Discussion - Our of character

Sep 27, 2024 1:41 pm
Here is the thread to out of character discussions.
Sep 27, 2024 2:20 pm
Since it's an homebrew ruleset, we can try and adapt the careers coming from the Alien RPG core rulebook and the colonial marines operations manual into Tech-Com (or else) soldiers working with / under John Connor.

I'm also open to players who want to play a character from the past where (when) the soldiers are sent.

We can talk about it on the main thread of the forum. We will play on a specified thread.


Hmm. I have only the Mutant Year Zero book as a guide and less game play experience with the system.

How do us poor individuals wishing death and destruction have fun with making needed characters?
Last edited September 27, 2024 2:25 pm
Sep 27, 2024 2:28 pm
I have Enforcer, Gearhead, Stalker, Fixer, Dog Handler, Chronicler, Boss, & Grunt for my selections. You probably have a different selection.
Last edited September 27, 2024 2:30 pm
Sep 27, 2024 3:10 pm
I did a NPC character sheet but I deleted it by accident. Can anyone remind me how I can assign a character sheet to the players ?
Sep 27, 2024 3:15 pm
I'm gonna try to have the admins here add a new template for our character sheet. Ill keep you all informed !
Sep 27, 2024 3:41 pm
No idea how. I do 5e and strictly use the 5e standard sheets but I have seen in games where they had options to use special custom sheets but no idea how that was done.
Sep 27, 2024 4:27 pm
Thanks for the invite! I downloaded a YZE reference guide and will start looking through it when I have some time. Time to start brainstorming a character.
Sep 27, 2024 4:58 pm
[ +- ] ''Name''
Sep 27, 2024 5:10 pm
You can also check the Alien RPG corebook ! ;)
Sep 27, 2024 6:33 pm
Cool. I have a character now in the new template. I have "Alien RPG - Starter Set - Rulebook 2020" Pdf and I have "Aliens - Colonial Marines Technical Manual" pdf

New character is called temporally, "Year Zero". :)

Woot. So how are you wanting us to create characters?
Last edited September 27, 2024 8:02 pm
Sep 28, 2024 12:45 am
STARTING SCORES: You can distribute 14 points
across your attributes. You can assign no less than 2 and no
more than 5 points to any attribute.

STARTING SKILLS: You can distribute 10 points
cross your starting skills. Each career lists a number of associated skills. You can
only start the game with a skill level 3 in your career skills
โ€“ all other skills are limited to a starting level of 1.

STARTING TALENTS: You start with 1 talent from your career's list.
Sep 28, 2024 12:51 am
You can choose from the Aliens or Colonial Marines books for career. Many of these careers can be easily fitted into the Resistance / Tech-Com soldiers !
Sep 28, 2024 1:08 am
Alien's pdf is a Starter. It has no Career listed. Colonial Marines lists fluff only and not mechanics. I don't own the full Alien RPG core book.

Year End book. I like the thought of something like an Enforcer. Can you work with that? Probably more in the martial arts area with a gun.

Can you set me up with profile and such for that? & can work on the background.
Last edited September 28, 2024 1:17 am
Sep 28, 2024 2:23 am
I have the Alien core book, and the Colonial Marines Operations Manual. Should be a solid basis to get started.
Sep 28, 2024 11:53 am
I'll try to get a character together this weekend. I'm thinking a Scientist of some kind.
Sep 28, 2024 3:35 pm
I might go with a mechanic type. Someone who works on the old Toyotas the resistance uses to fight hunter killers ๐Ÿ˜‚
Sep 28, 2024 9:47 pm
GeneCortess says:
Alien's pdf is a Starter. It has no Career listed. Colonial Marines lists fluff only and not mechanics. I don't own the full Alien RPG core book.

Year End book. I like the thought of something like an Enforcer. Can you work with that? Probably more in the martial arts area with a gun.

Can you set me up with profile and such for that? & can work on the background.
https://drive.google.com/file/d/1czfHUWZoXTqZpcBkKb8h61_YWCApNNjK/view?usp=drivesdk

Here is the link to my alien core rulebook pdf ! Maybe you can check it...
Sep 28, 2024 9:48 pm
Furmyr says:
I'll try to get a character together this weekend. I'm thinking a Scientist of some kind.
Could be a hacker or a computer specialist... threat to Skynet...
Sep 28, 2024 9:49 pm
ToCa81 says:
I might go with a mechanic type. Someone who works on the old Toyotas the resistance uses to fight hunter killers ๐Ÿ˜‚
Thats cool, you can check the alien core rulebook, there is certainly a career that can fit !
Sep 28, 2024 11:22 pm
Cool. I got that download. Yeah. I need to change thoughts. Let's go with a pilot. Smiles. Are we like going to have vehicles?
Last edited September 28, 2024 11:39 pm
Sep 29, 2024 2:43 am
Iโ€™m going to pivot too now that I downloaded the core Alien book and saw the options. Think Iโ€™ll go with a medic. They always come in handy.
Sep 29, 2024 1:41 pm
I too thought about a medic but was thinking to go pilot if we have vehicles.
Sep 29, 2024 2:17 pm
Someone's gonna need to bring some firepower... I'll go sniper or some sort of heavy gunner (or at least rifleman).
Sep 30, 2024 3:02 am
Work in progress:
Career
Medic
Attributes
Strength - 2
Agility - 3
Wits - 4
Empathy - 5
Skills
Heavy machinery - 0
Stamina - 0
Close combat - 0
Mobility - 2
Ranged combat - 0
Piloting - 0
Observation - 2
Contact - 0
Survival - 1
Command - 1
Manipulation - 1
Medical aid - 3
Talent
Calming presence
Gear
9mm pistol
Personal medkit
Hand radio
Experimental drugs x5
Background
Alex was working as a paramedic when the bombs fell. Luckily he was on a call far from any impact zones, but heโ€™ll never forget the aftermath. He tried to help as many as he could, but there were just too many. He made a vow that day to preserve every human life he could going forward, no matter the cost.
Buddy - Soldier
Rival - Pilot
Last edited October 2, 2024 8:54 pm

Rolls

Cash - ($D6x100)

(5) + 100 = 105

Experiemntal drugs (pain inhibitors) - (D6)

(5) = 5

Sep 30, 2024 12:25 pm
MaJunior says:
Someone's gonna need to bring some firepower... I'll go sniper or some sort of heavy gunner (or at least rifleman).
Perfect ! Yes, you will need all of the firepower that you will find !
Sep 30, 2024 12:26 pm
GeneCortess says:
I too thought about a medic but was thinking to go pilot if we have vehicles.
Pilot is perfect !
Sep 30, 2024 12:26 pm
ToCa81 says:
Work in progress:
Career
Medic
Attributes
Strength - 2
Agility - 3
Wits - 4
Empathy - 5
Skills
Heavy machinery - 0
Stamina - 0
Close combat - 0
Mobility - 2
Ranged combat - 0
Piloting - 0
Observation - 2
Contact - 0
Survival - 1
Command - 1
Manipulation - 1
Medical aid - 3
Talent
Calming presence
A medic would come very handy ! that's a go !
Sep 30, 2024 12:28 pm
Furmyr says:
I'll try to get a character together this weekend. I'm thinking a Scientist of some kind.
I just saw your character proposition. Seem to have like a lot of skill points. You can only put 10 points on your skills at character creation.
Sep 30, 2024 3:33 pm
Yeah. It is just 10 points, but it's added together with the attribute. Fixed it now.

Thinking a computer programmer that want to try his hand at reprogramming a terminator
Sep 30, 2024 3:48 pm
I want to play the reprogrammed terminator, so you probably get to pick my PC's 'name'. I was leaning towards picking a leaner, faster chassis (pilot/driver, agility, ranged weapons &c.), though maybe I should change that depending on who else wants to play what.
Sep 30, 2024 3:56 pm
GM: Done slight alterations to the character sheet. Maze Navona has 400 in cash. And she is a good pilot. Need some placement data from the GM.
Last edited September 30, 2024 3:58 pm

Rolls

Cash - (1d6)

(4) = 4

Sep 30, 2024 4:47 pm
vicky_molokh says:
I want to play the reprogrammed terminator, so you probably get to pick my PC's 'name'. I was leaning towards picking a leaner, faster chassis (pilot/driver, agility, ranged weapons &c.), though maybe I should change that depending on who else wants to play what.
We have a pilot, a medic, a computer specialist and a soldier. Thinking about other roles right now... but I would be Ok with a T-900 like Cameron in SCC or a similar model.
Sep 30, 2024 4:49 pm
Yeah, something like that. Will need to look through other ranged/agility options than pilot.
Last edited September 30, 2024 4:50 pm
Sep 30, 2024 4:54 pm
Seems we have a core group and good characters ! Just submit characters so I can approve them, so we could start the game !
Sep 30, 2024 5:09 pm
Character submitted but I still need to polish a few things. How do we determine starting gear?
Sep 30, 2024 5:10 pm
Maze Navona -- The reckless speed pilot

The stars are the limit, and they are limitless. You arenโ€™t content to keep your feet on the ground, and on the Frontier, thereโ€™s no need to. From starfighters to dropships, freighters to frigates, thereโ€™s always something that needs flying - and some aerospace-stunt that only you can pull off. You arenโ€™t in this for the money, although it doesnโ€™t hurt. Youโ€™re a thrill-seeker and an adrenaline junkie.
Danger is the rush you live for but stay frosty. Otherwise, the next time you find yourself dodging through an asteroid belt or seeing the ground rush up to meet you might be your last.
ย 
[ +- ] Picture
Height: 5"6"
Weight: 145#
Age: 28 years Old
Hair: Straight Light Brown
Eyes: Hazel

Signature Item: Pilot Shades

Just need placement, Rival, & Buddy ? That and spend her $400 before she steals more!
Last edited September 30, 2024 5:38 pm
Sep 30, 2024 5:46 pm
The marine technical manual has been mentioned as one of the books in use. Does that mean MOS-based character creation is an option, or is the purpose of that book different?
Sep 30, 2024 6:18 pm
vicky_molokh says:
The marine technical manual has been mentioned as one of the books in use. Does that mean MOS-based character creation is an option, or is the purpose of that book different?
Depends on what you have in mind... I was thinking about it and maybe the Terminator shouldnt have a career, you can create one from scratch with 14 abilities points, 10 skills points and 1 talent from your choosing... what do you think ?
Sep 30, 2024 6:22 pm
Lets just say follow the rules from the book: You got to choose 2 item from your career list and more gear depending on how much cash you rolled. Since you start post Judgement Day, humanity doesnt use cash anymore... am I clear ?
Sep 30, 2024 6:25 pm
DavidDezo says:
vicky_molokh says:
The marine technical manual has been mentioned as one of the books in use. Does that mean MOS-based character creation is an option, or is the purpose of that book different?
Depends on what you have in mind... I was thinking about it and maybe the Terminator shouldnt have a career, you can create one from scratch with 14 abilities points, 10 skills points and 1 talent from your choosing... what do you think ?
I'm not sure I'm sold on any characters needing a capital-C career. I am a fan of just letting people represent their concepts with whatever mechanical pieces are appropriate. So sure, I'm fine with using an opportunity to fill a niche that is not duplicating another PC and that plausibly fits a reprogrammed terminator.

From what I've seen so far, it seems that an unorthodox, more infiltration-oriented niche might be a better fit given the party composition, but I should probably re-read the thread and everyone's concepts. Also, perhaps the other players have opinions on what kind of model would be, uh, requisitioned by this cell of resistance from whatever stashes of captured (and reprogrammed) models the resistance has.
Sep 30, 2024 6:30 pm
DavidDezo says:
Lets just say follow the rules from the book: You got to choose 2 item from your career list and more gear depending on how much cash you rolled. Since you start post Judgement Day, humanity doesnt use cash anymore... am I clear ?
I wasn't even sure how much of the gear makes sense in the Terminator timeline. E.g. I don't remember the iconic motion sensors ever showing up in the Terminator universe. I'm assuming unlike the humans, a reprogrammed terminator would only get the gear the humans are willing to trust it to have, which might be . . . not much.

Okay now I'm rambling, just jumping from thought to thought about how reprogrammed terminators are likely to be handled in a resistance cell. Sorry.
Sep 30, 2024 6:58 pm
vicky_molokh says:
DavidDezo says:
Lets just say follow the rules from the book: You got to choose 2 item from your career list and more gear depending on how much cash you rolled. Since you start post Judgement Day, humanity doesnt use cash anymore... am I clear ?
I wasn't even sure how much of the gear makes sense in the Terminator timeline. E.g. I don't remember the iconic motion sensors ever showing up in the Terminator universe. I'm assuming unlike the humans, a reprogrammed terminator would only get the gear the humans are willing to trust it to have, which might be . . . not much.

Okay now I'm rambling, just jumping from thought to thought about how reprogrammed terminators are likely to be handled in a resistance cell. Sorry.
No thats OK ! You are right !!! ;)
Sep 30, 2024 7:39 pm
Well Maze spent her cash all out for her third personal item. Fancy gun. I assume she has small personal stuff & backpack for her stuff is free.

Just need to do a background about her piloting. Armed forces? That and the buddy & rival area.
Sep 30, 2024 8:56 pm
DavidDezo says:
vicky_molokh says:
I want to play the reprogrammed terminator, so you probably get to pick my PC's 'name'. I was leaning towards picking a leaner, faster chassis (pilot/driver, agility, ranged weapons &c.), though maybe I should change that depending on who else wants to play what.
We have a pilot, a medic, a computer specialist and a soldier.
After some thinking about what we do and don't have, here are three directions I think I can go (approximately):

T-800 variant: 'Roughneck', S8A7W3E2, Heavy Machinery 2, Stamina 1, Close Combat 3, Ranged Combat 1, Comtech 1, Mobility 1, Observation 1. Resilient. The stereotypical big tough chassis in a biological outer shell. Very tanky, somewhat versatile, but not particularly good at anything except terminatory stuff.

T-799 variant: 'Kid', S7A8W3E2, Mobility 3, Survival 1, Observation 3, Ranged Combat 1, Comtech 1, Piloting/Drive 1. Either Beneath Notice or Dodge. More mobility- and physical-stealth-and-counterstealth-oriented, but not as fighty.

T-803 SAD variant: 'Marshal', S4A7W7E2, Observation 3, Ranged Combat 3, Manipulation 3, either Mobility or Comtech 1. Investigator. Seek-and-destroy model, weaker than the usual chassis, and meant to rely on ranged weapons to compensate. On the other hand, it has superior analytic capability and some manipulative capability, which were meant for infiltrating human camps, then finding and eliminating a specific and non-obvious target.

Thoughts on which of the roles are more likely to be relevant given the expected campaign style/genre/&c. and party composition?
Oct 1, 2024 12:06 pm
As a heads up, I am headed home from vacation today so won't be online on my phone for like 7 hours. (Just not paying for airplane wi-fi. Gonna sleep as much as I can.) Once I land, I can start actually typing out my character -- but I have it mostly worked out on scratch paper. Should have it submitted tonight or -- if I pass out due to my sleep schedule conflicting with time zones -- first thing in the morning.

Edit: Was meaning to ask... a fair bit of the gear from the Alien books is pretty future-tech. Terminator, as a setting, isn't so far flung. When it comes to gear should we limit ourselves to semi-modern stuff, or use the future stuff and just don't look behind the curtain?
Last edited October 1, 2024 12:17 pm
Oct 1, 2024 12:50 pm
GeneCortess says:
Well Maze spent her cash all out for her third personal item. Fancy gun. I assume she has small personal stuff & backpack for her stuff is free.

Just need to do a background about her piloting. Armed forces? That and the buddy & rival area.
Can you please just change your actual pistol for a normal pistol 2 damages / 2d6 please ? Also had a radio for your gear. Finally, just change your current armor by a normal pilot suit.

Thanks !
Oct 1, 2024 12:54 pm
Everyone, for the final touches of your characters, just write down a small background of happened on your life when Judgement Day arrived.

Also, choose one member of the team that will be your buddy and one that will be your rival.

Thanks !
Oct 1, 2024 1:02 pm
A few rolls...

Rolls

Event Table A - (1d6, 1d6)

1d6 : (4) = 4

1d6 : (6) = 6

Event Table B - (1d6, 1d6)

1d6 : (1) = 1

1d6 : (4) = 4

Money - (1d6)

(3) = 3

Oct 1, 2024 3:01 pm
MaJunior says:
As a heads up, I am headed home from vacation today so won't be online on my phone for like 7 hours. (Just not paying for airplane wi-fi. Gonna sleep as much as I can.) Once I land, I can start actually typing out my character -- but I have it mostly worked out on scratch paper. Should have it submitted tonight or -- if I pass out due to my sleep schedule conflicting with time zones -- first thing in the morning.

Edit: Was meaning to ask... a fair bit of the gear from the Alien books is pretty future-tech. Terminator, as a setting, isn't so far flung. When it comes to gear should we limit ourselves to semi-modern stuff, or use the future stuff and just don't look behind the curtain?
No problem ! As for gear, just limit yourselves with semi-modern stuff, around 3 items and 1 weapon. I'm gonna do some changes if its really not working but otherwise its fine.
Oct 1, 2024 3:03 pm
vicky_molokh says:
DavidDezo says:
vicky_molokh says:
I want to play the reprogrammed terminator, so you probably get to pick my PC's 'name'. I was leaning towards picking a leaner, faster chassis (pilot/driver, agility, ranged weapons &c.), though maybe I should change that depending on who else wants to play what.
We have a pilot, a medic, a computer specialist and a soldier.
After some thinking about what we do and don't have, here are three directions I think I can go (approximately):

T-800 variant: 'Roughneck', S8A7W3E2, Heavy Machinery 2, Stamina 1, Close Combat 3, Ranged Combat 1, Comtech 1, Mobility 1, Observation 1. Resilient. The stereotypical big tough chassis in a biological outer shell. Very tanky, somewhat versatile, but not particularly good at anything except terminatory stuff.

T-799 variant: 'Kid', S7A8W3E2, Mobility 3, Survival 1, Observation 3, Ranged Combat 1, Comtech 1, Piloting/Drive 1. Either Beneath Notice or Dodge. More mobility- and physical-stealth-and-counterstealth-oriented, but not as fighty.

T-803 SAD variant: 'Marshal', S4A7W7E2, Observation 3, Ranged Combat 3, Manipulation 3, either Mobility or Comtech 1. Investigator. Seek-and-destroy model, weaker than the usual chassis, and meant to rely on ranged weapons to compensate. On the other hand, it has superior analytic capability and some manipulative capability, which were meant for infiltrating human camps, then finding and eliminating a specific and non-obvious target.

Thoughts on which of the roles are more likely to be relevant given the expected campaign style/genre/&c. and party composition?
I love the time and the energy you put into that character ! I'm open to the players opinions, but I think all 3 ''templates" works just fine!
Oct 1, 2024 3:07 pm
Maze's background. Which do you think is best for the game. Space Trucker (nonaffiliated), Company woman, or Armed forces? Or some other background? Any of the three need pilots. And do we know each other from background?
Last edited October 1, 2024 3:08 pm
Oct 1, 2024 3:44 pm
GeneCortess says:
Maze's background. Which do you think is best for the game. Space Trucker (nonaffiliated), Company woman, or Armed forces? Or some other background? Any of the three need pilots. And do we know each other from background?
Just to be clear, we play Terminator as a setting but using the Aliens RPG rules. Wondering if you ever saw the many Terminators movies...?
Oct 1, 2024 3:51 pm
Yeppers. Those thoughts more. Ex-combat pilot. Used to be in previous wars. Retired from service. Does that work. Still has connections.
Oct 1, 2024 5:14 pm
GeneCortess says:
Yeppers. Those thoughts more. Ex-combat pilot. Used to be in previous wars. Retired from service. Does that work. Still has connections.
Ok thanks ! Sure, ex-combat pilot retired but fighting against the machines and some connections, many must be deads though.
Oct 1, 2024 6:30 pm
Rather than create a bunch of new entries Iโ€™ve just been editing my initial character draft on page 2 of this thread. Iโ€™m pretty much done, just waiting for the other characters to be submitted before I pick a buddy/rival. Then I will update my actual character profile with all the new info.
Oct 1, 2024 7:27 pm
Yeah. Maze is an ex-combat pilot. Not gone long enough to be forgotten and there is plenty of need. When you need a pilot for a dangerous mission, her name is on that list now days. She prefers helicopters but she can handle anything that flies and does well with stuff that doesn't. Has number one hate for machines as they have done in too many people she knew. And she is a decent shooter.
Oct 2, 2024 8:36 am
Charles is a computer programmer in his 40s. He used to work for Cyberdyne System when judgement day came. He's not sure how he was spared, and he is riddled with guilt for his small part in the end. He has since tried to use his techical know how for the resistance. He prefers working in the lab, but guilt drives him to volunteer for fieldwork.
Oct 2, 2024 11:15 am
Furmyr says:
Charles is a computer programmer in his 40s. He used to work for Cyberdyne System when judgement day came. He's not sure how he was spared, and he is riddled with guilt for his small part in the end. He has since tried to use his techical know how for the resistance. He prefers working in the lab, but guilt drives him to volunteer for fieldwork.
I think I've settled on the T-800/'Roughneck' option out of the three considered. And I'm thinking of picking Davis as the Buddy, as the default priority VIP chosen; of course if you think Charles would've programmed it differently, please do correct me.

Oh, also, @Furmyr, what would Davis call the reprogrammed terminator?

As for the Rival, I'm thinking some other actiony character (soldier or pilot) is a likely natural pick, just because of a partial overlap in specialties.

Unless sudden urgent work becomes necessary, I expect that I should be able to finish my PC in 8-10 hours. If there's any input before that, I'm open to reading it throughout the workday.
Last edited October 2, 2024 11:40 am
Oct 2, 2024 12:14 pm
How about Tate? Which is basically T-8 shortened.
Oct 2, 2024 12:21 pm
Furmyr says:
How about Tate? Which is basically T-8 shortened.
Sure, let's go for that.
Oct 2, 2024 1:07 pm
vicky_molokh says:
Furmyr says:
Charles is a computer programmer in his 40s. He used to work for Cyberdyne System when judgement day came. He's not sure how he was spared, and he is riddled with guilt for his small part in the end. He has since tried to use his techical know how for the resistance. He prefers working in the lab, but guilt drives him to volunteer for fieldwork.
I think I've settled on the T-800/'Roughneck' option out of the three considered. And I'm thinking of picking Davis as the Buddy, as the default priority VIP chosen; of course if you think Charles would've programmed it differently, please do correct me.

Oh, also, @Furmyr, what would Davis call the reprogrammed terminator?

As for the Rival, I'm thinking some other actiony character (soldier or pilot) is a likely natural pick, just because of a partial overlap in specialties.

Unless sudden urgent work becomes necessary, I expect that I should be able to finish my PC in 8-10 hours. If there's any input before that, I'm open to reading it throughout the workday.
That's amazing!
Oct 2, 2024 1:09 pm
Hey, weird thing to notice but...

As I'm finishing filling out my sheet, I'm putting in my gear and I noticed there are two listings for the same weapon.

The M42A Scope Rifle has the chart, which lists it as a +2 bonus, +2 damage weapon -- but the picture lists it as a +1 bonus, +3 damage weapon.

Clearly, one entry is a typo but which one? So I'll let the GM decide which one is correct.
Last edited October 2, 2024 1:10 pm
Oct 2, 2024 1:17 pm
Or perhaps different variants exist.
Oct 2, 2024 1:41 pm
MaJunior says:
Hey, weird thing to notice but...

As I'm finishing filling out my sheet, I'm putting in my gear and I noticed there are two listings for the same weapon.

The M42A Scope Rifle has the chart, which lists it as a +2 bonus, +2 damage weapon -- but the picture lists it as a +1 bonus, +3 damage weapon.

Clearly, one entry is a typo but which one? So I'll let the GM decide which one is correct.
We will use the entry of the charts from now on ! Thanks for noticing !
Oct 2, 2024 1:42 pm
vicky_molokh says:
Or perhaps different variants exist.
No thats fine ! Since we homebrew and since its my 1st time GMing with this system, we will try to keep it simple!
Oct 2, 2024 3:21 pm
Should be everything. I mostly used the Colonial Marines Operations Manual for creation, so if there are any inconsistancies or anything just let me know.

My idea was the SGT. Hanson was already a scout sniper in the Marines before judgement day, and easily fell in with the resistance once the robots took over. He had seen action before the apocalypse, not just after it. The military itself may be a thing of the past, but he still goes by his rank as a way of holding on.
Oct 2, 2024 3:29 pm
MaJunior says:
Should be everything. I mostly used the Colonial Marines Operations Manual for creation, so if there are any inconsistancies or anything just let me know.

My idea was the SGT. Hanson was already a scout sniper in the Marines before judgement day, and easily fell in with the resistance once the robots took over. He had seen action before the apocalypse, not just after it. The military itself may be a thing of the past, but he still goes by his rank as a way of holding on.
Pretty good idea! I love it ! That's a go !
Oct 2, 2024 7:08 pm
Rolling the starting 'cash' (to be spent on gear if possible, which is probably what the terminator had on it when captured). This will be 'spent' on the cheaper of the pistols.
Last edited October 2, 2024 7:08 pm

Rolls

Starting 'money' (1d6 times 100) - (1d6)

(2) = 2

Oct 2, 2024 7:29 pm
This is 'T8'.

https://i.imgur.com/BEySsBi.jpeg
https://i.imgur.com/PGJKYdn.png
Name: T8 ('Tate')
Career: 'Roughneck'
Description: Big frame, 'prematurely' white hair
Buddy: the reprogrammer
Rival: the other soldier
Notes:
ATTRIBUTES & SKILLS

STRENGTH8D6
CloseCombat3D6
HeavyMachinery1D6
Stamina1D6

AGILITY 7D6
Mobility 1D6
RangedCombat 1D6
Piloting 0D6

WITS 3D6
Observation 1D6
Survival 0D6
Comtech 1D6

EMPATHY 2D6
Command 0D6
Manipulation 1D6
MedicalAid 0D6

BLANK 0D6
BLANK 0D6
BLANK 0D6
BLANK 0D6
TALENTS
Resilient






CONDITIONS
Critical Injuries:





- - - -
HEALTH
EXPERIENCE POINTS
STORY POINTS
ENCUMBRANCE
WEAPONS Damage Bonus Range
Cutting torch 3 0 Engaged
Blunt Instrument (maintenance jack) 1 +1 Engaged
M4A3 Service Pistol 1 +2 Medium

ARMOR Protection Penalty
GEAR Bonus
Cutting Torch 2D6
Maintenance Jack 1D6
1D6
1D6
1D6
1D6
1D6
1D6
STORED GEAR Location







TINY ITEMS







A general-purpose infiltrator, expected to get into a human camp while posing as a 'civilian' (thus not carrying serious weapons), engage in sabotage of heavy equipment and/or use superior strength to overpower any guards, obtain weapons, and proceed from there. Got spotted early because one of the humans started hassling him about 'where he got some hair dye', and the back-and-forth attracted too much attention from the soldiers. And then one well-placed electric shock gave the Resistance an opportunity to fill their ranks with another machine.
Oct 3, 2024 12:31 pm
vicky_molokh says:
This is 'T8'.

https://i.imgur.com/BEySsBi.jpeg
https://i.imgur.com/PGJKYdn.png
Name: T8 ('Tate')
Career: 'Roughneck'
Description: Big frame, 'prematurely' white hair
Buddy: the reprogrammer
Rival: the other soldier
Notes:
ATTRIBUTES & SKILLS

STRENGTH8D6
CloseCombat3D6
HeavyMachinery1D6
Stamina1D6

AGILITY 7D6
Mobility 1D6
RangedCombat 1D6
Piloting 0D6

WITS 3D6
Observation 1D6
Survival 0D6
Comtech 1D6

EMPATHY 2D6
Command 0D6
Manipulation 1D6
MedicalAid 0D6

BLANK 0D6
BLANK 0D6
BLANK 0D6
BLANK 0D6
TALENTS
Resilient






CONDITIONS
Critical Injuries:





- - - -
HEALTH
EXPERIENCE POINTS
STORY POINTS
ENCUMBRANCE
WEAPONS Damage Bonus Range
Cutting torch 3 0 Engaged
vicky_molokh says:
This is 'T8'.

https://i.imgur.com/BEySsBi.jpeg
https://i.imgur.com/PGJKYdn.png
[table]Name:
T8 ('Tate')
Career: 'Roughneck'
Description: Big frame, 'prematurely' white hair
Buddy: the reprogrammer
Rival: the other soldier
Notes:
ATTRIBUTES & SKILLS

STRENGTH8D6
CloseCombat3D6
HeavyMachinery1D6
Stamina1D6

AGILITY 7D6
Mobility 1D6
RangedCombat 1D6
Piloting 0D6

WITS 3D6
Observation 1D6
Survival 0D6
Comtech 1D6

EMPATHY 2D6
Command 0D6
Manipulation 1D6
MedicalAid 0D6

BLANK 0D6
BLANK 0D6
BLANK 0D6
BLANK 0D6
TALENTS
Resilient






CONDITIONS
Critical Injuries:





- - - -
HEALTH
EXPERIENCE POINTS
STORY POINTS
ENCUMBRANCE
WEAPONS Damage Bonus Range
Cutting torch 3 0 Engaged
Blunt Instrument (maintenance jack) 1 +1 Engaged
M4A3 Service Pistol 1 +2 Medium

ARMOR Protection Penalty
GEAR Bonus
Cutting Torch 2D6
Maintenance Jack 1D6
1D6
1D6
1D6
1D6
1D6
1D6
STORED GEAR Location







TINY ITEMS







A general-purpose infiltrator, expected to get into a human camp while posing as a 'civilian' (thus not carrying serious weapons), engage in sabotage of heavy equipment and/or use superior strength to overpower any guards, obtain weapons, and proceed from there. Got spotted early because one of the humans started hassling him about 'where he got some hair dye', and the back-and-forth attracted too much attention from the soldiers. And then one well-placed electric shock gave the Resistance an opportunity to fill their ranks with another machine.
Blunt Instrument (maintenance jack) | 1 | +1 | Engaged
M4A3 Service Pistol | 1 | +2 | Medium[/table]
ARMOR Protection Penalty
GEAR Bonus
Cutting Torch 2D6
Maintenance Jack 1D6
1D6
1D6
1D6
1D6
1D6
1D6
STORED GEAR Location







TINY ITEMS







A general-purpose infiltrator, expected to get into a human camp while posing as a 'civilian' (thus not carrying serious weapons), engage in sabotage of heavy equipment and/or use superior strength to overpower any guards, obtain weapons, and proceed from there. Got spotted early because one of the humans started hassling him about 'where he got some hair dye', and the back-and-forth attracted too much attention from the soldiers. And then one well-placed electric shock gave the Resistance an opportunity to fill their ranks with another machine.
OMG!!! You are making me sooooo happy today! It's Stiiiiiiinnnngggggg !
Oct 3, 2024 12:41 pm
Seems that everyone is ready to rock! I'm gonna starting posting on the main game thread pretty soon! See you all on the other side ;)
Oct 3, 2024 12:53 pm
DavidDezo says:
OMG!!! You are making me sooooo happy today! It's Stiiiiiiinnnngggggg !
Oh dear. I was hoping that my pick of a pic would be sufficiently on-brand to represent a terminator, but obscure enough that either people wouldn't know who it is, or would at most recognise him as Hallor and chuckle at the character allusion and move on. But apparently the difference in make-up is not enough. That's awkward.
Oct 6, 2024 11:23 am
Note: i'm generally avoiding getting ahead of the players of human characters, because it seems unlikely for a terminator to be 'chatty' with no reason. But if the pacing requires a post already on my behalf, do inform me and I'll make something earlier than planned.
Oct 13, 2024 1:26 am
OOC:
Hey guys! Just wanting to tell you all that im taking a pretty small break from the game. My wife and my youngest are sick with a very bad cold. So, im taking care of them. Im gonna resume the story around next tuesday October 15th. Take care guys!
Oct 13, 2024 7:17 am
Sorry to hear that David. Hope they feel better soon.

You do not have permission to post in this thread.