Oct 15, 2024 1:32 am
Cyrillethe
Goddess of guidance, health, protection, and wisdom
Symbol a pale moon
Alignment NG
Worshipper's Alignment Any good
Domains Community, Good, Healing, Knowledge, Moon (new)
Favored Weapon spiked chain
Nationality Azindralean
Cyrillethe, more commonly known as The Silver Lady, is the goddess of the moon. She is the patron of the Azindraleans who claim the moon guided their ancestors to this region. Modern church rituals evolved from pagan practices and many of them seem crude and superstitious, even to many Azindraleans. Still, it is a people’s religion, and its priests work for the common folk, offering them comfort, healing, and knowledge. The Silver Lady is the light in the darkness that guides man through the night. She exposes the fearsome things that hide in the dark, guides ships to safe harbor, and holds the sunlight after the sun departs.
Adhelmus Oxda
God of safe travel, spoils of victory, might, navigation by stars
Symbol bastard sword with a sextant for a pommel, its blade is a starry, indigo sky
Alignment N
Worshipper's Alignment any
Domains Glory, Luck, Travel, War
Favored Weapon bastard sword
Nationality Kortezian
Adhelmus Oxda appears as a portly and well-dressed sea captain. He carries an exceedingly long brass telescope, a bastard sword (named Blaufeuer Angriff), and a sack of gold dripping with gore.
At one time Adhelmus Oxda served merely as the god of safe navigation by the stars. However, when the Kortezians reoccupied The Great City, they did so not only with arms; religion became a tool to control of the Great City’s populace. The Blood Triperium bestowed the domains of war and wealth upon Adhelmus Oxda, making him their patron deity. This placed him as supreme ruler over all other deities and compelled his recognition as patriarch of the entire Azindralean pantheon.
Kindrogg Zael
Goddess of slaughter
Symbol sinister white eyes peering up from within a crimson whirlpool
Alignment CE
Worshipper's Alignment any evil
Domains Chaos, Destruction, Earth, Evil, Madness
Favored Weapon dagger
Nationality Kortezian
This Kortezian proto-goddess lies trapped in a state of dreaming semi-sentience, bound below the world in the dirt and gravel, encrusted with the blood of sacrifices made in her unholy name.
During the first occupation, Kindrogga Zael embodied the Kortezians’ brutish need for blood and dominance. The Kortezians’ political purges, bleeding the life from Azindralean leadership in the Square of the Eleven Prayers, gave her a foothold in the Great City. Her followers took lives merely for pleasure and power. They believed that if one dedicated such a kill to the Mistress of Slaughter, she would add 23 days to the killer’s natural lifespan for each death, so long as he continued to steal life with dispassionate caprice. Though even the Kortezian royals had decreed the worship of Kindrogga Zael illegal, this practice remained an open secret.
Ever preceded by lung-filling gusts of ozone and char, Kindrogga Zael appears as a sixteen-foot-tall humanoid. Her upper half is a six-breasted, fish-scaled tigress with a serrated turtle beak and eyes aglow with white-hot flame, her lower half a glutinous churning pillar of mucilaginous blood, mixed with earth and lymph. Unnaturally long, razor-sharp nails caps each of her twelve fingers.
When angered, Kindrogga’s lower half transforms into a savage burst of watery menses, obscuring all around her in a fine, red mist that drives sentient beings into a berserk killing frenzy.
Wherever the blood of sacrifices to Kindrogga trickles into the ground, a corrupt, gluey earth known as moordsap emerges. Moordsap carries a splinter of her divine essence. Even a gram of it, in the hands of a Zaelite cultist, grants prophetic visions and strange powers.
W’jur
God of deliverance
Symbol an insect’s wing twisting into a central spiral
Alignment LN
Worshipper's Alignment LN
Domains Charm, Law, Liberation, Trickery, Vengeance
Favored Weapon shortspear
Nationality Unknown
W’jur, the Soul Wing, carries wounded souls from their tormentors. Indistinguishable from any of the world’s countless winged insects, W’jur travels incognito, beyond the influence of other gods. Few lesser deities possess such a potent power, and it shares this gift with favored
worshippers, aiding them to escape those who seek to catch and punish them.
His clerics often carry barbed shortspears symbolizing his virulent stinger.
Xaoghul
God of cannibalism, duality, and undeath
Symbol a bleach white skull with bloody teeth
Alignment CE
Worshipper's Alignment any evil
Domains Cannibalism (new), Chaos, Death, Evil
Favored Weapon bite
Nationality Kortezian
The ancient and blasphemous text Meng-Ashrot-Xaoghul depicts Adhelmus as possessing several aspects, but focuses on his most primal: Xaoghul, The Hunger. Xaoghul is a god of conquest and dominance whose dark tenets espouse cannibalism and necromancy as the only true way to achieve total dominance over one’s enemies.
Ceghon
God of travel, time, and curiosity
Symbol four heel-to-heel footprints facing outward toward each of the cardinal points
Alignment NG
Worshipper's Alignment any good or neutral
Domains Liberation, Travel, Knowledge, Time (new)
Favored Weapon "Protobough" (quarterstaff)
Nationality Azindralean
Since the early days of Old Azindralea, Ceghon appeared to mortals as the burgeoning sunrise, a weathered pair of walking shoes, or the fleeting sunset. He has traveled the world unceasingly since the first star flickered, and knows the home of every new sapling and overturned stone. The day he loses his abundant curiosity time itself will cease to grind forward, and he, along with all existence, will travel backward to the first dawn and extinguish. Ceghon represents the power of keeping an open and curious mind during life’s brief jaunt and also knowing the path to knowledge is endless. Aside from academics, teachers, explorers, and those who caravan or courier by trade, Ceghon finds reverence with gladiators, for through him they recognize life’s toil and brevity need not be without beauty or wonder. Crossroads are sacred to his worshippers, who observe their love of him by taking long strolls during which they open their awareness to all around them, taking time to stop and study the bright back of a beetle or how the leaves fall from autumn trees.
Sarreminda
Goddess of dance, music, and love
Symbol a sultry maiden dancing within a licking flame
Alignment CG
Worshipper's Alignment any good
Domains Charm, Liberation, Magic, Trickery
Favored Weapon "Love and marriage" (punching daggers)
Nationality Azindralean
Ceghon’s divine daughter, Sarreminda sometimes appears to mortals as a lithe maiden. She inspires the dancing heart of every festive crowd. Leaping about, she manifests as a merrily bobbing flame, and when she pirouettes, she forms the winding hub of a celestial clockwork whose every tick marks a moment of joy and revelry. If Sarreminda’s amatory gyrations ceased, bliss itself would leech from the land; the seas would languish; and birds would sing no more. Her followers include dancers, lovers, and any whose philosophy embodies glee.
Brehena
Goddess of luck and good fortune
Symbol a pair of dice in a four-leaf clover
Alignment NG
Worshipper's Alignment any
Domains Good, Luck, Community
Favored Weapon sap
Nationality Kortezian
Brehana is the goddess of good fortune. Her temple, Our Lady of Luck, was built by a single priest with naught but his winnings at games of chance. A bet-losing quarry owner donated the rich marble and onyx for the walls and columns while a merchant incapable of winning a single hand provided the cords of rare exotic hardwoods that form its elegant roof. Besting the king himself secured the priest royal engineers and the labor needed to construct the temple. Brehana's form varies with her mood, but almost all of her forms wear a pair of silver dice hanging from a necklace.
Kargor
God of excellence in battle
Symbol crossed swords
Alignment CN
Worshipper's Alignment any neutral
Domains Strength, War, Glory
Favored Weapon broadsword
Nationality Kortezian
Kargor is a muscular, dark-haired man who wears little more than a loincloth and boots. He is never without his trademark broadsword and most of his services are filled with sparring. Gladiators and military men of all stripes especially favor him. He represents excellence and skill in battle, not just battle itself and his followers do not consider him a god of war. Almost all of his clergy have a background in martial skills (many are fighter/clerics).
Solarus
God of the sun
Symbol a solar disk
Alignment LG
Worshipper's Alignment any good
Domains Sun, Good, Law, Fire
Favored Weapon longsword
Nationality Azindralean
Solarus is the god of the sun, honored at noon each day. He is depicted as a clean-shaven man of indeterminate age, always surrounded by a nimbus of light. Solarus is a deity of lesser importance in the Azindralean religion but maintains a strong and faithful following. His adherents wear golden masks during ceremonies (priests' masks are often solid gold, those of practitioners are typically gold-plated or colored with gold paint).
Omacara
Goddess of nature and agriculture
Symbol a great tree
Alignment N
Worshipper's Alignment any
Domains Plant, Weather, Air, Earth, Water
Favored Weapon scythe
Nationality Azindralean
Omacara, The Great Mother, is a plump, older woman with auburn hair and shining green eyes. She is representative of the natural forces in the world. Her worshippers are strong environmentalists and support the idea of living with the land, as opposed to destroying it for the sake of civilization. One small sect, calling themselves the Harvesters, are militant ecologists. Like the duality of nature itself, Omacara has worshippers of every alignment and caters to them all equally. Her holy colors are brown and green and her priests wear brown robes with green trim, typically in the form of embroidered plant life.
Ethricor
God of magic
Symbol a disk with a field of stars
Alignment N
Worshipper's Alignment any
Domains Magic, Artifice, Knowledge
Favored Weapon starknife
Nationality Unknown
To say that Ethricor is an uncaring deity is not an unfair assessment. While it does provide its priests with spells, it tends to care little for the affairs of mortals and in fact, even the concerns of other deities are beneath its notice. Ethricor is a relic, a remnant from an older time when the world was young. It is all that remains of a much older pantheon that was worshipped in forgotten ages past. It is formless; its followers believe that it is as vast as the universe itself and it may well be more a primal force than a deity in the strictest sense of the word.
Marista, the Blind God
Goddess of justice
Symbol a blindfolded woman holding a scimitar in one hand and a balance in the other
Alignment LN
Worshipper's Alignment any lawful
Domains Community, Nobility, Law
Favored Weapon scimitar
Nationality Azindralean
Marista, as her name implies, is completely blind and yet little escapes her notice. Her high priests, known as magistrates, are granted impunity to dispense justice in the Great City. Dressed in black robes, with masks that hide all but their eyes, these men and women are rightfully feared by all who would break the law. Even more feared are her inquisitors, who take their roles as justice-keepers very seriously. Only the word of Erasmus can supersede the judgment of an inquisitor or magistrate.
Trastine
Goddess of the night
Symbol a great horned owl
Alignment NE
Worshipper's Alignment any neutral or evil
Domains Darkness, Void, Trickery
Favored Weapon "Nightbringer" (shortsword)
Nationality Kortezian
Trastine is the deity of the night, the lady of darkness, worshipped by all who dwell in the shadows. She appears as a small, lithe female with dusky skin and dark hair and eyes. She moves in complete silence, and many of her priests wear muffled or magically silenced armor. She sometimes takes the form of an owl to appear to her worshippers and her priests consider owls to be sacred omens. Her priests dress in dark colors, with black being a favorite.
Malacorth
God of the dawn
Symbol the rising sun
Alignment LG
Worshipper's Alignment any good
Domains Sun, Fire, Good, Glory
Favored Weapon spear
Nationality Azindralean
The church of Malacorth has a rivalry with the worshippers of Solarus. It has never broken out in open conflict, but the two sects often clash over territory and methods of worship. The deities themselves are cordial to one another if not actively friends. Where Solarus is responsible for the sun's movement across the sky, it is Malacorth who dismisses the darkness and brings the sun up in the morning. His rituals take place at dawn, with the priests decked out in woven copper outfits polished to a high sheen that reflect the morning sun.
This is hardly a comprehensive list. There are a great many deities and this handful covers the ones that actually have a presence in the Great City. In addition to temples to the deities listed here, the Great City also has several shrines:
Shrine of Elemental Force
Alignments: All
Portfolio: Attraction, Earth, Fear, Femininity, Fire, Hate, Love, Libido, Machismo, Magic, Passion, Rage, Storms, Water, Wind
Domains: Air, Earth, Fire, Magic, Water
Shrine of Golden Artificers
Alignments: All
Portfolio: Artists, Architects, Craftsmen, Manic Depression, Masons, Shipwrights, Smiths, Tailors, Weavers
Domains: Artifice, Creation, Destruction, Earth, Fire, Water
Shrine of the Despairing Maggot
Alignments: Any evil
Portfolio: Apocalypse, Death, Famine, Fear, Fright, Lies, Madness, Misery, Murder, Pain, Pestilence, School, Torture, War
Domains: Darkness, Death, Destruction, Evil, Madness, War
Shrine of the Macrocosmic Embrace
Alignments: Any non-evil
Portfolio: Agriculture, Animals, Benevolence, Birth, Creation, Death, Family, Hunting, Life, Plants, Tolerance, Travel, Universe
Domains: Animal, Chaos, Community, Creation, Plant, Earth, Glory, Good, Healing, Law, Repose, Travel
Shrine of Natural Pleasures
Alignments: All
Portfolio: Brewing, Competitive Sport, Cooking, Dance, Food, Freedom, Massage, Music, Recreation, Revelry, Sex, Singing, Thrill Seekers, Wine
Domains: Animal, Creation, Healing, Liberation, Luck, Sun, Weather
If none of these suit you, you may ask your GM to design your own deity and faith for your character. You will probably be the sole representative of such within the City (or maybe not), but in most cases, so long as the request isn't unbalanced, I will likely permit it. Most temples with the Great City offer space for worshippers of other deities with similar portfolios.
Goddess of guidance, health, protection, and wisdom
Symbol a pale moon
Alignment NG
Worshipper's Alignment Any good
Domains Community, Good, Healing, Knowledge, Moon (new)
Favored Weapon spiked chain
Nationality Azindralean
Cyrillethe, more commonly known as The Silver Lady, is the goddess of the moon. She is the patron of the Azindraleans who claim the moon guided their ancestors to this region. Modern church rituals evolved from pagan practices and many of them seem crude and superstitious, even to many Azindraleans. Still, it is a people’s religion, and its priests work for the common folk, offering them comfort, healing, and knowledge. The Silver Lady is the light in the darkness that guides man through the night. She exposes the fearsome things that hide in the dark, guides ships to safe harbor, and holds the sunlight after the sun departs.
Adhelmus Oxda
God of safe travel, spoils of victory, might, navigation by stars
Symbol bastard sword with a sextant for a pommel, its blade is a starry, indigo sky
Alignment N
Worshipper's Alignment any
Domains Glory, Luck, Travel, War
Favored Weapon bastard sword
Nationality Kortezian
Adhelmus Oxda appears as a portly and well-dressed sea captain. He carries an exceedingly long brass telescope, a bastard sword (named Blaufeuer Angriff), and a sack of gold dripping with gore.
At one time Adhelmus Oxda served merely as the god of safe navigation by the stars. However, when the Kortezians reoccupied The Great City, they did so not only with arms; religion became a tool to control of the Great City’s populace. The Blood Triperium bestowed the domains of war and wealth upon Adhelmus Oxda, making him their patron deity. This placed him as supreme ruler over all other deities and compelled his recognition as patriarch of the entire Azindralean pantheon.
Kindrogg Zael
Goddess of slaughter
Symbol sinister white eyes peering up from within a crimson whirlpool
Alignment CE
Worshipper's Alignment any evil
Domains Chaos, Destruction, Earth, Evil, Madness
Favored Weapon dagger
Nationality Kortezian
This Kortezian proto-goddess lies trapped in a state of dreaming semi-sentience, bound below the world in the dirt and gravel, encrusted with the blood of sacrifices made in her unholy name.
During the first occupation, Kindrogga Zael embodied the Kortezians’ brutish need for blood and dominance. The Kortezians’ political purges, bleeding the life from Azindralean leadership in the Square of the Eleven Prayers, gave her a foothold in the Great City. Her followers took lives merely for pleasure and power. They believed that if one dedicated such a kill to the Mistress of Slaughter, she would add 23 days to the killer’s natural lifespan for each death, so long as he continued to steal life with dispassionate caprice. Though even the Kortezian royals had decreed the worship of Kindrogga Zael illegal, this practice remained an open secret.
Ever preceded by lung-filling gusts of ozone and char, Kindrogga Zael appears as a sixteen-foot-tall humanoid. Her upper half is a six-breasted, fish-scaled tigress with a serrated turtle beak and eyes aglow with white-hot flame, her lower half a glutinous churning pillar of mucilaginous blood, mixed with earth and lymph. Unnaturally long, razor-sharp nails caps each of her twelve fingers.
When angered, Kindrogga’s lower half transforms into a savage burst of watery menses, obscuring all around her in a fine, red mist that drives sentient beings into a berserk killing frenzy.
Wherever the blood of sacrifices to Kindrogga trickles into the ground, a corrupt, gluey earth known as moordsap emerges. Moordsap carries a splinter of her divine essence. Even a gram of it, in the hands of a Zaelite cultist, grants prophetic visions and strange powers.
W’jur
God of deliverance
Symbol an insect’s wing twisting into a central spiral
Alignment LN
Worshipper's Alignment LN
Domains Charm, Law, Liberation, Trickery, Vengeance
Favored Weapon shortspear
Nationality Unknown
W’jur, the Soul Wing, carries wounded souls from their tormentors. Indistinguishable from any of the world’s countless winged insects, W’jur travels incognito, beyond the influence of other gods. Few lesser deities possess such a potent power, and it shares this gift with favored
worshippers, aiding them to escape those who seek to catch and punish them.
His clerics often carry barbed shortspears symbolizing his virulent stinger.
Xaoghul
God of cannibalism, duality, and undeath
Symbol a bleach white skull with bloody teeth
Alignment CE
Worshipper's Alignment any evil
Domains Cannibalism (new), Chaos, Death, Evil
Favored Weapon bite
Nationality Kortezian
The ancient and blasphemous text Meng-Ashrot-Xaoghul depicts Adhelmus as possessing several aspects, but focuses on his most primal: Xaoghul, The Hunger. Xaoghul is a god of conquest and dominance whose dark tenets espouse cannibalism and necromancy as the only true way to achieve total dominance over one’s enemies.
Ceghon
God of travel, time, and curiosity
Symbol four heel-to-heel footprints facing outward toward each of the cardinal points
Alignment NG
Worshipper's Alignment any good or neutral
Domains Liberation, Travel, Knowledge, Time (new)
Favored Weapon "Protobough" (quarterstaff)
Nationality Azindralean
Since the early days of Old Azindralea, Ceghon appeared to mortals as the burgeoning sunrise, a weathered pair of walking shoes, or the fleeting sunset. He has traveled the world unceasingly since the first star flickered, and knows the home of every new sapling and overturned stone. The day he loses his abundant curiosity time itself will cease to grind forward, and he, along with all existence, will travel backward to the first dawn and extinguish. Ceghon represents the power of keeping an open and curious mind during life’s brief jaunt and also knowing the path to knowledge is endless. Aside from academics, teachers, explorers, and those who caravan or courier by trade, Ceghon finds reverence with gladiators, for through him they recognize life’s toil and brevity need not be without beauty or wonder. Crossroads are sacred to his worshippers, who observe their love of him by taking long strolls during which they open their awareness to all around them, taking time to stop and study the bright back of a beetle or how the leaves fall from autumn trees.
Sarreminda
Goddess of dance, music, and love
Symbol a sultry maiden dancing within a licking flame
Alignment CG
Worshipper's Alignment any good
Domains Charm, Liberation, Magic, Trickery
Favored Weapon "Love and marriage" (punching daggers)
Nationality Azindralean
Ceghon’s divine daughter, Sarreminda sometimes appears to mortals as a lithe maiden. She inspires the dancing heart of every festive crowd. Leaping about, she manifests as a merrily bobbing flame, and when she pirouettes, she forms the winding hub of a celestial clockwork whose every tick marks a moment of joy and revelry. If Sarreminda’s amatory gyrations ceased, bliss itself would leech from the land; the seas would languish; and birds would sing no more. Her followers include dancers, lovers, and any whose philosophy embodies glee.
Brehena
Goddess of luck and good fortune
Symbol a pair of dice in a four-leaf clover
Alignment NG
Worshipper's Alignment any
Domains Good, Luck, Community
Favored Weapon sap
Nationality Kortezian
Brehana is the goddess of good fortune. Her temple, Our Lady of Luck, was built by a single priest with naught but his winnings at games of chance. A bet-losing quarry owner donated the rich marble and onyx for the walls and columns while a merchant incapable of winning a single hand provided the cords of rare exotic hardwoods that form its elegant roof. Besting the king himself secured the priest royal engineers and the labor needed to construct the temple. Brehana's form varies with her mood, but almost all of her forms wear a pair of silver dice hanging from a necklace.
Kargor
God of excellence in battle
Symbol crossed swords
Alignment CN
Worshipper's Alignment any neutral
Domains Strength, War, Glory
Favored Weapon broadsword
Nationality Kortezian
Kargor is a muscular, dark-haired man who wears little more than a loincloth and boots. He is never without his trademark broadsword and most of his services are filled with sparring. Gladiators and military men of all stripes especially favor him. He represents excellence and skill in battle, not just battle itself and his followers do not consider him a god of war. Almost all of his clergy have a background in martial skills (many are fighter/clerics).
Solarus
God of the sun
Symbol a solar disk
Alignment LG
Worshipper's Alignment any good
Domains Sun, Good, Law, Fire
Favored Weapon longsword
Nationality Azindralean
Solarus is the god of the sun, honored at noon each day. He is depicted as a clean-shaven man of indeterminate age, always surrounded by a nimbus of light. Solarus is a deity of lesser importance in the Azindralean religion but maintains a strong and faithful following. His adherents wear golden masks during ceremonies (priests' masks are often solid gold, those of practitioners are typically gold-plated or colored with gold paint).
Omacara
Goddess of nature and agriculture
Symbol a great tree
Alignment N
Worshipper's Alignment any
Domains Plant, Weather, Air, Earth, Water
Favored Weapon scythe
Nationality Azindralean
Omacara, The Great Mother, is a plump, older woman with auburn hair and shining green eyes. She is representative of the natural forces in the world. Her worshippers are strong environmentalists and support the idea of living with the land, as opposed to destroying it for the sake of civilization. One small sect, calling themselves the Harvesters, are militant ecologists. Like the duality of nature itself, Omacara has worshippers of every alignment and caters to them all equally. Her holy colors are brown and green and her priests wear brown robes with green trim, typically in the form of embroidered plant life.
Ethricor
God of magic
Symbol a disk with a field of stars
Alignment N
Worshipper's Alignment any
Domains Magic, Artifice, Knowledge
Favored Weapon starknife
Nationality Unknown
To say that Ethricor is an uncaring deity is not an unfair assessment. While it does provide its priests with spells, it tends to care little for the affairs of mortals and in fact, even the concerns of other deities are beneath its notice. Ethricor is a relic, a remnant from an older time when the world was young. It is all that remains of a much older pantheon that was worshipped in forgotten ages past. It is formless; its followers believe that it is as vast as the universe itself and it may well be more a primal force than a deity in the strictest sense of the word.
Marista, the Blind God
Goddess of justice
Symbol a blindfolded woman holding a scimitar in one hand and a balance in the other
Alignment LN
Worshipper's Alignment any lawful
Domains Community, Nobility, Law
Favored Weapon scimitar
Nationality Azindralean
Marista, as her name implies, is completely blind and yet little escapes her notice. Her high priests, known as magistrates, are granted impunity to dispense justice in the Great City. Dressed in black robes, with masks that hide all but their eyes, these men and women are rightfully feared by all who would break the law. Even more feared are her inquisitors, who take their roles as justice-keepers very seriously. Only the word of Erasmus can supersede the judgment of an inquisitor or magistrate.
Trastine
Goddess of the night
Symbol a great horned owl
Alignment NE
Worshipper's Alignment any neutral or evil
Domains Darkness, Void, Trickery
Favored Weapon "Nightbringer" (shortsword)
Nationality Kortezian
Trastine is the deity of the night, the lady of darkness, worshipped by all who dwell in the shadows. She appears as a small, lithe female with dusky skin and dark hair and eyes. She moves in complete silence, and many of her priests wear muffled or magically silenced armor. She sometimes takes the form of an owl to appear to her worshippers and her priests consider owls to be sacred omens. Her priests dress in dark colors, with black being a favorite.
Malacorth
God of the dawn
Symbol the rising sun
Alignment LG
Worshipper's Alignment any good
Domains Sun, Fire, Good, Glory
Favored Weapon spear
Nationality Azindralean
The church of Malacorth has a rivalry with the worshippers of Solarus. It has never broken out in open conflict, but the two sects often clash over territory and methods of worship. The deities themselves are cordial to one another if not actively friends. Where Solarus is responsible for the sun's movement across the sky, it is Malacorth who dismisses the darkness and brings the sun up in the morning. His rituals take place at dawn, with the priests decked out in woven copper outfits polished to a high sheen that reflect the morning sun.
This is hardly a comprehensive list. There are a great many deities and this handful covers the ones that actually have a presence in the Great City. In addition to temples to the deities listed here, the Great City also has several shrines:
Shrine of Elemental Force
Alignments: All
Portfolio: Attraction, Earth, Fear, Femininity, Fire, Hate, Love, Libido, Machismo, Magic, Passion, Rage, Storms, Water, Wind
Domains: Air, Earth, Fire, Magic, Water
Shrine of Golden Artificers
Alignments: All
Portfolio: Artists, Architects, Craftsmen, Manic Depression, Masons, Shipwrights, Smiths, Tailors, Weavers
Domains: Artifice, Creation, Destruction, Earth, Fire, Water
Shrine of the Despairing Maggot
Alignments: Any evil
Portfolio: Apocalypse, Death, Famine, Fear, Fright, Lies, Madness, Misery, Murder, Pain, Pestilence, School, Torture, War
Domains: Darkness, Death, Destruction, Evil, Madness, War
Shrine of the Macrocosmic Embrace
Alignments: Any non-evil
Portfolio: Agriculture, Animals, Benevolence, Birth, Creation, Death, Family, Hunting, Life, Plants, Tolerance, Travel, Universe
Domains: Animal, Chaos, Community, Creation, Plant, Earth, Glory, Good, Healing, Law, Repose, Travel
Shrine of Natural Pleasures
Alignments: All
Portfolio: Brewing, Competitive Sport, Cooking, Dance, Food, Freedom, Massage, Music, Recreation, Revelry, Sex, Singing, Thrill Seekers, Wine
Domains: Animal, Creation, Healing, Liberation, Luck, Sun, Weather
If none of these suit you, you may ask your GM to design your own deity and faith for your character. You will probably be the sole representative of such within the City (or maybe not), but in most cases, so long as the request isn't unbalanced, I will likely permit it. Most temples with the Great City offer space for worshippers of other deities with similar portfolios.