Feanor far from home.

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Dec 21, 2024 6:20 pm
OOC:
new PC thread
Previously a student and scribe at a Freehold arcane university, Feanor left to join the Paphos expedition on the trail of a mystery. Prior to the rediscovery of Paphos, Grimhold, one of his tutors had been schooling him and his fellow students in magical cryptography. Along with his regular lessons, Grimhold had given the class a challenge: he had presented a book written entirely in a cipher language which no one had so far cracked. Grimhold had only gotten so far as to discern, from some of the diagrams, that it likely has something to do with planar and dimensional magic. The only other clue was a symbol on the book’s cover, which was also unknown. Feanor became obsessed with the project, spending all his free time either trying to find any clues in the massive collection of the university's library or else meditating on the mysterious language and symbol. Not long after the Paphos expedition became news, Grimhold took him aside and told him privately that he’d learned that the same symbol on the cover of the book had been spotted in the ruins of Paphos. Grimhold promised to tell him more the next day and said he would lend him the book so that he may make a copy of it for himself. That night, however, a magical fire erupted in Grimhold’s quarters, destroying most of the tutor’s books and personal effects. Grimhold had vanished, and so had the book. An official investigation turned up nothing. So did any scrying spells. Not trusting anyone with what Grimhold had told him, Feanor dropped out and joined the expedition in search of answers.
Dec 21, 2024 6:33 pm
Feanor sat on the wagon as it trundled along the rough road. The university and surrounding farmlands of his homeland were by now only a memory as the caravan trundles through the hill of the Freeholds. By now the caravan had left the freehold roads, few though they may be, and was making its way towards their destination across unclaimed and untamed lands. The few monsters encountered so far have only been at a distance or through reports by the scouts. But the further from the freeholds the more likely the caravan is to encounter something more vicious.

Feanor was hired to help with the books of the caravan as well as aid with his magic as best he can. Though no expectation of combat was stated any fool would know that to cross the wilds without facing a challenge would be the gods own luck. Still the shade from the wagons covering helped with the summers heat and Feanor was not sure he could keep up with the slow but non stop pace that the draft cattle maintained despite the heavy load and rough path.

Feel free to add to the narrative and I will get you to a challenge or interaction later today or tomorrow.
Dec 21, 2024 8:14 pm
As the wagon creaked and groaned beneath him, Feanor let his gaze wander back and forth from his notes to the view of the sprawling hills around him. The landscape was stark yet beautiful; a sea of rolling grass broken only by a rocky outcrop or dense thicket. His mind reeling with everything that had happened and anxious about what lay ahead, he found it difficult to maintain his focus. So much had changed so quickly.

What worried him most was that whoever was responsible for Grimhold's disappearance would surely be a member of the expedition. Until he knew more, he couldn't trust anyone. Besides, there was a chance that the culprit might recognize him as one of Grimhold's students. In which case, if they suspected why he was there, he would be in grave danger.

He glanced back at his notes: the handful of excerpts he'd transcribed into his journal, and of course, the symbol. What did it mean? Before, the question had been a fun and addictive passion. As a child, he'd reveled in puzzles, riddles, and word games. His parents would often chide him for missing food and sleep whilst his mind assaulted the bastions of some new, impenetrable enigma. The lessons in cryptography and the introduction to the mysterious language had restoked that fire.

But now... whatever this was, it must be important. Important enough for someone to commit murder perhaps? He didn't like to think too much on that. Perhaps Grimhold was still alive. In the time he had been his student, he had grown to have a deep admiration for Grimhold and often relied on his counsel and instruction. Whoever had done this, Feanor would do everything he could to bring them to justice.
Last edited December 21, 2024 8:34 pm
Dec 21, 2024 11:25 pm
As you sit, lost in thought, your mind wanders till a shout brings you back to the moment and you glance around. The wagon driver beside you is looking nervously out across the rolling grasslands, to the north west. Following his gaze you see a line of thick clouds. A storm? Whats is so . . . Then you spot it. The clouds have shades of yellow and purple and a stroke of lightning flashes within their depths but the red bolt is still clear to see. A Border storm.

You have only crossed the Borders twice in your life. You have heard that those who have not done so have it worse. But still you shudder at the memory of the Border crossing. The pounding headache, the nausea, and total fatigue. Apparently you are one of the more sensitive to other planes, for which Grimhold used to praise your potential for astral research. Swallowing you try to think back to your studies of the Borders and the recent news you have heard on the Border storms.

Roll a test to recall knowledge, with advantage due to Educated so that is 3d6. Base on results I will share more information.
[ +- ] Tests
[ +- ] Advantage
Dec 22, 2024 2:02 am
He did remember overhearing a couple of the other students, who had only just recently come back from a trip to this area. What was it they had said?

Rolls

Border storm knowledge recall - (3d6)

(525) = 12

Dec 22, 2024 2:14 pm
Feanor recalls the common lore on Borders and Border Storms. You also recall some more recent theories amongst the scholars that any sufficiently thick material may help isolate individuals or groups from the storms transformative effects. A cave or stone building would be ideal to help protect the members of the caravan. If those can not be found that then perhaps using the wagons and cargo might suffice but you are unsure. One thing that has been learned, though you are unsure how helpful the knowledge might be, is that gold seems to be immune to the transformative effects and those who have worn silver or carries large amounts of if have been left by the storms while others around them have been taken to other places.
Dec 22, 2024 8:11 pm
Feanor considers their position and strains to recall details of the maps he had consulted before leaving. As he does this, he also turns to the wagon rider, We need to find shelter, like a cave or stone structure. Ideally, something large enough to ride the wagon into. Is there anything like that nearby that you can think of?

Rolling with advantage, using Educated trait

Rolls

Map details recall - (3d6)

(666) = 18

Dec 28, 2024 1:22 am
OOC:
Happy Holiday's
That is an epic roll
Considering the resources you have seen Feanor believes the best bet would be to find a cavern. But the chances of finding one large enough for the draft animals, wagons, and people is slight. However, barring that, you come up with a means of arranging the wagons and tarps to shelter the people of the caravan. The beast would be more exposed but you can not think of any means to completely protect everything and everyone with what you know they have. In addition you could try collecting all the gold and silver and placing them in pouches tied to the tarps. Ideally you feel making electrum netting or even woven threads forming blankets would be the safest assurance but you lack the time to do this. You quickly make your way to the caravan master and present your proposal.

At first he brushes you off but as you explain your reasoning he begins taking you seriously and has you begin collecting all the gold and silver, recording all sources so it can be returned afterwards, should you plan work. The scouts have all returned by time you complete this task, without any caves or structures found, so your plan is put into effect. You provide the best design you can think of and the wagoneers move the beast to a flat piece of ground between a couple of hills the scouts found, hoping it will help. As the storm draws hear the tarps are quickly erected with the pouches being tied in place as best they can. You all huddle in the middle of the wagons and riders and drivers try and soothe their beasts as the storm sweeps over head.

All present feel a strange tingling and sense of pressure as the storm effects wash over your huddled masses.

Roll a Save Test
[ +- ] Save Tests
You can try and use your elven nature to help calm the animals or trace invasive changes as some of the storm effects slip though your hasty protective measures.

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