Session Zero

Oct 28, 2024 8:32 pm
Here's where we'll create characters, discuss the setting and talk about optional rules.
Oct 29, 2024 3:30 am
Folks when you're ready to start building your character PM me and I'll send you the link to the D&D Beyond campaign I've set up for the game. I'll also share some files on Eberron in my Google Drive.
Oct 30, 2024 2:13 pm
Our story will take place in Thrane, where the border touches Aundair and Breland, near the Imistil Forest. We're starting at fifth level, so your characters are already heroes of some reknown. I'd like some backstory that includes previous adventures and deeds please. Your characters do not have to know each other, although it does no harm if they do.
Oct 30, 2024 7:21 pm
As we're building characters on D&D Beyond, you don't have to fill out a full sheet here on GP if you don't want to. Putting down a name and an avatar image are enough to get by. That way you can post as your character.

We will be using the die roller here on GP, so you can certainly fill out a full sheet to have the shortcuts if you like.
Oct 30, 2024 8:55 pm
Are there any character restrictions that won't be obvious from D&D Beyond?
Oct 30, 2024 8:56 pm
No restrictions, but if you choose a more exotic species we'll have to figure out where you come from.
Oct 30, 2024 9:00 pm
I'm ready to build.
I plan to stick to the idea of the stealth artificer. I might sneak in a level of rogue. Don't know yet.

I understand we pick 2014 or 2024 rules right? Artificer isn't in 2014 yet but could I (don't know if I want yet) still go with species and origin feats and the like of the 2024 set?
Last edited October 30, 2024 9:01 pm
Oct 30, 2024 9:06 pm
Yes you can mix and match like that. I'll PM you the links you need.
Oct 30, 2024 9:33 pm
Hey everyone, I see several of you are already making characters, which is cool. Let's get a little discussion going.
Oct 30, 2024 9:50 pm
If the stuff on DDB is correct, it looks like we have 2 fighters, 1 sorcerer, 1 artficer, and 3 TBD (one being me)

I'm always up for rounding out a party with my character, and I don't have a concept yet. My first thought was "maybe a rogue", but I'm up for whatever.
Oct 30, 2024 10:05 pm
Hi friends, I’m building a Warforged fighter. Soldier backgrounds seems a good fit.
Cheers everyone.
Oct 30, 2024 10:54 pm
I think I'm ready to build as well. I'm thinking of going with something along the lines of the fighter idea I mentioned in the interest thread. Just maybe adapted to fit into eberon more.
Oct 30, 2024 10:55 pm
@Seandiggersby Sounds great. I'll shoot you the links.
Oct 30, 2024 11:06 pm
So far we have three fighters, which is cool, as this will probably be a little more combat heavy than the average GP game. It's a war after all. The one concern I have is if the party's too melee heavy, you may suffer in fights with enemies that attack from range.
Oct 30, 2024 11:12 pm
I was going to go melee but I could change to a ranged fighter. Would the new firearms in the 2024 phb be allowed?
Last edited October 30, 2024 11:13 pm
Oct 30, 2024 11:16 pm
Got a first draft of a character set up now. Will fine tune her a bit more tomorrow and then be done.

She is a ranged artificer that actually acts more like a rogue :)
Oct 30, 2024 11:54 pm
I have been thinking of a scout Sniper type - either rogue or ranger. Would help cover ranged combat. I need too read up on the 2024 options, as I haven't bought any of the new books yet.
Oct 31, 2024 12:07 am
I'm sorry, no firearms. They have a special place in my Eberron. They haven't been encountered by the world at large yet.
Oct 31, 2024 12:25 am
@annex, I see you're playing a yuan-ti. Keith Baker (the creator of Eberron) wrote at least two articles about their place in Eberron. I'm linking them here and here. If you have the time would you read them and tell me which of his ideas best fits your vision of your sorcerer? Then we have to figure out how you end up in Thrane.
Oct 31, 2024 12:57 am
I think I'll just hold off and let others pick, because it's sounding like too much overlap to be a good thing.
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