Aug 6, 2024 12:18 pm

4. Magic Items for Bosses

Don't give them any, only what is already in stat block
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They can have 1 or 2 simple ones for AC, to hit, etc.
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They can have 3, DM decides however he sees fit
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Other
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Aug 6, 2024 12:20 pm

5. Resting

No long rests, short rest between most encounters
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No long rests, one short rest somewhere in the middle
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1 long rest somewhere in the middle, short rests where appropriate
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Multiple long rests, short rest only if appropriate
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Other
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Aug 7, 2024 3:50 pm
No comments from anyone about #2. If you have any concerns either direct message me or comment here.

As for the others, the group seems split on 1 and 3. Anyone have anything they want to say that might change any minds?

As for 4, I may give certain enemies magic items if I wish. If you were in the last one shot, don't worry I won't give the boss anything that invalidates anyone (like giving a potion of flight when there are lots of melee PCs). This will mostly be things like the boss's armor being +1 or they have a staff that is like the wand of the war mage +1, but they might get something more active

As for 5, I will plan for a long rest at some point in the middle when appropriate, but then after that it will be only short rests until the boss fight. As such, the fights won't be made extra deadly as if you had a lot of long rest, but won't be made easier as if there were no long rests.
Aug 7, 2024 4:51 pm
I would prefer the exploitation of children be absent from the game.

As for question #1, I am definitely not trying to take free agency away from any player but only trying to keep inertia from settling in as obvious reactions would be assumed but perhaps the sanctity of making your own choice is worthy of a 24 hour pause. We could always revist the topic if it proves to be troublesome.

I still think an inactive player hurts the party in general and would like a basic action as the party would probably be depending on their skills than simply a dodge action to get the player out of trouble.
Aug 7, 2024 5:57 pm
No sexual violence, child abuse, or graphic depictions of torture.
Aug 7, 2024 6:15 pm
I see the 5th person voted. So far the majority says "pause 24 hours" and "take dodge action". This can still change at any time, but I'll be going off of that until I hear you guys discuss doing otherwise.
Aug 8, 2024 8:22 am
annex says:
No sexual violence, child abuse, or graphic depictions of torture.
i agree
Aug 8, 2024 12:23 pm
Oh, another question I didn't write down earlier. I prefer to run my combats using a locked thread that I update as combat occurs. I find it easier to update a single thread rather than adding it to all of my posts in the roleplay thread, but some people like seeing it in the roleplay thread so they can see the history of the fight and not have to switch tabs.

what would you all prefer?

You can use a dedicated battle map thread
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Please post battle information in the roleplay thread
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No preference
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Aug 8, 2024 11:25 pm
Ok, a majority of those that care prefer it all happening in the same thread, so I will attempt to make it work
Aug 8, 2024 11:59 pm
Ironmonger42 says:
Ok, a majority of those that care prefer it all happening in the same thread, so I will attempt to make it work
I prefer seeing everything in one thread. If it's not feasible, do what's easier for you.

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