[OOC] Game/Rules Talk and Discussions

Sep 9, 2024 8:45 pm
Feel free to place questions about the game/campaign, rules, etcetera here.

Right now. I would like everyone to be familiar with the Fate Rules, and the specific combat rules from the Heroic Fantasy Handbook. This changes a little bit from the Adventurer Conqueror King System by quite a bit, and gives combat a much more epic feel.
Sep 9, 2024 8:48 pm
Jomsviking says:
Would it be interesting if the Heir Apparent Prince was lost and presumed dead as an infant? Perhaps the Duke is evil and ordered it?
Remember that it was the young Duke himself (20-ish) who vanished about three years ago, without marrying or having an heir. There were no other relatives available to claim the ducal throne.
Sep 9, 2024 8:54 pm
Shadowknight says:
Right now. I would like everyone to be familiar with the Fate Rules…
How do you intend on handling Fate Point replenishment, if at all?
Sep 9, 2024 9:01 pm
Shadowknight says:
Jomsviking says:
Would it be interesting if the Heir Apparent Prince was lost and presumed dead as an infant? Perhaps the Duke is evil and ordered it?
Remember that it was the young Duke himself (20-ish) who vanished about three years ago, without marrying or having an heir. There were no other relatives available to claim the ducal throne.
Just taking a play from Mowgli. A duke is generally a cousin or brother of the king. Perhaps, the young Duke rose to power after the heir apparent was thought killed while travelling perhaps to rule the duchy?

Just spitballing ideas here.

Also for a proficiency point, gymnastics?
Sep 9, 2024 9:27 pm
Avraham says:
Shadowknight says:
Right now. I would like everyone to be familiar with the Fate Rules…
How do you intend on handling Fate Point replenishment, if at all?
All three Fate Point replenishments are in effect: Spending, Resting at a Pinnacle, and Gaining a Level of Experience.
Sep 9, 2024 9:33 pm
Jomsviking says:
Shadowknight says:
Jomsviking says:
Would it be interesting if the Heir Apparent Prince was lost and presumed dead as an infant? Perhaps the Duke is evil and ordered it?
Remember that it was the young Duke himself (20-ish) who vanished about three years ago, without marrying or having an heir. There were no other relatives available to claim the ducal throne.
Just taking a play from Mowgli. A duke is generally a cousin or brother of the king. Perhaps, the young Duke rose to power after the heir apparent was thought killed while travelling perhaps to rule the duchy?

Just spitballing ideas here.

Also for a proficiency point, gymnastics?
Oh, I see now. You're referring to the establishment of the Duchy some 1000 years ago (in game)? That might be a bit of a mystery for now.

If you mean, Acrobatics? I'll allow it as a class proficiency. Similar style classes do have it as a class proficiency so it would make sense that the Beastmaster does to. Just take something else off your class proficiency list.
Sep 9, 2024 10:50 pm
Glad to be here on the Game Forum boards. First tour through looks great. Nice work, GM ShadowKnight! Very cool map, pictures, doctrine of the religions, etc.
I'll take time this week to study the specialized combat system and the Fate rules.

Other PCs sound cool as well - nice work also to the Players' Club. I'm especially looking forward to CB's Occultist. Sounded like some interesting story threads y'all were weaving on the Recruitment board. Very interesting if running parallel ("underground"?) the mainstream big league religions there is a secret society / recondite order of a few mysterious occultists - even the rumor of such - delving in the secret arts and alternative divine encounter methods. I'm thinking it over on what Aundovald's relationship with religion is.

A couple of setting questions:

1) How much does the normal population (and by extension my PC) encounter magic like wizardry, divine religious miracles, eldritch spells, witch hexes, sorcery, ritual, etc.? I know the general idea of "low-magic" and "the risk of dark magic" - so I feel pretty certain there's no local magic store downtown Redstone or anything - but just trying to get the feel of just how exotic these sort of power displays and interactions with magic-users are for the daily life of an Averancian. And what sort of reaction does it get from the common folk - generally.

2) From reading the regional map entries, it's clear that halflings are present openly within the local society. Are other races like elves, dwarves, etc. more like fabled or at least very distant people seldom encountered? Or are those type of folk walking around in the town like a percentage of the everyday population?

Thanks for all your work. Looking forward to this game.
Sep 10, 2024 3:20 am
Lash says:

A couple of setting questions:

1) How much does the normal population (and by extension my PC) encounter magic like wizardry, divine religious miracles, eldritch spells, witch hexes, sorcery, ritual, etc.? I know the general idea of "low-magic" and "the risk of dark magic" - so I feel pretty certain there's no local magic store downtown Redstone or anything - but just trying to get the feel of just how exotic these sort of power displays and interactions with magic-users are for the daily life of an Averancian. And what sort of reaction does it get from the common folk - generally.

2) From reading the regional map entries, it's clear that halflings are present openly within the local society. Are other races like elves, dwarves, etc. more like fabled or at least very distant people seldom encountered? Or are those type of folk walking around in the town like a percentage of the everyday population?

Thanks for all your work. Looking forward to this game.
As a Nobiran, you are aware of the power of the Nobiran bloodline and know that some of the Nobiran race are powerful wizards. You may have met one once or twice in your lifetime, but it is a rare event. Ceremonial magicians will be much more common in the setting. (On the Old Continent it's a different story for a variety of reasons, but because of the wars that are currently waging between multiple factions across the continent, war wizards are a much needed commodity and are being purchased/hired by the governments as fast as they can raise the funds to do so.)

Elves are exceedingly rare in the island continent; humans and halflings will be the majority of the common people. Part of the reason for this is that Elves hail primarily from the farthest part of the Old Continent (the Islands of Elunara). There, on the farthest eastern part of the continent, the Elves are living out their own conflicts. Spellsingers have fled their traditional homelands to avoid being pressed into war wizardry. (To find out more than that, your character would need to talk to a Spellsinger.) The Dwarves also are very much tied to their own kingdoms and underground demesnes; many dwarves are superstitious about crossing open waters. As a Nobiran living in the area (assuming you are also from Redstone), you may have met one or two of the Dwarven Vaultguards who were able to sail to the new continent for curiosity' sake, but it is almost certain that if there were more than that in Averancia, they would have gone back to the Old Continent when the adventuring guilds pulled out.

Generally magic outside of the Church of Elion or not from loremasters that meet with the approval of the Church of Elion is regarded suspiciously, though the "flavor" of magic can effect how it's viewed. Antiquarian ceremonial magic is the use of herbs and symbolic elements to alter fate and control elements. This is known as "White Magic" because it is generally viewed as non harmful. And if harmful magic is used with Antiquarian ceremonial magic (such as a curse or damaging spell) it is pretty obvious what the intent of it is.

So, there may actually be white magic shops where one can purchase ceremonial implements, healing herbs, or even lesser magical items crafted for ceremonial use. But these would be relatively rare and even hidden by the community unless the one asking about such services has proven themselves an ally.

Chthonic ceremonial magic (black and red robes, dark chants, blood offerings) is generally seen as "evil"/harmful, even when it used for good purposes. For this reason, most Chthonic ceremonies are performed in secret by the Loremasters and Occultists who use it.

Liturgical ceremonial magic is the traditional rites of the priesthood. It uses holy water, incense, white candles and other devices that are generally considered positive in the community.

Runic ceremonial magic is seen as an older type of magic but not any more hostile or dangerous than Liturgical ceremonial magic. The general belief is that it is the same source of magic, just from an older pre-Elionian civilization.

Sylvan ceremonial magic is a little bit more suspicious. The weird witches who live by themselves on the edge of society may practice natural magics, but they could also dip into diablerie as well. If you need a curse cast on an enemy, these are the ones you go to, but the cost is usually higher than you expect. The general belief in society is that those who practice sylvan ceremonial magic are not exactly outside the law or outside the favor of the church, but they are skirting it.

Theurgical ceremonial magic is the traditional magical style of a strong and ancient order of Loremasters that have some ties with the Church of Elion, so it is usually viewed positively by society, even if it is a little odd. This style of magic also uses holy water, holy symbols, and a sacred altar. The rituals of Theurgical magic are not tied to any deity though and represent a direct call on the Cosmic Forces of Nature that form and ongoingly shape the universe. (Think Freemason rituals.)

What is common knowledge, especially to a Nobiran, is that magic can corrupt the soul of those who use it. Dark Magic especially is corrupting, and some of the most powerful war wizards have embraced that corruption completely, but others have found ways (secret and possibly even more corrupting and harmful ways) to diminish or prevent that corruption. For example, many war wizards on the Old Continent embrace the destructive power of Despoiling, which corrupts the land around them instead of their souls when they cast darker magics. Many of the Zaharans have also learned to cast blood sorcery by using the blood of beings sacrificed to darker powers to prevent their own corruption, or at least to alter the corruption so it acts more as a blessing than a curse.
Sep 10, 2024 3:26 am
Man I wish I could play a Freemason Demon Binder

Also all the blood magic.

What happens when Rafn eats magical beasts?
Last edited September 10, 2024 3:32 am
Sep 10, 2024 4:18 am
Jomsviking says:
Man I wish I could play a Freemason Demon Binder

Also all the blood magic.

What happens when Rafn eats magical beasts?
Ummm... Nothing? Unless you're talking about a ritual, in which case you would need to either take a proficiency that grants you ritual knowledge or get someone who has that knowledge to assist you. Also, I'm not sure what your other animal companions might think about you eating magical beasts unnecessarily.
Sep 10, 2024 5:50 am
Mmm Seidr and Hammrammr. Delicious.

There are already well established rituals and incantations for this the ancient ways. While I am not necessarily an expert, my own ritual grants me immense power in terms of recovery and pound for pound strength.

I was raised on mushroom tonics, and organ meat. That itself is a ritual and recipe for strength and endurance. Some people have seen me lift 1000lbs and hold it for several seconds on video. I could certainly describe the techniques my ancestors passed forward. It will all look very familiar if you are well versed in Shamanism.
Last edited September 10, 2024 6:08 am
Sep 10, 2024 9:13 am
Shadowknight says:


As a Nobiran, you are aware of the power of the Nobiran bloodline and know that some of the Nobiran race are powerful wizards....

Elves are exceedingly rare in the island continent...
The Dwarves also are very much tied to their own kingdoms and underground demesnes...

Generally magic outside of the Church of Elion or not from loremasters that meet with the approval of the Church of Elion is regarded suspiciously, though the "flavor" of magic can effect how it's viewed. Antiquarian ceremonial magic is the use of herbs and symbolic elements to alter fate and control elements. This is known as "White Magic" because it is generally viewed as non harmful. And if harmful magic is used with Antiquarian ceremonial magic (such as a curse or damaging spell) it is pretty obvious what the intent of it is.

So, there may actually be white magic shops where one can purchase ceremonial implements, healing herbs, or even lesser magical items crafted for ceremonial use. But these would be relatively rare and even hidden by the community unless the one asking about such services has proven themselves an ally.

Chthonic ceremonial magic (black and red robes, dark chants, blood offerings) is generally seen as "evil"/harmful, even when it used for good purposes. For this reason, most Chthonic ceremonies are performed in secret by the Loremasters and Occultists who use it.

Liturgical ceremonial magic is the traditional rites of the priesthood....

Runic ceremonial magic is seen as an older type of magic but not any more hostile or dangerous than Liturgical ceremonial magic. The general belief is that it is the same source of magic, just from an older pre-Elionian civilization.

Sylvan ceremonial magic is a little bit more suspicious. The weird witches who live by themselves on the edge of society may practice natural magics,...

Theurgical ceremonial magic is the traditional magical style of a strong and ancient order of Loremasters that have some ties with the Church of Elion, so it is usually viewed positively by society, even if it is a little odd. T.... (Think Freemason rituals.)

...Dark Magic especially is corrupting, and some of the most powerful war wizards have embraced that corruption completely, but others have found ways (secret and possibly even more corrupting and harmful ways) to diminish or prevent that corruption. ....
Wow - a wealth of information. Thanks for the thorough answer. This really sets the stage and clarifies .
Last edited September 10, 2024 9:14 am
Sep 10, 2024 9:23 am
Jomsviking says:
Mmm Seidr and Hammrammr. Delicious.

There are already well established rituals and incantations for this the ancient ways. While I am not necessarily an expert, my own ritual grants me immense power in terms of recovery and pound for pound strength.

I was raised on mushroom tonics, and organ meat. That itself is a ritual and recipe for strength and endurance. Some people have seen me lift 1000lbs and hold it for several seconds on video. I could certainly describe the techniques my ancestors passed forward. It will all look very familiar if you are well versed in Shamanism.
?!? Ha! I might be losing the ball on this one - Is this entry about the PC or the Player? lol
Looking forward to the video of the 1000 lb shamanistic deadlift. Let's GOOO!!
Last edited September 10, 2024 9:26 am
Sep 10, 2024 2:23 pm
Lash says:
Jomsviking says:
Mmm Seidr and Hammrammr. Delicious.

There are already well established rituals and incantations for this the ancient ways. While I am not necessarily an expert, my own ritual grants me immense power in terms of recovery and pound for pound strength.

I was raised on mushroom tonics, and organ meat. That itself is a ritual and recipe for strength and endurance. Some people have seen me lift 1000lbs and hold it for several seconds on video. I could certainly describe the techniques my ancestors passed forward. It will all look very familiar if you are well versed in Shamanism.
?!? Ha! I might be losing the ball on this one - Is this entry about the PC or the Player? lol
Looking forward to the video of the 1000 lb shamanistic deadlift. Let's GOOO!!
I agree, that's interesting. Shamans have some interesting abilities.
Sep 10, 2024 3:40 pm
Avraham sent a note to Shadowknight
Sep 10, 2024 3:42 pm
Avraham says:
Shadowknight sent a note to Shadowknight
Shadowknight sent a note to Avraham
Sep 10, 2024 4:22 pm
Shadowknight says:
Lash says:

A couple of setting questions:

1) How much does the normal population (and by extension my PC) encounter magic like wizardry, divine religious miracles, eldritch spells, witch hexes, sorcery, ritual, etc.? I know the general idea of "low-magic" and "the risk of dark magic" - so I feel pretty certain there's no local magic store downtown Redstone or anything - but just trying to get the feel of just how exotic these sort of power displays and interactions with magic-users are for the daily life of an Averancian. And what sort of reaction does it get from the common folk - generally.

2) From reading the regional map entries, it's clear that halflings are present openly within the local society. Are other races like elves, dwarves, etc. more like fabled or at least very distant people seldom encountered? Or are those type of folk walking around in the town like a percentage of the everyday population?

Thanks for all your work. Looking forward to this game.
As a Nobiran, you are aware of the power of the Nobiran bloodline and know that some of the Nobiran race are powerful wizards. You may have met one once or twice in your lifetime, but it is a rare event. Ceremonial magicians will be much more common in the setting. (On the Old Continent it's a different story for a variety of reasons, but because of the wars that are currently waging between multiple factions across the continent, war wizards are a much needed commodity and are being purchased/hired by the governments as fast as they can raise the funds to do so.)

Elves are exceedingly rare in the island continent; humans and halflings will be the majority of the common people. Part of the reason for this is that Elves hail primarily from the farthest part of the Old Continent (the Islands of Elunara). There, on the farthest eastern part of the continent, the Elves are living out their own conflicts. Spellsingers have fled their traditional homelands to avoid being pressed into war wizardry. (To find out more than that, your character would need to talk to a Spellsinger.) The Dwarves also are very much tied to their own kingdoms and underground demesnes; many dwarves are superstitious about crossing open waters. As a Nobiran living in the area (assuming you are also from Redstone), you may have met one or two of the Dwarven Vaultguards who were able to sail to the new continent for curiosity' sake, but it is almost certain that if there were more than that in Averancia, they would have gone back to the Old Continent when the adventuring guilds pulled out.

Generally magic outside of the Church of Elion or not from loremasters that meet with the approval of the Church of Elion is regarded suspiciously, though the "flavor" of magic can effect how it's viewed. Antiquarian ceremonial magic is the use of herbs and symbolic elements to alter fate and control elements. This is known as "White Magic" because it is generally viewed as non harmful. And if harmful magic is used with Antiquarian ceremonial magic (such as a curse or damaging spell) it is pretty obvious what the intent of it is.

So, there may actually be white magic shops where one can purchase ceremonial implements, healing herbs, or even lesser magical items crafted for ceremonial use. But these would be relatively rare and even hidden by the community unless the one asking about such services has proven themselves an ally.

Chthonic ceremonial magic (black and red robes, dark chants, blood offerings) is generally seen as "evil"/harmful, even when it used for good purposes. For this reason, most Chthonic ceremonies are performed in secret by the Loremasters and Occultists who use it.

Liturgical ceremonial magic is the traditional rites of the priesthood. It uses holy water, incense, white candles and other devices that are generally considered positive in the community.

Runic ceremonial magic is seen as an older type of magic but not any more hostile or dangerous than Liturgical ceremonial magic. The general belief is that it is the same source of magic, just from an older pre-Elionian civilization.

Sylvan ceremonial magic is a little bit more suspicious. The weird witches who live by themselves on the edge of society may practice natural magics, but they could also dip into diablerie as well. If you need a curse cast on an enemy, these are the ones you go to, but the cost is usually higher than you expect. The general belief in society is that those who practice sylvan ceremonial magic are not exactly outside the law or outside the favor of the church, but they are skirting it.

Theurgical ceremonial magic is the traditional magical style of a strong and ancient order of Loremasters that have some ties with the Church of Elion, so it is usually viewed positively by society, even if it is a little odd. This style of magic also uses holy water, holy symbols, and a sacred altar. The rituals of Theurgical magic are not tied to any deity though and represent a direct call on the Cosmic Forces of Nature that form and ongoingly shape the universe. (Think Freemason rituals.)

What is common knowledge, especially to a Nobiran, is that magic can corrupt the soul of those who use it. Dark Magic especially is corrupting, and some of the most powerful war wizards have embraced that corruption completely, but others have found ways (secret and possibly even more corrupting and harmful ways) to diminish or prevent that corruption. For example, many war wizards on the Old Continent embrace the destructive power of Despoiling, which corrupts the land around them instead of their souls when they cast darker magics. Many of the Zaharans have also learned to cast blood sorcery by using the blood of beings sacrificed to darker powers to prevent their own corruption, or at least to alter the corruption so it acts more as a blessing than a curse.
Constablebrew sent a note to Shadowknight
Sep 10, 2024 4:55 pm
Shadowknight sent a note to Constablebrew
Sep 10, 2024 5:35 pm
Lash says:
Jomsviking says:
Mmm Seidr and Hammrammr. Delicious.

There are already well established rituals and incantations for this the ancient ways. While I am not necessarily an expert, my own ritual grants me immense power in terms of recovery and pound for pound strength.

I was raised on mushroom tonics, and organ meat. That itself is a ritual and recipe for strength and endurance. Some people have seen me lift 1000lbs and hold it for several seconds on video. I could certainly describe the techniques my ancestors passed forward. It will all look very familiar if you are well versed in Shamanism.
?!? Ha! I might be losing the ball on this one - Is this entry about the PC or the Player? lol
Looking forward to the video of the 1000 lb shamanistic deadlift. Let's GOOO!!
Far off on a 1000lbs deadlift. I am a wee lad of only 100kg. My lifetime best was 715lbs. I would need to get on steroids. Not opposed to it, but too poor to afford the gear. Still I am proud of that. The 1000lbs lift was a rackpull I did back in 2022, back when I was ~260lbs. Sadly I am old now. I may never return to my glory days.

But still training and still gaining.
Sep 10, 2024 5:58 pm
A slight mechanical note regarding combat rolls.

In ACKS, rules as written, combat is generally mechanically inferred as Roll a number or higher to succeed, the Armor Class of the creature is added to the number.

I, personally, am not a fan of this as it is a little confusing for me. So, in my head, I translate it to a system more like D&D 3.0/3.5; I add 10 to the creature's AC and add a number to the d20 die roll equal to your combat modifier (Which is + (10-whatever number it says you need to roll))

This does not change the number you actually need to roll to hit.

I personally feel like my method is a bit more streamlined, but you are free to see it either way as the mechanics of the roll are the same.

This does not actually change the way the game is played at all, but I did want to let people know I was doing it that way in my head just in case other people wanted to do the same thing, and for transparency.

An Example: In rules as written, a person with 9+ to hit is fighting a goblin with AC 1. The 1 is added to the 9+, meaning that the player has to roll a 10+ to hit. In my method, the person has +1 to hit and is fighting a goblin with AC 11, meaning that the player has to roll a 10+ to hit.

I don't think I've ever come across a scenario where my method is not the same (mechanically) as the original rules, but if anyone wants to put their opinion in, please feel free. Or if you have some other scenario where there is a difference.
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