Sep 24, 2024 2:08 pm
This is a long rant I initially posted in another site, but I didn't get any answers there. It seems like that one is mostly dead nowadays... well, I'm sure that this post's length really didn't help at all.
Anyway, read this if you'd like some thoughts on how to adapt a Pokemon(-like) setting to Tabletop RPGs. I'm posting it unedited.
_______________________________
I just discovered this site and dunno if people are still playing in here nowadays, but I thought I might try my hand at running a Fate game in here. I have never done PBP or ran a Fate campaign before, so I'll probably take a bunch of time getting ready for it before I do a *real* recruitment post. I'm already searching the web for relevant information, but if anyone would like to give first-hand advice or some links that could help me run a Fate PBP, I'd be pretty grateful. I'd be specially grateful for advice in dealing with turn combat/Conflicts...
Should I require that the players be active in specific periods of time, say 18:00 to 21:00 (in my time zone), like you would in a chat-based RP, or is "post whenever" fine for PBP? Or, "post at least once a day"... although surely the latter would not work in turn-based combat... ?
Well, about the game...
It would be a kind of "Pokemon with the serial numbers filed off", taking inspiration mainly from the Pokemon anime rather than games (I have read little of the manga), because Fate is a perfect fit for that. It's made for simulating dramatic action rather than videogame mechanics. We'll be using How To Train Your Mutant Fire Dog as a supplement to the base Fate Accelerated rules.
As to the details...
I was thinking that Monster species won't have distinct made-up names like in Pokemon, so we don't have to bother coming up with these. That would mean training an Electric Mouse rather than a Pikachu, or a Water Steel Emperor Penguin rather than an Empoleon.
I might or might not allow two Aspects per Monster rather than just one, in order to allow for more detail while avoiding having a single but very long aspect. Perhaps this is the wrong choice for Fate, specially since we'll be writing and not speaking, I'd enjoy your thoughts about that.
That might mean a Fire Dog that is also Loyal But Paranoiac rather than just a Loyal Fire Dog. Or one that is an Overly Enthusiastic Battler (a Blood Knight?), or Born To Be Wild.
Anyway, although I spoke of mainly emulating the anime, I would expect that every player is going to want to participate in the League Challenge and defeat the Champion. Everyone wants to be Ash Ketchum (maybe)! Except that...
The Pokemon anime, despite all its differences from the source material, is based upon the Pokemon games. And those are single-player games, and moreover single-player games where each Pokemon battle (excepting Dual Battles and other types, which are all rarer that Single Battles) consists of 1x1 battles where the defeated participants get replaced with others as they get knocked out or switched, until one of the humans run out of Mons.
And that would be an horrible setup for a normal team-based TTRPG! Having to watch each player duel a Gym Leader, one by one, Mon by Mon, would be a special kind of torture for the rest of the team, multiplied by however many fellow players you have at the table.
Now you are thinking, "but in the anime Ash always has 2-or-so Trainer companions, each with a Pokemon team of their own, and they're always fighting Team Rocket all together." And that's much better for a TTRPG! Except that it's always only Ash challenging the Gym Leaders, because those follow the games in having 1x1 battles as the norm, and having to show each Trainer main character challenge a Gym one by one would make for very boring, repetitive television. So, the TTRPG equivalent of that would be having a single player hog more of the screen time than the others, while the rest participate in the non-Gym parts of the game... still far from ideal.
So, what's my solution?
Make every player fight the Gym Leader at once! Maybe the Gym Leader commands all his Mons at once, or maybe he collaborates with subordinate Gym Trainers, but the important part is that all players fight together as a team, made up of one or more members of each player's Mon team. So each member of a team of 3 players who all have 1 Monster each would field a 3-Monster team to face whatever number of NPC Mons I decide for the battle, each player controlling his own Mon, obviously... but what happens after one or more players expand their Mon teams?
How To Train Your Mutant Fire Dog, or at least its SRD version, doesn't have rules or guidance about when to allow players to expand their teams, or how many Mons to allow per player. There's a cheap paid version available at DriveThruRPG that might include that stuff, but I haven't bought it to check. Which unfortunately means I'll have to decide that stuff myself...
I was thinking maybe a maximum of 3 Mons per player, half of Pokemon's 6, with each player only fielding one of their Mons at once in official battles. Outside them anything goes, except that extra Mons would not give extra turns, so you could field 3 but only command 1 per turn (or take an action with your human character).
Perhaps even 3 is too much. Why?
Because multiplying the Mons means multiplying the time which each battle will take. Perhaps this makes a monster taming game in a Fate PBP an horrible idea, but I'm willing to try...
As to when to allow new Mon captures, maybe I could take a cue from Pokemon fanfics and give them according to Badge amount: probably 1 extra "slot" per Gym Badge. That is, 2 Mons total after the first Gym, 3 Mons after the second, completing their team.
In the spirit of not needing 10 years of real time to finish the campaign, I might also halve the number of necessary Gym Badges to 4 (although there would be 8 or 10 Gyms to choose from, total). Then there might be a huge tournament at the end for the chance to battle the Elite Four equivalent...but possibly finishing the League Challenge would not even be the main focus of the campaign. Why?
In the games I always personally enjoyed more the parts of the storyline about taking down the Evil Team (Rocket, Plasma, etc) than fighting the Elite Four and Champion. I was always disappointed that Ash didn't take down Team Rocket in the original series, for all that he fought the Rocket Trio all the time. Eventually I'm going to read more of the manga to see its take on that.
This means I'm going to put a spotlight upon the Team Rocket-equivalent and other forms of organized crime (youth gangs, Yakuza?). Which also means I want to take a more mature tone than the Pokemon anime does most of the time (excepting maybe the likes of the Mewtwo movie), alternating between that and a lighter tone. I also plan on adding other mature aspects to the setting and themes: the story will be set some 15 or so years after the end of the equivalent of WW2 (yes, I'm inspired by the "Great Pokemon War" theory), organized crime is going to have some connections to the government... firearms are probably going to exist in the game's world, although rare compared to Monsters (because of being heavily regulated).
If you have read this entire post, CONGRATULATIONS. Are you interested?
(Not that I'm going to launch this thing right now...)
Anyway, read this if you'd like some thoughts on how to adapt a Pokemon(-like) setting to Tabletop RPGs. I'm posting it unedited.
_______________________________
I just discovered this site and dunno if people are still playing in here nowadays, but I thought I might try my hand at running a Fate game in here. I have never done PBP or ran a Fate campaign before, so I'll probably take a bunch of time getting ready for it before I do a *real* recruitment post. I'm already searching the web for relevant information, but if anyone would like to give first-hand advice or some links that could help me run a Fate PBP, I'd be pretty grateful. I'd be specially grateful for advice in dealing with turn combat/Conflicts...
Should I require that the players be active in specific periods of time, say 18:00 to 21:00 (in my time zone), like you would in a chat-based RP, or is "post whenever" fine for PBP? Or, "post at least once a day"... although surely the latter would not work in turn-based combat... ?
Well, about the game...
It would be a kind of "Pokemon with the serial numbers filed off", taking inspiration mainly from the Pokemon anime rather than games (I have read little of the manga), because Fate is a perfect fit for that. It's made for simulating dramatic action rather than videogame mechanics. We'll be using How To Train Your Mutant Fire Dog as a supplement to the base Fate Accelerated rules.
As to the details...
I was thinking that Monster species won't have distinct made-up names like in Pokemon, so we don't have to bother coming up with these. That would mean training an Electric Mouse rather than a Pikachu, or a Water Steel Emperor Penguin rather than an Empoleon.
I might or might not allow two Aspects per Monster rather than just one, in order to allow for more detail while avoiding having a single but very long aspect. Perhaps this is the wrong choice for Fate, specially since we'll be writing and not speaking, I'd enjoy your thoughts about that.
That might mean a Fire Dog that is also Loyal But Paranoiac rather than just a Loyal Fire Dog. Or one that is an Overly Enthusiastic Battler (a Blood Knight?), or Born To Be Wild.
Anyway, although I spoke of mainly emulating the anime, I would expect that every player is going to want to participate in the League Challenge and defeat the Champion. Everyone wants to be Ash Ketchum (maybe)! Except that...
The Pokemon anime, despite all its differences from the source material, is based upon the Pokemon games. And those are single-player games, and moreover single-player games where each Pokemon battle (excepting Dual Battles and other types, which are all rarer that Single Battles) consists of 1x1 battles where the defeated participants get replaced with others as they get knocked out or switched, until one of the humans run out of Mons.
And that would be an horrible setup for a normal team-based TTRPG! Having to watch each player duel a Gym Leader, one by one, Mon by Mon, would be a special kind of torture for the rest of the team, multiplied by however many fellow players you have at the table.
Now you are thinking, "but in the anime Ash always has 2-or-so Trainer companions, each with a Pokemon team of their own, and they're always fighting Team Rocket all together." And that's much better for a TTRPG! Except that it's always only Ash challenging the Gym Leaders, because those follow the games in having 1x1 battles as the norm, and having to show each Trainer main character challenge a Gym one by one would make for very boring, repetitive television. So, the TTRPG equivalent of that would be having a single player hog more of the screen time than the others, while the rest participate in the non-Gym parts of the game... still far from ideal.
So, what's my solution?
Make every player fight the Gym Leader at once! Maybe the Gym Leader commands all his Mons at once, or maybe he collaborates with subordinate Gym Trainers, but the important part is that all players fight together as a team, made up of one or more members of each player's Mon team. So each member of a team of 3 players who all have 1 Monster each would field a 3-Monster team to face whatever number of NPC Mons I decide for the battle, each player controlling his own Mon, obviously... but what happens after one or more players expand their Mon teams?
How To Train Your Mutant Fire Dog, or at least its SRD version, doesn't have rules or guidance about when to allow players to expand their teams, or how many Mons to allow per player. There's a cheap paid version available at DriveThruRPG that might include that stuff, but I haven't bought it to check. Which unfortunately means I'll have to decide that stuff myself...
I was thinking maybe a maximum of 3 Mons per player, half of Pokemon's 6, with each player only fielding one of their Mons at once in official battles. Outside them anything goes, except that extra Mons would not give extra turns, so you could field 3 but only command 1 per turn (or take an action with your human character).
Perhaps even 3 is too much. Why?
Because multiplying the Mons means multiplying the time which each battle will take. Perhaps this makes a monster taming game in a Fate PBP an horrible idea, but I'm willing to try...
As to when to allow new Mon captures, maybe I could take a cue from Pokemon fanfics and give them according to Badge amount: probably 1 extra "slot" per Gym Badge. That is, 2 Mons total after the first Gym, 3 Mons after the second, completing their team.
In the spirit of not needing 10 years of real time to finish the campaign, I might also halve the number of necessary Gym Badges to 4 (although there would be 8 or 10 Gyms to choose from, total). Then there might be a huge tournament at the end for the chance to battle the Elite Four equivalent...but possibly finishing the League Challenge would not even be the main focus of the campaign. Why?
In the games I always personally enjoyed more the parts of the storyline about taking down the Evil Team (Rocket, Plasma, etc) than fighting the Elite Four and Champion. I was always disappointed that Ash didn't take down Team Rocket in the original series, for all that he fought the Rocket Trio all the time. Eventually I'm going to read more of the manga to see its take on that.
This means I'm going to put a spotlight upon the Team Rocket-equivalent and other forms of organized crime (youth gangs, Yakuza?). Which also means I want to take a more mature tone than the Pokemon anime does most of the time (excepting maybe the likes of the Mewtwo movie), alternating between that and a lighter tone. I also plan on adding other mature aspects to the setting and themes: the story will be set some 15 or so years after the end of the equivalent of WW2 (yes, I'm inspired by the "Great Pokemon War" theory), organized crime is going to have some connections to the government... firearms are probably going to exist in the game's world, although rare compared to Monsters (because of being heavily regulated).
If you have read this entire post, CONGRATULATIONS. Are you interested?
(Not that I'm going to launch this thing right now...)
Last edited September 24, 2024 2:09 pm