0. Xanda chargen

Jan 9, 2025 4:50 pm
OOC:
Welcome to Misthaven University! This is your character generation thread.

Before we dive into the wonders and challenges of the University, let us take a moment to focus on your PC. Every student who steps into Misthaven’s lecture chambers carries with them a story, a legacy, and a spark of magic all their own.

So, please, tell us more about them.... If possible, do this In Character, as part of a letter, a dialog with one or more NPCs that you create and we share their control, or something else.

If you want, your posts in this thread can happen years before your admission in the University, by the way.

Eltesia says:
She grew up in a quiet, picturesque village where magic was more myth than reality. She loved listening to grandmother's bedtime stories about witches, wizards, and enchanted worlds. These tales painted magic as something wondrous and limitless. She grew up believing in the beauty of magic, untainted by the harsh realities of its dangers or complexities. When her acceptance to Misthaven University arrived, it felt like one of those bedtime stories coming to life.

She is naive, chipper and optimistic and has a unrealistic romantized belief in the wonders of magic. This might conflict with actual hard work at university and makes it easy for others to exploit her trust.
Interesting! Please post something In Character for us. If you need any help, just let me know.
Jan 9, 2025 11:41 pm
OOC:
Let's get into character yes :)
The scent of herbs and smoke filled the small cottage as Anya pushed open the door. Bundles of dried flowers and herbs hung from the ceiling, Midnight the cat slept by the fireplace. In the center of the room sat Grandmother, hunched over a table, tracing symbols onto a scrap of parchment.

"Grandma, are you busy?" Anya asked with a bright smile.

Grandmother glanced up. "Busy? Always. But I reckon you’ve something to say, girl."

Anya stepped inside she clutched a parchment in her hands. "I got in. To Misthaven University."

For a moment, the only sound was the fire’s steady crackle. Grandmother straightened.
"Misthaven, ...so you’re really leaving, then?"

Anya nodded quickly, her smile widening. "I've applied a few months ago, just to see if I could get in. Oh, Grandma, it’s everything I've dreamed of! A real magical academy! They have classes and tomes and professors who can teach me everything there is to know about magic." she was bopping up and down on her feet in excitement.

Grandmother leaned back in her chair, her expression unreadable. "Everything there is to know, you say? And what of what you already know? Of what you’ve learned here, in this cottage?"

"I’ll still remember everything you taught me," Anya said. "But this—this is different. It’s structured, controlled. I’ll learn the right way to do things. No more guessing, no more worrying that a spell will backfire."

Grandmother’s lips pressed to a thin line. "And you think their way is the right way? The only way? You’ve always had big dreams, Anya. Too big for this small place, perhaps. But don’t forget: magic isn’t just in tomes and classrooms. It’s in the earth beneath your feet, in the wind that whispers through the trees, here right in these farmlands. No university will teach you that and do not let them teach your otherwise."

"I know, Grandma," Anya said softly, reaching across the table to grasp Grandmother’s hands. "And I promise, I won’t forget. I’ll carry everything you’ve taught me with me."

Grandmother gave a sharp nod. "Then go, girl. Go and see what their grand university can teach you. But don’t come crying back here when you find out they’ve more rules than answers."

Anya laughed. "I won’t cry. Well, maybe a little. But'll write you Grandma."
Jan 10, 2025 1:08 am
OOC:
Great! In our game these are roughly the meaning of the skill dice:
D4 - Untrained/Clumsy You have no idea what you’re doing, and you’re likely to create trouble when you try it, but who knows.

D6 - Competent. Sufficient training to get by.

D8 - Trained/Expert. Able to do this for a living.
This is second nature to you.

D10 - Specialist. One of the best in the field.
Likely known to others who possess the skill.
Within this context, please correct me if I am wrong but it seems like:

1. Her knowledge of herbalism translates to practical healing skills, such as crafting remedies or diagnosing ailments. I believe that means she has D8 in Healing. What do you think?

2. Anya’s rural life has made her adept at navigating natural environments, foraging, and understanding weather patterns. That's a D8 in Survival.

3. Raised by her perceptive Grandmother, Anya has never practiced deception. That's a D4 in Deceive, right?

4. Maybe she has learned some magic. Do you think she can cast some simple protective wards even before University? If so, that's a D6 in Tutela (healing and protective spells) and D4 in Mutatio (Growth and transformation, among other things)

5. I don't think she is very strong. Is she? If not, she may have a higher Mental attribute, a lower Physical, with Social in between. What do you think?
Jan 10, 2025 10:48 pm
OOC:
I am not entirely sure about how many traits and ranks we are supposed to pick to begin with. But I generally agree with most of the suggestions.

Healing and herbalism are things Anya is already a little trained in by Grandma. This would indeed include going into the woods to collect herbs and stuff. I also agree with deception and stealth not being her strong suits.

The main change I'd suggest to the list you have made is to swap mental and social.
Anya goes to university with a romantized image in her mind of becoming a proper mage (instead of the hedge witch, maybe even hagcraft of Grandma). She is a chipper and social, full of positive energy. But not really considering that magical university is actual hard work as well. Especially because university probably has very different teaching methods than Grandma had.


I am not sure on the exact numbers here, but copying from your 2D8, 2D4 and 1D6 I'd say:

D4: Stealth
D4: Mutatio
D6: Tutela
D8: Healing
D8: Survival

Low: Physical
Medium: Mental
High: Social
Jan 11, 2025 12:23 am
OOC:
Great! Here is a character sheet template for you.
[ +- ] Template
Please create a new character with it and start to fill the first part. No need to fill it all, we will do this together.

Magic skills are actually separate, so you should edit the mundane list with at least two at D4 (Stealth and Deceive?) and the same number at D8 (Healing and Survival).
Jan 11, 2025 12:27 am
OOC:
After that, please submit your character for approval in the game. If you have any questions, just ask. =)
Anya's small room was a whirlwind of activity. The modest wooden chest at the foot of her bed was open, its lid propped up against the wall, revealing an assortment of neatly folded clothes, small trinkets, and well-worn books. She moved around the space with purpose, occasionally pausing to examine an item before adding it to the pile.

Her travel cloak, lined with soft wool and embroidered with a subtle pattern of stars by her grandmother’s hand, was draped across her bed. She ran her fingers over the stitching, a smile tugging at her lips. That would definitely be coming with her. She picked it up and folded it carefully, tucking it into the chest.

On the small wooden table by the window, her grandmother’s gifts waited: a bundle of protective charms wrapped in cloth, a small pouch of dried herbs, and a slender dagger with a handle carved from oak. Anya reached for the charms, holding them in her hands for a moment. They smelled faintly of sage and lavender.

"Always keep these close," her grandmother had said earlier that morning. "You never know when you’ll need a bit of home."

With reverence, she placed them in the top of her bag.

Next came the books. Some were old tomes with faded covers, others were simple notebooks filled with her grandmother’s handwritten notes and sketches. These were treasures, and she packed them with the utmost care, wrapping each in cloth to protect them. One particularly thick journal caught her eye—a record of her grandmother’s spells and remedies. She hesitated, then slid it into her chest. It would be like carrying a piece of her grandmother with her.

At last, her packing was done. Anya stood back and surveyed her work: her chest now brimming with essentials and a few keepsakes. Midnight, the black cat, hopped onto the chest and sniffed at the bundle before curling up atop it.

"You can’t come with me, silly," Anya said, scratching the cat behind the ears. Midnight purred in response, as if unbothered by the notion.

As the morning sun crept higher in the sky, Anya donned her cloak and fastened the clasp at her neck. She slipped her pack over her shoulders and hefted the chest onto the waiting cart, where a sturdy mule named Bramble stood patiently, harnessed and ready.

Her grandmother stood at the gate of the cottage garden, arms crossed. Her sharp eyes softened as Anya approached.

"Well," Grandmother said, her voice gruff but warm. "You’re set, then."

Anya nodded, her heart swelling with both excitement and an ache she didn’t expect. "Thank you, Grandma. For everything."

Grandmother stepped forward and pulled her into a brief, fierce hug. "Go on, then," she said, releasing her. "But don’t let those professors fill your head with nonsense."

Anya laughed, her throat tight. "I won’t."

With one last look at the cottage, the garden, and the woman who had taught her so much, Anya climbed onto the cart and clicked her tongue to Bramble. The mule started forward, the wheels of the cart creaking along the dirt path.

As the cottage disappeared from view, Anya felt the weight of her grandmother’s parting words and the pull of the road ahead. She straightened her shoulders and lifted her gaze to the horizon, where Misthaven and her dreams awaited.
OOC:
Continues after you submit the character sheet =)
Jan 11, 2025 8:47 pm
OOC:
I spend a bit more time than I should finding the art, but I found some. So there is my first part of the character sheet, still a lot blank. I love how you've captured the same feeling as I was going for. And Grandma really says what I'd expect her to say about the nonsense. :)
https://i.imgur.com/iJ8zuzO.png
Last edited January 11, 2025 8:47 pm
Jan 12, 2025 5:14 pm
OOC:
Great! Now that you have a character you need to submit it to the game.
At the top tap/click the "Games" (3d box icon on mobile devices) then select "My Games", find this game "Misthaven University".
https://i.imgur.com/SAjyy70.png
Scroll down to "Submit a Character" select the character to add to this game and click "Submit"
Jan 12, 2025 5:21 pm
Done! :)
Jan 12, 2025 5:41 pm
The sun hung low in the sky as Anya guided Bramble along the winding dirt path. The rhythmic clop of the mule’s hooves and the gentle creak of the cart were the only sounds, save for the occasional trill of birdsong. The fields and open hills had slowly given way to denser woodland, the air growing cooler as the trees thickened around her. Shadows stretched long across the road as twilight crept in.

Up ahead, the path split in two. At the fork, a weathered wooden signpost stood, its arrows pointing in opposite directions. The left arrow, faded and splintered, read "Evernight Hollow." The path beyond was narrow and overgrown, its entrance darkened by towering oaks and a tangle of hanging vines. The trees here seemed to huddle close, as if conspiring to keep their secrets.

The right arrow, sturdier and freshly painted, read "Oakstead Village." That path was wide and inviting, its edges lined with wildflowers and bathed in the soft glow of the setting sun.

Anya pulled Bramble to a stop and hopped down from the cart, her boots crunching on the gravel. She stepped closer to the fork, hands on her hips as she considered her options.

The path through Evernight Hollow would take her to Misthaven in four days—half the time of the road through Oakstead. But the forest’s reputation preceded it. Stories of strange shadows, ghostly whispers, and travelers vanishing without a trace had reached even her grandmother’s small cottage. The mere thought of entering those shadowy woods made her shiver.

The road to Oakstead was safer and well-traveled. She could rest at the village overnight, enjoy a warm meal, and perhaps even meet a merchant or another traveler heading in the same direction. But it would add a few days to her journey, and the thought of delaying her arrival at Misthaven made her stomach twist with impatience.
OOC:
What do you do?
Jan 12, 2025 9:40 pm
Anya stared at the two paths, chewing her lip as the shadows of Evernight Hollow seemed to creep closer. The air around the overgrown path felt different—heavier, colder, and filled with an uneasy stillness. She wanted to be brave, to prove that she could handle anything Misthaven might throw her way, but a small voice in the back of her mind whispered caution. These were woods of Grandma's stories. Woods where travellers might suddenly vanish.

She pulled out the charm her grandmother had given her and turned it over in her hands. The braided threads were smooth and comforting against her fingers.

Her eyes shifted to the road to Oakstead. It wasn’t just the flowers and sunlight that tempted her - it were in the inns on the road. A meal, a bed and bath. Her excitement for Misthaven tugged at her impatiently, but she’d be no good to anyone, least of all herself, if she pushed too hard and stumbled into danger unprepared.

"Misthaven isn’t going anywhere," she said softly. "What good is getting there early if I don’t make it at all?"

Bramble shifted his weight, snorting softly as if in agreement. She laughed, the sound breaking through her uncertainty. "All right, fine, you win this one, Bramble."

Anya tucked the charm back into her pocket, guiding Bramble toward the sunny, inviting path to Oakstead. "Let’s take the long way. Besides, who knows? Maybe I’ll meet someone interesting there."

As they started down the wide road, Anya felt tension in her chest ease slightly. The birdsong returned, filling the air with life.
Jan 13, 2025 4:00 pm
OOC:
Gradma would be proud of her ;)
The sun had dipped below the horizon by the time Anya spotted the warm glow of Oakstead’s lanterns in the distance. The wide dirt road had become smoother, lined with low stone walls and wooden fences. The faint sounds of village life reached her ears—laughter, the distant clink of metal on metal, and the occasional bark of a dog. After hours of travel, the sight was as welcome as a hearth fire on a cold night.

As she drew closer, the village came into view. Oakstead was a quaint and bustling hamlet, its buildings a mix of timber-framed cottages and sturdy stone structures. Smoke curled from chimneys, carrying the scent of woodfire and roasting meat. Lanterns hung from iron hooks along the main street, casting a golden glow that danced in the evening breeze.

Anya guided Bramble through the village gate, a wooden arch carved with intricate patterns of vines and leaves. A pair of guards stood nearby, chatting casually but eyeing her cart as she passed. She offered them a polite nod, which they returned with faint smiles.

The main street was alive with activity. Villagers bustled about, some closing up shop for the day, others lingering outside the tavern where laughter spilled out into the street. The building was the largest in town, its sign swinging gently in the breeze. The Lantern’s Rest, it read, painted in bold letters above an image of a lantern glowing amidst a forest.
OOC:
What do you do?
Jan 13, 2025 9:11 pm
Anya pulled Bramble to a stop outside the tavern, hopping down from the cart. She led Bramble toward the stable, finding a sturdy barn with the scent of hay and horses. A teenage boy stepped out, brushing straw from his sleeves.

"Need a hand?" he asked, his voice cracking slightly.

"Yes, please," Anya replied, handing him the reins. "This is Bramble. He’s a bit stubborn, but he’s a sweetheart."

The boy chuckled and took the reins. "I’ll make sure he’s well cared for. You headed to the Lantern’s Rest?"

"I am. Do they have good food?"

"The best in Oakstead," he said.

Satisfied that Bramble was in good hands, Anya made her way back to the tavern. The scent of roasted meat, fresh bread, and spiced ale filled the air. Tables were crowded with villagers, their laughter and chatter mingling with the occasional clink of mugs.

A good place to eat and have a good sleep before continueing her journey to Misthaven.
Jan 14, 2025 12:45 am
OOC:
Good. But there is something going on... Please gimme an Observation test, so I can better describe what Anya sees. For her, that would be 1d6 + 1d8.

If you need any help with Gamersplane buttons, just let us now. =).

Rolls

Difficulty - (2d8)

(65) = 11

Jan 14, 2025 7:28 pm
OOC:
Alright, let's give it a roll then :)


Seems like the dice worked, they just don't cooperate with good rolls :)
Last edited January 14, 2025 7:28 pm

Rolls

Observation (Mental) - (1d6, 1d8)

1d6 : (3) = 3

1d8 : (4) = 4

Jan 14, 2025 7:38 pm
OOC:
Indeed!
Anya stepped into the tavern, immediately enveloped by its warmth and noise. She spotted a space at the bar and made her way there, lowering her hood and shaking off the chill of the evening. After paying for a simple meal and a room, she settled at a small table in the corner, her pack carefully placed by her feet. For a while, she let herself relax, soaking in the lively atmosphere of the tavern.

As the evening deepened, the tavern grew noisier, the crowd thicker. Villagers laughed over dice games, and travelers swapped exaggerated tales of their journeys. Anya kept mostly to herself, her attention occasionally drifting to the pack at her feet, where her grandmother’s gifts and her precious books lay carefully wrapped.

She didn’t notice the man watching her from across the room.

He was lean and wiry, dressed in a patchwork of worn leathers. As the crowd jostled and shifted, he moved closer to her table, blending easily into the noisy throng. His eyes were fixed on the pack by her feet, the worn leather promising something valuable inside.

When the opportunity came—a loud burst of laughter from the bar drawing most eyes—he struck. With a deft hand, he reached down, grabbing the pack and slipping it into the folds of his cloak. He turned, slipping toward the door with practiced ease.

But Anya wasn’t as unaware as she seemed. She had felt the shift of air near her feet, the faintest tug on the pack’s strap. Her eyes snapped to the retreating figure, and her heart raced.
OOC:
What do you do?
Jan 14, 2025 9:59 pm
Anya shot to her feet, her chair falling over backwards. Her eyes locked on the figure weaving toward the door

"Hey! Stop!" she called.

Without waiting to see if anyone else reacted, she pushed her way through the crowd, her boots thudding against the wooden floor. Anya wasn’t about to let him vanish with her things.

"Stop him! Thief! He has my pack!" she yelled, hoping someone near the door would step in, even as tired to chase him herself. "Grandma gave it to me!".
Jan 15, 2025 12:23 am
The thief didn’t slow, nor did anyone in the tavern make a move to stop him. Conversations merely faltered for a moment before resuming, the crowd parting just enough for the wiry man to dart through. Anya gritted her teeth, her heart pounding as she shoved her way past uninterested patrons. Her calls for help went unanswered, and the thief reached the door, slipping outside into the chilly night.
OOC:
What do you do? Depending on your choice, please gimme an appropriate roll.

You can, for example, run after him. That would be a Mobility (Physical) check. You can throw something at him. That would be a Marksmanship (Physical) test. Or, my personal favorite, turn him into a toad. That would be a Wild sorcerer (1D6) + Mutatio (1d4) and, if you wanna spend your daily point of mana, another 1d6.

Or something else. Feel free to choose, this game is very narrative driven. Any questions, don't hesitate to ask. =)
Jan 15, 2025 8:11 pm
Anya's mind raced as the thief slipped out into the night. She wasn’t a fighter, and Grandma's magic was still way out of her scope. But she couldn’t just let him get away. She had to try something—anything.

She darted to the door, pausing only for a second as the cool air hit her face. Drawing a deep breath to steady her nerves, she cupped her hands around her mouth and shouted, not for help, but to draw attention to the thief.

"You! Stop! Thief! You’ve... you've got my pack!"

Without waiting to see if anyone else was nearby, Anya started after him, keeping her eyes on his retreating figure. Her boots pounded against the dirt road as she tried to stay close enough to follow but not so close that she startled him into disappearing completely. If she couldn’t catch him outright, she could at least keep him in sight, hoping he might slip up or drop her pack in his haste.

"You! Drop it! I will cast a spell on you I will! A nasty one! A very nasty one!" she shouted. She really wasn't sure of it herself, but the thief didn't need to know that.
OOC:
My guess here was something like intimidation. It falls a bit between persuasion and deception, I guess. I feel more for deceive, for Anya sure isn't fully certain yet that she will or actually can cast something useful.

Rolls

Deceive (Social) - (1d4, 1d10)

1d4 : (1) = 1

1d10 : (5) = 5

Jan 16, 2025 7:50 pm
OOC:
Well... You rolled a hitch and your 5 (total result) is lower than the thief's 9 (see below)... Not only does he not stop, but there is an extra complication. I would say he has entered a narrow, dark alley...
The thief didn’t so much as glance back at her threats. His pace quickened, his wiry frame moving with practiced ease through the dimly lit streets. Anya pushed herself to keep up, her breath coming in sharp bursts as she weaved through the scattered villagers still lingering outside the tavern or heading home for the night.

Ahead, the thief veered sharply to the right, slipping into a narrow, shadowy alley between two tall, crooked buildings. The faint light from the lanterns barely reached into the space, and the alley seemed to swallow him whole.

Anya skidded to a halt at the mouth of the alley, her chest heaving as she peered into the darkness. The sounds of the bustling village faded behind her, replaced by the eerie stillness of the alleyway. She could hear the faint scrape of the thief's boots on cobblestones, the sound growing fainter with each passing second.

Her heart thudded in her chest, the weight of the decision pressing on her as she lingered on the edge of the shadows.
OOC:
What do you do?

Rolls

Thief: Social + Insight (Deceive Difficulty Rating) - (2d6)

(36) = 9

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