Aug 17, 2024 12:07 pm
RANGED WEAPONS
Stunner weapons are special kind of energy weapon that uses sonic energy to stun the target. If a target reaches 0 HP, instead of dying, they become unconscious for 10 minutes, awaking with 1 HP afterwards.
Like all energy weapons, the lack of recoil makes them more accurate, granting them a +1 bonus to hit rolls. Moreover, one Type A power cell is sufficient to recharge a weapon’s magazine.
They work even against armored targets, as well as any energy weapon, but doesn't function in a vacuum.
Stunner rifle
Damage: 1d10*
Range: 300/500
Cost: 300
Magazine: 20
Attribute: Dex
Enc: 2
TL: 4
* Can fire in burst mode
Stunner pistol
Damage: 1d6
Range: 100/300
Cost: 200
Magazine: 10
Attribute: Dex
Enc: 1
TL: 4
Stunner weapons are special kind of energy weapon that uses sonic energy to stun the target. If a target reaches 0 HP, instead of dying, they become unconscious for 10 minutes, awaking with 1 HP afterwards.
Like all energy weapons, the lack of recoil makes them more accurate, granting them a +1 bonus to hit rolls. Moreover, one Type A power cell is sufficient to recharge a weapon’s magazine.
They work even against armored targets, as well as any energy weapon, but doesn't function in a vacuum.
Stunner rifle
Damage: 1d10*
Range: 300/500
Cost: 300
Magazine: 20
Attribute: Dex
Enc: 2
TL: 4
* Can fire in burst mode
Stunner pistol
Damage: 1d6
Range: 100/300
Cost: 200
Magazine: 10
Attribute: Dex
Enc: 1
TL: 4