Character Creation

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Aug 21, 2024 12:39 am
Post your character concepts here.

We'll discuss Aspects and Skills and (if everyone's agreeable) work through a bit of a Session 0/Phase Trio to fully build out the characters here.

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Player Characters start with:
5 Aspects- 1 High Concept, 1 Trouble, 3 Additional)
Their High Concept should be:
1) compatible with being a colonist who ended up on the backwater of Farley's World whether you were born there or went there to hide from the authorities in the galactic core, etc.
2) something that along with your skill set (see below) would reasonably get you selected as a competent member of the first contact team

10 Skills which use the standard rankings: 1 Great (+4), 2 Good (+3), 3 Fair (+2), 4 Average (+1)

But a couple of significant modifications:
1) I'm intentionally limiting stunts to make character's dominant abilities more focused overall-- characters get either: 1 Stunt/2 Refresh or 2 Stunts/1 Refresh
2) There will be a Custom Skill set (open to further editing) which will be somewhat less generalized:
Athletics
Burglary
Deceive
Empathy
Engineering/Repair (i.e. Craft in the rulebook)
Fight (Close/melee combat)
Gunner (Shoot - vehicular weapons)
Information Technology (ability to understand/use/hack computer systems)
Linguistics
Marksman (Shoot - hand weapons)
Medicine
Notice
Physique
Piloting (Ability to fly atmospheric craft and orbital craft)
Provoke
Resources
Science (per field)
Rapport
Stealth
Will
Xeno-anthropology/archaeology (study of alien cultures/structures--the former has focused on the study of certain planetary phenomenon and whether or not they are the result of an alien culture, the latter is a theoretical science).
Xenobiology

I'm going to utilize the Conditions rules from Pg 18 of the Toolkit--in place of Consequences; these (like Consequences in the Core rulebook) are negative Aspects you can take to lessen the shifts of Stress dealt to you. Unlike Consequences, these are static/pre-defined and wear off in a fashion that I think may flow better with PbP:
Fleeting (go away when you have a moment out of conflict to rest)
1 Dizzy / 1 Scared
Sticky (stay until treated or someone succeeds in calming the character down)
2 Injured / 2 Shaken
Lasting (must undergo successful treatment and it persists until recovery is completed)
4 Severely Wounded / 4 Depressed and Demoralized
Aug 21, 2024 6:15 am
I don't have a full concept yet, but my initial thought is to play a kind of con-artist. There is a rumor that Farley has hidden a treasure somewhere (I will make up more details about that. It's one of those publicly known secrets). Nobody has ever found it, so most think it's a fairy tale, but nobody has ever searched this far out yet.

My character is a scientist but only an intern. Well below the needed experience for this venture. But he's great at talking himself out of things. Or in this case into things.

Would that be ok or do we really need a crew that's up to the task in a serious way?
Aug 21, 2024 6:19 am
I'm thinking of a character with a high concept like "Gifted Communications Engineer and Cryptographer." Basically someone who came into attention as an early discoverer of the radio burst transmissions and who has been trying to coordinate efforts to try and translate whatever language they were using.
Aug 21, 2024 6:58 am
I'd like to play someone who's been assigned to keep the nerds alive. I could go straight soldier/mercenary if that's the vibe, or more logistics/space engineer.

Either way, I'd like my trouble to be something like "These damned nerds don't understand how dangerous the world is".

Thoughts?
Aug 21, 2024 10:28 am
As a high concept I am towards a space engineer or space architect or a scientist (physicist?)...
Aug 21, 2024 2:25 pm
natknight says:
I'd like to play someone who's been assigned to keep the nerds alive. I could go straight soldier/mercenary if that's the vibe, or more logistics/space engineer.

Either way, I'd like my trouble to be something like "These damned nerds don't understand how dangerous the world is".

Thoughts?
I like it, every pack of nerds can use a nerd wrangler.

Maybe something like a Lieutenant Commander of the Colony Security Service? Something where you're high enough that the folks in charge know who you are, but not too high where it's a question why you would be sent on a potentially dangerous away mission.
Aug 21, 2024 2:27 pm
Ooh, based on natknight's idea for his Trouble aspect, mine could be something like "Your curiosity can get you into real trouble sometimes."
Aug 21, 2024 6:13 pm
I've made a character sheet, edited from the Fate Condensed one I already had. I haven't changed the consequences part yet as I'm unsure about it. If it looks good to you, @MinMin, I can share it with the other players.
Last edited August 21, 2024 6:13 pm
Aug 22, 2024 1:50 pm
TheGenerator says:
I don't have a full concept yet, but my initial thought is to play a kind of con-artist. There is a rumor that Farley has hidden a treasure somewhere (I will make up more details about that. It's one of those publicly known secrets). Nobody has ever found it, so most think it's a fairy tale, but nobody has ever searched this far out yet.

My character is a scientist but only an intern. Well below the needed experience for this venture. But he's great at talking himself out of things. Or in this case into things.

Would that be ok or do we really need a crew that's up to the task in a serious way?
I think that'd be fine (always good to have a scoundrel). You could even have a fun Trouble along the lines of something like 'Not Really Qualified to Be Here' which seems to open itself to invoking, etc. You'd just need to come up with a good excuse as to why you got chosen--you talked your cousin on the selection committee into appointing you or you had presented someone's research paper that you'd stolen from the last batch of files from the Core as your own, etc.
Aug 22, 2024 2:00 pm
Responding to these as I go, sorry for the delay.
natknight says:
I'd like to play someone who's been assigned to keep the nerds alive. I could go straight soldier/mercenary if that's the vibe, or more logistics/space engineer.

Either way, I'd like my trouble to be something like "These damned nerds don't understand how dangerous the world is".

Thoughts?
It looks like this relates well to the more scientific roles the others are aiming for, so it should all fit together nicely.

In the campaign section I pencil sketched out the armed forces. You could be something direct Army type rather than the Orbital Guard (who's kind of a play on the Coast Guard, in the sense they do a ton of day to day stuff but aren't really geared towards war).

It's a quibble, because we can always invoke it the same way, but I might suggest rewording the Trouble just slightly into something more character motivation focused so that it's 'I'm the Only Thing Keeping these Damned Nerds Alive'

With the difference being the nerds are going to be oblivious nerds on their own, the compel will be making you put yourself in danger to save them, etc.
Aug 22, 2024 2:16 pm
virtualbasement says:
I'm thinking of a character with a high concept like "Gifted Communications Engineer and Cryptographer." Basically someone who came into attention as an early discoverer of the radio burst transmissions and who has been trying to coordinate efforts to try and translate whatever language they were using.
virtualbasement says:
Ooh, based on natknight's idea for his Trouble aspect, mine could be something like "Your curiosity can get you into real trouble sometimes."
I think these are both great--the team would definitely be prioritizing adding someone who'd been involved in detecting and studying the communications, and it gives you and nat fun ways to play off each other.
Aug 22, 2024 2:38 pm
MinMin says:
think these are both great--the team would definitely be prioritizing adding someone who'd been involved in detecting and studying the communications, and it gives you and nat fun ways to play off each other.
Awesome! I'm going to try putting a character together, if that's cool. Then I'll share it for feedback and/or critique, since I'm not super familiar with the system (I just grabbed copies of the core book and toolkit from DriveThruRPG)
Aug 22, 2024 2:57 pm
Alepous says:
As a high concept I am towards a space engineer or space architect or a scientist (physicist?)...
Sure thing, there would definitely be a scientific component to the team.

In a general sense we'd just need to work out the exact character concept:
space engineer--so assuming that's something like a ship's engineer somewhere between the mechanic on the Orbital Guard fleet or someone who is designing craft/devices for space those have clear applicability. And will be someone who can also try and figure out alien tech encountered, etc.

space architect--I'm a little less clear on, are they designing orbital stations etc.? But you know that type of concept seems plausible and that type of knowledge/skillset would probably overlap with what is above.

Physicist or other scientist is straightforward and works. And in truth I'll probably try applying science skills a bit more broadly because I'm splitting them. I didn't want one Science skill that makes the PC a genius at everything, but I also don't want to have someone create a Physicist and be like 'hah, sorry that's Chemical Thermodynamics, no bonus!'

So, knowing Physics will make you generally knowledgeable at Math or other sciences to a lesser degree. The overall goal is to keep it from making someone too smart at figuring out every mystery of alien culture/technology.
Aug 22, 2024 4:26 pm
TheGenerator says:
I've made a character sheet, edited from the Fate Condensed one I already had. I haven't changed the consequences part yet as I'm unsure about it. If it looks good to you, @MinMin, I can share it with the other players.
Very nice, the Condiitions would look more like this:
https://i.imgur.com/17vKtr0.png
Aug 22, 2024 8:54 pm
MinMin says:
You'd just need to come up with a good excuse as to why you got chosen
I was thinking I assumed the identify of the person who was actually planned to join the mission. And that would be my trouble. But reading your suggestions, I like that it's less complicated and accomplishes the same thing.

Going to have a think about it and create a draft.
Aug 22, 2024 11:09 pm
I went ahead and filled out a character sheet also. I'm still thinking aspects past the High Concept and Trouble - I thought that would probably come up during this session 0-ish chat.

Also, let me know if I have the skills listed correctly.

I wasn't sure what to make my main science skill so I put Applied Mathematics (Cryptography) and I figured dealing with communications gear would fall under his Info Tech and Engineering/Repair skills. Let me know if you have any thoughts or suggestions.

https://gamersplane.com/characters/custom/30364/
Aug 23, 2024 1:50 am
I also submitted a character, and I like that spin on the trouble! I was also thinking it could compel me to jump in or be protective when I should really be hanging back, or slow me down because I’m being too meticulous.
Aug 23, 2024 6:53 am
Here's my sheet, in case anyone wants to use it. You can just click the 'create character' button and then fill in a name. It will create it for you.
[ +- ] Character sheet
Last edited August 23, 2024 1:28 pm
Aug 23, 2024 1:57 pm
Will this initial adventure involve multiple "sessions" or just one? Trying to see if a 'once-per-session' stunt would be worth it or not.
Aug 23, 2024 4:32 pm
Oh, nice sheet! I'll rework my character to use that. :)

Edit: updated draft character: https://gamersplane.com/characters/custom/30376/
Last edited August 23, 2024 4:51 pm
Aug 23, 2024 8:48 pm
Yeah, a smart guy that is almost insane? And he knows only stuff about his job, ie physics and math, and nothing else.
Aug 24, 2024 2:54 am
TheGenerator says:
Will this initial adventure involve multiple "sessions" or just one? Trying to see if a 'once-per-session' stunt would be worth it or not.
Though I'm planning for it to be fairly short, I will probably try to treat it as a couple/few sessions to make that worthwhile. But I don't anticipate a large number.
Aug 24, 2024 3:09 am
Alepous says:
Yeah, a smart guy that is almost insane? And he knows only stuff about his job, i.e. physics and math, and nothing else.
Sounds like a fun character to play...and you should have enough skill points to keep him somewhat more well rounded if his insane nature gets him into trouble.

So, that's got me maybe thinking something like a High Concept kinda along the lines of 'Farley World's Resident Mad Scientist' (which would let you invoke for bonuses or re-rolls to general science rolls beyond Physics or whichever you specialize in) with some unstable genius-y Trouble like 'I Don't Suffer Fools, and They're All Fools!' or 'Sometimes You Just Have to Play God', etc. to compel you to act out at times. (Just throwing out some ideas, customize to your own preference).
Aug 24, 2024 3:48 am
natknight says:
Oh, nice sheet! I'll rework my character to use that. :)

Edit: updated draft character: https://gamersplane.com/characters/custom/30376/
Major Tanner is looking good--don't forget to give him the 3 and 4 boxes for physical and mental stress (they're grayed out on the sheet but you might want to shade the font to black to make it clear they're active).
virtualbasement says:
I went ahead and filled out a character sheet also. I'm still thinking aspects past the High Concept and Trouble - I thought that would probably come up during this session 0-ish chat.

Also, let me know if I have the skills listed correctly.

I wasn't sure what to make my main science skill so I put Applied Mathematics (Cryptography) and I figured dealing with communications gear would fall under his Info Tech and Engineering/Repair skills. Let me know if you have any thoughts or suggestions.
For some reason I don't seem to be able to open Gavin's page--you might need to mark them as Public since they're not yet added to the campaign? But that's sounding good, and you're right I figured once we have everyone's High Concept and Trouble we'd do a Phase 0 similar to the Phase Trio where you all add a bit of initial backstory and an Aspect, and then each add a couple of Aspects related to history/interactions with other characters to tie the party's story together.
Aug 25, 2024 4:05 am
MinMin says:
Major Tanner is looking good--don't forget to give him the 3 and 4 boxes for physical and mental stress (they're grayed out on the sheet but you might want to shade the font to black to make it clear they're active).
Done, thanks!

Here's my first phase for the Phase Trio:
Quote:
Some years ago a self-styled space pirate called Zaid Curtix smuggled an orbital railgun onto a research station and took the employees there hostage. He fired a fifty kilo titanium rod into the ocean at orbital velocity near Farley's Capital as a warning shot and issued a ridiculous list of demands, threatening to start wiping out cities if he didn't get what he wanted.

Zaid was clearly unstable--a mix of megalomania and paranoia--but the government was able to parlay with him. The deadline was extended from hours to days; a few of the hostages were released. The crisis negotiator insisted that she could resolve the matter peacfully. However, Ashely Clarke (then Marshall of the Orbital Guard, now General of the whole Planetary Defence Force) didn't buy it, so she discreetly dispatched a team of soldiers to re-take the station. They couldn't get a ship anywhere near the pirates without alerting Zaid, who had an orbital strike locked on to the Capital, so a squad of sixteen orbital guards made the jump through empty space. Two hours in a vac suit with minimal maneuverability with a firefight on the other end (or, if the catapult on the Orbital Guard frigate was mis-calibrated, a long slow arc into the void).

Tanner (who was just a Lieutenant then) started the attack by putting a high caliber round through the railgun's control module from ten kilometres out. The fight to re-take the station proceeded module by module, but without the threat of an orbital strike the pirates nerve didn't hold long. Most of the hostages survived, Zaid was executed, and his crew ended up in a Civic Reintegration camp doing menial labour.

Public opinion on the raid was divided: a few folks hailed the Orbital Guard as heroes; many were furious that they'd made such a risky move in secret. The fallout was a source of tension between the Planetary Defence Forces and the government (and between soldiers and civilians) for years.
Aspect: Strike first, strike last
Aug 25, 2024 5:58 am
MinMin says:

For some reason I don't seem to be able to open Gavin's page--you might need to mark them as Public since they're not yet added to the campaign? But that's sounding good, and you're right I figured once we have everyone's High Concept and Trouble we'd do a Phase 0 similar to the Phase Trio where you all add a bit of initial backstory and an Aspect, and then each add a couple of Aspects related to history/interactions with other characters to tie the party's story together.
Apologies! I added my character to the campaign, let me know if you can open it now.
Aug 25, 2024 5:29 pm
Here's what I have so far:

Phillip McHeart
HC: Bookworm con-artist looking for an easy score
Trouble: Not actually qualified to be here.

I'd like to use this stunt I found online, but the lore skill has been removed from the list. Which skill would you suggest instead? Linguistics?
Quote:
I’ve Read about That! You’ve read hundreds—if not thousands—of books on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having read about the action you’re attempting. (Fate Core, p.115)
Phase 1
Phillip always liked the easy life. That's why he got a job as a librarian's assistant. This gave him a small income and lots of time to read.
As a side hustle, to make some easy money, he turned to becoming a drug dealer. With his quick wits, he managed to stay out of trouble. Untill...

A few months ago, Phillip was picked up by local law enforcement and brought into the office. Having found drugs in his possession, he was in a big pile of trouble. Fortunately, or perhaps not, this bust was targeted. They would let him go if he agreed to be their 'rat' on the inside. This required him to use his wits in a different way. Luckily it ended well, after which Phil decided to lay low for a while.

At least he managed to get out of a prison sentence and he got a contact with local law enforcement.


Is there a police force in this world?

Aspect: I know a guy.
Last edited August 25, 2024 5:31 pm
Aug 25, 2024 10:47 pm
Phillip is looking good, Generator
TheGenerator says:

I'd like to use this stunt I found online, but the lore skill has been removed from the list. Which skill would you suggest instead? Linguistics?
[quote]I’ve Read about That! You’ve read hundreds—if not thousands—of books on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having read about the action you’re attempting. (Fate Core, p.115)
That's a little tricky, I suppose, since I somewhat 'broke' that stunt--Lore is the fantasy/low tech version of Science (or Academia, etc. Basically a generic 'know smart people things' skill, which I've split into multiple skills to make it less all-encompassing. So, that becomes a bit difficult to correlate directly.
I don't have a problem with the Stunt itself which is basically a 'Spend a point to insert my good knowledge skill bonus in place of weaker skill if I can explain why my reading a book about it would help me solve this problem'. Based on the way your character is shaping up, we could maybe fudge that a bit and assign it to your Rapport Skill instead and have it be something you talked someone into showing you/training you in rather than read about (but that makes you much less bookwormish).

Otherwise, I suppose it's a bit of a stretch but Linguistics does maybe make a kind of sense here. While, you could choose to tie it to any Science, it would sort of limit the stunt (how did a Physics text teach you about relationship advice, again?); where I think one could make a clearer case that in broadening your language skills while studying Linguistics you happened to read a large number of things to get a feel for the languages, including a Turkish novel about a train engineer who ran into exactly this sort of problem... etc.
TheGenerator says:

Is there a police force in this world?
There most certainly is--and they'd work roughly equivalent to our own. Police officers are managed at the city level with the commissioners being locally appointed by residents. (Though, as noted in the discussion regarding the overall military, a large percentage of police officers are also reservists for the army or other branches so the Planetary Defense Force tends to 'hear rumors' about any big local problems pretty quickly and step in if needed).
Aug 25, 2024 11:04 pm
virtualbasement says:
Apologies! I added my character to the campaign, let me know if you can open it now.
Yup, that's got it! And Gavin is looking good. FYI--the Utility Belt works for me as written but (despite it being a Stunt) I'm inclined to treat it like a 'Gear Aspect' on p16 of the Toolkit. Basically, just meaning that because it's technically a carried object, I may at times offer you a compel to have it be temporarily removed/unavailable in exchange for a Fate point if the story supports it.
Aug 26, 2024 6:00 am
MinMin says:
FYI--the Utility Belt works for me as written but (despite it being a Stunt) I'm inclined to treat it like a 'Gear Aspect' on p16 of the Toolkit. Basically, just meaning that because it's technically a carried object, I may at times offer you a compel to have it be temporarily removed/unavailable in exchange for a Fate point if the story supports it.
I can live with that, no problem. Thanks!
Aug 26, 2024 7:17 am
MinMin says:
(but that makes you much less bookwormish)
I don't mind that, I could change it to a more practical way of learning as you suggested. Might fit better with my Phase 1 story too, to be honest.
MinMin says:
we could maybe fudge that a bit and assign it to your Rapport Skill instead and have it be something you talked someone into showing you/training you in rather than read about.
Instead of "I've read about that" it would be more like "I've seen somebody do that". Rapport makes sense to me in that scenario.

Something like this?
Quote:
I've seen somebody do that! You've managed to convince people to show you their tips and tricks and payed attention while they explained in great detail. You can spend a fate point to use Rapport in place of any other skill for one roll or exchange, provided you can justify having specific knowledge of the action you’re attempting.
Aug 26, 2024 7:32 am
@natknight For Phase 2 Phillip could be getting involved with Tanner.
With Phil's aspect "I know a guy", he could have known one of the hostages on the space station and had a way to contact them.
Solve a situation: The hostage gave some useful information about the whereabouts of the pirates on the space station. This helped the PDF create a plan of attack.

What do you think? Sound plausible?
Aug 26, 2024 2:57 pm
I had an idea for an Aspect I like. I think it's good for compels and would make it pretty easy to connect Gavin to any of the other characters. Happy to take any feedback, up to and including "this doesn't work, try again."

Phase 1
Anyone who gets to know Gavin Shellstrom for a length of time eventually discovers that he has what you might call a tempestuous relationship with Lady Luck. Both good and bad, something interesting seems to happen around him.

For example, who can forget the time that Gavin had just finished up doing adjustments and repairs on a research station's communications array and was running diagnostics in an out-of-the-way locked tech storage bay. While he was running comms checks, the station was boarded and taken by pirates. That Curtix guy was even able to get an orbital railgun on board, somehow.

Gavin was fortunate enough not to be found by the pirates; the small bay he was working in wasn't important enough to be searched. He dined on the rations he happened to have with him that he would have put back before leaving the ship.

Since he still had a link to the comms array, he was able to sneak short bursts of information down to the planet, piggybacking his signal on the station's normal signals. This insider information was useful to the Planetary Guard in their successful raid on the station. It was Major Tanner who gave Gavin the all clear to leave the tech bay after taking the pirates captive.

Aspect: When the going gets weird, weirdness finds Gavin

Aug 27, 2024 2:00 am
TheGenerator says:
@natknight For Phase 2 Phillip could be getting involved with Tanner.
With Phil's aspect "I know a guy", he could have known one of the hostages on the space station and had a way to contact them.
Solve a situation: The hostage gave some useful information about the whereabouts of the pirates on the space station. This helped the PDF create a plan of attack.

What do you think? Sound plausible?
Yup, I think that’s very sensible!

I was thinking Tanner might have taken the info that Philip traded for his freedom and tracked down a drug kingpin with it. Does that work?
Aug 28, 2024 8:42 am
Sounds good to me :D
Aug 28, 2024 4:25 pm
I submited my character. He just has brains and a bit of muscle but he cannot fight at all. He is into UFO and possibly believes a couple of conspiracy theories.
Aug 28, 2024 8:37 pm
Alepous says:
He is into UFO and possibly believes a couple of conspiracy theories.
Ooh that sounds like an easy target for one of Phillip's schemes. Would you be alright with connecting our characters that way?
Aug 29, 2024 3:11 am
TheGenerator says:

Something like this?
[quote]I've seen somebody do that! You've managed to convince people to show you their tips and tricks and payed attention while they explained in great detail. You can spend a fate point to use Rapport in place of any other skill for one roll or exchange, provided you can justify having specific knowledge of the action you’re attempting.
I think that works perfectly!
Aug 29, 2024 3:15 am
virtualbasement says:


Aspect: When the going gets weird, weirdness finds Gavin

I like it--ties you into the overall background events and let's Gavin be a lightning rod for any unusual events.
Aug 29, 2024 3:44 am
Alepous says:
I submited my character. He just has brains and a bit of muscle but he cannot fight at all. He is into UFO and possibly believes a couple of conspiracy theories.
Looks like a good start. One thing, the Science skill should be defined rather than generic (so I'm assuming it's Science Physics or something similar based on his background). Also, for the 3 Aspects beyond the High Concept and Trouble, we're going to use the Phase Trio method from p38 of the Core Rulebook--so you can go ahead and just write a little bit of a story blurb/paragraph of Richard's background and how that gave him the first additional Aspect you choose and drop it here as a comment (as the others have done), and then you'll insert yourself into 2 other player's stories and assign Richard an Aspect as part of that adventure.

(You can ultimately keep the same Aspects you've written if you like them, but this gives us a chance to sort of tie the Aspects' meaning into the party's history as a whole. I might also consider leaving one of those spots open to come up with one that fits the narrative best because I think you could get away with invoking your Brilliant Aspect to cover the fact that you're also Quick-thinking (unless the latter is intended to relate more to reaction-time specifically), which would kind of give you a free slot to give you a bonus on something else. Of course, the best aspects are sort of 2-sided and can be used to both the character's benefit and to get them into trouble. So, you might want to consider something like 'Has a (theoretically) brilliant solution to every problem', etc.

I see you moved Richard away from being a Mad Scientist to being prominent? Go ahead (if you like) and just make him something like 'One of Farley's most Prominent Scientists' that way the Aspect can be a bit more broad and you can use it for bonuses on Sciences beyond the one you put your +4 skill in.
Aug 29, 2024 9:02 am
Hmmm, I thought to have him invested in UFO conspiracies and such. I will adjust the aspects later today. Yes, Science (Physics) is his best attribute.
Aug 29, 2024 2:52 pm
@Alepous With your UFO conspiracy angle I'm thinking your character and mine could have some history because you regularly request signals data from the Orbital Communications Service (ORBCOMM). So I've probably either received your requests, asked you about them, or sent you data regularly enough that we're acquainted.
Aug 29, 2024 4:09 pm
@virtualbasement yes, why not? I may know you through our correspondence but never met you.
Aug 29, 2024 4:40 pm
@alepous Sounds good to me.
Aug 29, 2024 5:15 pm
Phase 2, Tanner adding on to Phillip's story.
[ +- ] Taking out the Stateless Syndicate
Aspect: Married to the work
Aug 30, 2024 7:55 am
Phase 2 for Phil. Adding to natknight's story.
[ +- ] Sometimes all you need is a criminal
I'm not sure yet about the aspect I want to get from this. If anyone has a suggestion, feel free.
Since I've already got "I know a guy", I'd like to go for something that doesn't overlap too much with that.
Aug 30, 2024 6:22 pm
I'm thinking Stay inside the grey part of the law or On the wrong side of the law. Something like that.
Aug 30, 2024 6:48 pm
TheGenerator says:
I'm thinking Stay inside the grey part of the law or On the wrong side of the law. Something like that.
What if your first aspect was something like "Johnny Law knows me," and make your second aspect more the "I know a guy" type?
Aug 30, 2024 11:46 pm
I kind of like "On the wrong side of the law" in that it could be used negatively to find reasons that you'd turn up with a record but could be used positively to say you have general familiarity with criminal actions and give you a bonus for picking a lock or doing something sneaky.

I could also see something like 'I'm an Informant!' which (if you encountered future legal trouble) could keep you out of a major sentence but could be compelled to force you into adventures like the one you describe or make other bad guys have a grudge against you because they've found out you can't be trusted with secrets, etc.
Aug 31, 2024 9:38 am
Thanks for the suggestions, guys. :)
I think On the wrong side of the law encompasses the other ones too in a way. So I'm gonna go for that one.
Aug 31, 2024 9:55 am
@Alepous
MinMin says:
for the 3 Aspects beyond the High Concept and Trouble, we're going to use the Phase Trio method from p38
I've been using this page, in case you don't have the book.
Sep 2, 2024 9:44 am
I have the book too. Thanks.
Sep 3, 2024 12:36 am
(FYI--I've started a new thread get things going and capture the start of the adventure itself once we've got all the characters finalized. I'll just be setting up some NPCs and such for posting while we're getting ready.)
Sep 3, 2024 8:54 pm
I made a small change to my skills. I switched Fight and Rapport since my stunt relies on Rapport. I now have +0 fight and +3 rapport.

I'm not sure if you wanted us to add to the new thread already, but I did :P
Feel free to delete if it's too soon.
Sep 4, 2024 12:59 am
TheGenerator says:
I made a small change to my skills. I switched Fight and Rapport since my stunt relies on Rapport. I now have +0 fight and +3 rapport.

I'm not sure if you wanted us to add to the new thread already, but I did :P
Feel free to delete if it's too soon.
That sounds good, and everyone should feel free to post.
Sep 4, 2024 3:54 am
Phase 2
Gavin was used to fielding all sorts of requests from individuals and research facilities looking to get connected to the Orbital Communications network or get data from it. Even when that Riemann guy started asking regularly for data on possible vehicle-related network interference, Gavin was quick to assist. ORBCOMM members decided to make Gavin the official head of request contacts, a job which he was pretty much doing anyway. Gavin got a couple of other people on his team, coached them, wrote documentation, and created a training program for contact personnel. Underneath it all, Gavin simply likes to do a good job.

Aspect: This Guy's Pretty Good at Getting Things Done
Sep 4, 2024 4:17 pm
Phase 3, building on virtualbasement's story:
[ +- ]
Aspect: Validate, then Delegate; don't Over-Cogitate
Sep 11, 2024 3:10 pm
@Alepous, have you got an idea about your Phase 1 and 2 yet? I'd like to connect my character to yours in my Phase 3.
Sep 16, 2024 10:15 am
No, I haven't though of anything concrete. :( Give me a day to think of it.
Last edited September 16, 2024 10:16 am
Sep 23, 2024 10:41 am
Phase 1
Dr Richard Riemann arrived at the colony just as he finished the university in the Core Worlds. A prodigy physicist he was excited to work at the far end of the Universe. This happened almost 30 years ago. He knows a lot about planets and little about people.

This opportunity to study the strange phenomena is one on a lifetime event and he is excited to be picked for the team. He will do his best to get a contact with the source, even if it is the last thing he will do.
Last edited September 23, 2024 10:42 am
Sep 23, 2024 6:35 pm
Looking back over character creation, I don't have anything tying me in to @TheGenerator for history and aspect building yet. Maybe something to do with Phillip's work as a library assistant? I'm open to any thoughts/suggestions.
Sep 23, 2024 8:42 pm
virtualbasement says:
Looking back over character creation, I don't have anything tying me in to TheGenerator for history and aspect building yet. Maybe something to do with Phillip's work as a library assistant? I'm open to any thoughts/suggestions.
That can work. Is it possible that the library was also some kind of communication hub? Secret room in the back? Or perhaps the library needed your help to communicate with another library?
Sep 30, 2024 4:52 am
TheGenerator says:
virtualbasement says:
Looking back over character creation, I don't have anything tying me in to TheGenerator for history and aspect building yet. Maybe something to do with Phillip's work as a library assistant? I'm open to any thoughts/suggestions.
That can work. Is it possible that the library was also some kind of communication hub? Secret room in the back? Or perhaps the library needed your help to communicate with another library?
Ooh, I like that last idea. Something of an interplanetary interlibrary loan. How about I assisted the library in setting up a communications hub for research vessels to request and receive library data and Phillip was part of the library team on that project? So we've heard each others' names but we don't actually know each other.
Oct 1, 2024 3:08 pm
Perfect :D Let's do it that way!
Oct 1, 2024 3:47 pm
Image of me trying to think out a good Aspect.
https://m.media-amazon.com/images/M/MV5BMTMxNjIzNzYzOV5BMl5BanBnXkFtZTcwNDQ5MDU4Mw@@._V1_.jpg
Oct 1, 2024 9:19 pm
You could go for something like I know my way around a library or Phillip owes me a favor.
Maybe you found something while working with library data that you shouldn't have. I know a dark secret

You can really go anywhere you like, I think.
Oct 3, 2024 5:57 pm
Okay, I think I've got a good aspect that could provide some juicy hooks/compels. Any feedback/comments?

Phase 3
During his time in ORBCOMM, Gavin was involved in a project to set up a set-point uplink beacon for research vessels near Farley's World to be able to communicate on a consistent basis with the main library on the planet in order to access previous research reports and other resources to support their work. The project involved multiple individuals connecting via email and instant message, including one library assistant named Phillip McHeart.

There was a lot of back and forth between the library, the research vessels, and ORBCOMM. And while Gavin had the seniority and experience to make decisions and he tried to do the best he could for the benefit of the project, he ended up stepping on some toes in the process.

Basically, Gavin is like a land of contrasts as far as ORBCOMM is concerned. Some members think he's great and others think he's the devil's own child. At different times, Gavin suspects that some members of ORBCOMM were trying to slow down or complicate his work while others worked to help push things forward.

Aspect: ORBCOMM and I have a love/hate relationship with each other.
Oct 7, 2024 2:21 am
Quote:
Aspect: ORBCOMM and I have a love/hate relationship with each other.
Nice, and I like how that adds to Gavin's characterization and makes ORBCOMM feel like a real-world bureaucracy.

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