Wizardly Introductions

Jan 5, 2025 5:37 pm
Clarismus stands, a slight but lively figure, hair short and stark white, eyes gleaming with the curiosity of someone who has yet to meet a secret they didn’t want to unravel. Their robes, stitched with shifting patterns of golden vines, shimmer faintly as if caught in perpetual sunlight. With a subtle bow, they begin:

"My friends, we are Clarismus of Merinita. a humble student of the Fae and their mysteries—humble, of course, only until it is proven otherwise. The Fae’s realm is not one of simple beauty but of layered truths, hidden amidst illusion and wonder. We aim to uncover those truths, to weave them into the fabric of the Order itself, and, perhaps, to bend their secrets into something useful for us all.

We see no shame in ambition, but I do see danger in ignorance. Thus, we seek to walk the line between their wisdom and our mortal limits, uniting both in a way that… benefits the Order, of course."

They pause, flashing a small smile. "And if that pursuit requires a touch of illusion and a bit of charm, so be it. The Fae would expect nothing less."
Jan 8, 2025 10:56 pm
Introduction.

Greetings, friends.
I'm Paracelsus of the Helmstone Vineyards.
The same Vineyards (favored in special circles) for the mystical harvests that produce something much more than just grapes.
[ +- ] Helmstone Vineyards
My covenant, over the centuries, has tended the vineyards, studied its wonders, protected it from various threats both natural and not.

Such work is not without its risks.
I should know, given my experiences.
Because, even though I continue to tend the leaves and the paths, the vines and the stones of these hills, I have found myself, more often than not, tending other plants, other paths, hidden and different.

At any given moment I can't say for certain if I'm near my mortal haunts or not. But my work continues. I study and learn and tend.
OOC:
I see Paracelsus as wandering in and out of Twilight. His lifetime of experimenting on raw vim vis caught up with him. The covenant has other magus, who occasionally seek him out for consultation and assistance. But he is falling more into legend and myth for the covenant every day, and rarely participates in the political intrigues, or day-to-day operations of the household anymore.

On rare occasions I see Paracelsus reminisce enough such that he can escape his quasi-twilight state, and wander to the local village for a nice sweet-cider drink and meal, a playful chat with a priest or poet. Or just sit and feed the birds and watch the seasons pass.
Last edited January 12, 2025 4:12 am
Jan 12, 2025 1:35 am
"Could you step just to the side? Thank you. Now, touch the stranger and then, yes you, hold Arrifa's hand, and dear touch the mirror. Is it ... It's cold isn't it? For all of you? Yes, very interesting."

Quintilius looks up from his conversation with the doorman. "Why hello. I'm Quintilius Bonisagus. You're here in my home and I trust that you were invited. Come follow me a moment. You see that the rugs are new. I think. I don't remember these colors. Doesn't matter, it's the stables were after. That's why you're here of course, the mare. She has amazing lines, you'll see for yourself. I bred her with Velox Fugit and their colt will be seventeen hands I'm certain of it."

Quintilius is walking away not noticing the man isn't following. "What's this? A letter? Fine I'll sign. I'll... say, this quill, did you know the name of the hen? No? No matter. "
Jan 14, 2025 5:21 pm
"Well now that I am here things can begin. After all, this is all very thirsty work." Etienne Jerbiton smiles broadly at the assembled while his servants effortlessly glide forward will glasses, bottles and decanters. "I especially recommend the cider this year. Those golden apples of the Hesperides have added delightful notes of youth and spice to the final brew I trust you'll agree. The gray haired mage walks toward the head of the table. The stick he leans upon is entwined with flowering vines and a holly wreath surrounds the knob where his hand rests. "Drink deep my friends and let's get this tedious business done with. After all, there is so much to enjoy in this world, eh?"
Jan 20, 2025 4:00 pm
A young woman in the spring of her life smirks and crosses her arms over her chest. She has long blonde hair, blue eyes, and a full figure, and she is dressed in stylish red and white robes.

"Gentlewizards. I am Rakel Bjornaer. My ancestor was the great Doctor Bjornaer, the Danish Shape-shifter, and I have begun to follow in his footsteps. I have mastered the ability to alter my own body, shaping myself into my ideal form. Now, I aim to share this gift with others. To help them if their bodies do not match who they are on the inside, to fix those with injuries or deformities, to heal both body and spirit. And to punish those who are deserving of it. Though I may yet be young, I will prove my worth to the Order."
Jan 26, 2025 12:02 am
OOC:
Now let's go 'round and introduce Households:
Arbores Fulgentes exists at the edge of a misty wood, its thick-stoned tower reaching up toward the azure skies. Thick vines the size of legs cling to those stones. It's been in the Merinita family for years. By day, its courtyard's lush gardens welcome visitors; one might hear half-whispered melodies on the breeze or glimpse a playful glimmer of something darting behind a hedge. By evening, the estate feels a dream—a place of in-betweens.

Talan the Groundskeeper, broad-shouldered and patient, patrols the paths with shovel and shears at hand. Ever mindful, he's constantly shooing away illusions that stray too close to reification while keeping the plant growth checked. Despite his practical nature, Talan harbors a small hope that he can learn a trick or two from his master that might lighten the load of his labor. He's as steady as the courtyard's centerpiece silverbark oak (perhaps the last in England), and a counterbalance to the Arbor's in-between-ness.

Often perched upon Clarismus’s shoulder is Hibbelion, an Elephant-Hawk-Moth-shaped Fae familiar that wears an absurdly loud pink and orange velvet jacket. He chatters incessantly, Clarismus’s ill-calibrated Jiminy Cricket. Sometimes, he playfully pleads caution—"Oh, Great Wizard, that’s an awful lot of candlelight to conjure in this old library! Do be careful.."—and other times he nudges Clarismus toward mischievous behavior or risky experiments—"Let's put a little fright into the guests this evening with a shimmering dragon above our tower here, yes?"

Off behind the tower sits a small stable houses a black and a white mare, Isis & Indri.
Jan 30, 2025 5:15 pm
[ +- ] Professor Dallon Criamon
Background
Dallon exhibited tendencies at a young age that went against his families magical inclinations. He is unsure if he was allowed to pursue these simply due to his parents giving up on his absolute lack of interest in alchemy or due to other factors. However he was thrilled when he was sent to apprentice under the tutelage of a wizard from the Verditius family. He was allowed to follow his passion for investigation and what some viewed as "mere mundane aspects of study" Allowed to attend a renown college, so long as he also kept up on his magical studies, he graduated and became a professor for a several years before quitting the college campus to drive into deeper arcane studies.

Though no longer directly involved in the mortal world in a public manner he maintains relations and follows up and any and all modern advances. Dallon seeks to heighten his understanding of the world through magic in parallel to the sciences of the natural world.

House
Professor Criamon's home is a mix of old and new. Though the main entrance nearby rooms stick to more classic luxuries befitting a man of his station there are many aspects of his holdings that have been updated or used to test various ideas he has had over the years. Thankfully the main house is left to be managed by his steward (Butler / Housekeeper) with the help of a cook and several animated statues that act as staff. The other buildings fall under the preview of his apprentice and a rather clever clock smith with a flair for engineering that was employed to help with some of the more practical and mundane experiments. A youth taken on as his apprentice spends much of their time at the residence as well though they are occasionally sent off to study at prestigious schools to help round out their education. The apprentice often receives as much teaching from the professors familiar as from the man himself.

Lands
His home is set well off any major thoroughfares but he has arranged for mail to and from the region to ensure he can maintain contact with those he finds interesting. He has filled much of his home and the land around it with many models both of his own design and to replicate things developed by others. He went so far as to divert a stream to power his water wheel which is connected to the base of his windmill, both of which drive many of his clockward and mechanical experiments.

Usually Dallon is content to stay inside his home, making preparations and conduct his experiments or read and respond to correspondence with other "leading minds", both mundane and wizardly. However he often enjoys wandering the countryside asking any he finds for their views and perspective on things. He is quite fond of real world applications and can be found "helping" the local community with his incessant tinkering. Fortunately he contents himself to simple experiments and trials that usually tie into his fascination with clockwork, saving the local livestock from any attempts at being improved upon.

Household
Apprentice : age 10-24 of wizard house Verditius
Familiar : wizard shade of house Criamon
Butler / Housekeeper
Cook / Gardener
Clock Smith / Engineer / handyman
Last edited February 2, 2025 5:17 pm
Feb 2, 2025 1:06 am
[ +- ] Helmstone Vineyards Covenant (The Cast)
Last edited February 7, 2025 6:38 pm
Feb 5, 2025 4:09 am
Land: The Whispering Veil (Vale)

Quintilius's domain is known as The Whispering Veil, a lonely, wind-swept valley where reality itself seems tenuous. Thick mists coil through the skeletal remains of ancient trees, their gnarled branches twisting like fingers toward the sky. The land is perpetually caught in a state of twilight, as if the sun hesitates to rise fully or set completely. The air is heavy with the scent of damp earth, old parchment, and something faintly metallic—like a storm forever on the horizon.

Scattered throughout the valley are strange, half-formed ruins, the remnants of forgotten structures that might crumble into dust when touched. Some say these ruins flicker in and out of existence, as if trapped between past and present. At night, distant, untraceable whispers drift through the mist, speaking in languages long since dead. The locals fear this place, calling it The Land of Echoes, and avoid it at all costs.

Home: The House of Dissonant Truths

Perched on the edge of a cliff overlooking a river of inky black water, The House of Dissonant Truths is a structure that defies easy description. It is a sprawling, asymmetrical manor built from mismatched stones—some weathered and ancient, others smooth and impossibly pristine. Its many towers and wings seem to shift subtly when unobserved, and no visitor can ever quite remember how they navigated its halls.

Inside, the walls are lined with shelves of ancient tomes, many bound in strange, unidentifiable materials. There are great halls where ink-stained manuscripts flutter through the air as if carried by invisible hands, and dimly lit corridors where spectral figures flicker in and out of existence—perhaps memories, perhaps something else entirely.

The grand study, where Quintilius spends most of his time, is an overwhelming sight. Its massive desk is strewn with parchment filled with frantic, looping script. Candles burn with unnatural, shifting colors, casting shadows that move independently of their sources. Maps of constellations that do not exist in any known sky are pinned to the walls, alongside anatomical sketches of creatures that have never walked the earth.

Despite its eerie nature, the house is not abandoned—Quintilius welcomes guests with a theatrical flourish, eager to share his latest revelations over spiced wine and enigmatic conversation. But few who visit leave unchanged, for the House of Dissonant Truths does not merely shelter its master—it is a living manifestation of his obsessions, a place where reality itself bends to the weight of his thoughts.

Nestled in the mist-laden valley below the House of Dissonant Truths, the Stables of the Veil are unlike any ordinary horse-breeding grounds. Built from dark, weathered wood and reinforced with iron filigree shaped into arcane sigils, the structure hums faintly in the twilight air. Strange lanterns, fueled by an unearthly green-blue flame, hang from the rafters, casting flickering shadows that seem to dance of their own accord.

Beyond the stables, stretching into the mist, lie The Umbral Pastures—rolling fields of unnaturally dark grass that shimmers faintly under the half-light of a never-quite-setting sun. The land seems endless, as though one could gallop for hours and never reach its edge.
Household

The Chatelaine is a severe woman named Augusta. Of singular focus she has long resisted the strange detachment of the Whispering Vale from what could strictly be called reality. She wears bold primary colors as if to anchor the murky world by her very presence. A solid necklace of lapis lazuli adorns her long neck, a gift from Quintilius long ago that keeps her from drifting away

A perpetual presence is Samantha, a young girl who is also sometimes a young boy named Sam. Frivolous and whimsical, the child cavorts and plays impossible games, hosting countless friends from the surrounding land. The noise of children is a constant bustle in the House of Dissonant Truths.

Neb is the stable master, and possibly the closest thing Quintilius has to a partner. While a man of simple upbringing, his eye for horseflesh has been a boon to Quintilius's dreams of breeding superior bloodlines. They often can be found chewing straw while leaning on the rails to the Umbral Pasture, talking of simple things.
Feb 7, 2025 11:58 pm
Right now I'm thinking....

For Arbores Fulgentes
Rather than the Grounds keeper, I'm thinking some sort of Stone mason that takes care of the tower. Is that cool.

For Prof Criamon's Home
I don't see any named NPC, but the cook of the household sounds fun.

For The Whispering Veil
Augusta sounds interesting.
Feb 8, 2025 12:19 am
I left my household unnamed so the other players can name them as they please. I will name them if needed.

For Arbores Fulgentes Talan the Groundskeeper
Best Interests: Know where things belong
Self-Interests: Seeks to wield magic
Details: Despite his practical, solid, and dependable nature, Talan harbors a small hope to gain some form or magical power.

For Helmstone Vineyards Covenant Tristanious Vint
Best Interests: A work ethic & common sense
Self-Interests: Higher learning through the study of planes
Details: Given to daydreaming and grand visions of the possibilities but absolutely lacking in andy practical application or execution to reach his lofty ideals

For The Whispering Veil Sam
Best Interests: Wisdom before power
Self-Interests: Have Fun / Perpetual Youth
Details: Frivolous and whimsical, the child cavorts and plays impossible games, hosting countless friends from the surrounding land.
Last edited February 12, 2025 4:07 am
Feb 8, 2025 1:31 am
For Arbores Fulgentes
I think Hibbelion would be a fun challenge.

For Prof Criamon's Home
I choose butler, and will name him D'Ortagio.

For Helmstone Vineyards Covenant
Jenny Fowlfarm also sounds like a cool character.

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