General Chat

Aug 30, 2024 10:39 am
A thread for general chat and out-of-character discussion.

Please also use this thread to let me know when you're not going to be able to post for a while due to work commitments, travel, holidays, dodgy internet connections, or whatever so that I can keep the game moving in your absence.
Aug 31, 2024 11:48 am
Hi everyone, welcome to the game! Head over to the "Character Creation" thread to get started.
Sep 10, 2024 7:36 pm
@Burbage, if it is OK with you, when I post in cabin font, that is an indication that I am trying to whisper, or at least taking deliberate steps so as not be heard/noticed outside my immediate are.
Sep 11, 2024 5:53 pm
Sure, although remember that, at the moment, you have to speak in raised voices just to be heard above the thunderous noise of the waterfall as it crashes into the basin at the bottom of the cliff.
Sep 11, 2024 6:40 pm
Burbage says:
Sure, although remember that, at the moment, you have to speak in raised voices just to be heard above the thunderous noise of the waterfall as it crashes into the basin at the bottom of the cliff.
Absolutely. I personally find it adding to the immersion if I use a font that looks different. I picked cabin since it's only about half full of ink, so that looks like a "reduced volume" to me :)

BUT NOW WE ARE SHOUTING. OF COURSE THAT SHOULD MEAN ANY NASTIES IN THE TOWER CANNOT HEAR US OVER THE DIN EITHER, BUT WHAT DO I KNOW??
Sep 12, 2024 3:16 pm
May I have access to the Maps thread @Burbage?
Sep 12, 2024 3:56 pm
testlum says:
May I have access to the Maps thread @Burbage?
I've created a new "Player Mapping" thread for you to use.

I'll keep the "GM Maps" thread locked and clean for easy reference.
Sep 16, 2024 11:31 pm
Very first encounter is a g-g-g-ghost?! I expect the graveyard here will fill up nicely before the end of this campaign lol.
Sep 17, 2024 3:27 pm
I fear you may be about to learn lesson #1 of Arden Vul … that there is very little in the way of artificially matching encounters to the player characters’ levels. Don’t expect to only meet kobolds, goblins, etc. in these early stages. It is perfectly possible, as you’ve just found out, to stumble across much more powerful opponents. Not all of them will necessarily be hostile, but it’s worth bearing this possibility in mind as you explore new areas.
Sep 17, 2024 4:36 pm
Burbage says:
I fear you may be about to learn lesson #1 of Arden Vul … that there is very little in the way of artificially matching encounters to the player characters’ levels. Don’t expect to only meet kobolds, goblins, etc. in these early stages. It is perfectly possible, as you’ve just found out, to stumble across much more powerful opponents. Not all of them will necessarily be hostile, but it’s worth bearing this possibility in mind as you explore new areas.
It's good Zacharias is one of 15 identical siblings 😋😋😋😋 j/k
Sep 26, 2024 9:29 pm
@Burbage For future reference, are you OK if the party splits up like we're perhaps doing now? Or would you rather everyone sticks together throughout the game?
Sep 27, 2024 1:32 pm
testlum says:
@Burbage For future reference, are you OK if the party splits up like we're perhaps doing now? Or would you rather everyone sticks together throughout the game?
It's your game, and this is very much a sandbox. You are free to do what you want. At times it might be sensible to split up. At other times it might be foolish. There may also be times when you don't get a say in the matter ...
Sep 27, 2024 1:36 pm
Fun! Looks like we're 2 and 4 at the moment then.
Sep 28, 2024 8:02 am
Giving a heads up that I'll be traveling for work in the coming week. I'll post for Jacky when I can, but mapping will have to wait until I'm back home.
Sep 28, 2024 1:32 pm
testlum says:
Giving a heads up that I'll be traveling for work in the coming week. I'll post for Jacky when I can, but mapping will have to wait until I'm back home.
Thanks for letting us know ... have a great trip.
Sep 29, 2024 5:31 pm
I will be unavailable between Wednesday afternoon, October 2, and Saturday Night October 5. @Burbage, if necessary to move the story along during that period, please play my character as best you think I would. Thank you.
Sep 29, 2024 7:56 pm
Avraham says:
I will be unavailable between Wednesday afternoon, October 2, and Saturday Night October 5. @Burbage, if necessary to move the story along during that period, please play my character as best you think I would. Thank you.
No probs, thanks for letting me know.
Oct 7, 2024 11:08 pm
Oh, I have made a mistake. I thought having 8 INT gives Jacky +1 extra language, not that it sets his maximum extra languages at 1. That's why he knows Mithric.

How would you prefer I resolve this @Burbage?
Last edited October 7, 2024 11:09 pm
Oct 8, 2024 3:33 pm
Yes, you're right. Halflings need an intelligence of at least 16 to learn an additional language (OSRIC page 7). So Jacky does not know Mithric. Zach will need to find another tutor. It looks like Vasco and Grim are the only party members who know Mithric.
Oct 8, 2024 3:36 pm
@Stalker05,@WhiteDwarf prepare to be misnamed by Zach in his quest to learn Mithric! :)
Oct 8, 2024 3:43 pm
Okay, what does that mean?
Oct 8, 2024 3:57 pm
It means that you and Vasco have just become Zach's tutors in Mithric, since Jacky cannot do it any longer. So when we come across Mithric writings, Zach will ask you what they mean and will start trying to figure them out for himself. Being that Zach has INT 8, he's a bit slower than average, and that manifests most often with his mispronouncing or misusing names :)
Oct 8, 2024 4:53 pm
Sure, no problem!
Oct 8, 2024 5:27 pm
Ha, very good! Grim will be surly about it, but only in a fun dwarven sort of way.
Oct 8, 2024 7:01 pm
Stalker05 says:
Sure, no problem!
👍
WhiteDwarf says:
Ha, very good! Grim will be surly about it, but only in a fun dwarven sort of way.
Im sure Gumball will be a fantastic teacher, right Gasgrill? 😝
Oct 14, 2024 4:53 am
Hello. I will be out for a couple more sets of 2.5 days and then I should be good for a while. I will be offline from the afternoon of Wednesday October 16 to Saturday night October 19 and once again a week later from Wednesday afternoon October 23 until Saturday night October 26. If necessary, during that time, I trust @Burbage to run Zacharias as an NPC to keep the story going. Thank you.
Oct 14, 2024 4:52 pm
I will also have spotty availability Thursday 10/17 through Monday 10/21. I'll probably have opportunity to hop on a couple times but don't want to count on it. @Burbage feel free to autopilot Thrudmarr during that period. When in doubt, hit with axe.
Oct 14, 2024 5:07 pm
Thanks both for the heads up. Given Thrud's current predicament, I won't make any major decisions on his behalf until you are back.
Oct 14, 2024 5:08 pm
matmaisan says:
OOC:
Not sure if it's the case in OSRIC, but in ADnD 1ed, your "to hit" bonuses couldn't make a natural roll of 19 or less go above 20. Only with a natural twenty and a bonus could a character reach a to hit roll above 20. That is the reason for the 20s repeated six times on the combat matrices.

So if your burly lvl 1 fighter warrior with a total of +4 due to high strength and specialization rolls an 18, his adjusted roll is capped at 20, and he can hit any target with AC -5 or worse. A peasant (0 HD) that is charging with a spear (+2 to hit) and rolls a nat 20, gets a 22 as a result, and could hit up to AC-6.

The whole point of this rule — which I suppose harkens to the game's wargaming past — was to say that extremely powerful creatures (as expressed in an unearthly AC) couldn't be hit by ordinary folk at all : a demon lord with -8 AC wouldn't be hit even if 300 archers shot at it, even if statistically, there'd be 15 natural 20s in the mix... and that's without considering immunity to non-magical weapons and such, which also made some relatively mid-level monsters impervious to mundane attacks, regardless of the rolls...
Thanks for the insight. That’s interesting, I wasn’t aware. I went back to the DMG to check (page 82). If I parse the Gygaxian text correctly, it seems that what you describe is an optional rule for those whose "sensibilities are offended" by the to-hit table. I haven’t been able to find an equivalent explanation in OSRIC, so I’m tempted to interpret the OSRIC tables at face value unless anyone objects. It doesn’t make any difference in Thrud’s case … he’s got more pressing matters to worry about.

As a related aside, I’ve been down something of an Anthony Huso AD&D 1E rules-as-written rabbit hole recently. I have to admit the idea of running such a game is strangely appealing. Hopefully I’ll get over it.
Oct 14, 2024 6:11 pm
I misremembered the rule: indeed only the first of six 20s could be hit by a modified roll, whereas hitting the second 20 or any number above 20 involved rolling a natural 20… so even more restrictive than I remembered. In any case I recall playing with a thacO value and purely linear attack progression back in the day.

If there is interest in playing an ADnD as written, I’m game. I could even run it, if no one else wants to DM… it’s a version of the game Guyaux certainly did not play in his own home game, but it could be a really interesting experiment.
Oct 14, 2024 11:02 pm
@Burbage, just to make sure I understood: Are you saying since this rule is described as optional in 1e and doesn't appear in OSRIC, that we should treat the roll of a modified 20+ as it would appear on the chart? Meaning for Thurdmarr, a modified 21 would hit AC -6? Or would he need a natural 20 since it's beyond the first 20 on the chart?

Relevant section from 1e DM guide:

PROGRESSION ON THE COMBAT TABLES
A quick glance at the progression of numbers on the COMBAT TABLES will
reveal that 20 is repeated. This reflects the fact that a 20 indicates a
"perfect" hit. It also incidentally helps to assure that opponents with high
armor class value are not "hit proof" in most cases. Should any DM find
that this system offends his or her sensibilities, the following modification
is suggested: Consider the repeated 20 as a perfectly-aimed attack which
does not gain any benefit from strength or magical properties of any sort
- spell, missile, or weapon. That is, the 20 must be attained by a roll of
natural 20. All bonuses accrue only up to and including a total of 20, so
that even if a character attacked with a bonus for strength of +3 and a +3
magic sword he or she would have to roll a natural 20 in order to score a
hit on any creature normally hit by the second or successive repetitions of
20, i.e. the bonus (+3 in the example) could not exceed a total score of 20
unless an actual 20 is rolled. Thus, the COMBAT TABLES could be amended
to read like this:

21 (natural 20 plus at least + 1 bonus)
20 (natural)
20 (natural)
20 (natural)
20 (natural)
20 (natural)
20 (die result + bonuses to total)
19 (die result + bonuses to total)

This then gives the advantage of allowing creatures to hit and be hit, yet it
denies any undue advantages, as the second and all successive 20s, as
well as all "to hit" scores above 20 require a natural die roll of 20.
Oct 15, 2024 3:37 pm
dracul104 says:
@Burbage, just to make sure I understood: Are you saying since this rule is described as optional in 1e and doesn't appear in OSRIC, that we should treat the roll of a modified 20+ as it would appear on the chart? Meaning for Thurdmarr, a modified 21 would hit AC -6?
Correct.
Oct 22, 2024 12:26 pm
I'm back ya'll! Was way too busy to have time to post. Gotta catch back up on what all happened and Thrudmarr will jump back in.
Oct 22, 2024 1:01 pm
Welcome back! :)
Oct 29, 2024 4:41 pm
Hello everyone! I am having some time constraints due to IRL issues. The learning curve of OSRIC and my inexperience with it, is making it a bit difficult for me to continue Arden Vul. You all enjoy this fascinating mega dungeon! Hopefully, I will be able to experience it sometime later.
Oct 29, 2024 7:21 pm
Pity you’re leaving: Vasco was a fine companion! All the best in you RL endeavours!
Last edited October 30, 2024 5:32 am
Oct 29, 2024 10:02 pm
Sad to see Vasco go, hope you get things worked out.
Oct 30, 2024 1:05 pm
Farewell Vasco and Stalker! Good luck in your future adventures!
Nov 1, 2024 1:57 pm
New player incoming ... welcome Frandal!
Nov 1, 2024 2:06 pm
Welcome!
Nov 1, 2024 2:30 pm
Welcome!
Nov 1, 2024 3:28 pm
Welcome Frandal!
Nov 1, 2024 6:08 pm
Welcome aboard, Frandal.
Nov 6, 2024 9:39 pm
I just realized we never discussed Vasco's exit in game. I'm assuming he decided for one reason or other to stay at the inn or leave Arden Vul entirely.
Nov 6, 2024 11:20 pm
I heard so where that he left but not before giving all his stuff to the rest of the party.
Nov 6, 2024 11:30 pm
If anything, wouldn't a thief rob the party before dipping out? ;)
Nov 7, 2024 6:22 pm
I don't get hung up on trying to rationalise players and their characters leaving and joining the game. I take an old school "open table" approach. Vasco winks out of existence to be replaced by Belisarious.
Nov 16, 2024 5:45 am
Hey guys, am kinda sick so it'll be a couple of days before I post.
Nov 16, 2024 8:19 am
Sorry to hear that; hope you're feeling better soon.
Nov 16, 2024 9:48 am
Get well soon testlum. The season’s been rough around these parts too…
Nov 19, 2024 4:11 pm
It's been a couple of weeks since I've heard from Frandal, so I've removed them from the game. I'll advertise for another replacement.
Nov 22, 2024 9:07 pm
Sry for my silence. Busy week, back to regular posting for Grim this weekend.
Nov 23, 2024 11:12 pm
No worries. PbP is very flexible that way :). If someone is going to be absent for a (half) week or more, then it pays to let us know.
Nov 24, 2024 6:15 pm
We have a new player joining us ... everyone please welcome Dorkelf!
Nov 24, 2024 6:21 pm
Welcome @Dorkelf!
Nov 24, 2024 11:05 pm
Welcome!
Nov 25, 2024 1:46 am
Hello everyone!
Nov 25, 2024 1:54 am
I guess I'll be playing another fighter. I am of the Khumus people. Similar to the Mongol. Does that mean I have familiarity with horses? I think I am going to stick my proficiency with the short bow. Tactically, I would start with missiles, unless the area is tight. Does that work with the party? Rp-wise, I might be the quiet one. I am going to talk with my eyebrows and whiskers. Kind of like Mifune, from the old samurai films.
Nov 25, 2024 2:15 am
I'm getting caught up, reading of your adventures.
Nov 25, 2024 4:23 am
Welcome!
Nov 25, 2024 9:35 am
My character doesn't appear in the list, nor does the name show above my text box in adventure thread. Am I doing it wrong?
Nov 25, 2024 10:32 am
You'll need to submit your character for GM approval first. You can do so by clicking the game details on bottom right, then scrolling down to where the submit option sits.

https://i.postimg.cc/LX94mydv/image.png
Last edited November 25, 2024 10:33 am
Nov 25, 2024 10:37 am
testlum says:
You'll need to submit your character for GM approval first. You can do so by clicking the game details on bottom right, then scrolling down to where the submit option sits.

https://i.postimg.cc/LX94mydv/image.png
Ok, thanks. I believe I already submitted the character. Then, I'm just being impatient. Also, still learning to navigate the site. Seems to have it's own personality.
Nov 25, 2024 1:09 pm
Welcome Dorkelf. A silent archer from the steppes, good.
Nov 25, 2024 3:26 pm
Thanks, mat!
Nov 25, 2024 4:05 pm
Don't forget Akoslan's character sketch!
Nov 25, 2024 4:26 pm
Will do! Work on that this evening. Thanks...
Nov 25, 2024 10:33 pm
Want me to push our luck and ask Plummy what loot Dalton has already collected? :D
Dec 7, 2024 8:58 am
Gotta say that the pictures of the miniatures are fantastic, Burbage. Added a whole other sense to "show don’t tell".
Dec 7, 2024 9:59 am
Thanks! I've had Talespire sitting in my Steam library for a while now, never quite knowing what to do with it. It's a bit labour-intensive (and costly - you need one licence per person) for live online play. But I think it could work quite nicely for nicely as a quick visual aid for play-by-post.
Dec 7, 2024 3:00 pm
I didn't realize that was Talespire, I thought that was a real picture! I've had my eye on Talespire a while, I might have to pick it up now, if only just to toy with it.
Jan 2, 2025 6:20 pm
Sorry for Thrudmarr's brief absence, I had some work stuff come up over the New Year holiday and forgot to check in here. Will get caught up and post soon.
Jan 2, 2025 7:29 pm
No worries; that’s the beauty of PbP.
Jan 3, 2025 10:21 pm
Maybe we should call our group the Five since it seems we're destined to stay that number, lol.
Feb 8, 2025 2:32 pm
That worked out very nicely for you with the cephalopods. With their 5 attacks each I was a bit worried you might be heading for a TPK, but fortune favours the bold!
Feb 10, 2025 2:12 pm
We got pretty lucky with that morale roll! It seems like pretty much everything here can kill us, can't be timid forever lol.
Feb 10, 2025 7:27 pm
We were also lucky that the two cephalopod attacks didn’t outright knock out Grim and Jacky… that would’ve forced us to commit to bringing them back, exposing more of us to their attacks…
Feb 10, 2025 8:54 pm
For the record, you have my permission to abandon Jacky if you think it prudent, lol.
Feb 11, 2025 1:45 pm
testlum says:
OOC:
As a halfling, I've got 4-in-6 to surprise if I'm 90ft and alone ahead of the others, excepting Ellagel because she's elven.
Same with Ella, which is why I'm always volunteering to take a peek ahead of the rest of the party. 4-in-6 is a good chance, but won't save us from traps, so we might as well move ahead of the party (90+ feet ahead, though), using a buddy system.
Feb 17, 2025 8:38 am
Whilst I’m happy to make a reaction roll to see if Dalton’s vanity is persuaded by Jackie and Ella’s blatant flattery, can I just check, as players, that you would all be on board with accepting the outcome of that roll?

Working for Dalton in some capacity will take the game in quite a different direction, at least in the short term. Dalton is a complete arse and the Darlings are a bunch of bastards. That’s not to say we can’t have a lot of fun with such a scenario. But I think you would have to accept that your characters will lose some of the agency and benefits they currently enjoy as independents.

I’m just pointing out that joining the Darlings isn’t your only option. Whatever you decide, I’m happy to proceed in that direction - this is, after all, a player-led game.
Feb 17, 2025 9:04 am
Honestly, my assumption was that Dalton would reject Jacky's offer. As you've seen, the halfling isn't particularly beholden to the truth! While Jacky stalls for time, perhaps the others have some notion that would dissuade the Darlings?
Feb 17, 2025 5:38 pm
Thing is we’re pretty screwed either way. We won’t walk out in case of a confrontation. And Ella is really not eager to hand over the meagre loot we’ve found so far. But even assuming they allow us to tag along and/or do menial jobs for them, we’re probably going to get screwed too… do the other players have any other ideas?
Feb 18, 2025 3:20 am
I figured even if this Dalton accepts Jacky's offer, we weren't really going to uphold anything on our end. Making nice here would only delay the inevitable conflict in my mind, which might be a bad idea if we wanted to be better prepared.

Also, apologies for the absence yet again! On a business trip and been so busy I forgot all about posting!
Feb 18, 2025 3:26 am
I'm fine with surrendering loot or playing along with them, but trying to fight Dalton right now strikes me as very much a bad idea. They're an established party and outnumber us, while we've barely gotten started.
Feb 18, 2025 4:01 am
Zach has become somewhat fatalistic after losing 10 years, so he's not going to make any sudden moves in any direction, content to fight with Thrudmarr and Grim.
Feb 21, 2025 10:34 pm
I understand discretion to be the better part of valor, but I'm not crazy about just submitting after seeing this a**hole slap Jacky lol. What is our plan if Grim's spell works? Rush them and hope they fail their moral roll when I cut Dalton's head off? :)
Feb 21, 2025 10:40 pm
Grim is absolutely attacking. No one gets a pass on slapping one of ours.
Feb 22, 2025 12:43 pm
matmaisan says:
OOC:
Sucks that the Darlings found us so swiftly.
You were very unlucky in that regard. It was only the result of a low-probability random encounter that they happened to arrive at this time. It wasn't me being an evil GM!

Still, if you want to put a more positive slant on it, better that they find you now when you've hardly got any treasure than they intercept you later when your carrying treasure worth thousands!
Feb 22, 2025 5:34 pm
They’re going down, either way. No one’s taking our meager stuff! lol
Mar 12, 2025 6:26 pm
Before we go farther into certain death, I’m wondering if it’s feasible that we leave Thrud’s unused chain mail at a quasi-secure location near the entrance, to retrieve later, so we’re not lugging it all the way thru the dungeon.
Mar 15, 2025 11:57 pm
That's what I intended to do with it, I figured we would likely be passing back through one of these rooms on our way out at some point. Of course, it could get sucked up by the gelatinous cube in the meantime!
Apr 3, 2025 1:18 pm
I'll be away on vacation April 5th through April 13. I should still be able to get in and post a few times, but I also might forget since we'll be keeping busy. @Burbage feel free to auto-pilot Thrud for any combats that may occur. When in doubt, aim axe for neck, worked last time :).
Apr 3, 2025 2:05 pm
dracul104 says:
I'll be away on vacation April 5th through April 13. I should still be able to get in and post a few times, but I also might forget since we'll be keeping busy. @Burbage feel free to auto-pilot Thrud for any combats that may occur. When in doubt, aim axe for neck, worked last time :).
Thanks for letting us know, and have a great time!
Apr 7, 2025 7:08 pm
This coming week I will be unavailable between Friday (4/11) afternoon and Monday night (4/14), and the following Saturday/Sunday (4/19–4/20) but should be around in between. Burbage, if necessary, please feel free to assume I go along with the group or assume control of Zach, whichever is more appropriate in your eyes.
Last edited April 7, 2025 7:09 pm
Apr 8, 2025 2:43 pm
Avraham says:
This coming week I will be unavailable between Friday (4/11) afternoon and Monday night (4/14), and the following Saturday/Sunday (4/19–4/20) but should be around in between. Burbage, if necessary, please feel free to assume I go along with the group or assume control of Zach, whichever is more appropriate in your eyes.
OK! Thanks for letting us know.
Apr 15, 2025 9:13 pm
Ya'll ever come back from a vacation and completely forget you're in a forum game for a couple days? 😂 Anyways, I'm back at it now.
May 29, 2025 5:31 am
Hi. Between getting a new account at work and the upcoming holiday, I’m probably going to be closer to 3/week for the next week or two. I won’t be able to post at all from late Sunday afternoon through late Tuesday night. My apologies.
May 29, 2025 6:45 am
No worries Avraham, thanks for letting us know.
May 30, 2025 6:02 am
I should’ve posted this a couple of days ago, but was too much in a rush to do so: I’m traveling with the family from Wednesday to Sunday and will have limited time to check in and barely any time to post. Please npc as required.
May 30, 2025 1:38 pm
matmaisan says:
I should’ve posted this a couple of days ago, but was too much in a rush to do so: I’m traveling with the family from Wednesday to Sunday and will have limited time to check in and barely any time to post. Please npc as required.
OK, no problem.
Jun 5, 2025 8:55 am
Avraham says:
What a day. First, lose ten years. Then lose 10% of our treasure. Now die by dragon's breath? I should have been a butcher like my mom wanted, Zach thought morosely.
This cracked me up. Zach's depressing outlook on (recent) life gives him great depth as a character : Ella might not see or note anything, but as a player I enjoy this inner monologue.
Jun 6, 2025 5:03 pm
matmaisan says:
Avraham says:
What a day. First, lose ten years. Then lose 10% of our treasure. Now die by dragon's breath? I should have been a butcher like my mom wanted, Zach thought morosely.
This cracked me up. Zach's depressing outlook on (recent) life gives him great depth as a character : Ella might not see or note anything, but as a player I enjoy this inner monologue.
🙏 Thank you. 😊
Jun 20, 2025 2:03 pm
A quick note on XP and magic items ...

In OSRIC, if you sell a magic item, you get the full value of its monetary worth in XP. If you keep it, you only get 1/10th of the value.

If you were to sell all the items you’ve recovered so far (and this would require you to return to the nearby town of Gosterwick), I reckon you’d end up with around 2,000 XP each, which would be enough to level up Grim, Thrud and Zach. Worth thinking about.
Jun 20, 2025 2:06 pm
I’m for us doing that!
Jun 21, 2025 2:08 am
Level 2 sounds nice!
Jun 21, 2025 5:53 am
Well, from Ella’s perspective it depends on what we’ve found. She wouldn’t mind selling items she cannot use, but any item she can use would only be sold if it’s price was significantly greater than its usefulness… then again her incentives are quite different, her being multi class and all: she’ll only reach level 2 in both classes when most of you are level 3, or even 4.
Jul 1, 2025 5:52 pm
Awkward indeed! Sorry everyone, been dealing with some family issues the past few weeks and in the meantime I completely forgot about the game! I will do some catching up soon and get Thrudmarr back into the swing of things.
Jul 8, 2025 3:07 pm
We can play out your time in Gosterwick however you prefer.

It can simply be a mechanical bookkeeping exercise in which you level-up, do a bit of trading, and get straight back to the dungeon.

Or you can do a more in-depth exploration of the town for information gathering or making connections.

Either is fine with me; just let me know your preference.
Jul 8, 2025 3:54 pm
Depending on how much money we make from our sales, Grim might like to find a smithy or a shop and upgrade his armor. He could go up quite a bit from the studded leather he’s wearing. Again, depending on expense.
Jul 8, 2025 6:41 pm
Can we assume Ella memorized comprehend languages on the day of the party’s travels and attempted to skim through the book? She’s trying to get an overview of contents, rather than reading through multiple pages. Also, before doing this reading, she would like to flip through the pages to determine (a) whether it has a single typographical style, or is a book written by a single hand /with a single method; (b) whether there are multiple languages / alphabets used in the manuscript?
Jul 9, 2025 1:48 am
I'm inclined towards spending some time gathering info while we're in town, but whether that means full-fledged scenes or simple summaries is up to you @Burbage. Happy either way.

Also, reminder that everyone will recover 1hp naturally per day.
Jul 10, 2025 3:05 pm
matmaisan says:
Can we assume Ella memorized comprehend languages on the day of the party’s travels and attempted to skim through the book? She’s trying to get an overview of contents, rather than reading through multiple pages. Also, before doing this reading, she would like to flip through the pages to determine (a) whether it has a single typographical style, or is a book written by a single hand /with a single method; (b) whether there are multiple languages / alphabets used in the manuscript?
Yes, that's OK. OSRIC's rules dictate that those gaining a level will require 1d4 weeks of training, so Ella will have plenty of time to study the book. I'll post her findings in the main game thread.
Jul 10, 2025 3:10 pm
testlum says:
Also, reminder that everyone will recover 1hp naturally per day.
Actually, it's per full day of uninterrupted rest (so you can't be doing anything else). But, again, you're going to be in Gosterwick for a sufficient length of time that you will have recovered all your hit points before returning to Arden Vul, even if it implies Grim casting a couple of Cure Light Wounds spells.
Jul 10, 2025 3:26 pm
Here’s the XP situation based on safely returning all your non-magical treasure to Gosterwick …

Ella: 346/346
Grim: 762
Jacky: 390/390
Thrud: 692
Zach: 692

The potential XP value of your magical items are as follow (sell / keep):

- Scroll of Find Traps: 600/60
- Effervescent emerald green potion (x2): 400/40 each
- Cloudy black potion: 500/50
- Scroll of Phantom Armour: 300/30
- Codex: Property of Eustachius the Cantor: 8,000/4,000
- Luminous bone white potion: 900/90

I’ll let you do the maths, but, for example, if you were to sell all of the above, you’d end up with the following XP …

Ella: 1,456/1,456
Grim: 3,204 (enough to take Grim to 3rd level!)
Jacky: 1,500/1,500 (enough to allow Jacky to reach level 2 in his thief class)
Thrud: 2,912
Zach: 2,912

Of course, you need to weigh up the trade-off of keeping the magical items so you can benefit from them.
Jul 10, 2025 3:30 pm
There isn't anything in our magical hoard which interests Zach, but he won't put up a fight if someone wants to keep one of the items. The codex, though, is either 8K shared amongst us all or 4K to one person, so if someone wants to keep that we should try top arrange an equitable distribution of the rest.
Jul 10, 2025 3:45 pm
No, the XP from the codex is shared evenly, regardless of whether you keep or sell it.
Jul 10, 2025 4:21 pm
Wow! Thanks DM, and thanks to everyone else, great job thusly!
Burbage, Grim gets +10% for Wis 16. I assume it’s ok I go ahead and tack that onto my total?

Edit - Also, in terms of sell or keep, I vote we sell everything the DM listed. Reads like doing so gets Jacky to level 2 exactly.
Last edited July 10, 2025 4:31 pm
Jul 10, 2025 5:40 pm
WhiteDwarf says:
Burbage, Grim gets +10% for Wis 16. I assume it’s ok I go ahead and tack that onto my total?
Grim's 10% Wisdom bonus is already factored into my figures above (it's why Grim has more XP than Thrud or Zach).
Jul 10, 2025 5:48 pm
Gotcha, thanks so much.
Jul 10, 2025 5:54 pm
Burbage says:
Gosterwick
(This post is somewhat out of sequence, but I think you’re going to need this information so you can decide whether to keep or sell the codex, and the corresponding effect on your XP).

Whilst the others spend their days training, Ella studies the mysterious title-less codex that is inscribed simply as "Property of Eustachius the Cantor" on the inside cover.

Through the casting of multiple Comprehend Languages spells, she is able to discern that the codex, which consists of leather-bound parchment, is a miscellany of various sections:

- Descriptive notes of a variety of Thothian liturgies (Litany of Light, Canticle of Revelation, a Psalmody).

- Descriptions and vague summoning notes for beings known as the "Guardians".

- A 10-folio history of the temple of Thoth within Arden Vul.

- A series of capsule hagiographies of early high priests.

- The exact note sequence for a song called the Cantor’s Lament.

- Two unique spells: "The Pummeling Fists of Arak-Zhorr" (Magic User 2) and "Curse Item" (Cleric 5, Magic User 6, Illusionist 6).
Grim’s secondary skill is Scribe. How feasible is it for him to copy some of this information from the codex?
Jul 10, 2025 6:04 pm
WhiteDwarf says:
Grim’s secondary skill is Scribe. How feasible is it for him to copy some of this information from the codex?
Not feasible. The entire codex is written in a particularly obscure language. Ella is only able to read it using a "Comprehend Languages" spell, and even then she can't write it.
Jul 10, 2025 7:07 pm
Do y’all think it’s worth keeping the Find Traps scroll, or sell it? Grim can prepare it, now, but keeping it saves a level 2 cleric spell slot for something else, until we have to use it. I think Grim levels to 3 whether we sell it or keep it, can’t speak for anyone else though.

Edit - My druthers are to keep it, but I’ll go with the majority. Am flexible, whatever’s collectively best.
Last edited July 10, 2025 7:12 pm
Jul 10, 2025 8:36 pm
WhiteDwarf says:
Do y’all think it’s worth keeping the Find Traps scroll, or sell it? Grim can prepare it, now, but keeping it saves a level 2 cleric spell slot for something else, until we have to use it. I think Grim levels to 3 whether we sell it or keep it, can’t speak for anyone else though.

Edit - My druthers are to keep it, but I’ll go with the majority. Am flexible, whatever’s collectively best.
I don't care. It's a one-use item, but probably valuable in a case where we are in a hurry and Jacky can't spend the time to look for traps if a horde of goblins are after us.

@htech, I bumped Zach to 692 now and will assign the rest once we decide what we keep or what we sell.

Speaking of which, if we all share in the compendium, given the explanation, I (the player) would vote to keep it. Zach probably has no clue what half those words meant :)
Jul 11, 2025 4:52 am
Without selling the codex, who would level? I count about 2700gp if we don’t sell it; if I understood correctly, we get a further 4000xp if we keep it and use it. That’s about 1340xp per character which isn’t much.

As much as it is obvious this codex contains important information for our future explorations, selling it now seems the only option we have.
Last edited July 11, 2025 4:54 am
Jul 11, 2025 2:01 pm
According to my sums, you could keep the codex and Grim, Zach and Thrud could still level up (provided you sold enough of the other stuff).
Jul 11, 2025 3:00 pm
I'm good either way, the ones who lugged the items around can decide who sells 'em :P
Jul 11, 2025 8:45 pm
I think getting a few of us to at least level 2 is worth selling off some one-time use items (scrolls and potions). It sounds worth Ella figuring out what's written in the Codex before deciding whether or not to sell that.

As for shopping, my armors already pretty good (I think I took it off Dalton?). Would we be able to get weapons enchanted here, or is that something that could only be found in the dungeon? Not that we could afford it right now, but would be good to know.
Jul 11, 2025 9:34 pm
Grim’s ok with leveling to 2, with others, esp if we have enough gold to upgrade his armor. Is that a possibility?
Last edited July 11, 2025 9:34 pm
Jul 12, 2025 6:41 am
If you keep the codex, but sell everything else we have:

- Ella: 1,056 / 1,056
- Grim: 2,324
- Jackie: 1,100 / 1,100
- Thrud: 2,112
- Zach: 2,112

The total proceeds from your sales are 3,876 GP.

Does this work for everyone?
Jul 12, 2025 6:48 am
Training
Grim's, Zach's and Thrud's training will cost 150 gp each, and take 1d4 weeks. Please can you each roll 1d4 to determine the duration of your training.

Note: by-the-book, training in OSRIC is 1,500 GP per level, but that's too high. So we'll assume the training costs listed are in silver rather than gold.
Jul 12, 2025 2:15 pm
How do we handle sustenance and lodgings while training is ongoing? I don't think we have the money for a few weeks of idling in town, lol.
Jul 12, 2025 4:34 pm
Rolling.
Edit - Those totals, keeping Codex, are good with me.
Last edited July 12, 2025 4:42 pm

Rolls

Grim’s Training - (1d4)

(3) = 3

Jul 13, 2025 1:55 am
Works for me too. Just let Zach know how much XP and coin he has once he pays for these weeks, please.

Rolls

Training - (1d4)

(2) = 2

Jul 13, 2025 9:20 am
Finances
Let me clarify your financial situation, as there seems to be some misunderstandings …

If you sell everything from your first expedition and convert it into gold pieces, including the non-magical stuff such as the yellow silk, the ancient silver pennies, the book of erotica and the orange headdress, you will receive a total of 3,876 GP.

(Of course, if you want to keep any of the above rather than selling it, please let me know. Make sure you remove any sold items from your character's inventory and update encumbrance accordingly.)

The training costs for Grim, Thrud and Zach are 150 GP each, so 450 GP total.

Bed and board at the Yellow Cloak Inn (assuming you keep things non-fancy) is 5 sp per person per night, and the same for Billie’s stabling. Therefore, 3 weeks' accommodation for all of you would be 63 GP, 4 weeks’ would be 84 GP.

So, as you can see, you have plenty of money - certainly enough to go shopping for armour if that’s what you want to do.

I’ll leave it up to you as to how you want to manage your finances - whether you’re going to manage it as a central party kitty, or divide it up between you (although I’d suggest the former is much easier). The various factors in Gosterwick provide banking services (for a fee) if you want to store any surplus loot securely.

Can I also suggest that you appoint someone as treasurer/quartermaster to manage your loot (because there’s going to be a lot of it!). testlum/Jacky is already doing the mapping, so perhaps one of the others? I can create a separate loot thread for you if that would be helpful.
Jul 13, 2025 11:36 am
Ah, of course. I was thinking of the money we currently have on hand, not the total after selling off what we looted.

No objections to a shared pool for money earned!
Jul 14, 2025 10:21 am
I’ll offer up Grim to be Quartermaster, if the party wishes to appoint him.
Jul 14, 2025 12:59 pm
Sure; I'm lazy. However, it may help to have something like this sheet as a reference.
Jul 14, 2025 1:02 pm
WhiteDwarf says:
I’ll offer up Grim to be Quartermaster, if the party wishes to appoint him.
That's cool with me. Are we splitting the gold after expenses or are we considering it all "party gold"? Also, assuming we'll have to carry it and it would thus weigh us down, should we look for a bank or something?

Edit: Only 2 hit points, that's unfortunate.
Last edited July 14, 2025 1:03 pm

Rolls

Training Time - (1d4)

(2) = 2

2nd level hit points - (1d10)

(2) = 2

Jul 15, 2025 1:41 pm
Avraham says:
Sure; I'm lazy. However, it may help to have something like this sheet as a reference.
Thank you for that! I requested access for it (read only), but I can just copy it and roll my own, no biggie.

@Burbage I rolled Grim’s level 2 Hp in my post in the Character Creation thread, just to keep things together.

Could we have a sub forum for Loot, so I can have a central place to keep all our money and stuff together? I’m wanting to ask everyone to think about what stuff (mainly mundane and purchasable items) you want to acquire for your PC’s. We can record all that in one place, look at the group cash, and as we go along, see what we need to do to get our PC’s to where they need to be gear-wise. Open to other thoughts and suggestions of course.
Jul 15, 2025 3:42 pm
I've created a "Party Loot" thread for you to use.

For clarity, just because an item is listed in this thread, doesn't mean that you are carrying it and have it readily to hand. Your character sheets, with encumbrance properly calculated, are the only records of what you have in your possession at any given time.
Jul 15, 2025 4:27 pm
To be clear, are we selling everything except the Codex? If so, I’ll adjust the table in the Party Loot thread, down to that as the only item.

And then, if I can kindly get a total of our collective wealth, I’ll add the cash as well. Sorry I’m not at a place to quickly compile all that presently.

Thx so much. :)
Jul 15, 2025 10:58 pm
Jacky has 52gp 8sp 1cp in his pockets.
Jul 16, 2025 5:07 pm
I guess, rather than recording how much cash we’re respectively carrying, I just need a total for our sales. Then I can include that in the Loot thread, and from there we can start seeing what purchases some PC’s need to make, in terms of armor upgrades etc.
Last edited July 16, 2025 5:08 pm
Jul 16, 2025 6:33 pm
Thrud has 1 plat, 2gp, 1ep, 3sp, 9cp. I removed all the sold treasure from my pack, as well as the Codex since Ella has it (if we take it back to the dungeon and you need someone to carry it let me know and I'll add it back)
Jul 17, 2025 2:30 am
We could ignore whatever we have in our pockets right now and start counting from our first haul onward, yeah.

Also, before the next delve, let's hire a porter to help carry whatever loot we find.
Last edited July 17, 2025 2:43 am
Jul 17, 2025 5:27 am
Zach currently has

PlatinumGoldElectrumSilverCopperTotal CoinsTotal Value in GP
320531317.53


And needs 150gp for training, so he is looking forward to his share.
Jul 17, 2025 5:40 am
@Burbage, do I get another weapon proficiency at level 2, or is that at level 3?
Jul 17, 2025 10:00 am
Level 3.
Avraham says:
@Burbage, do I get another weapon proficiency at level 2, or is that at level 3?
Level 3.

Also, you rolled a 9 at 1st level for your hit points, with a +1 CON bonus for 10. A further 3+1 gives you 14.
Jul 17, 2025 11:55 am
Is there a post where I can a total of our sales? NM, I got it, thx. :)
Last edited July 17, 2025 11:55 am
Jul 17, 2025 1:04 pm
Burbage says:
you rolled a 9 at 1st level for your hit points, with a +1 CON bonus for 10. A further 3+1 gives you 14.
OOC:
Gulp. I had forgotten. Thank you.
Jul 17, 2025 2:46 pm
testlum says:
We could ignore whatever we have in our pockets right now and start counting from our first haul onward, yeah.

Also, before the next delve, let's hire a porter to help carry whatever loot we find.
Hiring a porter sounds good, but if we plan on taking him in the dungeon we should keep in mind the possibility of him wimping out and skedaddling at the first sight of something nasty lol. If we do hire one I wouldn't mind a lacky to carry the lantern so I can free up my shield hand.
Last edited July 17, 2025 2:47 pm
Jul 17, 2025 3:29 pm
A porter and torchbearer would really be useful. Might be worth investigating the cost.

Ella only has 6cp on her sheet. I'm pretty sure that at some point — before facing the Darlings — the contents of a small coin pouch was distributed amongst us. But since I didn't note anything down, I guess my share of that is lost.

I'm removing items sold from Ella's sheet. She now has a shortsword she no longer needs. We could keep so our porter had something to hold in combat...
Last edited July 17, 2025 3:33 pm
Jul 17, 2025 4:44 pm
Zach cannot go faster than 90' given his chainmail, so he has 24.7 lbs of "free" portage as of now. Depends if he buys/sells anything once he finishes training.

As for porters, I am going to assume that they are laborer hirelings per OSRIC 2.2 (pp. 133–134), so that's 1sp/day or 20sp/month, plus food and lodging unless we surface every night, for each 50lbs (or 100 if we get them a pole). That cost should be shared evenly by us all, I reckon, given that our fearless DM even allows us to FIND them in town. Remember, they know better than we just what horror lurk in the bowels of Arden Vul <insert Bach Tocatta and Fugue in Dm here>

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