Character Creation
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Character Profile | |
Name: | Player: |
Pronouns: | |
Level: | Rank / Title: |
Class: |
Stat | Roll |
Strength (0) | 1d100 |
Speed (0) | 1d100 |
Intellect (0) | 1d100 |
Combat (0) | 1d100 |
Save | Roll |
Sanity () | 1d100 |
Fear () | 1d100 |
Body () | 1d100 |
Stat | Roll |
Strength, Trained skill (): | 1d100 |
Speed, Trained skill (): | 1d100 |
Intellect, Trained skill (): | 1d100 |
Combat, Trained skill (): | 1d100 |
Stat | Roll |
Strength, Expert skill (): | 1d100 |
Speed, Expert skill (): | 1d100 |
Intellect, Expert skill (): | 1d100 |
Combat, Expert skill (): | 1d100 |
Stat | Roll |
Strength, Master skill (): | 1d100 |
Speed, Master skill (): | 1d100 |
Intellect, Master skill (): | 1d100 |
Combat, Master skill (): | 1d100 |
Condition |
Health ( / ) Roll 1d10+10 for health |
Wounds ( / 2) Max starts at 2 |
Stress (2) / 2) Min starts at 2 |
Stress & Panic | |
Class's Trauma Response How your class deals with stress. | |
Panic Roll (roll higher than stress = ) | 1d20 |
Trained Skills (+10%) | Roll |
Linguistics | |
Zoology | |
- | |
Botany | |
Geology | |
Industrial Equipment | |
Jury-rigging | |
Chemistry | |
Computers | |
Zero-g | |
Mathematics | |
Art | |
Archaeology | |
Theology | |
Military Training | |
Rimwise | |
Athletics |
Expert Skills (+15%) |
Psychology |
Pathology |
Field Medicine |
Ecology |
Asteroid Mining |
Mechanical Repair |
Explosives |
Pharmacology |
Hacking |
Piloting |
Physics |
Mysticism |
- |
Wilderness Survival |
Firearms |
Hand-to-hand Combat |
- |
Master Skills (+20%) |
Sophontology |
Exobiology |
Surgery |
Planetology |
Robotics |
Engineering |
Cybernetics |
- |
Artificial Intelligence |
- |
Hyperspace |
Xenoesotericism |
- |
- |
Command |
- |
- |
EQUIPMENT
Patch: | Trinket: | Credits: |
Weapon | Dmg | Crit | S / M / L | Ammunition | Shots | Special |
Gear | ||
BIO
Description:
Personality:
Character Profile | |
Name: | Player: |
Pronouns: | |
Level: | Rank / Title: |
Class: |
Stat | Roll |
Strength (0) | 1d100 |
Speed (0) | 1d100 |
Intellect (0) | 1d100 |
Combat (0) | 1d100 |
Save | Roll |
Sanity () | 1d100 |
Fear () | 1d100 |
Body () | 1d100 |
Stat | Roll |
Strength, Trained skill (): | 1d100 |
Speed, Trained skill (): | 1d100 |
Intellect, Trained skill (): | 1d100 |
Combat, Trained skill (): | 1d100 |
Stat | Roll |
Strength, Expert skill (): | 1d100 |
Speed, Expert skill (): | 1d100 |
Intellect, Expert skill (): | 1d100 |
Combat, Expert skill (): | 1d100 |
Stat | Roll |
Strength, Master skill (): | 1d100 |
Speed, Master skill (): | 1d100 |
Intellect, Master skill (): | 1d100 |
Combat, Master skill (): | 1d100 |
Condition |
Health ( / ) Roll 1d10+10 for health |
Wounds ( / 2) Max starts at 2 |
Stress (2) / 2) Min starts at 2 |
Stress & Panic | |
Class's Trauma Response How your class deals with stress. | |
Panic Roll (roll higher than stress = ) | 1d20 |
Trained Skills (+10%) | Roll |
Linguistics | |
Zoology | |
- | |
Botany | |
Geology | |
Industrial Equipment | |
Jury-rigging | |
Chemistry | |
Computers | |
Zero-g | |
Mathematics | |
Art | |
Archaeology | |
Theology | |
Military Training | |
Rimwise | |
Athletics |
Expert Skills (+15%) |
Psychology |
Pathology |
Field Medicine |
Ecology |
Asteroid Mining |
Mechanical Repair |
Explosives |
Pharmacology |
Hacking |
Piloting |
Physics |
Mysticism |
- |
Wilderness Survival |
Firearms |
Hand-to-hand Combat |
- |
Master Skills (+20%) |
Sophontology |
Exobiology |
Surgery |
Planetology |
Robotics |
Engineering |
Cybernetics |
- |
Artificial Intelligence |
- |
Hyperspace |
Xenoesotericism |
- |
- |
Command |
- |
- |
EQUIPMENT
Patch: | Trinket: | Credits: |
Weapon | Dmg | Crit | S / M / L | Ammunition | Shots | Special |
Gear | ||
BIO
Description:
Personality:
With that said, I'd like to know if there are any skills that you feel won't come up in this game, @Redcroc. I am considering Art, Mysticism, Xenoesotericism for my character.
I don't have a concept yet - except for the obvious one inspired by the movie, but we could end up with a lot of tough, swearing cops with marital problems if everyone does that :)
I will read the pdf and see what I come up with. And maybe watch the movie again. :)
Am I on the right track if I assume that the setting aesthetics are similar to those of Alien?
"Survival Guide" says we need to role 2d10+25 for stats, and you here ask for a d100 roll
whom should I believe?
btw, are we rolling dice right here?
Nevermind, I believe it means you roll 1d100 during the game, but your stat value is 2d10+25.
I have two tentative concepts so far:
- Young, curious, eager, idealistic reporter sniffing around after a lead. Definitely not as annoying as the TV guy from the movie.
- A former security android repurposed for some other job (janitor, waiter). When bad things happen, old programming kicks in
Alien is a good reference for the aesthetic of the setting.
@akkarin and @runestone There is also a system explanation with videos here that can help with learning the system.
Please do all dice rolling in the forum using the GP dice roller. You can add dice rolls below where type posts. There is a guide for doing so here if you have questions on how to do the rolls.
I am fine with people rolling and assigning stats to fit a character concept they want to play!
EDIT: Wait, this is the correct thread. Oops.
Porting over...
Stats: Strength - 42, Speed - 33, Intellect - 30, Combat - 38
Saves: Sanity - 24, Body - 27, Fear - 19
Rolls
Health - (1d10+10)
(8) + 10 = 18
Loadout - (1d10)
(9) = 9
Patch, Trinkets - (1d100, 1d100)
1d100 : (29) = 29
1d100 : (100) = 100
Credits - (2d10)
(65) = 11
Edit: Pretty middle of the road. I will switch the Fear and Body saves and try to build an intrepid reporter.
Rolls
Strength - (2d10+25)
(37) + 25 = 35
Speed - (2d10+25)
(94) + 25 = 38
Intellect - (2d10+25)
(210) + 25 = 37
Combat - (2d10+25)
(43) + 25 = 32
Sanity - (2d10+10)
(17) + 10 = 18
Fear - (2d10+10)
(54) + 10 = 19
Body - (2d10+10)
(98) + 10 = 27
I will roll 2d10x100 for starting credits instead of rolling for the loadout. The standard loadouts don't match my reporter so well.
Edit:
Trinket: Smut (Seditious): The Captain, Ordered
Patch: "One Size Fits All" (Grenade)
Rolls
Health - (1d10+10)
(6) + 10 = 16
Trinket, patch - (1d100, 1d100)
1d100 : (48) = 48
1d100 : (74) = 74
Starting credits (x100) - (2d10)
(44) = 8
Character Profile | |
Name: | Player: |
Pronouns: | |
Level: | Rank / Title: |
Class: |
Stat | Roll |
Strength (0) | 1d100 |
Speed (0) | 1d100 |
Intellect (0) | 1d100 |
Combat (0) | 1d100 |
Save | Roll |
Sanity () | 1d100 |
Fear () | 1d100 |
Body () | 1d100 |
Stat | Roll |
Strength, Trained skill (): | 1d100 |
Speed, Trained skill (): | 1d100 |
Intellect, Trained skill (): | 1d100 |
Combat, Trained skill (): | 1d100 |
Stat | Roll |
Strength, Expert skill (): | 1d100 |
Speed, Expert skill (): | 1d100 |
Intellect, Expert skill (): | 1d100 |
Combat, Expert skill (): | 1d100 |
Stat | Roll |
Strength, Master skill (): | 1d100 |
Speed, Master skill (): | 1d100 |
Intellect, Master skill (): | 1d100 |
Combat, Master skill (): | 1d100 |
Condition |
Health ( / ) Roll 1d10+10 for health |
Wounds ( / 2) Max starts at 2 |
Stress (2) / 2) Min starts at 2 |
Stress & Panic | |
Class's Trauma Response How your class deals with stress. | |
Panic Roll (roll higher than stress = ) | 1d20 |
Trained Skills (+10%) | Roll |
Linguistics | |
Zoology | |
- | |
Botany | |
Geology | |
Industrial Equipment | |
Jury-rigging | |
Chemistry | |
Computers | |
Zero-g | |
Mathematics | |
Art | |
Archaeology | |
Theology | |
Military Training | |
Rimwise | |
Athletics |
Expert Skills (+15%) |
Psychology |
Pathology |
Field Medicine |
Ecology |
Asteroid Mining |
Mechanical Repair |
Explosives |
Pharmacology |
Hacking |
Piloting |
Physics |
Mysticism |
- |
Wilderness Survival |
Firearms |
Hand-to-hand Combat |
- |
Master Skills (+20%) |
Sophontology |
Exobiology |
Surgery |
Planetology |
Robotics |
Engineering |
Cybernetics |
- |
Artificial Intelligence |
- |
Hyperspace |
Xenoesotericism |
- |
- |
Command |
- |
- |
EQUIPMENT
Patch: | Trinket: | Credits: |
Weapon | Dmg | Crit | S / M / L | Ammunition | Shots | Special |
Gear | ||
BIO
Description:
Personality:
Character Profile | |
Name: | Player: |
Pronouns: | |
Level: | Rank / Title: |
Class: |
Stat | Roll |
Strength (0) | 1d100 |
Speed (0) | 1d100 |
Intellect (0) | 1d100 |
Combat (0) | 1d100 |
Save | Roll |
Sanity () | 1d100 |
Fear () | 1d100 |
Body () | 1d100 |
Stat | Roll |
Strength, Trained skill (): | 1d100 |
Speed, Trained skill (): | 1d100 |
Intellect, Trained skill (): | 1d100 |
Combat, Trained skill (): | 1d100 |
Stat | Roll |
Strength, Expert skill (): | 1d100 |
Speed, Expert skill (): | 1d100 |
Intellect, Expert skill (): | 1d100 |
Combat, Expert skill (): | 1d100 |
Stat | Roll |
Strength, Master skill (): | 1d100 |
Speed, Master skill (): | 1d100 |
Intellect, Master skill (): | 1d100 |
Combat, Master skill (): | 1d100 |
Condition |
Health ( / ) Roll 1d10+10 for health |
Wounds ( / 2) Max starts at 2 |
Stress (2) / 2) Min starts at 2 |
Stress & Panic | |
Class's Trauma Response How your class deals with stress. | |
Panic Roll (roll higher than stress = ) | 1d20 |
Trained Skills (+10%) | Roll |
Linguistics | |
Zoology | |
- | |
Botany | |
Geology | |
Industrial Equipment | |
Jury-rigging | |
Chemistry | |
Computers | |
Zero-g | |
Mathematics | |
Art | |
Archaeology | |
Theology | |
Military Training | |
Rimwise | |
Athletics |
Expert Skills (+15%) |
Psychology |
Pathology |
Field Medicine |
Ecology |
Asteroid Mining |
Mechanical Repair |
Explosives |
Pharmacology |
Hacking |
Piloting |
Physics |
Mysticism |
- |
Wilderness Survival |
Firearms |
Hand-to-hand Combat |
- |
Master Skills (+20%) |
Sophontology |
Exobiology |
Surgery |
Planetology |
Robotics |
Engineering |
Cybernetics |
- |
Artificial Intelligence |
- |
Hyperspace |
Xenoesotericism |
- |
- |
Command |
- |
- |
EQUIPMENT
Patch: | Trinket: | Credits: |
Weapon | Dmg | Crit | S / M / L | Ammunition | Shots | Special |
Gear | ||
BIO
Description:
Personality:
and not the "pencil" icon in the list on the page. The last is also an option, but you will be forced to edit in the code editor, for some reason.
Rolls
Strength - (2d10+25)
(81) + 25 = 34
Speed - (2d10+25)
(33) + 25 = 31
Intellect - (2d10+25)
(65) + 25 = 36
Combat - (2d10+25)
(12) + 25 = 28
Sanity - (2d10+10)
(47) + 10 = 21
Fear - (2d10+10)
(88) + 10 = 26
Body - (2d10+10)
(29) + 10 = 21
Health - (1d10+10)
(1) + 10 = 11
Loadout (-1 because from 0 to 9, not 1 to 10) - (1d10-1)
(2) - 1 = 1
Trinket (-1 because 0 to 99, not 1 to 100) - (d100-1)
(97) - 1 = 96
Patch - (1d100-1)
(87) - 1 = 86
Credit - (2d10)
(98) = 17
got it, nevermind
and how should I handle rank \ level part?
Will be playing marine with terrible stats, by the way ^ )
Skill training takes a long time and happens between sessions, so it should not be relevant for this one-off.
Well, I've submitted a character--maybe there will be some minor equipment changes after credit system clarification.
The concept is a relatively young and problematic, not-so-successful marine who likes to talk about "his former military achievements during special operations," but his stories can sound a little bit doubtful. Explosive, hot-tempered, "say first, then think."
Here is a copy:
Character Profile | |
Name: Calayope 'Opi' Guberg | Player: Runestone |
Pronouns: She/her | |
Level: 0 | Rank / Title: Intern |
Class: Teamster |
Stat | Roll |
Strength (40) | 1d100 |
Speed (43) | 1d100 |
Intellect (42) | 1d100 |
Combat (37) | 1d100 |
Save | Roll |
Sanity (28) | 1d100 |
Fear (37) | 1d100 |
Body (29) | 1d100 |
Stat | Roll |
Strength, Trained skill (): | 1d100 |
Speed, Trained skill (): | 1d100 |
Intellect, Trained skill (): | 1d100 |
Combat, Trained skill (): | 1d100 |
Stat | Roll |
Strength, Expert skill (): | 1d100 |
Speed, Expert skill (): | 1d100 |
Intellect, Expert skill (): | 1d100 |
Combat, Expert skill (): | 1d100 |
Stat | Roll |
Strength, Master skill (): | 1d100 |
Speed, Master skill (): | 1d100 |
Intellect, Master skill (): | 1d100 |
Combat, Master skill (): | 1d100 |
Condition |
Health (16 / 16) Roll 1d10+10 for health |
Wounds (2 / 2) Max starts at 2 |
Stress (2) / 2) Min starts at 2 |
Stress & Panic | |
Class's Trauma Response 1/session [+] on panic | |
Panic Roll (roll higher than stress = ) | 1d20 |
Trained Skills (+10%) | Roll |
Linguistics | |
Zoology | |
- | |
Botany | |
Geology | |
Industrial Equipment | |
Jury-rigging | |
Chemistry | |
Computers | |
Zero-g | |
Mathematics | |
Art | |
Archaeology | |
Theology | |
Military Training | |
Rimwise | |
Athletics |
Expert Skills (+15%) |
Psychology |
Pathology |
Field Medicine |
Ecology |
Asteroid Mining |
Mechanical Repair |
Explosives |
Pharmacology |
Hacking |
Piloting |
Physics |
Mysticism |
- |
Wilderness Survival |
Firearms |
Hand-to-hand Combat |
- |
Master Skills (+20%) |
Sophontology |
Exobiology |
Surgery |
Planetology |
Robotics |
Engineering |
Cybernetics |
- |
Artificial Intelligence |
- |
Hyperspace |
Xenoesotericism |
- |
- |
Command |
- |
- |
EQUIPMENT
Patch: "One Size Fits All" (Grenade) | Trinket: Smut (Seditious): The Captain, Ordered | Credits: 0 |
Weapon | Dmg | Crit | S / M / L | Ammunition | Shots | Special |
Stun baton (150 cr) | 1d5 | Adjacent | Body save or unconscious 1 round | |||
Small knife (scalpel) (50 cr) | 1d5 | Adjacent | Bleeding [+] | |||
Gear | ||
Party clothing (AP1) (100 cr) | Assorted tools (20 cr), | Lockpicks (40 cr) |
Body cam (50 cr) | Flashlight (30 cr) | Rucksack (50 cr) |
Electronic tool set (100 cr) | HUD (100 cr), short range comms (100 cr) | Paracord (10 cr) |
BIO
Description: Intern with Nakatomi Internal Communications Department. Considers herself undercover. Wants to expose the secrest of the corporation. Dreams of becoming a great investigative reporter. Grew up on an asteroid mining station. Appearance: Young, fairly athletic, light brown complexion, brown eyes, pixie-cut dyed shocking pink
Personality: Curious, eager, intrepid, impulsive, pretends to be tougher than she is, a bit of a conspiracy theorist,
How did you manage to insert a fancy copy?
@akkarin - I'll let anyone that wants to spend starting credits before the adventure do that. There will be no opportunity to do it once the adventure starts. As far as swapping gear from loadouts, I'll let anyone swap an item for another item of lower cost. As a survival horror game, I want to maintain the feeling of scarcity and making use of what is available to generate hard decisions.
Also, while the stats might feel low/bad, they dont represent natural abilities but rather how a character performs on the worst day of their lives. And failing a roll will not necessarily mean you fail to do what you want, but could mean you do what you want but with negative consequences.
I've tailored my character sheet somewhat (removed unused rank and level sections for one thing), let me know if you want that version.
I've tailored my character sheet somewhat (removed unused rank and level sections for one thing), let me know if you want that version.
That would be great if you could share the tailored version!
Name: | Pronouns: |
Class: | High Score: 0 |
Stat | Roll |
Strength: | 1d100 |
Speed: | 1d100 |
Intellect: | 1d100 |
Combat: | 1d100 |
Save | Roll |
Sanity: | 1d100 |
Fear: | 1d100 |
Body: | 1d100 |
Stat | Roll |
Strength, Trained Skill: | 1d100 |
Speed, Trained Skill: | 1d100 |
Intellect, Trained Skill: | 1d100 |
Combat, Trained Skill: | 1d100 |
Stat | Roll |
Strength, Expert Skill: | 1d100 |
Speed, Expert Skill: | 1d100 |
Intellect, Expert Skill: | 1d100 |
Combat, Expert Skill: | 1d100 |
Stat | Roll |
Strength, Master Skill: | 1d100 |
Speed, Master Skill: | 1d100 |
Intellect, Master Skill: | 1d100 |
Combat, Master Skill: | 1d100 |
Harm |
Health: / Roll 1d10+10 for health |
Wounds: / Maximum wounds starts at 2 |
Stress: / Mininum stress starts at 2 |
Stress & Panic | Roll |
Class Trauma Response: | |
Panic Roll, Stress: | 1d20 |
Trained Skills+10 bonus | |
Linguistics | |
Zoology | |
- | |
Botany | |
Geology | |
Industrial Equipment | |
Jury-rigging | |
Chemistry | |
Computers | |
Zero-g | |
Mathematics | |
Art | |
Archaeology | |
Theology | |
Military Training | |
Rimwise | |
Athletics |
Expert Skills+15 bonus | |
Psychology | |
Pathology | |
Field Medicine | |
Ecology | |
Asteroid Mining | |
Mechanical Repair | |
Explosives | |
Pharmacology | |
Hacking | |
Piloting | |
Physics | |
Mysticism | |
- | |
Wilderness Survival | |
Firearms | |
Hand-to-hand Combat | |
- |
Master Skills+20 bonus | |
Sophontology | |
Exobiology | |
Surgery | |
Planetology | |
Robotics | |
Engineering | |
Cybernetics | |
- | |
Artificial Intelligence | |
- | |
Hyperspace | |
Xenoesotericism | |
- | |
- | |
Command | |
- | |
- |
Conditions:
EQUIPMENT
Patch: | Trinket: | Credits: |
Weapon | Damage | Crit | Range (S/M/L) | Ammo | Shots | Special |
Gear | Cost | Description |
BIO
Appearance:
Motive:
Notes
I'll play an android of some sort, will finish up my character later today or tomorrow.
Rolls
Strength - (2d10+25)
(83) + 25 = 36
Speed - (2d10+25)
(86) + 25 = 39
Intellect - (2d10+25)
(85) + 25 = 38
Combat - (2d10+25)
(39) + 25 = 37
Sanity - (2d10+10)
(22) + 10 = 14
Body - (2d10+10)
(72) + 10 = 19
Fear - (2d10+10)
(17) + 10 = 18
Maximum Health - (d10+10)
(4) + 10 = 14
Loadout - (d10-1)
(5) - 1 = 4
Trinket - (d100)
(68) = 68
Patch - (d100)
(95) = 95
Starting Credits (x10) - (1d10)
(2) = 2
Additional Credits (x10) - (d10)
(4) = 4
upd. Bought some equipment with my credits, the character is finished.
Rolls
Strength - (2d10+25)
(34) + 25 = 32
Speed - (2d10+25)
(55) + 25 = 35
Intellect - (2d10+25)
(46) + 25 = 35
Combat - (2d10+25)
(85) + 25 = 38
Sanity - (2d10+10)
(17) + 10 = 18
Fear - (2d10+10)
(68) + 10 = 24
Body - (2d10+10)
(61) + 10 = 17
EDIT: didn't know these rolls didn't multiply, so my credits would be 160c.
Rolls
Health - (1d10+10)
(7) + 10 = 17
Loadout - (1d10)
(9) = 9
Trinket - (1d100)
(77) = 77
Patch - (1d100)
(74) = 74
Credits - (2d10*10)
(79) + 10 = 26
@LexiconDevil72 Be sure to add the stats and saves bonuses you get from your class. Also, I have an NPC that could work as your PCs sister but let me know if you had specific ideas for that character.
@Dmbrainiac Let me know if you have any questions or need clarification about anything. Android are a lot more open ended as far as details on how they function and their capabilities (i.e. if they need to breath air or not, etc) and you can decide a lot of them based on how you want your character.
@akkarin Do you think James is working for station security? Or is he on vacation inbetween contracts? Do you think he would want to join up with the Blackshield Mercenary Company? Or does he have secrer dreams of being a hero?
1. They're an extinct species and culture.
2. The art is etched as murals on walls, but physical contact conveys much deeper meaning.
3. Geneva has only ever read of and seen pictures of Tarabasii works.
1. They're an extinct species and culture.
2. The art is etched as murals on walls, but physical contact conveys much deeper meaning.
3. Geneva has only ever read of and seen pictures of Tarabasii works.