Place your counters behind the dotted line and roll me some initiatives.
Act II: Ill Fortunes
Sep 27, 2016 2:44 pm
You are all finally ready to leave for the Vistani encampment, to speak with Madam Eva. You bid your friends who stay behind farewll as you step over the western barricade at the town square. You proceed about a hundred or so feet from the town square as you hear the unmistakable moaning and shuffling of zombies nearby. It seems that the little town of Barovia is not willing to let you leave without one last fight against the legion of the dead...
Place your counters behind the dotted line and roll me some initiatives.
Place your counters behind the dotted line and roll me some initiatives.
Sep 27, 2016 2:46 pm
Weiryn mutters a brief prayer to Pharasma as he steels himself for battle.
OOC:
EDIT: Adding my tracking for ease of use :)irvanovich sent a note to kalajel
Last edited September 27, 2016 2:58 pm
Rolls
Initiative - (1d20+1)
(16) + 1 = 17
Sep 27, 2016 2:47 pm
NPC and monster initiative:
Rolls
Ashlyn's initiative
?'s initiative
Extra number of ?? encountered
??'s initiative
Sep 27, 2016 2:56 pm
Veroth is happy to be away, although he is somewhat uncomfortable walking everywhere. The streetscape is creepy and dangerous from the ground level, and he has ever avoided being so surrounded by ready cover.
Rolls
Initiative - (1d20+8)
(13) + 8 = 21
Sep 27, 2016 3:05 pm
Roland takes a place behind the front line fighters and prepares to offer ranged support.
Rolls
Initiative - (1d20+6)
(20) + 6 = 26
Sep 27, 2016 3:17 pm
Darren readies his shield and warhammer, very much ready to smash some of the walking dead.
Rolls
Initiative - (1d20+6)
(3) + 6 = 9
Sep 27, 2016 5:18 pm
As Durgrim sees the shuffling Undead approach, he steps ahead of the party and readies his hammer. "By Torags forge! Zombies! Oh, they shall be crushed beneath the might of the Foehammer!"
Rolls
Initiative - (1d20+1)
(11) + 1 = 12
Sep 27, 2016 5:52 pm
First round of combat!
Initiative
26 Roland
21 Veroth
17 Weiryn
16 ??
14 Ashlyn
13 Ujjaya
12 Durgrim
9 Darren
5 ?
Combat Map.
Conditions
Mist is ever-present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Roland is sickened (-2 attack, saves, damage, skills checks, attribute checks).
Roland is up first. So far, the street seems empty, but you can hear some moaning nearby...
Initiative
26 Roland
21 Veroth
17 Weiryn
16 ??
14 Ashlyn
13 Ujjaya
12 Durgrim
9 Darren
5 ?
Combat Map.
Conditions
Mist is ever-present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Roland is sickened (-2 attack, saves, damage, skills checks, attribute checks).
Roland is up first. So far, the street seems empty, but you can hear some moaning nearby...
Sep 27, 2016 7:26 pm
Roland prepares his hackbutt to fire, and the draws his blunderbus with entangled shot loaded.
Sep 28, 2016 7:44 am
kalajel says:
Azira, I said behind the dotted line...OOC:
oh, sorry, my bad. wouldn't it make sense for the tank to be up ahead though?Sep 28, 2016 3:38 pm
I've asked for the party to give me an official marching order before so there would be no arguments like that when a battle comes, but they seem to prefer the "first come, first served" method. Who knows, maybe after a particularly nasty fight where the casters and rogues will get mangled for staying in front, they will learn and come up with an officlal marching order... :P
Sep 28, 2016 3:41 pm
OOC:
I tried to leave space for tanks but I am more than willing to move back another space to make room for durgrim.Sep 30, 2016 12:34 pm
"Ill find them."Veroth takes to the air and flies up 15' off the ground, keeping an eye out for where these zombies might be.
OOC:
Sorry for the delay, forgot to subscribe to the new thread.Rolls
Perception - (1d20+10)
(17) + 10 = 27
Sep 30, 2016 2:59 pm
Taking flight, Veroth will quickly spot two zombies, wit he will also notice, perched on a roof nearby, 5 small creatures resembling flying heads with large leathery wings where their ears should be and some eerie light shining from their eyes. The see Veroth too and immediately starts cackling maniacally as if Veroth was the unknowing butt of a cruel joke...
Weiryn is next.
Weiryn is next.
Sep 30, 2016 3:45 pm
OOC:
Veroth will simply point so the others know where abouts are the two sets of threats.load next