Automidon Piloting Mechanics

Aug 7, 2024 4:03 am
[ +- ] Controlling an Automidon
[ +- ] Hunter Description
[ +- ] Hunter Statblock
Aug 7, 2024 4:13 am
DM Understanding of the Rules

The written rules in the first post are what the module provides

When it is your turn, you have essentially gained the ability to either use your stats for attacking/casting OR the Automidons. You can use any of the Automidon's actions as well.

When you are attacked, it will use the Automidon's statblock for defensive/saving throw purposes.

If there are two pilots, Automidon takes double damage but both players have full control of the Automidon. Essentially this plays as a risk/reward mechanic.

There are no officially rules for entering/exiting mid-combat, but I will rule. 30ft movement or full movement (which ever is lower) to get out.

If the Automidon reaches 0 hit points, any occupants also fall to 0 hit points. Automidon could hypothetically be "fixed" with a mending or similar type of spell but otherwise destroyed.

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