Jan 4, 2025 7:09 pm
The final hour of the jump crackled with tension. Four weeks ago, Fallon and Seally had shared a chilling vision aboard the Florian ship: Salvor Dreks, the vile pirate who once claimed the Wayward Wind as his own, was coming back to Walston to take "his" ship - the Wayward Wind, a cutting-edge Harrier-class starship with one of the fastest manoeuvre drives in the Third Imperium. This storied vessel was never really his—it had been stolen from Seally’s noble house, and Dreks’ depraved actions had tarnished the ship's name. Reclaiming the ship’s honour was Seally’s mission, and her handpicked crew had proven to be a resourceful team.
Seally Llewyn

Role: A noblewoman of House Llewyn and the de facto leader of the group.
Personality: Intelligent, calculating, and poised, Seally exudes authority while maintaining a friendly and approachable demeanor. She enjoys exploring the unknown and is deeply curious about the mysteries of space.
Appearance: Stylish and always well-put-together, Seally’s fashion sense reflects her noble heritage, with practical yet sophisticated clothing.
Skills and Contributions: Skilled in astrogation and leadership, she handles high-stakes decisions with grace. Seally is practical but not above a wry joke, often balancing the group's differing personalities.
Alerio

Role: A former law enforcement agent turned spacer.
Personality: Tough, no-nonsense, and grounded, Alerio is the group's pragmatist. She carries the baggage of her past career, which shapes her wary but determined outlook.
Appearance: Dressed in functional navy blue gear, with a sharp sense of awareness and a rugged demeanor.
Skills and Contributions: As the ship's engineer, she expertly navigates the eccentricities of the Wayward Wind’s Jump Drive. Alerio often plays the skeptic and voice of reason in the group, though she’s not above indulging in camaraderie.
Fallon Verdt

Role: A journalist with a knack for digging into people’s stories.
Personality: Curious and outgoing, Fallon has a sharp wit and a penchant for banter. While sometimes perceived as intrusive, she’s deeply committed to uncovering the truth and telling compelling stories.
Appearance: Practical in her dress, Fallon’s signature item is her investigator’s coat. She often uses her sharp tongue to lighten tense situations.
Skills and Contributions: Her background in investigation makes her an invaluable resource for gathering information and navigating social interactions. Fallon also serves as the ship’s makeshift medic.
Zuni (KHazuni)

Role: A daring pilot with a drifter’s past.
Personality: Playful, devil-may-care, and resourceful, Zuni often uses humor to mask his insecurities. He’s fiercely loyal to his crew and determined to prove himself.
Appearance: Zuni maintains a rugged look, with an overgrown buzz cut and a relaxed but competent air. He values appearances and discipline despite his carefree demeanor.
Skills and Contributions: A skilled pilot, Zuni is the backbone of the crew’s navigation and flight operations. He’s also adept at reconnaissance and building rapport, making him an effective intermediary.Yet, Dreks and his ruthless gang seemed to haunt the ship’s every move. As long as the pirate remained at large, the Wayward Wind could never escape its shadowed past. Justice for Dreks was not just a goal—it was a necessity. And now, Dreks was threatening Walston, a backwater planet where the crew had made many friends, and were celebrated as heroes.
The crew had wasted no time after receiving the ominous vision. Using the proceeds from selling data on their extraordinary encounter with the elusive Alo’hei, they readied the Wayward Wind for battle. Microfractures in the hull were sealed, and a gleaming new pulse laser turret bristled from the ship’s dorsal hardpoint.
Their ranks were bolstered, too, by three Florian warriors—One, Four, and Nine—known as Feskals. Towering figures from a distant world, the Feskals were bred for servitude but had won their freedom aboard the Wayward Wind. Now, they lived as free men, their spartan camp nestled in the cargo hold as they dreamed of a world where they could explore their humanity in peace.
The crew gathered in the ship's lounge, the weight of their mission heavy in the air. Ahead lay the Walston system, and with it, the chance to confront Dreks once and for all. Were they ready to face a band of hardened pirates and murderers? Analyzing the mood, Goldie decides to be helpful and chooses a song from their ancient Earth music repository. Zuzu's ears perk up as the song begins to play.
[ +- ] The Crew!
Seally Llewyn

Role: A noblewoman of House Llewyn and the de facto leader of the group.
Personality: Intelligent, calculating, and poised, Seally exudes authority while maintaining a friendly and approachable demeanor. She enjoys exploring the unknown and is deeply curious about the mysteries of space.
Appearance: Stylish and always well-put-together, Seally’s fashion sense reflects her noble heritage, with practical yet sophisticated clothing.
Skills and Contributions: Skilled in astrogation and leadership, she handles high-stakes decisions with grace. Seally is practical but not above a wry joke, often balancing the group's differing personalities.
Alerio

Role: A former law enforcement agent turned spacer.
Personality: Tough, no-nonsense, and grounded, Alerio is the group's pragmatist. She carries the baggage of her past career, which shapes her wary but determined outlook.
Appearance: Dressed in functional navy blue gear, with a sharp sense of awareness and a rugged demeanor.
Skills and Contributions: As the ship's engineer, she expertly navigates the eccentricities of the Wayward Wind’s Jump Drive. Alerio often plays the skeptic and voice of reason in the group, though she’s not above indulging in camaraderie.
Fallon Verdt

Role: A journalist with a knack for digging into people’s stories.
Personality: Curious and outgoing, Fallon has a sharp wit and a penchant for banter. While sometimes perceived as intrusive, she’s deeply committed to uncovering the truth and telling compelling stories.
Appearance: Practical in her dress, Fallon’s signature item is her investigator’s coat. She often uses her sharp tongue to lighten tense situations.
Skills and Contributions: Her background in investigation makes her an invaluable resource for gathering information and navigating social interactions. Fallon also serves as the ship’s makeshift medic.
Zuni (KHazuni)

Role: A daring pilot with a drifter’s past.
Personality: Playful, devil-may-care, and resourceful, Zuni often uses humor to mask his insecurities. He’s fiercely loyal to his crew and determined to prove himself.
Appearance: Zuni maintains a rugged look, with an overgrown buzz cut and a relaxed but competent air. He values appearances and discipline despite his carefree demeanor.
Skills and Contributions: A skilled pilot, Zuni is the backbone of the crew’s navigation and flight operations. He’s also adept at reconnaissance and building rapport, making him an effective intermediary.
[ +- ] Salvor Dreks

Their ranks were bolstered, too, by three Florian warriors—One, Four, and Nine—known as Feskals. Towering figures from a distant world, the Feskals were bred for servitude but had won their freedom aboard the Wayward Wind. Now, they lived as free men, their spartan camp nestled in the cargo hold as they dreamed of a world where they could explore their humanity in peace.
[ +- ] Feskal Warriors

OOC:
Welcome back to the Wayward Wind, everyone! We're starting just before we arrive in the Walston system, right before the action begins. Let's role-play a bit to get back into character before we start blasting space pirates. What have your characters been up to, and how are they feeling and what are they doing before entering potentially hostile space?