Rewards!

Feb 1, 2025 9:22 pm
Eliza Caldwell gave you an antimatter grenade for helping out! How it works:

During combat or a conflict, you can toss the antimatter grenade at an opponent instead of rolling a cliche. The grenade is a guaranteed hit, and counts as winning a dice roll! Your opponent will always lose, no matter what they roll.

You can use the grenade to attack, or to defend yourself.

Not only that, but the grenade stuns the target for the rest of the round! A stunned target can't defend themselves, so get in those free hits! Hitting them will reduce their highest combat-appropriate cliche by 1 dice, just like winning a normal attack/defend situation.

There's only one grenade, so one-time use only!

Any of you can use this at any time...or if you want to save it for a certain occasion, coordinate amongst yourselves.

EDIT: Changed the mechanics a bit. What I had originally was clunky and unclear.

UPDATE: Used by Small Fry during the fight against Dr. Elias Raines.
Mar 2, 2025 7:40 pm
Meghana Windstrider gave each of you Storm's Favor, powerful necklaces!

You can roll any cliche with advantage once per day. You must decide to do this before you'd normally roll. Recharges during a long rest, or equivalent.

Yes, each necklace has this, so you're looking at 4 potential advantage rolls per day.

If a character doesn't want the benefit, they can give their necklace to someone else.

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