GreyWord's PC creation

Aug 22, 2024 9:47 pm
Please tell me if you think your PC is ready, or we should start creating him/her in this thread and what option you are choosing: "Concept first" or "Full Old School".
Aug 23, 2024 7:17 am
OK let me go "dice decide my concept" please check if I roll everything as per basic rules

Rolls

Race roll - (1d12)

(10) = 10

Background roll - (1d6, 1d6)

1d6 : (4) = 4

1d6 : (1) = 1

Ability scores - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (645) = 15

3d6 : (354) = 12

3d6 : (555) = 15

3d6 : (232) = 7

3d6 : (153) = 9

3d6 : (662) = 14

3d6 : (226) = 10

Aug 23, 2024 12:31 pm
So we are here:
https://i.imgur.com/T075xrn.png

It looks like you got Dwarf, Kennelman with War Dog - interesting! As you have a very nice rolls there, no rising anything to 13 or 15, as you got planty of them. Roll rolls match exactly to those attributes: Str, Dex, Con, Int, Perc, Will and Cha . So Str and Con are the highest so far.

No you can swap two attributes scores and choose your class.

Then create your PC by using the newest sheet template I posted recently and submit it to the game, please. With fields filled with above values.
Aug 23, 2024 1:18 pm
Not the most usual - dwarf, Kennelman
Str: 15; Dex:12, Con:15, Int:7, Per:9, Will:14, Cha:10

I think I will switch Will and Dex to allow my background +1 to increase modifier and stay with Barbarian (the concept I had in IC thread) but the story will change. Will develop that later through world building (adding mountain dwarf clans to the picture perhaps)

Final: Str: 15; Dex:15, Con:15, Int:7, Per:9, Will:12, Cha:10

Rolling skills

Rolls

Skils - (1d10, 1d10, 1d10)

1d10 : (5) = 5

1d10 : (7) = 7

1d10 : (3) = 3

Aug 23, 2024 1:19 pm
Deception, Divine Lore and Leadership - looks like my PC could be some spiritual leader among dwarfs.
Aug 23, 2024 5:22 pm
Age roll as per book: looks like dwarfs age as normal (as humans) in this settings

Rolls

Age - (1d20+16)

(5) + 16 = 21

Aug 23, 2024 5:57 pm
I've got a character mechanical part done and submitted (assuming I understand everything you got in tat custom sheet),
but background and stuff to come yet
Aug 26, 2024 11:36 pm
Your sheet mostly looks good, but here are few remarks about it:
- I can see that you have modified the code for calculating max HP, so now it's correct(17) - just wanted to let you know, that in provided by me sheet, the field "HP per level:" should be 2 - as Barbarian have 2 multiplayer by it's level, so it would count correctly with previous code. Not a problem in general, just wanted to let you know how it was intended to work,
-In final rules there is change to:
https://i.imgur.com/QEkFyrp.png
so now in field "AC Bonus" you should write 3 (of course there was no way for you to know that earlier),
- "Class Attack Bonus" for Barbarian level 1 is 1:
https://i.imgur.com/6B44w1m.png
so please, correct that too.
- there are also slight changes to:
https://i.imgur.com/MiydhLp.png
- after above changes I will check your weapon stats calculation,
- the rest look ok,
- will you be rolling for Party Bonds?
- have you been thinking about your "Unique Feature bonus for going old school" choice already?
Aug 26, 2024 11:39 pm
Ah, and one more thing:
-Great Axe as Two handed weapons takes 2 slots in inventory,
Aug 27, 2024 8:28 am
OH I missed hp per level field, my bad reverted formula back and fixed
I'm trying to tailor the sheet for +2 Luck while raging, not sure I made it right because I seem to be loosing min() when trying to roll it from sheet
https://i.imgur.com/4J9FpO5.jpeg

I've made both luck and weapons table to have to rows - one normal and another for rage.

I missed "Unique Feature bonus for going old school" will take a loot at it later

Rolls

Party bound - (1d6, 1d6)

1d6 : (2) = 2

1d6 : (3) = 3

Aug 27, 2024 8:31 am
Hmm, regarding bounds - I've just realized it's not MY PC roll. We need to roll it once per each pair of PCs. I suggest you as DM do it in common thread, not each character thread, because it does not belong to single PC but to two of them at a time.
Aug 27, 2024 6:37 pm
For "Unique Feature bonus for going old school" ..
I just realized that using "Secret history" I can introduce the aspect into my PC background I had in the recruitment -
Quote:
banished from his homeland high in the mountains for the dark things he have done and regret. Due to his scary look, lack of social skills and etiquette and no special crafting skills he soon himself in a gang of thieves. Only by coincidence - bloodied and almost dying he is saved by royal family member and taken care of. Feeling forever in debt to royal family he is now serving....
Not sure what counts as "strong" or "weak", but as far as I understand it would mechanically only give me a single extra skill.
Aug 29, 2024 6:50 am
About "raging mode": I think code for roller should be i.e. 15,d20 for Str in your case. In ToA - we almost always modify TN(usually attribute) not the roll result. Plus: I have different proposition for you. I would add "Temp Luck bonus" field, where you can write your current luck bonus, so it would modify the table - and it would address many cases not only Rage one. I will do it in the moment in our Tamplete sheet. I can incorporate it also in your sheet if you want. But for now I won't be doing that in case you prefer two rows:)

In case of weapons it looks correct, but the crit damage is not calculated correctly(for rage). I will also mod it in template.

Bounds: yes! You are right. I didn't read the chapter about it. We will do it in common thread then.

UF: Secret history certainly works for me! It's not too strong. You get one additional background and besides the skill it could help you with some rolls. So what background are you choosing?
Aug 29, 2024 7:39 am
I would appreciate you fixing my sheet for me. Still not clear about all of those rolls in this system

Secret background would be thief.
Aug 29, 2024 7:56 am
Sheet is fixed. So now, when you will be in rage you simply edit the "Temp Luck mod", To Hit bonus and Damage bonus fields with 2. I have left bonus to luck at 2 for you so you could see how it works. Please, edit it to 0 as that is how you will start:)

Thief: so please, add Traps & Locks to your skills, write down this additional background and... I think I could let you have Lockpicks in your equipment if you want.

What about your War Dog? Any backstory to it? It has stats as wolf. It is indeed a dog, or something else? There are certainly dogs in this settings so it can be a dog, but we can change it to something with more flavor.
Aug 29, 2024 8:41 am
GreyWord says:
Let's forget about technology for the moment. How my PC ended at royal court is to be addressed in my PC thread.
So you want to work on your backstory some more, here?
Aug 29, 2024 8:54 am
I'm not sure I understand how this luck roll works, let me roll Str with and without temp luck

I also don't understand how I switch weapon between rage and not rage. Should I edit two fields:
from
Temp: To Hit bonus: 0 | Damage bonus: 0
to
Temp: To Hit bonus: 2 | Damage bonus: 2

I prefer to have two table records than editing my sheet 3 times (it jumps/refresh formulas every time I edit)

War Dog: since it comes with background Kennelman it's obviously a shepherd dog helping me in the royal kennel, not a mountain wolf.

Rolls

Luck (With temp luck+2) - Str - (15, d20)

15 : () + 15 = 15

d20 : (11) = 11

Luck Without temp luck) - Str - (13, d20)

13 : () + 13 = 13

d20 : (7) = 7

Aug 29, 2024 9:08 am
Luck and attribute rolls with this sheet works a little different then in most cases on GP, but with following explanation - I hope - they will be easy to read:
- as in ToA the roll is under TN, when you roll such in your above post you only look at two final numbers:
https://i.imgur.com/IEohJoH.png
If the lower one (actual roll result) is equal or less the one above - you succeed. If other way around you didn't. Thats it.

Yes, you would have to edit those 2 fields for weapons to input your rage changes. If you prefer two rows instead: I have no problem with that, as long as general layout of sheet will be kept. I just hope the sheet will be fast readable for everyone and easy to use for You:)

Shepherd dog that is! Please note it on your sheet.
Aug 29, 2024 4:12 pm
I've just realized " choose one effect from the list below to apply." would mean I will not always have that +2. I will probably choose to never use first option to avoid issues with tailoring char sheet.

Could you help me with "stats as wolf"? What is the meaning of:
4#4
HD 1+2
Reac 2-4 Hostile 5-6 Hungry 7-8 Cagey 9-10 Sniffing curiously 11-12 Friendly.

Should I roll 1d8+2 now to have my dog's hit points, ignore 4#4 and leave Reac for your info?


P.S. Will get back to my backstory details later
Last edited August 29, 2024 4:17 pm
Aug 30, 2024 8:24 am
I think you edited your sheet very properly, so I hope there won't be such "technical" problem preventing your PC using one of his abilities any more?

#4d4 - means the number for GM to roll how many of the creatures may appear in the wilderness, so you ignore it for now.

HD 1+2 - it means creature's Hit Dice, in ToA it's always d8. So please roll d8+2 to check how many HP your dog will have. As I imagine it as well fed and trained -> if the result will be 4 or less, please re-roll.

Reac 2-4 Hostile 5-6 Hungry 7-8 Cagey 9-10 Sniffing curiously 11-12 Friendly. - it's also for GM, to check wild monster reaction in random encounter situation. Please ignore, for your dog.

"Should I roll 1d8+2 now to have my dog's hit points, ignore 4#4 and leave Reac for your info?" - Exactly :) But remember about my house rule rerolls for this.

I'm always interested with some backstories:)
Aug 30, 2024 11:15 am
house rule rerolls ?! Can't recall/find them. What are they?

So the story in general goes like this:
Sadur arrives into the city and tries to get job. A dwarf with harsh temper and barbarian's outlook - people are scared of him and don't trust. He has really big problems to get anyone hiring him... except for criminals. Robbers welcome him among themselves for his outlook. Only after the first job he understand what type of job he has accepted and manage to switch to thievery. But eventually he gets involved into a lager heist that goes south and ambushed by guards/militia. Sadur manage to escape, but bleeding and dying falls on the street - where a royal family member finds him and saves his life.

More over, while his wounds are treated and Sadur can't get out of the bed for a few days he establish bound with a dog from royal kennels... let's not go into details, but his (barbarian) natural ability to handle animals comes handy to a job at the royal kennels.

Sadur feels forever in debt to both royal family and the dog for leaving his criminal background behind.

Rolls

Dog HP - (1d8+2)

(4) + 2 = 6

Aug 30, 2024 11:22 am
Pedrop says:

HD 1+2 - it means creature's Hit Dice, in ToA it's always d8. So please roll d8+2 to check how many HP your dog will have. As I imagine it as well fed and trained -> if the result will be 4 or less, please re-roll.
"house rule rerolls ?! Can't recall/find them. What are they?" -> I meant this:)

This backstory works for me:) From robber to... maybe... good guy:)
Sep 11, 2024 9:56 am
I think you are missing Animal Lore skill on your sheet - from your background. Please add it. Also I think you should have there "Traps & Locks," from secret background.

Pedrop sent a note to GreyWord
Sep 11, 2024 10:01 am
Added, thanks for noting. somehow forgot to those extra skills (or perhaps didn't push save ... )

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