Robago says:
1. Favourite moment from a game on GP?
2. From an in-person game?
3. What's a game you'd like to play but haven't yet had the chance to?
4. What are some key differences you've learned about running/playing in games via PbP versus in-person?
1. There was once a short-lived Ranger Hellrider named Varrak "Finehair" in one of Adam's games. He was a skirmisher, a thinker amongst the other knights. Well, the party had found themselves in Hell (Avernus) and needed to get past a guard tower. To go around would to be spotted; to go in would be death. So, Varrak proposed a different solution. Use the various hell-rides they had acquired. They used a warmachine as a ramp for their few bikes and jumped to the top of the tower in order to surprise attack from above! Granted, it resulted in a TPK, but it was EPIC!
2. That's a much harder question! I'll go with the time my group in a Dresden FATE game was exploring Alaska to track down missing magical kids, and they ended up in a cave filled with punk ghouls along the coast of Anchorage.... and getting to describe the "Eat the Rich" poster slapped up on one wall. Or in that same game when the party's witch managed to tap into the heart of a volcano by interrupting a ritual. I took her into the next room and described how she felt the power, the vastness, the intensity of the volcano inside her mortal shell. It was intense!
3. I'd love to play one of the super-crunchy systems like Hackmaster or Rolemaster. I've run a short PbP game of Against the Darkmaster, and learned a lot about using aides to help things along. But man would I like to really dive in some day! I find this ironic in myself, as I keep moving towards lighter and lighter systems.
4. You know, I don't know that I see too many differences between playing live vs PbP! Lots of "Same Same but Different." As a live player, I like to posture myself and speak in accents (not well, mind you); this translates to more descriptions in PbP since you can't see me hunching over my keyboard with one eye shut. In both formats, driving the momentum is crucial; in a live game, this might be in the way I talk and urge the party along, while in PbP having a discord to keep poking players seems to help. In the end, my loosey-goosey totally inconsistent manner of GMing seems to work well in both formats.