Dawn of the Orcs - Chapter 2

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Dec 27, 2024 9:47 pm
Tiebreaker Player: Dmbrainiac

The Creation

When first devised by the Council, the Orcs are nothing more or less than a people made for war and able to kill without hesitation or regret.

The Council has come up with a way to create them, and perhaps a way to control them.


Orcs start with these scores:

Numbers 0
Loyalty 0
Brute 0
Clever 0


Orcs start around the same size as the average Lannian.

If any score reaches 4 this chapter, we will list one new custom the Orcs have undertaken that sets them apart from Lannians.

Rule: WARPS
In each of the following chapters, a great battle will be fought. In the aftermath, the Council will have at least five ideas for ways to change or improve the Orcs, called Warps.

They will not have the time or the resources to implement all five. Sages should decide which Warps they will choose, and describe how they go about making each change. The Sages would never choose fewer Warps than they are allowed – their nation’s fate is at stake.

Rule: SHIFTS (Starting Chapter 3)
The Sages also have four Shifts they can choose to make, no matter what has happened. The Shifts are the same each chapter. Sages can choose as many of the Shifts as they would like each chapter, including none or all four, but each Shift can only be done once per chapter, and each is the reverse of another.

Rule: DISAGREEMENTS
The Council of Sages will make many important decisions on how the Orcs are made and occasionally advise on strategy at the highest levels. When making any decision, if the Council cannot agree in a reasonable amount of time, put it to a vote. The Narrator for each chapter breaks ties. [Note: In-person play has each player taking turns reading each chapter for the table. For PbP, I'll simply note the Tiebreaker at the start of each chapter for this purpose.]

Rule: BETRAYAL
If they so choose, each Sage can secretly Betray the Council once per game. For a Sage to Betray the Council, they should declare it after an option has been chosen. That Sage may then switch it with any different option that the Council could have chosen at that time. If multiple Sages wish to Betray at the same time, resolve the Betrayals in the order that they are declared.
Dec 27, 2024 9:48 pm

CHOOSE CREATION STORY Public

We forge the Orcs whole from sorcery and raw materials, and Orcs gain +1 Numbers. From what are they made?
Any Lannian can be turned into an Orc through a ritual, and the Orcs gain +1 Loyalty. How is the ritual done?
Only some Lannians can be turned into Orcs, the Orcs gain +1 Loyalty, +1 Brute, -1 Numbers. What sort of Lannian can become an Orc?
Dec 27, 2024 9:48 pm

CHOOSE LOYALTY Public

The Orcs are bound in supernatural obedience to an item. We record the nature of the item and how it is kept. The Orcs gain +3 Loyalty, unless the item falls into the wrong hands.
The Orcs are bound in supernatural loyalty to a person. We record that person's name. The Orcs gain +2 Loyalty, unless the person should die without heirs.
The Orcs are loyal to nothing, and they gain +1 Brute, Clever, or Numbers.
Dec 27, 2024 10:08 pm
"Counsellors, hear me: these creatures should be beholden to none save the High King himself (may his grace never wane). Imbue them with no loyalties whatsoever and our Orcs may too quickly disregard our attempts to maintain control. Loyalty to the High King, however, ensures a lasting grip.

Vote Loyal to the High King!

Vote Loyal to Lannia!"
Dec 27, 2024 10:18 pm
"We do not serve the High King's best interests by this strategy, Selixa! Rather, we create a vulnerability that the enemies of Lannia can easily exploit with sorcery aimed at our High King or his issue. By keeping the Orcs without any natural loyalty we can best control them by creating checks and balances in the hierarchy that governs them. And please desist in inferring any opinion that does not align with yours is disloyal to Lannia. How is the counsel to be assured of your loyalty? The High King appointed each of us to advise him, and we will do so to the best of our ability and in line with our consciences and our deliberations. I'm too long in the tooth to be bullied"
Dec 28, 2024 5:24 am
"Lord Melmouth, such heat from a fire thought dimmed! Who here could have imagined how you still blaze? Certainly not I."

Selixa laughs too loud, too long.

"Recall, all of you, the wisdom of Tristus the Blind: The tree that bends to every wind bears fruit for no master."​​​​​​​​​​​​​​​​
Dec 28, 2024 5:40 am
"Members of the Council, it is clear that most citizens of Lannia are currently nothing more than victims awaiting the slaughter. We must devise a ritual to turn the best of them into Orcs so that their innate strength and loyalty to Lannia can serve to motivate our new creations to fight for their homeland. It is tempting to devise the ritual so that any Lannian can be the basis of creation, but many citizens are snivelling weaklings that have allowed the Styrovites to run rampant through our homeland and would not be worthy of the powers we give to this new creation."

The figure pauses briefly in thought while cold air seeps out the sides of the silver face mask.

"I concur with the other Council members, Selixa. The orcs must not have any forced loyalty beyond their bonds with Lannia. As long as the High King reigns as king, this will not be an issue. And making them magically beholden in any way will reduce their effectiveness when fighting as isolated cells behind the Styrovian lines."
Dec 28, 2024 12:24 pm
Melmoth rises to his feet and opens the tome in front of him as if about to read from it before speaking:

"Bravo, Dread General. May I also add that the Lannians chosen to serve must be either man or else woman, but should not be an admixture. It is in my thought that this war of defence is but the first act of a prolonged play of securing the future for King and Kingdom. Not only are our warriors to carry axe and sword to repel the attacker, but they must also take egg or seed into their armory and plant within the enemy's ranks that which will with time transmute the foe into family whilst also increasing our arsenal of warriors. To mix male and female Orc would be to risk internal rivalry and divert attention from the spoils of war that will enflame the blood lust of our forces and offer the satiation of their heigthened desire."

The ancient librarian pauses for a moment; closes the tome, and before sitting, he adds:

"I trust my meaning is clear. The means of prosecuting war is a not pleasant subject, but I do not need to remind anyone here, that we did not raise the first blade, and nor is there a valid casus belli that validates this act of agression. We must meet fire with a conflagration the like of which the heavens have never before witnessed"
Last edited December 28, 2024 2:12 pm
Dec 28, 2024 1:56 pm
Our Sages have presented their cases and the direction is clear:

They will create their Orcs from Lannian citizens. I really like the fiction of ensuring they are only male or female so we can memorialize that on our Orc tracker.

Their magic also ensures the Orcs have no ingrained loyalties. To finish up with that decision, we need a vote on which attribute it impacts:

No Loyalties Results Public

+1 Brute
+1 Clever
+1 Numbers
Dec 28, 2024 3:26 pm
Velledaine nods in agreement with the other sages. "Indeed, let the orcs be beholden to no specific liege. This eliminates the risk of losing control should that ruler meet an untimely demise. And I believe the orcs should be exclusively female. In my experience, men have more difficulty keeping their desires in check, and we do not want that overpowering their reason."
Dec 28, 2024 3:47 pm
Selixa claps with excitement at Velladaine’s suggestion.

"Shall we institute a draft for women of a certain age, perhaps framed as a tribute, or by what other method might we solidify eligibility for the transformation? Would we, for instance, take a mother from her children if it serves the greater good?
Dec 28, 2024 7:19 pm
Addressing the New Druid of the Deep Woods, Melmoth interjects, "Counselor Velledaine, I have no objection to your choice of female warriors; your reasoning is sound. However, I would beg you to balance this assessment against the inarguable truth that woman is more valuable to any society in her superior wisdom, empathy, and child-bearing capacity than man. Frankly, a man is expendable in a way a woman is not. But having mindfully considered this matter, if your choice is to recruit females you will have my wholehearted support"

The librarian turns to Selixa and adds, "May I proffer a suggestion? Assuming Counsellor Velledaine doesn't not change her mind, I would suggest we prioritise orphans and criminals for recruitment. Thereafter, I believe we are best served by recruiting from the poor and destitute. Such unfortunate groups are likely to be possessed of the bitter humors of resentment that we might transmute into Battle Rage."
Last edited December 28, 2024 7:20 pm
Dec 28, 2024 8:41 pm
Velledaine waves her hand. "You do make a valid argument, Lord Melmoth. But do we not want our warriors to also possess a woman's wisdom and empathy? Or is it merely mindless killing machines we desire?

"Whatever the case, I shall defer to the council's majority decision as to whether men or women will serve better."
Last edited December 28, 2024 8:47 pm
Dec 28, 2024 9:54 pm
Melmoth nods respectfully to Counsellor Velledaine but remains silent.
Last edited December 28, 2024 11:30 pm
Dec 28, 2024 11:24 pm
The Dread General remains silent and motionless as the others speak. Then he speaks as well.

"A wise plan. I have heard tales of foreign lands with armies made up of only women and they are some of the fiercest known. Indeed, they can stand against enemy forces that are numerically superior by relying on their martial prowess and inspired strategizing."

He taps a gauntleted finger on the table as he thinks.

"While I also see the wisdom of further refining the pool of conversion subjects in order to strengthen our creations, I fear we will eventually need enough warriors to sustain pitched battles."
Dec 29, 2024 4:58 am
"Fellow Sages, I believe we have consensus on a path forward. Let us begin sourcing our subjects for the transformation and commence our working. May history look kindly upon us."

The Council sends word to the High King that, starting immediately, their work requires all female orphans and criminals in Lannia be transferred to Gaston’s End (where the Council headquarters) for "reformation" treatment. The dawn of the Orcs draws nigh.
OOC:
So ends Chapter 2. I’ll get the Orc tracking updated and post Chapter 3 sometime tomorrow. I’m amazed by what you all are putting out there so far.

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