Aug 26, 2024 7:21 am
I am interested in running an Adventurer Conqueror Kingdom System game here, but with a few caveats/changes from the rules as written. It would also be taking place in a different world/reality from the empire presented in the rules. The following changes to characters apply.
- Ability generation would be using the Heroic Creation rules from the Heroic Fantasy Handbook. (4d6 drop lowest, assign as desired).
- Additional hitpoints equal to one's Constitution Score at 1st level.
- Saving Throws will be reduced to Fortitude, Reflex, and Will (similar to D&D 3.0/3.5e) with modifiers from Constitution, Dexterity and Wisdom applying.
- To make the game a bit more interesting and have some story elements based on character design/interaction, I am going to be limiting class selection and spell selection to the Heroic Fantasy Handbook.
Additionally, most rules will be used from the Heroic Fantasy Handbook. Ceremonial casting will probably be a bit more prevalent than arcane casting.
Please let me know if this sounds interesting to you.
- Ability generation would be using the Heroic Creation rules from the Heroic Fantasy Handbook. (4d6 drop lowest, assign as desired).
- Additional hitpoints equal to one's Constitution Score at 1st level.
- Saving Throws will be reduced to Fortitude, Reflex, and Will (similar to D&D 3.0/3.5e) with modifiers from Constitution, Dexterity and Wisdom applying.
- To make the game a bit more interesting and have some story elements based on character design/interaction, I am going to be limiting class selection and spell selection to the Heroic Fantasy Handbook.
Additionally, most rules will be used from the Heroic Fantasy Handbook. Ceremonial casting will probably be a bit more prevalent than arcane casting.
Please let me know if this sounds interesting to you.
Last edited August 26, 2024 7:22 am