3-2 The Forgotten Abbey

Aug 22, 2024 5:02 am
As the party prepares to resume their journey, Digger really, really wants to be Eozindra's guide, but the other tieflings remind him how noisy he is, and he subsides begrudgingly. They have a hurried conversation, and finally Tandua is selected as the most stealthy of them. The little tube-mouthed halfling leads the way further into the tunnels on silent feet, peering ahead by the light of a guttering oil lamp he holds in one tiny fist.

Tandua draws upon his infernal heritage as naturally as breathing, dimming the flame to the tiniest flicker (inadvertently echoing what Eozindra had done with Adran's glowing coin), just barely enough to see by. The darkness of the glittering red walls closes in around you. "Sometimes we have to sneak back to the surface to get food," Tandua whispers with his high, tin-whistle voice to drive back the looming silence, gesturing to the burial niches. "When we first came here, we thought there might be treasures - things we could sell - in with the bones in these holes. There were...but the bones don't like it when their stuff is taken." He is quiet again for a few steps, remembering. "...so we stopped looking."

There are a few times when the route that Tandua takes you varies from what Eozindra sees as the more direct way on Tykus' map. "No." Tandua twitches his proboscis. "This way is safer."

https://i.imgur.com/h50IpRV.jpeg

But eventually their path curves back around to where the "X" is marked on Tykus' map, and the red brick gives way to grey bricks that seem leached of all color. It is at about that time that Tandua stops and listens intently, tense and quivering. After half a minute of silence, he relaxes a little. "That passage," the little guy points, "is where the oldest part of the tunnels are. It's also where the Lord Mayor's Men come and go. You'll find your Abbey there, but I can't go any further. I'm not a hero like all of you. I need to go back now. May Tilthar and Mirrah bless you, and Ellendaed guide your hands." He begins to turn away, then gives a start and adds in his whistling little voice: "Oh! And Lunea light your path, too!" He bows and then retreats.

The party proceeds further down this new tunnel, which narrows and, after a few minutes, ends in a brick wall.

What do you do?
Aug 22, 2024 11:25 am
Elowin runs her fingers over the brickwall. If the mayors men come here, there must be tracks or signs of a secret door. She takes some dried sage leaves from her herbalist collection and light them on fire. She has the smoke float past the wall, looking for places where there is a change in air currents.
[ +- ] 0: Guidance (C)

Rolls

Perception + guidance - (1d20+5+1d4)

(11) + (3) + 5 = 19

If the smoke trick grants advantage - (1d20+5)

(1) + 5 = 6

Aug 22, 2024 2:55 pm
Elowin very quickly discovers that there is a narrow gap in the right-hand wall near the floor. The old bricks have been knocked out, making a hole just wide enough for a size M person to squeeze through. Glancing down, she can see another room below, its floor about seven feet down. It seems to be filled with junk: broken furniture, seared wood, bone fragments of various sizes, piles of filth. She also gets a whiff of decay with her glance through. From this angle, it's not clear if there are other exits from the space, though the room is large enough that she can't see all the walls from here, and the trash is heaped up on either side, vaguely suggesting a path heading through the room away from the hole.
Aug 22, 2024 5:09 pm
Ishi, do you want to go first or should I?
Aug 22, 2024 10:15 pm
Before Tandua can get away, Elysia grabs his arm and whispers to him that she’s happy to collect items they need once she’s on the surface again if they ever need anything, implying that she has a skill for it, and sharing the location of her preferred hideout beneath what once was a tannery. Once he leaves and the hole is discovered, she opens her pack as she says, "If anyone needs, I have pitons and a rope for easier climbing if you don’t want to drop down."
Last edited August 22, 2024 10:16 pm
Aug 23, 2024 2:45 am
Before leaving their hosts behind, Eozindra pulls a sheet of paper from her notebook. With careful folds, she creates a small bird out of the paper, unfolds the seams, and drops a few beads of her perfume into the center of what will reform the body. She deftly refolds the creation and hands it to Digger. "Thank you for your hospitality."

As the troupe heads through the subterranean tunnels, the bard sticks close to their guide, sharing the map as requested and making notes of their path adjustments on a separate sheet of parchment as they go. She graciously thanks Tandua for the expertise being provided each time he takes them from the course she would have led them down with only the map as their direction.

Eozindra stands sentinel as the group evaluates the wall, taking the time to commit more notes about the path they just traversed onto parchment and bundling her written reminders with the map inside the protective scroll case. Upon the discovery of a narrow space through which visibility becomes limited, the bard reaches a hand out to whomever takes the lead on exploration.

With a kind, "Be careful," she imbues her caring spirit into her friend, aiming to help protect and support them as they delve first into the unknown ahead.
OOC:
Sorry! Kiddo got braces yesterday and it’s been a tough time for her. Super chaotic week.

I feel like origami is a skill Zin would have, given her history.

Bardic inspiration to whoever heads first into the hole.
[ +- ] Bardic inspiration
Aug 23, 2024 2:29 pm
runekyndig says:
Ishi, do you want to go first or should I?
OOC:
SORRY, my network was down sstiil getting caught up
OOC:
Ishi will go first
Aug 23, 2024 2:29 pm
runekyndig says:
Ishi, do you want to go first or should I?
OOC:
SORRY, my network was down sstiil getting caught up
OOC:
Ishi will go first
Aug 23, 2024 6:39 pm
Elowin asks who will go first, and Elysia offers the use of rope, but Ishi shakes his head silently, already absorbed in the task of getting down. Softly, Eozindra tells him to be careful (Ishi has Bardic Inspiration).

Ishi takes off his pack and sets it down. He squats down and examines the trash room carefully for a few moments, assessing the risk. He takes his long weapons off of his back, sets the javelins next to him, and reaches down with his sword. He prods the junk, to make sure that it's solid enough and that there is no trap. Watching carefully, he sets his greatsword down in the room so it is propped up against the wall. Free of all that gear, Ishi is able to slip through the gap feet first. He holds onto the bricks on the side with one hand, handaxe in the other. Ishi hangs by his hand for a moment, and drops down with hardly a sound, whirling around with his axe ready.

There is no reaction from the junk, aside from the scuttling of cockroaches and the other insects they prey upon. A wave of these bugs swarm away from the barbarian in the darkness. Ishi takes up his greatsword again. Elowin hands down his pack and javelins, which he dons again, the familiar weight comforting on his back. Then she hands down her pack and large items, and he tries to help her down through the hole. She doesn't need his help. In much the same way, the rest of the party proceeds down through the hole and into the room. Getting Mara down is particularly tricky, but Adran and Morik together heft the heavy metallic construct down once it flattens itself enough to fit.

Junk is piled high on either side of the room, but it's also thick underfoot. The ceiling above appears to hold the remains on an ancient mosaic; it's hard to tell if it is abstract or depicting something that can't be discerned with the grey tones of darkvision. At the other end of the room, stairs climb up out of the piled junk, climbing steeply up out of view.

https://i.imgur.com/lqMfZPJ.png
Aug 24, 2024 8:11 am
With her rapier Elowin flips piece of junk as she searches for traps in this uneven terrain. We works her way to the stairs.

Rolls

Perception - (1d20+5)

(15) + 5 = 20

Aug 25, 2024 5:17 am
She finds no traps, but as the party spreads out and Elowin begins tossing the foul contents of the room (sending more waves of roaches and other bugs scuttling), she sees the glimmer of intact metal as she shifts some crates. Also disturbed by this search is a larger vermin specimen: an enormous, bloated arthropod with many segments and dozens of legs. It uncoils on its many legs and moves to attack!
[ +- ] Abbey Trash Room, Round 1
Everyone, roll initiative. If your initiative puts your turn before the creature's turn, then declare your actions and make any associated rolls. If your initiative is AFTER the creature's turn, you may choose to wait on your declaration until after its turn so you can react to events, or declare and roll now as you choose.

In addition, anyone who feels that their background would have exposed them to dungeon denizens (or lore about the same) can roll an INT (Nature) check, DC13, as a free action to see if you can identify this thing.
19 - Elowin (24/24)
17 - Eozindra (15/15)
12 - Elysia (24/24)
11 - Creature


Adran (26/26)
Ishi (35/35)
Morik (33/33)

Rolls

Monster initiative - (1d20+1)

(10) + 1 = 11

Secret Roll

Aug 25, 2024 6:34 am
Eozindra was in the process of deciding which weapon she thought would be best suited for her to have in-hand as the group descended into this dark space. She preferred the idea of crossbow because it meant she was further away from whatever was trouble, but she doubted that she’d have enough warning to utilize anything but her rapier in the event of some danger arising.

Then the bug appeared.

"Oh, Gods!" She shouted as she pulled the crossbow from its holster. "What is that thing?!" Aiming quickly, she fired at the creature before having ample time to process what she was seeing.
Last edited August 25, 2024 6:34 am

Rolls

Initiative - (1d20+2)

(15) + 2 = 17

Crossbow (Hand) - Attack - (1d20+3)

(8) + 3 = 11

Crossbow (Hand) - Damage - (1d6+1)

(3) + 1 = 4

Aug 25, 2024 7:30 am
The half-elf started out with a brief look around, debating if it was worth asking everyone to sit still for a moment so she can indulge her desire to dig for treasure. Honestly, who knew what wonderfully decadent items could be hidden amongst the waste around them. But, the burst of something rising from the disposal combined with her sister’s squeal had her pulling her rapier as she spun to face the… uhhh…

"Why in the gods does it have so many legs? And why is it so humongous?!" she asks, completely puzzled by what this could be. Noble life nor exploring the underbelly of the city prepared her for a creature like this. Nevertheless, she steps up and strikes out with her rapier at the… thing.
Last edited August 25, 2024 7:43 am

Rolls

Initiative - (1d20+4)

(8) + 4 = 12

Rapier Attack - (1d20+6)

(5) + 6 = 11

Rapier Damage - (1d8+4)

(7) + 4 = 11

Sneak Attack Damage - (2d6)

(41) = 5

Aug 25, 2024 7:56 am
Elowin allready has her rapier out, so she staps the creature while her blade is infused with Lunas energy.
Last edited August 25, 2024 7:58 am

Rolls

Initiative w/Vigilant Blessing - (2d20h1+4)

(156) + 4 = 19

Rapier w/Booming blade - (1d20+6, 1d8+4)

1d20+6 : (15) + 6 = 21

1d8+4 : (6) + 4 = 10

Booming blade if moved - (1d8)

(5) = 5

Aug 25, 2024 6:12 pm
"Well that's certainly... large..." The hand crossbow's arms snap open as Adran takes aim, a hand resting on Mara's head. As he fires, he raises his hand and Mara rushes forward to rend the chitenous pest.
Last edited August 25, 2024 6:25 pm

Rolls

Initiative - (1d20+4)

(16) + 4 = 20

Attack (Hand Crossbow) - (1d20+7)

(1) + 7 = 8

Damage (Piercing - Magic) - (1d6+5)

(6) + 5 = 11

Attack (Force Empowered Rend) - (1d20+5)

(13) + 5 = 18

Damage (Force) - (1d8+2)

(1) + 2 = 3

Aug 26, 2024 9:32 am
OOC:
Sorry for late post, rolling init.
Morik landed, and scrunched his face. Oh, how he longed to be back up on land. He was still huffing when, of course, an underground creepy crawly attacked!
Last edited August 26, 2024 9:34 am

Rolls

Initiative - (1d20+1)

(5) + 1 = 6

Aug 27, 2024 1:17 am
ROUND ONE, COMPLETE
(to continue the battle summary, go to round two)

As the party enters the first room of the Forgotten Abbey, they disturb some old crates and are attacked by a giant arthropod, like a centipede with with tendrils waving on its head!

Ishi leaps forward and slashes with his greatsword, biting deep. The monster takes 18 slashing damage.
"Well that's certainly...large..." Adran looses a crossbow whose bolt is lost in the trash. Mara leaps forward and tears with her jaws. The creature takes 3 force damage.
Elowin instinctively stabs at the first sign of motion, pinning the creature momentarily. Its long, multisegmented body whips around like a snake, thrashing and flailing. The creature takes 10 piercing damage and is surrounded by Lunea's aura.
Eozindra yells "Oh, Gods! What is that thing?!" as she looses a bolt that misses the undulating monster.
Elysia wonders "Why in the gods does it have so many legs? And why is it so humongous?!" as she attempts to skewer the creature, but its body spasms and whips away from her blade.
The creature moves to attack one of the creatures that struck it (Elowin), but as it begins to crawl up the wall, Lunea's force detonates. The monster takes 5 additional damage!
Its tentacles whip out at the elven cleric! Elowin takes 3 poison damage and must roll a DC13 CON save!

OOC:
Note: it is still the creature's turn; I'm waiting on that saving throw for its next action.
Note 2: the creature didn't really have space to move along the floor at all - it is totally surrounded - so it is crawling up the wall, thereby activating the Booming Blade effect.


The tentacles lash out and catch Elowin in the neck. The pain is not excruciating, but a numbness spreads through her body and her limbs stop responding. Elowin is Poisoned and Paralyzed (she can repeat the saving throw at the end of each of her turns).

The creature's head whips around, following the tentacles, and tries to bite Elowin, but the sucking mouth only latches onto her armor for a moment and then releases.
Morik flings forth his hand and summons the power of the fae to illuminate the area. But the gyrating monster avoids the spell; the piled junk, the walls, and Mara are all illuminated by Faerie Fire. Then Morik disengages, stepping back into an open space as fur erupts from his broad back, his body swells enormously, and suddenly a familiar large bear is standing next to Eozindra!
[ +- ] The Junk Room

21 - Ishi (35/35)
20 - Adran (26/26)
20 - Mara (20/20) ILLUMINATED BY FAERIE FIRE
19 - Elowin (21/24) POISONED and PARALYZED
17 - Eozindra (15/15)
12 - Elysia (24/24)
11 - Creature
6 - Morik (Bear 34/34, Dwarf 33/33)

Rolls

Ishi initiative - (1d20+3)

(18) + 3 = 21

Ishi greatsword attack AC13 - (1d20+6, 2d6+4)

1d20+6 : (20) + 6 = 26

2d6+4 : (35) + 4 = 12

Ishi's crit damage - (2d6)

(33) = 6

Choosing a target (Ishi: 1, Elowin: 2) - (1d2)

(2) = 2

Tentacle attack on Elowin AC18, poison damage - (1d20+8, 1d4+2)

1d20+8 : (11) + 8 = 19

1d4+2 : (1) + 2 = 3

Aug 27, 2024 6:50 am
Quote:
OOC:
Note: it is still the creature's turn; I'm waiting on that saving throw for its next action.
OOC:
Please don't halt your updates. Roll my saves on my behalf.

Aw! Elowins head starts to spin
Last edited August 27, 2024 6:52 am

Rolls

Con - Save DC13 - (1d20+2)

(9) + 2 = 11

Aug 27, 2024 3:35 pm
The tentacles lash out and catch Elowin in the neck. The pain is not excruciating, but a numbness spreads through her body and her limbs stop responding. Elowin is Poisoned and Paralyzed (she can repeat the saving throw at the end of each of her turns).

The creature's head whips around, following the tentacles, and tries to bite Elowin, but the sucking mouth only latches onto her armor for a moment and then releases.
OOC:
@runekyndig - This time I've noted your saving throw preferences, and will roll for you in similar situations in the future. Sorry I didn't capture it previously.
Morik should take his round one turn now, and everyone else can post their round two turns.

Rolls

Creature attack on Elowin AC18, piercing damage - (2d20h1+4, 4d4+2)

2d20h1+4 : (43) + 4 = 8

4d4+2 : (4241) + 2 = 13

Aug 27, 2024 6:46 pm
Gosh,is he angry! His buddies are being hurt. He grunts with effort of swinging his mighty blade. what is that thing anyway?

bonus -- rage

Rolls

Nature +4 (Int) - (1d20+4)

(7) + 4 = 11

attafk monster with sword - (1d20+6, 2d6)

1d20+6 : (8) + 6 = 14

2d6 : (62) = 8

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